[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000056] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.009691] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.009736] Using writeable configuration source: "/tmp/tmp.PHijwB3xzF/springsettings.1501021.cfg"
[t=00:00:00.016374] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.016422] ============== ==============
[t=00:00:00.016434]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.016445]
[t=00:00:00.016455] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.016465] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.016475] Use "none" to disable the default log sections.
[t=00:00:00.016485] ============== ==============
[t=00:00:00.016496] ============== ==============
[t=00:00:00.016556] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.016568] MouseDragCircleCommandThreshold = 25
[t=00:00:00.016579] ROAM = 2
[t=00:00:00.016589] RotateLogFiles = 1
[t=00:00:00.016600] TeamHighlight = 0
[t=00:00:00.016611] ============== ==============
[t=00:00:00.016621] ============== ==============
[t=00:00:00.016632] Spring Engine Version: 105.1.1-1359-ga215886 BAR105 (Headless)
[t=00:00:00.016643] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.016654] Compiler Version: gcc-11.1.0
[t=00:00:00.016677] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.016872] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.016885] Binary Word Size: 64-bit (native)
[t=00:00:00.016895] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.016907] Physical CPU Cores: 1
[t=00:00:00.016949] Logical CPU Cores: 1
[t=00:00:00.016960] ============== ==============
[t=00:00:00.017026] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.017064] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.017075] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.017084] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.017095] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.018702] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.018722] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.018754] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.018791] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.018816] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.018843] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.018854] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.019168] [GR::LogVersionInfo]
[t=00:00:00.019196] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.019206] GL version :
[t=00:00:00.019215] GL vendor :
[t=00:00:00.019224] GL renderer :
[t=00:00:00.019233] GLSL version:
[t=00:00:00.019242] GLEW version: spring headless stub GLEW version
[t=00:00:00.019251] GPU memory : unknown
[t=00:00:00.019260] SDL swap-int: 0
[t=00:00:00.019269] SDL driver : headless stub
[t=00:00:00.019278]
[t=00:00:00.019288] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.019297] GLSL shader support : 0
[t=00:00:00.019306] GL4 support : 0
[t=00:00:00.019342] FBO extension support : 0
[t=00:00:00.019351] NVX GPU mem-info support : 0
[t=00:00:00.019360] ATI GPU mem-info support : 0
[t=00:00:00.019369] NPOT-texture support : 1 (0)
[t=00:00:00.019378] S3TC/DXT1 texture support : 0/0
[t=00:00:00.019388] texture query-LOD support : 1 (0)
[t=00:00:00.019397] MSAA frame-buffer support : 0 (0)
[t=00:00:00.019406] Z-buffer depth : 16 (-)
[t=00:00:00.019415] primitive-restart support : 0 (0)
[t=00:00:00.019423] clip-space control support: 0 (0)
[t=00:00:00.019432] seamless cube-map support : 0 (0)
[t=00:00:00.019441] frag-depth layout support : 0 (0)
[t=00:00:00.019450] persistent maps support : 0 (0)
[t=00:00:00.019459] explicit attribs location : 0 (0)
[t=00:00:00.019468] multi draw indirect : 0 (-)
[t=00:00:00.019477]
[t=00:00:00.019486] max. FBO samples : -1
[t=00:00:00.019495] max. FS/program texture slots : 8/8
[t=00:00:00.019505] max. texture size : 2048
[t=00:00:00.019516] max. texture anisotropy level : 0.000000
[t=00:00:00.019525] max. vec4 varyings/attributes : 0/0
[t=00:00:00.019534] max. draw-buffers : 0
[t=00:00:00.019543] max. rec. indices/vertices : 0/0
[t=00:00:00.019553] max. uniform buffer-bindings : 0
[t=00:00:00.019561] max. uniform block-size : 0KB
[t=00:00:00.019570] max. storage buffer-bindings : 0
[t=00:00:00.019579] max. storage block-size : 0MB
[t=00:00:00.019588]
[t=00:00:00.019597] enable AMD-hacks : 0
[t=00:00:00.019606] compress MIP-maps: 0
[t=00:00:00.020820] [GR::UpdateGLConfigs]
[t=00:00:00.020845] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.020860] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.020875] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.020885] [GR::InitGLState]
[t=00:00:00.020897] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.647486] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.723182] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.731763] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.732309] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.732332] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.732348] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1359-ga215886/
[t=00:00:00.850399] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1359-ga215886/base
[t=00:00:00.852193] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.883277] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.883690] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.915104] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 65ms
[t=00:00:00.915700] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.916817] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.920050] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7ff724013e50 (SpringVFS) global=(nil) (null)
[t=00:00:00.920076] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.925804] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.925844] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.925856] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.925866] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.926289] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/1.1.1o
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 3628 MB
[t=00:00:00.966161][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.966363][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.966388][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1501021/replay.sdfz" for game data...
