[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.000064] Using writeable configuration source: "/tmp/tmp.5uwZOHvL2y/springsettings.1315243.cfg"
[t=00:00:00.004763] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.004808] ============== ==============
[t=00:00:00.004819]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.004828]
[t=00:00:00.004837] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.004846] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.004854] Use "none" to disable the default log sections.
[t=00:00:00.004863] ============== ==============
[t=00:00:00.004884] ============== ==============
[t=00:00:00.004938] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.004948] MouseDragCircleCommandThreshold = 25
[t=00:00:00.004958] ROAM = 2
[t=00:00:00.004967] RotateLogFiles = 1
[t=00:00:00.004976] TeamHighlight = 0
[t=00:00:00.004986] ============== ==============
[t=00:00:00.004994] ============== ==============
[t=00:00:00.005004] Spring Engine Version: 105.1.1-841-g099e9d0 BAR105 (Headless)
[t=00:00:00.005013] Build Environment: gcc libstdc++ version 20210408
[t=00:00:00.005022] Compiler Version: gcc-10.3.0
[t=00:00:00.005046] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.005206] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.005217] Binary Word Size: 64-bit (native)
[t=00:00:00.005226] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.005235] Physical CPU Cores: 1
[t=00:00:00.005245] Logical CPU Cores: 1
[t=00:00:00.005254] ============== ==============
[t=00:00:00.005316] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.005325] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.005334] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.005342] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.005351] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.007174] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.007194] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.007216] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.007235] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.007245] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.007284] [GR::SetWindowAttributes][1] cfgFullScreen=0 newRes=<8,8>
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:66:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1i
[Warn] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend warning/error (1)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:46:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:75:VerifyFile():/var/lib/zkreplay/.spring/cacert.pem file size is too small (probably broken), redownloading
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:115:ValidateCaFile():Downloading https://curl.se/ca/cacert.pem
[t=00:00:00.016921] [GR::LogVersionInfo]
[t=00:00:00.016940] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.016956] GL version :
[t=00:00:00.016965] GL vendor :
[t=00:00:00.016974] GL renderer :
[t=00:00:00.016983] GLSL version:
[t=00:00:00.016992] GLEW version: spring headless stub GLEW version
[t=00:00:00.017001] GPU memory : unknown
[t=00:00:00.017010] SDL swap-int: 0
[t=00:00:00.017019] SDL driver : headless stub
[t=00:00:00.017027]
[t=00:00:00.017037] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.017045] ARB shader support : 0
[t=00:00:00.017054] GLSL shader support : 0
[t=00:00:00.017063] GL4 support : 0
[t=00:00:00.017071] FBO extension support : 0
[t=00:00:00.017080] NVX GPU mem-info support : 0
[t=00:00:00.017089] ATI GPU mem-info support : 0
[t=00:00:00.017098] NPOT-texture support : 1 (0)
[t=00:00:00.017120] S3TC/DXT1 texture support : 0/0
[t=00:00:00.017129] texture query-LOD support : 1 (0)
[t=00:00:00.017138] MSAA frame-buffer support : 0 (0)
[t=00:00:00.017147] Z-buffer depth : 16 (-)
[t=00:00:00.017156] primitive-restart support : 0 (0)
[t=00:00:00.017165] clip-space control support: 0 (0)
[t=00:00:00.017174] seamless cube-map support : 0 (0)
[t=00:00:00.017182] frag-depth layout support : 0 (0)
[t=00:00:00.017191] persistent maps support : 0 (0)
[t=00:00:00.017200]
[t=00:00:00.017209] max. FBO samples : -1
[t=00:00:00.017218] max. texture size : 2048
[t=00:00:00.017230] max. texture anisotropy level: 0.000000
[t=00:00:00.017239] max. vec4 varyings/attributes: 0/0
[t=00:00:00.017247] max. draw-buffers : 0
[t=00:00:00.017256] max. rec. indices/vertices : 0/0
[t=00:00:00.017265] max. uniform buffer-bindings : 0
[t=00:00:00.017274] max. uniform block-size : 0KB
[t=00:00:00.017282] max. storage buffer-bindings : 0
[t=00:00:00.017291] max. storage block-size : 0MB
[t=00:00:00.017300]
[t=00:00:00.017309] enable AMD-hacks : 0
[t=00:00:00.017318] compress MIP-maps: 0
[t=00:00:00.017334] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[t=00:00:00.017790] [GR::UpdateGLConfigs]
[t=00:00:00.018249] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.018269] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.018279] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.018289] [GR::InitGLState]
[t=00:00:00.018299] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.212630] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.216037] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.221240] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.221774] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.221797] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.221812] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-841-g099e9d0/
[t=00:00:00.291160] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-841-g099e9d0/base
[t=00:00:00.292113] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.318401] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.318773] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.331760] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 40ms
[t=00:00:00.331781] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.332173] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.343008] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f48d402bbd0 (SpringVFS) global=(nil) (null)
[t=00:00:00.343027] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.343304] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.343329] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.343347] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.343356] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.343387] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:66:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1i
[Warn] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend warning/error (1)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:46:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Warn] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:50:GetTLSBackend():Multiple SSL backends, this will very likely fail!
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:75:VerifyFile():/var/lib/zkreplay/.spring/cacert.pem file size is too small (probably broken), redownloading
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:115:ValidateCaFile():Downloading https://curl.se/ca/cacert.pem
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:178:DownloadSetConfig():Free disk space: 3043 MB
[t=00:00:00.345794][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.345822][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.345842][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1315243/replay.sdfz" for game data...
[t=00:00:00.675287][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.684404][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.684438][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.698392][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.698462][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 352ms
[t=00:00:00.698494][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 9 to team 0 (#active=10)
[t=00:00:00.809614][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x555cb8d888d0] using map "Aquatic Divide Revised v02" (loaded=0 cached=0)
[t=00:00:00.810662][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Aquatic Divide Revised v02", overwrite=false)] section=1 cached=0
[t=00:00:00.814362][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.816138][f=-000001] [PreGame::AddModArchivesToVFS][server=0x555cb8d888d0] using game "Zero-K v1.10.1.7" (loaded=0 cached=0)
[t=00:00:00.817067][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.1.7", overwrite=false)] section=0 cached=0
[t=00:00:00.837379][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.837605][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:04.438256][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 3739ms
[t=00:00:04.438792][f=-000001] [PreGame::UpdateClientNet] received local player number 9 (team 0, allyteam 1), creating LoadScreen
[t=00:00:05.174734][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:05.174775][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:05.175212][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:05.175285][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:05.175343][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:05.175399][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:05.176511][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:05.177012][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:05.177482][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:05.179218][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:05.181559][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:05.182966][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:05.182998][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:05.183451][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:05.191186][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:05.192979][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:05.193972][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:05.194309][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:05.195326][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:05.195388][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:05.201377][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:05.201425][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:05.340032][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:05.345760][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (25 MB)"
[t=00:00:05.408168][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:05.674419][f=-000001] Loading UnitDefs_posts
[t=00:00:05.913611][f=-000001] Loading FeatureDefs_posts
[t=00:00:05.981711][f=-000001] Loading WeaponDefs_posts
[t=00:00:06.022604][f=-000001] Loading ArmorDefs_posts
[t=00:00:06.074829][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 659ms
[t=00:00:06.144969][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 737ms
[t=00:00:06.146620][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:06.383681][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:06.394441][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms
[t=00:00:06.394471][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:06.394863][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:06.423217][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 27ms
[t=00:00:06.423272][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:06.429116][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:06.708860][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:06.765903][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:06.922292][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:06.972717][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:06.972762][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:07.644947][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 672ms
[t=00:00:07.644999][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:07.742439][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 97ms
[t=00:00:07.742503][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:07.766458][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:08.410428][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:08.414895][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:08.414951][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:08.494844][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models and Textures"
[t=00:00:08.494979][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:08.495690][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:08.495717][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:08.496762][f=-000001] InfoTexture: legacy
[t=00:00:08.496787][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:08.498091][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:08.566825][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:08.568450][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:08.568478][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:08.569056][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:08.569082][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:08.782043][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:08.791722][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:08.997054][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:09.023702][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[t=00:00:09.114626][f=-000001] Loaded DecalsDrawer: off
[t=00:00:09.114757][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:09.115645][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:09.549336][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:09.568370][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:09.758951][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:09.760123][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:09.760155][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:09.767154][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:09.767214][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:09.767243][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1eacd317
[t=00:00:09.767262][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:09.767278][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:09.767295][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=19f1f871
[t=00:00:09.767312][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=d2ef0033
[t=00:00:09.770986][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:09.771047][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:09.771062][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1eacd317
[t=00:00:09.771076][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:09.771090][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:09.771104][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=19f1f871
[t=00:00:09.771118][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=d2ef0043
[t=00:00:09.771135][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x555cc874c8e0 has BLOCKSIZE 1
[t=00:00:09.773180][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:09.773207][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:09.773222][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=1eacd317
[t=00:00:09.773235][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:09.773249][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:09.773263][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=b8fd07c2
[t=00:00:09.777798][f=-000001] [Path] [PathEstimator::ReadFile] hash=b8fd07c2 file="cache/105dev-BAR105/paths/Aquatic Divide Revised v02.pe-b8fd07c2.zip" (exists=0)
[t=00:00:09.778238][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 1 PF thread"
[t=00:00:09.820300][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 1024 blocks"
[t=00:00:09.898890][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 64 of 1024 blocks"
[t=00:00:09.971622][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 128 of 1024 blocks"
[t=00:00:10.039940][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 192 of 1024 blocks"
[t=00:00:10.112798][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 256 of 1024 blocks"
[t=00:00:10.198951][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 320 of 1024 blocks"
[t=00:00:10.276753][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 384 of 1024 blocks"
[t=00:00:10.342545][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 448 of 1024 blocks"
[t=00:00:10.412457][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 512 of 1024 blocks"
[t=00:00:10.479774][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 576 of 1024 blocks"
[t=00:00:10.555318][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 640 of 1024 blocks"
[t=00:00:10.635318][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 704 of 1024 blocks"
[t=00:00:10.715143][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 768 of 1024 blocks"
[t=00:00:10.781919][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 832 of 1024 blocks"
[t=00:00:10.856498][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 896 of 1024 blocks"
[t=00:00:10.925280][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 960 of 1024 blocks"
[t=00:00:10.965453][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-b8fd07c2"
[t=00:00:10.965912][f=-000001] [Path] [PathEstimator::WriteFile] hash=b8fd07c2 file="cache/105dev-BAR105/paths/Aquatic Divide Revised v02.pe-b8fd07c2.zip" (exists=0)
[t=00:00:11.016856][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-b8fd07c2"
[t=00:00:11.018778][f=-000001] Path cache (32, 32) initialized.
[t=00:00:11.018808][f=-000001] Path cache (32, 32) initialized.
[t=00:00:11.020623][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:11.020641][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.020654][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=1eacd317
[t=00:00:11.020667][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:11.020679][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:11.020692][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=b8fd07d2
[t=00:00:11.066051][f=-000001] [Path] [PathEstimator::ReadFile] hash=b8fd07d2 file="cache/105dev-BAR105/paths/Aquatic Divide Revised v02.pe2-b8fd07d2.zip" (exists=0)
[t=00:00:11.066337][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 1 PF thread"
[t=00:00:11.100260][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 256 blocks"
[t=00:00:11.102553][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 16 of 256 blocks"
[t=00:00:11.105137][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 32 of 256 blocks"
[t=00:00:11.107733][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 48 of 256 blocks"
[t=00:00:11.110400][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 64 of 256 blocks"
[t=00:00:11.112723][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 80 of 256 blocks"
[t=00:00:11.115314][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 96 of 256 blocks"
[t=00:00:11.119430][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 112 of 256 blocks"
[t=00:00:11.122268][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 128 of 256 blocks"
[t=00:00:11.124972][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 144 of 256 blocks"
[t=00:00:11.127640][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 160 of 256 blocks"
[t=00:00:11.130390][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 176 of 256 blocks"
[t=00:00:11.133207][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 192 of 256 blocks"
[t=00:00:11.135726][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 208 of 256 blocks"
[t=00:00:11.138376][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 224 of 256 blocks"
[t=00:00:11.141442][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 240 of 256 blocks"
[t=00:00:11.142270][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-b8fd07d2"
[t=00:00:11.142651][f=-000001] [Path] [PathEstimator::WriteFile] hash=b8fd07d2 file="cache/105dev-BAR105/paths/Aquatic Divide Revised v02.pe2-b8fd07d2.zip" (exists=0)
[t=00:00:11.152931][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-b8fd07d2"
[t=00:00:11.153442][f=-000001] Path cache (16, 16) initialized.
[t=00:00:11.153471][f=-000001] Path cache (16, 16) initialized.
[t=00:00:11.153507][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1393ms, checksum 9fa3f6c5)"
[t=00:00:11.153550][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:11.153562][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:11.153572][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:11.309801][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 81ms
[t=00:00:11.310449][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:13.769548][f=-000001] Setting morph for custom comms for player: 4
[t=00:00:13.770420][f=-000001] Setting morph for custom comms for player: 6
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:14.160781][f=-000001] Synced LuaRules: finished loading
[t=00:00:14.192104][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: player_extra_information.lua
Loaded gadget: share_control.lua
Loaded gadget: start_boxes.lua
Loaded gadget: start_teamnames.lua
Loaded gadget: start_waterlevel.lua
Loaded gadget: typemap_options.lua
Loaded gadget: unit_air_plants.lua