[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000071] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.007986] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.008021] Using writeable configuration source: "/tmp/tmp.cXI29CP2aC/springsettings.1501041.cfg"
[t=00:00:00.015998] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.016046] ============== ==============
[t=00:00:00.016057]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.016067]
[t=00:00:00.016076] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.016085] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.016094] Use "none" to disable the default log sections.
[t=00:00:00.016103] ============== ==============
[t=00:00:00.016113] ============== ==============
[t=00:00:00.016171] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.016181] MouseDragCircleCommandThreshold = 25
[t=00:00:00.016192] ROAM = 2
[t=00:00:00.016201] RotateLogFiles = 1
[t=00:00:00.016211] TeamHighlight = 0
[t=00:00:00.016221] ============== ==============
[t=00:00:00.016230] ============== ==============
[t=00:00:00.016239] Spring Engine Version: 105.1.1-1359-ga215886 BAR105 (Headless)
[t=00:00:00.016249] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.016259] Compiler Version: gcc-11.1.0
[t=00:00:00.016281] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.016406] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.016417] Binary Word Size: 64-bit (native)
[t=00:00:00.016426] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.016436] Physical CPU Cores: 1
[t=00:00:00.016446] Logical CPU Cores: 1
[t=00:00:00.016455] ============== ==============
[t=00:00:00.016520] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.016530] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.016539] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.016549] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.016558] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.017889] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.017909] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.017930] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.017962] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.017983] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.018008] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.018018] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.018055] [GR::LogVersionInfo]
[t=00:00:00.018065] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.018074] GL version :
[t=00:00:00.018083] GL vendor :
[t=00:00:00.018092] GL renderer :
[t=00:00:00.018101] GLSL version:
[t=00:00:00.018110] GLEW version: spring headless stub GLEW version
[t=00:00:00.018120] GPU memory : unknown
[t=00:00:00.018129] SDL swap-int: 0
[t=00:00:00.018138] SDL driver : headless stub
[t=00:00:00.018147]
[t=00:00:00.018156] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.018166] GLSL shader support : 0
[t=00:00:00.018175] GL4 support : 0
[t=00:00:00.018204] FBO extension support : 0
[t=00:00:00.018213] NVX GPU mem-info support : 0
[t=00:00:00.018222] ATI GPU mem-info support : 0
[t=00:00:00.018231] NPOT-texture support : 1 (0)
[t=00:00:00.018241] S3TC/DXT1 texture support : 0/0
[t=00:00:00.018250] texture query-LOD support : 1 (0)
[t=00:00:00.018259] MSAA frame-buffer support : 0 (0)
[t=00:00:00.018268] Z-buffer depth : 16 (-)
[t=00:00:00.018277] primitive-restart support : 0 (0)
[t=00:00:00.018286] clip-space control support: 0 (0)
[t=00:00:00.018295] seamless cube-map support : 0 (0)
[t=00:00:00.018304] frag-depth layout support : 0 (0)
[t=00:00:00.018313] persistent maps support : 0 (0)
[t=00:00:00.018322] explicit attribs location : 0 (0)
[t=00:00:00.018331] multi draw indirect : 0 (-)
[t=00:00:00.018340]
[t=00:00:00.018350] max. FBO samples : -1
[t=00:00:00.018359] max. FS/program texture slots : 8/8
[t=00:00:00.018367] max. texture size : 2048
[t=00:00:00.018379] max. texture anisotropy level : 0.000000
[t=00:00:00.018388] max. vec4 varyings/attributes : 0/0
[t=00:00:00.018397] max. draw-buffers : 0
[t=00:00:00.018406] max. rec. indices/vertices : 0/0
[t=00:00:00.018415] max. uniform buffer-bindings : 0
[t=00:00:00.018424] max. uniform block-size : 0KB
[t=00:00:00.018432] max. storage buffer-bindings : 0
[t=00:00:00.018442] max. storage block-size : 0MB
[t=00:00:00.018451]
[t=00:00:00.018460] enable AMD-hacks : 0
[t=00:00:00.018469] compress MIP-maps: 0
[t=00:00:00.019396] [GR::UpdateGLConfigs]
[t=00:00:00.019421] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.019434] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.019445] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.019454] [GR::InitGLState]
[t=00:00:00.019464] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.181036] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.184562] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.189939] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.190492] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.190515] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.190530] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1359-ga215886/
[t=00:00:00.222437] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1359-ga215886/base
[t=00:00:00.223398] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.247813] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.248106] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.261117] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 38ms
[t=00:00:00.261139] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.261284] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.264660] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f5688013e50 (SpringVFS) global=(nil) (null)
[t=00:00:00.264678] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.264785] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.264806] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.264817] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.264826] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.264845] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/1.1.1o
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 3617 MB
[t=00:00:00.269538][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.269570][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.269586][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1501041/replay.sdfz" for game data...