[t=00:00:01.130444][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.140373][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.140410][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.151633][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.151806][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 185ms
[t=00:00:01.152300][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 5 to team 0 (#active=6)
[t=00:00:01.227093][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x5621b2301a60] using map "TitanDuel 2.2" (loaded=0 cached=0)
[t=00:00:01.228644][f=-000001] [VFS] [SpringVFS::AddArchive(arName="TitanDuel 2.2", overwrite=false)] section=1 cached=0
[t=00:00:01.229473][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.229890][f=-000001] [PreGame::AddModArchivesToVFS][server=0x5621b2301a60] using game "Zero-K 1.10.11.2" (loaded=0 cached=0)
[t=00:00:01.231098][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K 1.10.11.2", overwrite=false)] section=0 cached=0
[t=00:00:01.243261][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.243874][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.249305][f=-000001] [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1359-ga215886/base/maphelper.sdz] 34584 bytes cached in 9 files
[t=00:00:01.280472][f=-000001] [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1359-ga215886/base/springcontent.sdz] 842146 bytes cached in 189 files
[t=00:00:01.355765][f=-000001] [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1359-ga215886/base/spring/bitmaps.sdz] 5947433 bytes cached in 131 files
[t=00:00:01.356798][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 204ms
[t=00:00:01.357408][f=-000001] [PreGame::UpdateClientNet] received local player number 5 (team 0, allyteam 1), creating LoadScreen
[t=00:00:01.484265][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.484303][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.484407][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.484466][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.484523][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.484578][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.485976][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.486590][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.487199][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.489647][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.492041][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.494276][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.494317][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.494884][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.501997][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.504061][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.505263][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.505580][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.506257][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.506274][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:01.510985][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:01.511024][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:01.640536][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.728205][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:02.966605][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.320193][f=-000001] Loading UnitDefs_posts
[t=00:00:03.527027][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.587682][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.614810][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.640011][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 649ms
[t=00:00:03.699180][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 734ms
[t=00:00:03.699221][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.863305][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.864147][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms
[t=00:00:03.864313][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.864336][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.865596][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.868818][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:04.120290][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:04.189952][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:04.304978][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:04.308204][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:04.308444][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.795865][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 487ms
[t=00:00:04.795920][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.901388][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 105ms
[t=00:00:04.901438][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.968136][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 66ms
[t=00:00:05.724176][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:05.728356][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.729010][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.741572][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:11.092479][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:11.100864][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:11.100894][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:11.102743][f=-000001] InfoTexture: legacy
[t=00:00:11.102771][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:11.104870][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:12.047443][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:12.050350][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:12.050379][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:12.051259][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.272714][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:12.274312][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.452597][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:12.559840][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:12.570672][f=-000001] Loaded DecalsDrawer: off
[t=00:00:12.570699][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:12.571849][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:12.995768][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:13.005295][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:13.006051][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:13.191544][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:13.193376][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:13.193402][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:13.201500][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.201564][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.201575][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5b47c59f
[t=00:00:13.201586][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:13.201597][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.201607][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.201617][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=5f682d3a
[t=00:00:13.207201][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.207272][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.207283][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5b47c59f
[t=00:00:13.207293][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:13.207303][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.207313][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.207322][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=5f682d4a
[t=00:00:13.207336][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x5621baa0a7f0 has BLOCKSIZE 1
[t=00:00:13.210379][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.210395][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.210405][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5b47c59f
[t=00:00:13.210415][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:13.210424][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.210434][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=5f682aa0
[t=00:00:13.216432][f=-000001] [Path] [PathEstimator::ReadFile] hash=5f682aa0 file="cache/105dev-BAR105/paths/TitanDuel 2.2.pe-5f682aa0.zip" (exists=1)
[t=00:00:13.217482][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:13.248182][f=-000001] Path cache (40, 40) initialized.
[t=00:00:13.248226][f=-000001] Path cache (40, 40) initialized.
[t=00:00:13.251270][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.251293][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.251305][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5b47c59f
[t=00:00:13.251315][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:13.251325][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.251335][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=5f682ab0
[t=00:00:13.335923][f=-000001] [Path] [PathEstimator::ReadFile] hash=5f682ab0 file="cache/105dev-BAR105/paths/TitanDuel 2.2.pe2-5f682ab0.zip" (exists=1)
[t=00:00:13.336780][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:13.338773][f=-000001] Path cache (20, 20) initialized.
[t=00:00:13.338796][f=-000001] Path cache (20, 20) initialized.
[t=00:00:13.338811][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (145ms, checksum fa4645f9)"
[t=00:00:13.338877][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:13.338890][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:13.338901][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:13.508641][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 104ms
[t=00:00:13.509408][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:15.775448][f=-000001] Setting morph for custom comms for player: 1
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:16.174376][f=-000001] Synced LuaRules: finished loading
[t=00:00:16.192425][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: game_synced_lod.lua