[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.000069] Using writeable configuration source: "/tmp/tmp.qMzAwN80eE/springsettings.1377065.cfg"
[t=00:00:00.009008] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.009061] ============== ==============
[t=00:00:00.009074]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.009084]
[t=00:00:00.009094] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.009105] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.009114] Use "none" to disable the default log sections.
[t=00:00:00.009124] ============== ==============
[t=00:00:00.009135] ============== ==============
[t=00:00:00.009199] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.009210] MouseDragCircleCommandThreshold = 25
[t=00:00:00.009221] ROAM = 2
[t=00:00:00.009232] RotateLogFiles = 1
[t=00:00:00.009242] TeamHighlight = 0
[t=00:00:00.009254] ============== ==============
[t=00:00:00.009264] ============== ==============
[t=00:00:00.009275] Spring Engine Version: 105.1.1-941-g941148f BAR105 (Headless)
[t=00:00:00.009286] Build Environment: gcc libstdc++ version 20210408
[t=00:00:00.009296] Compiler Version: gcc-10.3.0
[t=00:00:00.009319] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.009508] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.009521] Binary Word Size: 64-bit (native)
[t=00:00:00.009531] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.009541] Physical CPU Cores: 1
[t=00:00:00.009553] Logical CPU Cores: 1
[t=00:00:00.009562] ============== ==============
[t=00:00:00.009635] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.009647] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.009657] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.009667] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.009677] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.011086] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.011105] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.011139] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.011160] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.011172] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.011202] [GR::SetWindowAttributes][1] cfgFullScreen=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.011213] [GR::SetWindowAttributes][3] cfgFullScreen=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.011247] [GR::LogVersionInfo]
[t=00:00:00.011257] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.011267] GL version :
[t=00:00:00.011278] GL vendor :
[t=00:00:00.011288] GL renderer :
[t=00:00:00.011297] GLSL version:
[t=00:00:00.011308] GLEW version: spring headless stub GLEW version
[t=00:00:00.011318] GPU memory : unknown
[t=00:00:00.011328] SDL swap-int: 0
[t=00:00:00.011338] SDL driver : headless stub
[t=00:00:00.011349]
[t=00:00:00.011359] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.011369] ARB shader support : 0
[t=00:00:00.011379] GLSL shader support : 0
[t=00:00:00.011390] GL4 support : 0
[t=00:00:00.011399] FBO extension support : 0
[t=00:00:00.011409] NVX GPU mem-info support : 0
[t=00:00:00.011451] ATI GPU mem-info support : 0
[t=00:00:00.011462] NPOT-texture support : 1 (0)
[t=00:00:00.011509] S3TC/DXT1 texture support : 0/0
[t=00:00:00.011520] texture query-LOD support : 1 (0)
[t=00:00:00.011530] MSAA frame-buffer support : 0 (0)
[t=00:00:00.011540] Z-buffer depth : 16 (-)
[t=00:00:00.011550] primitive-restart support : 0 (0)
[t=00:00:00.011560] clip-space control support: 0 (0)
[t=00:00:00.011570] seamless cube-map support : 0 (0)
[t=00:00:00.011580] frag-depth layout support : 0 (0)
[t=00:00:00.011590] persistent maps support : 0 (0)
[t=00:00:00.011601]
[t=00:00:00.011611] max. FBO samples : -1
[t=00:00:00.011621] max. texture size : 2048
[t=00:00:00.011634] max. texture anisotropy level: 0.000000
[t=00:00:00.011644] max. vec4 varyings/attributes: 0/0
[t=00:00:00.011654] max. draw-buffers : 0
[t=00:00:00.011664] max. rec. indices/vertices : 0/0
[t=00:00:00.011674] max. uniform buffer-bindings : 0
[t=00:00:00.011684] max. uniform block-size : 0KB
[t=00:00:00.011694] max. storage buffer-bindings : 0
[t=00:00:00.011704] max. storage block-size : 0MB
[t=00:00:00.011714]
[t=00:00:00.011724] enable AMD-hacks : 0
[t=00:00:00.011734] compress MIP-maps: 0
[t=00:00:00.012273] [GR::UpdateGLConfigs]
[t=00:00:00.012523] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.012549] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.012560] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.012570] [GR::InitGLState]
[t=00:00:00.012580] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.207317] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.214833] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.221720] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.222432] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.222461] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.222477] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-941-g941148f/
[t=00:00:00.256010] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-941-g941148f/base
[t=00:00:00.257064] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.286943] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.287311] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.301293] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 45ms
[t=00:00:00.301322] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.301574] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.305426] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fba9001c170 (SpringVFS) global=(nil) (null)
[t=00:00:00.305446] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.305577] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.305597] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.305608] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.305617] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.305658] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:66:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1i
[Warn] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend warning/error (1)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:46:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:75:VerifyFile():/var/lib/zkreplay/.spring/cacert.pem file size is too small (probably broken), redownloading
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:115:ValidateCaFile():Downloading https://curl.se/ca/cacert.pem
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:178:DownloadSetConfig():Free disk space: 1212 MB
[t=00:00:00.309797][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.309835][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.309857][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1377065/replay.sdfz" for game data...
[t=00:00:00.468493][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.472097][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.472132][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.488044][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.488204][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 178ms
[t=00:00:00.488246][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:00.534915][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x563c445e6a30] using map "Doldrums v2.3" (loaded=0 cached=0)
[t=00:00:00.536246][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Doldrums v2.3", overwrite=false)] section=1 cached=0
[t=00:00:00.537640][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.538185][f=-000001] [PreGame::AddModArchivesToVFS][server=0x563c445e6a30] using game "Zero-K 1.10.5.1" (loaded=0 cached=0)
[t=00:00:00.539435][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K 1.10.5.1", overwrite=false)] section=0 cached=0
[t=00:00:00.550475][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.550757][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.561260][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 72ms
[t=00:00:00.561456][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 1), creating LoadScreen
[t=00:00:00.607776][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.607853][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.607954][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.608012][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.608068][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.608172][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.609310][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.609836][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.610323][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.613573][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.615617][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.617603][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.617650][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.618120][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.623302][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.624447][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.625436][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.625739][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.626479][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.626515][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.633023][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.633115][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.751976][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.805613][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[t=00:00:02.001035][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:02.443451][f=-000001] Loading UnitDefs_posts
[t=00:00:02.695876][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.776664][f=-000001] Loading WeaponDefs_posts
[t=00:00:02.828706][f=-000001] Loading ArmorDefs_posts
[t=00:00:02.876600][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 840ms
[t=00:00:02.943585][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 947ms
[t=00:00:02.944975][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.152323][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.154497][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 2ms
[t=00:00:03.155199][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.155222][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.229316][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 73ms
[t=00:00:03.229432][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.234250][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.528394][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.588768][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.745321][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.750964][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.750995][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.401122][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 650ms
[t=00:00:04.401828][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.499626][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 97ms
[t=00:00:04.499695][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.523353][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:05.243228][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:05.247641][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.248065][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.270109][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models and Textures"
[t=00:00:13.909112][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:13.920791][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:13.920840][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:13.922792][f=-000001] InfoTexture: legacy
[t=00:00:13.922815][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:13.926892][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:15.239755][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:15.249020][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[t=00:00:15.249068][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:15.251030][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:15.251064][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:15.357901][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:15.358289][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:15.589757][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:15.649701][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:15.660841][f=-000001] Loaded DecalsDrawer: off
[t=00:00:15.660912][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:15.662295][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:16.188249][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:16.201948][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:16.400612][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 13ms
[t=00:00:16.401910][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:16.401947][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:16.461249][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.461326][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:16.461344][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2ea366d7
[t=00:00:16.461359][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:16.461372][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.461385][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.461397][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c8f39e1c
[t=00:00:16.471928][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.472030][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:16.472046][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2ea366d7
[t=00:00:16.472064][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:16.472086][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.472103][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.472117][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c8f39e2c
[t=00:00:16.472153][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x563c4f1b0d80 has BLOCKSIZE 1
[t=00:00:16.476562][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.476589][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:16.476602][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=2ea366d7
[t=00:00:16.476615][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:16.476627][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.476640][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=c8f39b82
[t=00:00:16.482144][f=-000001] [Path] [PathEstimator::ReadFile] hash=c8f39b82 file="cache/105dev-BAR105/paths/Doldrums v2.3.pe-c8f39b82.zip" (exists=1)
[t=00:00:16.483518][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:16.493876][f=-000001] Path cache (48, 48) initialized.
[t=00:00:16.493938][f=-000001] Path cache (48, 48) initialized.
[t=00:00:16.498363][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.498398][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:16.498413][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=2ea366d7
[t=00:00:16.498427][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:16.498443][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.498457][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=c8f39b92
[t=00:00:16.605760][f=-000001] [Path] [PathEstimator::ReadFile] hash=c8f39b92 file="cache/105dev-BAR105/paths/Doldrums v2.3.pe2-c8f39b92.zip" (exists=1)
[t=00:00:16.606730][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:16.609625][f=-000001] Path cache (24, 24) initialized.
[t=00:00:16.609651][f=-000001] Path cache (24, 24) initialized.
[t=00:00:16.609667][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (207ms, checksum da7cc7e1)"
[t=00:00:16.609758][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:16.609799][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:16.609813][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:16.739975][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 58ms
[t=00:00:16.740896][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:19.732454][f=-000001] Setting morph for custom comms for player: 1
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:20.095753][f=-000001] Synced LuaRules: finished loading
[t=00:00:20.124424][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: map_lua_metal_spots.lua
Loaded gadget: player_extra_information.lua