[t=00:00:00.406645][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.409723][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.409756][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.415983][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.416045][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 146ms
[t=00:00:00.416070][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:00.463347][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55ba95c91130] using map "Cobalt Dream v1.1" (loaded=0 cached=0)
[t=00:00:00.464396][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Cobalt Dream v1.1", overwrite=false)] section=1 cached=0
[t=00:00:00.465613][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.466183][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55ba95c91130] using game "Zero-K 1.10.11.2" (loaded=0 cached=0)
[t=00:00:00.467257][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K 1.10.11.2", overwrite=false)] section=0 cached=0
[t=00:00:00.477327][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.477520][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.486989][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 70ms
[t=00:00:00.487162][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen
[t=00:00:00.543090][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.543126][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.543217][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.543273][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.543325][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.543378][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.544447][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.544981][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.545461][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.548329][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.550612][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.552399][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.552429][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.552925][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.558378][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.559634][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.560634][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.560965][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.561600][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.561625][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.566009][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.566050][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.707206][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.755811][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (38 MB)"
[t=00:00:01.505025][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:01.882664][f=-000001] Loading UnitDefs_posts
[t=00:00:02.089881][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.153437][f=-000001] Loading WeaponDefs_posts
[t=00:00:02.178398][f=-000001] Loading ArmorDefs_posts
[t=00:00:02.199628][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 651ms
[t=00:00:02.271683][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 779ms
[t=00:00:02.272930][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:02.432406][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:02.432934][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:02.433491][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:02.433513][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:02.435087][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:02.452918][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:02.716743][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:02.779289][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:02.935333][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:02.939539][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:02.939572][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:03.413155][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 473ms
[t=00:00:03.413196][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:03.513428][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 100ms
[t=00:00:03.513471][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:03.538266][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms
[t=00:00:04.238160][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:04.241717][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:04.242490][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:04.252409][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:09.748149][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:09.757084][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:09.757108][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:09.758771][f=-000001] InfoTexture: legacy
[t=00:00:09.758791][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:09.760950][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:10.667614][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:10.669374][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:10.669394][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:10.670278][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:10.852176][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:10.853880][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:11.101621][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:11.138946][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:11.148115][f=-000001] Loaded DecalsDrawer: off
[t=00:00:11.148145][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:11.148977][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:11.574352][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:11.584747][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:11.585268][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:11.761292][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 34ms
[t=00:00:11.762578][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:11.762601][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:11.770656][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:11.770703][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.770714][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=55079fce
[t=00:00:11.770725][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:11.770736][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:11.770746][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:11.770756][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=ef57d713
[t=00:00:11.775450][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:11.775490][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.775500][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=55079fce
[t=00:00:11.775510][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:11.775519][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:11.775530][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:11.775539][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=ef57d723
[t=00:00:11.775551][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55ba9e077ff0 has BLOCKSIZE 1
[t=00:00:11.778539][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:11.778555][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.778567][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=55079fce
[t=00:00:11.778577][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:11.778587][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:11.778597][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=ef57d479
[t=00:00:11.783930][f=-000001] [Path] [PathEstimator::ReadFile] hash=ef57d479 file="cache/105dev-BAR105/paths/Cobalt Dream v1.1.pe-ef57d479.zip" (exists=1)
[t=00:00:11.784926][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:11.790046][f=-000001] Path cache (32, 48) initialized.
[t=00:00:11.790069][f=-000001] Path cache (32, 48) initialized.
[t=00:00:11.793013][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:11.793031][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.793042][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=55079fce
[t=00:00:11.793052][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:11.793062][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:11.793072][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=ef57d489
[t=00:00:11.873778][f=-000001] [Path] [PathEstimator::ReadFile] hash=ef57d489 file="cache/105dev-BAR105/paths/Cobalt Dream v1.1.pe2-ef57d489.zip" (exists=1)
[t=00:00:11.874415][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:11.875840][f=-000001] Path cache (16, 24) initialized.
[t=00:00:11.875858][f=-000001] Path cache (16, 24) initialized.
[t=00:00:11.875872][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (113ms, checksum 6476c8db)"
[t=00:00:11.875919][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:11.875941][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:11.875951][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:12.015629][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 47ms
[t=00:00:12.016269][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:14.112553][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:14.112606][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:14.476675][f=-000001] Synced LuaRules: finished loading
[t=00:00:14.497368][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua