[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.000096] Using writeable configuration source: "/tmp/tmp.ZTfKJaU1wg/springsettings.1288953.cfg"
[t=00:00:00.009739] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.009790] ============== ==============
[t=00:00:00.009802]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.009811]
[t=00:00:00.009820] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.009829] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.009837] Use "none" to disable the default log sections.
[t=00:00:00.009846] ============== ==============
[t=00:00:00.009856] ============== ==============
[t=00:00:00.009909] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.009919] MouseDragCircleCommandThreshold = 25
[t=00:00:00.009929] ROAM = 2
[t=00:00:00.009939] RotateLogFiles = 1
[t=00:00:00.009948] TeamHighlight = 0
[t=00:00:00.009958] ============== ==============
[t=00:00:00.009967] ============== ==============
[t=00:00:00.009976] Spring Engine Version: 105.1.1-814-g9774f22 BAR105 (Headless)
[t=00:00:00.009986] Build Environment: gcc libstdc++ version 20210408
[t=00:00:00.009995] Compiler Version: gcc-10.3.0
[t=00:00:00.010021] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.010143] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.010154] Binary Word Size: 64-bit (native)
[t=00:00:00.010163] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.010172] Physical CPU Cores: 1
[t=00:00:00.010182] Logical CPU Cores: 1
[t=00:00:00.010190] ============== ==============
[t=00:00:00.010254] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.010263] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.010272] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.010281] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.010290] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.011438] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.011458] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.011479] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.011497] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.011507] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.011533] [GR::SetWindowAttributes][1] cfgFullScreen=0 newRes=<8,8>
[t=00:00:00.011562] [GR::LogVersionInfo]
[t=00:00:00.011571] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.011580] GL version :
[t=00:00:00.011589] GL vendor :
[t=00:00:00.011598] GL renderer :
[t=00:00:00.011607] GLSL version:
[t=00:00:00.011616] GLEW version: spring headless stub GLEW version
[t=00:00:00.011625] GPU memory : unknown
[t=00:00:00.011634] SDL swap-int: 0
[t=00:00:00.011643] SDL driver : headless stub
[t=00:00:00.011652]
[t=00:00:00.011661] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.011670] ARB shader support : 0
[t=00:00:00.011679] GLSL shader support : 0
[t=00:00:00.011688] GL4 support : 0
[t=00:00:00.011697] FBO extension support : 0
[t=00:00:00.011706] NVX GPU mem-info support : 0
[t=00:00:00.011715] ATI GPU mem-info support : 0
[t=00:00:00.011724] NPOT-texture support : 1 (0)
[t=00:00:00.011754] S3TC/DXT1 texture support : 0/0
[t=00:00:00.011763] texture query-LOD support : 1 (0)
[t=00:00:00.011772] MSAA frame-buffer support : 0 (0)
[t=00:00:00.011781] Z-buffer depth : 16 (-)
[t=00:00:00.011790] primitive-restart support : 0 (0)
[t=00:00:00.011799] clip-space control support: 0 (0)
[t=00:00:00.011808] seamless cube-map support : 0 (0)
[t=00:00:00.011817] frag-depth layout support : 0 (0)
[t=00:00:00.011826] persistent maps support : 0 (0)
[t=00:00:00.011834]
[t=00:00:00.011844] max. FBO samples : -1
[t=00:00:00.011853] max. texture size : 2048
[t=00:00:00.011864] max. texture anisotropy level: 0.000000
[t=00:00:00.011873] max. vec4 varyings/attributes: 0/0
[t=00:00:00.011882] max. draw-buffers : 0
[t=00:00:00.011891] max. rec. indices/vertices : 0/0
[t=00:00:00.011900] max. uniform buffer-bindings : 0
[t=00:00:00.011909] max. uniform block-size : 0KB
[t=00:00:00.011918] max. storage buffer-bindings : 0
[t=00:00:00.011927] max. storage block-size : 0MB
[t=00:00:00.011936]
[t=00:00:00.011945] enable AMD-hacks : 0
[t=00:00:00.011954] compress MIP-maps: 0
[t=00:00:00.011969] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[t=00:00:00.012559] [GR::UpdateGLConfigs]
[t=00:00:00.012580] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.012629] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.012642] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.012651] [GR::InitGLState]
[t=00:00:00.012661] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.181915] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.199690] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.204848] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.205358] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.205380] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.205395] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-814-g9774f22/
[t=00:00:00.251483] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-814-g9774f22/base
[t=00:00:00.265095] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.490473] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.491430] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.528616] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 277ms
[t=00:00:00.528640] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.528777] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.534721] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fb96801b6a0 (SpringVFS) global=(nil) (null)
[t=00:00:00.534741] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.534829] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.534850] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.534860] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.534869] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.534900] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:62:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1i
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:71:VerifyFile():/var/lib/zkreplay/.spring/cacert.pem file size is too small (probably broken), redownloading
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:111:ValidateCaFile():Downloading https://curl.se/ca/cacert.pem
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:178:DownloadSetConfig():Free disk space: 1199 MB
[t=00:00:00.558807][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.558840][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.558857][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1288953/replay.sdfz" for game data...
