[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000066] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.008658] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.008714] Using writeable configuration source: "/tmp/tmp.I2RdhCzFUk/springsettings.1504199.cfg"
[t=00:00:00.017000] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.017079] ============== ==============
[t=00:00:00.017092]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.017101]
[t=00:00:00.017110] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.017119] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.017128] Use "none" to disable the default log sections.
[t=00:00:00.017138] ============== ==============
[t=00:00:00.017147] ============== ==============
[t=00:00:00.017213] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.017224] MouseDragCircleCommandThreshold = 25
[t=00:00:00.017235] ROAM = 2
[t=00:00:00.017244] RotateLogFiles = 1
[t=00:00:00.017254] TeamHighlight = 0
[t=00:00:00.017265] ============== ==============
[t=00:00:00.017274] ============== ==============
[t=00:00:00.017284] Spring Engine Version: 105.1.1-1367-g9450136 BAR105 (Headless)
[t=00:00:00.017294] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.017304] Compiler Version: gcc-11.1.0
[t=00:00:00.017327] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.017509] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.017521] Binary Word Size: 64-bit (native)
[t=00:00:00.017531] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.017540] Physical CPU Cores: 1
[t=00:00:00.017550] Logical CPU Cores: 1
[t=00:00:00.017559] ============== ==============
[t=00:00:00.017625] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.017634] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.017644] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.017653] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.017662] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.019108] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.019127] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.019192] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.019228] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.019250] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.019275] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.019286] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.019320] [GR::LogVersionInfo]
[t=00:00:00.019330] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.019339] GL version :
[t=00:00:00.019348] GL vendor :
[t=00:00:00.019357] GL renderer :
[t=00:00:00.019366] GLSL version:
[t=00:00:00.019375] GLEW version: spring headless stub GLEW version
[t=00:00:00.019384] GPU memory : unknown
[t=00:00:00.019394] SDL swap-int: 0
[t=00:00:00.019403] SDL driver : headless stub
[t=00:00:00.019412]
[t=00:00:00.019501] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.019512] GLSL shader support : 0
[t=00:00:00.019521] GL4 support : 0
[t=00:00:00.019554] FBO extension support : 0
[t=00:00:00.019563] NVX GPU mem-info support : 0
[t=00:00:00.019572] ATI GPU mem-info support : 0
[t=00:00:00.019582] NPOT-texture support : 1 (0)
[t=00:00:00.019591] S3TC/DXT1 texture support : 0/0
[t=00:00:00.019600] texture query-LOD support : 1 (0)
[t=00:00:00.019609] MSAA frame-buffer support : 0 (0)
[t=00:00:00.019618] Z-buffer depth : 16 (-)
[t=00:00:00.019627] primitive-restart support : 0 (0)
[t=00:00:00.019636] clip-space control support: 0 (0)
[t=00:00:00.019646] seamless cube-map support : 0 (0)
[t=00:00:00.019655] frag-depth layout support : 0 (0)
[t=00:00:00.019664] persistent maps support : 0 (0)
[t=00:00:00.019673] explicit attribs location : 0 (0)
[t=00:00:00.019682] multi draw indirect : 0 (-)
[t=00:00:00.019690]
[t=00:00:00.019700] max. FBO samples : -1
[t=00:00:00.019709] max. FS/program texture slots : 8/8
[t=00:00:00.019718] max. texture size : 2048
[t=00:00:00.019731] max. texture anisotropy level : 0.000000
[t=00:00:00.019741] max. vec4 varyings/attributes : 0/0
[t=00:00:00.019750] max. draw-buffers : 0
[t=00:00:00.019759] max. rec. indices/vertices : 0/0
[t=00:00:00.019768] max. uniform buffer-bindings : 0
[t=00:00:00.019777] max. uniform block-size : 0KB
[t=00:00:00.019787] max. storage buffer-bindings : 0
[t=00:00:00.019795] max. storage block-size : 0MB
[t=00:00:00.019804]
[t=00:00:00.019814] enable AMD-hacks : 0
[t=00:00:00.019823] compress MIP-maps: 0
[t=00:00:00.020570] [GR::UpdateGLConfigs]
[t=00:00:00.020594] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.020608] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.020619] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.020628] [GR::InitGLState]
[t=00:00:00.020638] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.238199] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.243038] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.248421] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.248950] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.248973] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.248988] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1367-g9450136/
[t=00:00:00.288526] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1367-g9450136/base
[t=00:00:00.290500] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.319177] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.319567] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.333061] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 44ms
[t=00:00:00.333091] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.333272] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.336838] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f5434013500 (SpringVFS) global=(nil) (null)
[t=00:00:00.336858] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.337033] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.337057] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.337066] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.337075] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.337094] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/1.1.1o
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 3428 MB
[t=00:00:00.342677][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.342732][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.342753][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1504199/replay.sdfz" for game data...
[t=00:00:00.508659][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.513028][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.513070][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.522314][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.522439][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 179ms
[t=00:00:00.522477][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:00.571293][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55a4a2d84e70] using map "Random Plateaus v1.1" (loaded=0 cached=0)
[t=00:00:00.572555][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Random Plateaus v1.1", overwrite=false)] section=1 cached=0
[t=00:00:00.577220][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.577736][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55a4a2d84e70] using game "Zero-K v1.10.11.3" (loaded=0 cached=0)
[t=00:00:00.578829][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.11.3", overwrite=false)] section=0 cached=0
[t=00:00:00.591759][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.591995][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.602210][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 79ms
[t=00:00:00.602540][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen
[t=00:00:00.646639][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.646684][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.646785][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.646843][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.646898][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.646952][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.648084][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.648606][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.649081][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.651521][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.653769][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.655796][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.655834][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.656300][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.662301][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.663672][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.664693][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.665016][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.665725][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.665753][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.675854][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.675907][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.784424][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.813449][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:01.058820][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:01.444987][f=-000001] Loading UnitDefs_posts
[t=00:00:01.644646][f=-000001] Loading FeatureDefs_posts
[t=00:00:01.706339][f=-000001] Loading WeaponDefs_posts
[t=00:00:01.733625][f=-000001] Loading ArmorDefs_posts
[t=00:00:01.756793][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 663ms
[t=00:00:01.824407][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 771ms
[t=00:00:01.827333][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:02.046792][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:02.050482][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 4ms
[t=00:00:02.050929][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:02.051444][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:02.053201][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:02.056800][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:02.388904][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:02.463140][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:02.621831][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:02.626511][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:02.626599][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:03.107514][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 480ms
[t=00:00:03.107602][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:03.215753][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 108ms
[t=00:00:03.215837][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:03.240895][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms
[t=00:00:04.147952][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:04.152611][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:04.153387][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:04.165531][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:10.138511][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:10.150153][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:10.150218][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:10.152611][f=-000001] InfoTexture: legacy
[t=00:00:10.152642][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:10.155693][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:10.327929][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:10.329934][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:10.329957][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:10.330848][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:10.583283][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:10.586340][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:10.802351][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:10.846604][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:10.900203][f=-000001] Loaded DecalsDrawer: off
[t=00:00:10.900264][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:10.901152][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:11.412281][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:11.424369][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:11.425085][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:11.592913][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 12ms
[t=00:00:11.594580][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:11.594607][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:11.607675][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:11.607729][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.607740][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.607752][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.607762][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.607772][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:11.607782][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=579fd10a
[t=00:00:11.613612][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:11.613676][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.613687][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.613697][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.613708][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.613718][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:11.613727][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=579fd11a
[t=00:00:11.613740][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55a4ab589f00 has BLOCKSIZE 1
[t=00:00:11.616902][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:11.616945][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.616988][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.617002][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.617013][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.617024][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=579fce70
[t=00:00:11.622507][f=-000001] [Path] [PathEstimator::ReadFile] hash=579fce70 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe-579fce70.zip" (exists=1)
[t=00:00:11.623839][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:11.629308][f=-000001] Path cache (40, 40) initialized.
[t=00:00:11.629361][f=-000001] Path cache (40, 40) initialized.
[t=00:00:11.632662][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:11.632719][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.632731][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.632742][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.632753][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.632763][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=579fce80
[t=00:00:11.719913][f=-000001] [Path] [PathEstimator::ReadFile] hash=579fce80 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe2-579fce80.zip" (exists=1)
[t=00:00:11.720775][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:11.721884][f=-000001] Path cache (20, 20) initialized.
[t=00:00:11.721902][f=-000001] Path cache (20, 20) initialized.
[t=00:00:11.721916][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (127ms, checksum 06bcb304)"
[t=00:00:11.721964][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:11.721992][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:11.722004][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:11.904966][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 110ms
[t=00:00:11.905705][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
[t=00:00:14.222845][f=-000001] Map Terrain Generation
[t=00:00:14.222895][f=-000001] Random Seed, 2274582
[t=00:00:14.222978][f=-000001] Wave generation complete
[t=00:00:14.225921][f=-000001] Draw points, 11, factor, 0.8469395
[t=00:00:14.261804][f=-000001] Voronoi generation complete
[t=00:00:14.262973][f=-000001] std, 147.932968, bucketWidth, 105.951111
[t=00:00:14.266082][f=-000001] Terrain structure complete
[t=00:00:24.256634][f=-000001] Edge processing complete
[t=00:00:24.258392][f=-000001] ApplyLineDistanceFunc
[t=00:00:25.536318][f=-000001] Tier propagation complete
[t=00:00:34.100860][f=-000001] Height application complete
[t=00:00:41.620783][f=-000001] Smoothing complete
[t=00:00:41.871734][f=-000001] Map terrain complete
[t=00:00:42.076767][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:42.129294][f=-000001] Setting morph for custom comms for player: 1
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: WaterParams
Loaded gadget: Wind generation
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:42.600851][f=-000001] Synced LuaRules: finished loading
[t=00:00:42.634878][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua