[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.000080] Using writeable configuration source: "/tmp/tmp.IEgyYRqIeg/springsettings.1288897.cfg"
[t=00:00:00.040388] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.040441] ============== ==============
[t=00:00:00.040453]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.040462]
[t=00:00:00.040471] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.040479] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.040488] Use "none" to disable the default log sections.
[t=00:00:00.040497] ============== ==============
[t=00:00:00.040506] ============== ==============
[t=00:00:00.040565] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.040575] MouseDragCircleCommandThreshold = 25
[t=00:00:00.040585] ROAM = 2
[t=00:00:00.040594] RotateLogFiles = 1
[t=00:00:00.040604] TeamHighlight = 0
[t=00:00:00.040614] ============== ==============
[t=00:00:00.040623] ============== ==============
[t=00:00:00.040632] Spring Engine Version: 105.1.1-814-g9774f22 BAR105 (Headless)
[t=00:00:00.040642] Build Environment: gcc libstdc++ version 20210408
[t=00:00:00.040651] Compiler Version: gcc-10.3.0
[t=00:00:00.040677] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.040835] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.040846] Binary Word Size: 64-bit (native)
[t=00:00:00.040855] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.040864] Physical CPU Cores: 1
[t=00:00:00.040874] Logical CPU Cores: 1
[t=00:00:00.040883] ============== ==============
[t=00:00:00.040945] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.040955] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.040964] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.040973] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.040982] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.042476] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.042494] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.042522] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.042543] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.042651] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.042683] [GR::SetWindowAttributes][1] cfgFullScreen=0 newRes=<8,8>
[t=00:00:00.042715] [GR::LogVersionInfo]
[t=00:00:00.042724] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.042733] GL version :
[t=00:00:00.042742] GL vendor :
[t=00:00:00.042751] GL renderer :
[t=00:00:00.042760] GLSL version:
[t=00:00:00.042769] GLEW version: spring headless stub GLEW version
[t=00:00:00.042777] GPU memory : unknown
[t=00:00:00.042786] SDL swap-int: 0
[t=00:00:00.042795] SDL driver : headless stub
[t=00:00:00.042804]
[t=00:00:00.042813] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.042822] ARB shader support : 0
[t=00:00:00.042831] GLSL shader support : 0
[t=00:00:00.042840] GL4 support : 0
[t=00:00:00.042849] FBO extension support : 0
[t=00:00:00.042857] NVX GPU mem-info support : 0
[t=00:00:00.042866] ATI GPU mem-info support : 0
[t=00:00:00.042875] NPOT-texture support : 1 (0)
[t=00:00:00.042905] S3TC/DXT1 texture support : 0/0
[t=00:00:00.042914] texture query-LOD support : 1 (0)
[t=00:00:00.042924] MSAA frame-buffer support : 0 (0)
[t=00:00:00.042932] Z-buffer depth : 16 (-)
[t=00:00:00.042941] primitive-restart support : 0 (0)
[t=00:00:00.042950] clip-space control support: 0 (0)
[t=00:00:00.042959] seamless cube-map support : 0 (0)
[t=00:00:00.042968] frag-depth layout support : 0 (0)
[t=00:00:00.042977] persistent maps support : 0 (0)
[t=00:00:00.042986]
[t=00:00:00.042995] max. FBO samples : -1
[t=00:00:00.043003] max. texture size : 2048
[t=00:00:00.043015] max. texture anisotropy level: 0.000000
[t=00:00:00.043024] max. vec4 varyings/attributes: 0/0
[t=00:00:00.043033] max. draw-buffers : 0
[t=00:00:00.043042] max. rec. indices/vertices : 0/0
[t=00:00:00.043050] max. uniform buffer-bindings : 0
[t=00:00:00.043059] max. uniform block-size : 0KB
[t=00:00:00.043068] max. storage buffer-bindings : 0
[t=00:00:00.043076] max. storage block-size : 0MB
[t=00:00:00.043085]
[t=00:00:00.043094] enable AMD-hacks : 0
[t=00:00:00.043103] compress MIP-maps: 0
[t=00:00:00.043118] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[t=00:00:00.044253] [GR::UpdateGLConfigs]
[t=00:00:00.044274] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.044291] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.044302] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.044311] [GR::InitGLState]
[t=00:00:00.044321] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.301692] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.308557] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.313978] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.314542] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.314567] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.314583] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-814-g9774f22/
[t=00:00:00.358757] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-814-g9774f22/base
[t=00:00:00.359769] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.389402] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.389858] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.406149] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 47ms
[t=00:00:00.406177] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.406373] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.410910] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f5e3801b6a0 (SpringVFS) global=(nil) (null)
[t=00:00:00.410933] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.411026] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.411047] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.411057] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.411066] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.411096] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:62:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1i
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:71:VerifyFile():/var/lib/zkreplay/.spring/cacert.pem file size is too small (probably broken), redownloading
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:111:ValidateCaFile():Downloading https://curl.se/ca/cacert.pem
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:178:DownloadSetConfig():Free disk space: 1197 MB
[t=00:00:00.417382][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.417424][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.417444][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1288897/replay.sdfz" for game data...