[t=00:00:00.743214][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.749050][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.749085][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.755241][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.755320][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 196ms
[t=00:00:00.755348][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:00.798500][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55894a01f2d0] using map "FrostyCove v1.13" (loaded=0 cached=0)
[t=00:00:00.799490][f=-000001] [VFS] [SpringVFS::AddArchive(arName="FrostyCove v1.13", overwrite=false)] section=1 cached=0
[t=00:00:00.800744][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.801348][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55894a01f2d0] using game "Zero-K v1.10.1.4" (loaded=0 cached=0)
[t=00:00:00.802365][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.1.4", overwrite=false)] section=0 cached=0
[t=00:00:00.812197][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.812394][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.820783][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 65ms
[t=00:00:00.820908][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen
[t=00:00:00.866765][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.866800][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.866888][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.866938][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.866985][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.867030][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.868092][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.868623][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.869200][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.874612][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.876866][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.879104][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.879136][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.879662][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.885287][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.886408][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.887466][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.887707][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.888177][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.888191][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.892110][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.892154][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.990730][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.082794][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:01.321170][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:01.723970][f=-000001] Loading UnitDefs_posts
[t=00:00:01.938265][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.011068][f=-000001] Loading WeaponDefs_posts
[t=00:00:02.052487][f=-000001] Loading ArmorDefs_posts
[t=00:00:02.082319][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 739ms
[t=00:00:02.178961][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 860ms
[t=00:00:02.179917][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:02.461466][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:02.473949][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 12ms
[t=00:00:02.473992][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:02.474375][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:02.517864][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 42ms
[t=00:00:02.517923][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:02.521739][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:02.849865][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:02.948101][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.103329][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.109883][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.110096][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:03.776630][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 666ms
[t=00:00:03.776683][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:03.870463][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 93ms
[t=00:00:03.870515][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:03.924515][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 53ms
[t=00:00:04.816993][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:04.822453][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:04.823073][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:04.834830][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models and Textures"
[t=00:00:11.763617][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:11.928722][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:11.928771][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:11.931514][f=-000001] InfoTexture: legacy
[t=00:00:11.931542][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:11.935711][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:12.868483][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:12.870133][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:12.870174][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:12.871508][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:12.871531][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.931858][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:12.931918][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:13.246075][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:13.283256][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[t=00:00:13.453027][f=-000001] Loaded DecalsDrawer: off
[t=00:00:13.453074][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:13.453879][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:13.808199][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:13.857772][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:14.012217][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
[t=00:00:14.014696][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:14.014719][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:14.022670][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.022718][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.022734][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=a4812c50
[t=00:00:14.022747][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:14.022760][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.022773][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.022785][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3ed16394
[t=00:00:14.027783][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.027839][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.027853][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=a4812c50
[t=00:00:14.027866][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:14.027879][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.027891][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.027903][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3ed163a4
[t=00:00:14.027918][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x5589524cc270 has BLOCKSIZE 1
[t=00:00:14.031080][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.031105][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.031118][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=a4812c50
[t=00:00:14.031130][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:14.031143][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.031155][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=3ed160fa
[t=00:00:14.035416][f=-000001] [Path] [PathEstimator::ReadFile] hash=3ed160fa file="cache/105dev-BAR105/paths/FrostyCove v1.13.pe-3ed160fa.zip" (exists=1)
[t=00:00:14.036426][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:14.043169][f=-000001] Path cache (40, 40) initialized.
[t=00:00:14.043196][f=-000001] Path cache (40, 40) initialized.
[t=00:00:14.046169][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.046190][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.046203][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=a4812c50
[t=00:00:14.046216][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:14.046229][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.046242][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=3ed1610a
[t=00:00:14.128448][f=-000001] [Path] [PathEstimator::ReadFile] hash=3ed1610a file="cache/105dev-BAR105/paths/FrostyCove v1.13.pe2-3ed1610a.zip" (exists=1)
[t=00:00:14.129086][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:14.131443][f=-000001] Path cache (20, 20) initialized.
[t=00:00:14.131465][f=-000001] Path cache (20, 20) initialized.
[t=00:00:14.131479][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (116ms, checksum 759c3de9)"
[t=00:00:14.131541][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:14.131563][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:14.131585][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:14.281349][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 53ms
[t=00:00:14.282311][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:17.076270][f=-000001] Setting morph for custom comms for player: 1
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: feature placer v3
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: we require more minerals v1.1
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:17.690856][f=-000001] Synced LuaRules: finished loading
[t=00:00:17.718267][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature placer v3
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: player_extra_information.lua
Loaded gadget: share_control.lua
Loaded gadget: start_boxes.lua
Loaded gadget: start_teamnames.lua
Loaded gadget: start_waterlevel.lua