[t=00:00:00.628433][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.633246][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.633283][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.638878][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.638959][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 221ms
[t=00:00:00.638991][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:00.687594][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55891ef40df0] using map "Shimmershore v1.1" (loaded=0 cached=0)
[t=00:00:00.688741][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Shimmershore v1.1", overwrite=false)] section=1 cached=0
[t=00:00:00.689932][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.690434][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55891ef40df0] using game "Zero-K v1.10.1.4" (loaded=0 cached=0)
[t=00:00:00.691417][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.1.4", overwrite=false)] section=0 cached=0
[t=00:00:00.708526][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.708739][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.727692][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 88ms
[t=00:00:00.727835][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[t=00:00:00.782009][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.782096][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.782195][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.782255][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.782312][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.782366][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.783511][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.784017][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.784498][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.787566][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.789529][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.791914][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.791961][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.792593][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.802804][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.804108][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.805230][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.805598][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.806333][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.806359][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.813155][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.813214][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.980123][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.088766][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[t=00:00:01.910405][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:02.326255][f=-000001] Loading UnitDefs_posts
[t=00:00:02.555364][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.625646][f=-000001] Loading WeaponDefs_posts
[t=00:00:02.660003][f=-000001] Loading ArmorDefs_posts
[t=00:00:02.687775][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 740ms
[t=00:00:02.772050][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 869ms
[t=00:00:02.773011][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.035505][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.050941][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 23ms
[t=00:00:03.051229][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.051253][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.107151][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 55ms
[t=00:00:03.107199][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.190618][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.577578][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.646472][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.820802][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.896568][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.896616][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.582825][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 686ms
[t=00:00:04.582876][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.680402][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 97ms
[t=00:00:04.680456][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.704024][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:06.422256][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:06.427655][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:06.427703][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:06.438650][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models and Textures"
[t=00:00:13.450514][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:13.471561][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:13.471609][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:13.473169][f=-000001] InfoTexture: legacy
[t=00:00:13.473193][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:13.476668][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:14.684046][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:14.687325][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:14.687378][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:14.688939][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:14.688970][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:14.772917][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:14.772985][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:15.100548][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:15.193389][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[t=00:00:15.295292][f=-000001] Loaded DecalsDrawer: off
[t=00:00:15.295898][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:15.296890][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:15.755179][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:15.769852][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:16.453342][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 69ms
[t=00:00:16.454802][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:16.454829][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:16.468026][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.468079][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:16.468096][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=61804de5
[t=00:00:16.468111][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=91a93127
[t=00:00:16.468126][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.468140][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.468154][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e80021b9
[t=00:00:16.475980][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.476040][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:16.476055][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=61804de5
[t=00:00:16.476070][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=91a93127
[t=00:00:16.476084][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.476097][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.476111][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e80021c9
[t=00:00:16.476128][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55892864d5d0 has BLOCKSIZE 1
[t=00:00:16.480535][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.480581][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:16.480593][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=61804de5
[t=00:00:16.480605][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=91a93127
[t=00:00:16.480616][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.480628][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=e8001f1f
[t=00:00:16.487890][f=-000001] [Path] [PathEstimator::ReadFile] hash=e8001f1f file="cache/105dev-BAR105/paths/Shimmershore v1.1.pe-e8001f1f.zip" (exists=1)
[t=00:00:16.489655][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:16.501419][f=-000001] Path cache (48, 48) initialized.
[t=00:00:16.501469][f=-000001] Path cache (48, 48) initialized.
[t=00:00:16.506413][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.506476][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:16.506507][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=61804de5
[t=00:00:16.506541][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=91a93127
[t=00:00:16.506562][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.506576][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=e8001f2f
[t=00:00:16.628446][f=-000001] [Path] [PathEstimator::ReadFile] hash=e8001f2f file="cache/105dev-BAR105/paths/Shimmershore v1.1.pe2-e8001f2f.zip" (exists=1)
[t=00:00:16.629576][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:16.632872][f=-000001] Path cache (24, 24) initialized.
[t=00:00:16.632904][f=-000001] Path cache (24, 24) initialized.
[t=00:00:16.632919][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (177ms, checksum 37849fd8)"
[t=00:00:16.632997][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:16.633013][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:16.633038][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:16.919757][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 169ms
[t=00:00:16.920775][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: s11n gadget
Loaded gadget: s11n map feature loader
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:19.734635][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:19.736677][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:20.289600][f=-000001] Synced LuaRules: finished loading
[t=00:00:20.316907][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: map_lua_metal_spots.lua
Loaded gadget: player_extra_information.lua
Loaded gadget: s11n_gadget_load.lua
Loaded gadget: share_control.lua
Loaded gadget: start_boxes.lua