[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.000095] Using writeable configuration source: "/tmp/tmp.xBfSCnNT4q/springsettings.1288117.cfg"
[t=00:00:00.027778] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.027830] ============== ==============
[t=00:00:00.027842]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.027851]
[t=00:00:00.027859] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.027868] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.027877] Use "none" to disable the default log sections.
[t=00:00:00.027886] ============== ==============
[t=00:00:00.027895] ============== ==============
[t=00:00:00.027954] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.027965] MouseDragCircleCommandThreshold = 25
[t=00:00:00.027975] ROAM = 2
[t=00:00:00.027985] RotateLogFiles = 1
[t=00:00:00.027994] TeamHighlight = 0
[t=00:00:00.028004] ============== ==============
[t=00:00:00.028013] ============== ==============
[t=00:00:00.028022] Spring Engine Version: 105.1.1-814-g9774f22 BAR105 (Headless)
[t=00:00:00.028032] Build Environment: gcc libstdc++ version 20210408
[t=00:00:00.028042] Compiler Version: gcc-10.3.0
[t=00:00:00.028064] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.028266] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.028279] Binary Word Size: 64-bit (native)
[t=00:00:00.028288] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.028298] Physical CPU Cores: 1
[t=00:00:00.028308] Logical CPU Cores: 1
[t=00:00:00.028316] ============== ==============
[t=00:00:00.028382] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.028392] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.028401] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.028410] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.028419] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.029830] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.029845] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.029871] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.029886] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.029894] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.029916] [GR::SetWindowAttributes][1] cfgFullScreen=0 newRes=<8,8>
[t=00:00:00.029941] [GR::LogVersionInfo]
[t=00:00:00.029949] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.029956] GL version :
[t=00:00:00.029964] GL vendor :
[t=00:00:00.029971] GL renderer :
[t=00:00:00.029978] GLSL version:
[t=00:00:00.029986] GLEW version: spring headless stub GLEW version
[t=00:00:00.029993] GPU memory : unknown
[t=00:00:00.030001] SDL swap-int: 0
[t=00:00:00.030008] SDL driver : headless stub
[t=00:00:00.030016]
[t=00:00:00.030023] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.030031] ARB shader support : 0
[t=00:00:00.030038] GLSL shader support : 0
[t=00:00:00.030045] GL4 support : 0
[t=00:00:00.030053] FBO extension support : 0
[t=00:00:00.030060] NVX GPU mem-info support : 0
[t=00:00:00.030067] ATI GPU mem-info support : 0
[t=00:00:00.030075] NPOT-texture support : 1 (0)
[t=00:00:00.030112] S3TC/DXT1 texture support : 0/0
[t=00:00:00.030120] texture query-LOD support : 1 (0)
[t=00:00:00.030127] MSAA frame-buffer support : 0 (0)
[t=00:00:00.030135] Z-buffer depth : 16 (-)
[t=00:00:00.030142] primitive-restart support : 0 (0)
[t=00:00:00.030149] clip-space control support: 0 (0)
[t=00:00:00.030157] seamless cube-map support : 0 (0)
[t=00:00:00.030164] frag-depth layout support : 0 (0)
[t=00:00:00.030172] persistent maps support : 0 (0)
[t=00:00:00.030179]
[t=00:00:00.030187] max. FBO samples : -1
[t=00:00:00.030194] max. texture size : 2048
[t=00:00:00.030204] max. texture anisotropy level: 0.000000
[t=00:00:00.030211] max. vec4 varyings/attributes: 0/0
[t=00:00:00.030219] max. draw-buffers : 0
[t=00:00:00.030226] max. rec. indices/vertices : 0/0
[t=00:00:00.030234] max. uniform buffer-bindings : 0
[t=00:00:00.030241] max. uniform block-size : 0KB
[t=00:00:00.030248] max. storage buffer-bindings : 0
[t=00:00:00.030255] max. storage block-size : 0MB
[t=00:00:00.030263]
[t=00:00:00.030270] enable AMD-hacks : 0
[t=00:00:00.030278] compress MIP-maps: 0
[t=00:00:00.030291] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[t=00:00:00.030874] [GR::UpdateGLConfigs]
[t=00:00:00.030893] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.030910] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.030922] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.030930] [GR::InitGLState]
[t=00:00:00.030940] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.244979] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.247526] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.252803] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.253316] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.253338] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.253353] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-814-g9774f22/
[t=00:00:00.291144] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-814-g9774f22/base
[t=00:00:00.292237] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.320244] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.320651] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.334103] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 42ms
[t=00:00:00.334130] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.334387] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.338049] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fcb0801b6a0 (SpringVFS) global=(nil) (null)
[t=00:00:00.338067] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.338154] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.338173] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.338183] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.338192] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.338219] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:62:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1i
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:71:VerifyFile():/var/lib/zkreplay/.spring/cacert.pem file size is too small (probably broken), redownloading
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:111:ValidateCaFile():Downloading https://curl.se/ca/cacert.pem
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:178:DownloadSetConfig():Free disk space: 1196 MB
[t=00:00:00.343419][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.343457][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.343553][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1288117/replay.sdfz" for game data...
[t=00:00:00.508706][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.512676][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.512720][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.517492][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.517569][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 174ms
[t=00:00:00.517616][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:00.564326][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55d8b1616430] using map "Shimmershore v1.1" (loaded=0 cached=0)
[t=00:00:00.565321][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Shimmershore v1.1", overwrite=false)] section=1 cached=0
[t=00:00:00.566544][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.567077][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55d8b1616430] using game "Zero-K v1.10.1.4" (loaded=0 cached=0)
[t=00:00:00.568080][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.1.4", overwrite=false)] section=0 cached=0
[t=00:00:00.579933][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.580217][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.588025][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 70ms
[t=00:00:00.588355][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen
[t=00:00:00.638472][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.638513][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.638606][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.638664][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.638720][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.638774][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.639893][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.640457][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.640939][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.644465][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.646238][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.648642][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.648688][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.649226][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.655844][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.656948][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.657903][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.658189][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.658778][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.658811][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.664284][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.664331][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.773380][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.879117][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[t=00:00:01.652693][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:02.242955][f=-000001] Loading UnitDefs_posts
[t=00:00:02.475567][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.563253][f=-000001] Loading WeaponDefs_posts
[t=00:00:02.597492][f=-000001] Loading ArmorDefs_posts
[t=00:00:02.624898][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 908ms
[t=00:00:02.685737][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1042ms
[t=00:00:02.685786][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:02.929374][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:02.931276][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 2ms
[t=00:00:02.931571][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:02.931603][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:02.998786][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 66ms
[t=00:00:02.998846][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.003358][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.288910][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.383534][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.520038][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.576399][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.576443][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.256787][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 680ms
[t=00:00:04.257115][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.368744][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 111ms
[t=00:00:04.375244][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.446572][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 71ms
[t=00:00:05.324826][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:05.359238][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.368195][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.383072][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models and Textures"
[t=00:00:11.967153][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:11.985653][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:11.985697][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:11.986430][f=-000001] InfoTexture: legacy
[t=00:00:11.986452][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:11.989659][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:13.046326][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:13.048718][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:13.048746][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:13.050023][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:13.050048][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:13.196865][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:13.196922][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:13.449970][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:13.505776][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[t=00:00:13.667667][f=-000001] Loaded DecalsDrawer: off
[t=00:00:13.667709][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:13.668541][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:14.107110][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:14.130290][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:14.290658][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 12ms
[t=00:00:14.292008][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:14.292032][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:14.307782][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.307840][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.307859][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=61804de5
[t=00:00:14.307873][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=91a93127
[t=00:00:14.307888][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.307902][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.307916][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e80021b9
[t=00:00:14.315460][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.315524][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.315540][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=61804de5
[t=00:00:14.315554][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=91a93127
[t=00:00:14.315568][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.315582][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.315596][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e80021c9
[t=00:00:14.315612][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55d8ba92a830 has BLOCKSIZE 1
[t=00:00:14.320059][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.320082][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.320095][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=61804de5
[t=00:00:14.320109][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=91a93127
[t=00:00:14.320122][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.320209][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=e8001f1f
[t=00:00:14.325248][f=-000001] [Path] [PathEstimator::ReadFile] hash=e8001f1f file="cache/105dev-BAR105/paths/Shimmershore v1.1.pe-e8001f1f.zip" (exists=1)
[t=00:00:14.327650][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:14.337314][f=-000001] Path cache (48, 48) initialized.
[t=00:00:14.337350][f=-000001] Path cache (48, 48) initialized.
[t=00:00:14.341701][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.341724][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.341739][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=61804de5
[t=00:00:14.341752][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=91a93127
[t=00:00:14.341765][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.341778][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=e8001f2f
[t=00:00:14.440672][f=-000001] [Path] [PathEstimator::ReadFile] hash=e8001f2f file="cache/105dev-BAR105/paths/Shimmershore v1.1.pe2-e8001f2f.zip" (exists=1)
[t=00:00:14.441389][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:14.443975][f=-000001] Path cache (24, 24) initialized.
[t=00:00:14.443998][f=-000001] Path cache (24, 24) initialized.
[t=00:00:14.444012][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (151ms, checksum 37849fd8)"
[t=00:00:14.444088][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:14.444114][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:14.444161][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:14.574551][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 51ms
[t=00:00:14.575267][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: s11n gadget
Loaded gadget: s11n map feature loader
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:17.291432][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:17.291513][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:17.794514][f=-000001] Synced LuaRules: finished loading
[t=00:00:17.822402][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: map_lua_metal_spots.lua
Loaded gadget: player_extra_information.lua
Loaded gadget: s11n_gadget_load.lua
Loaded gadget: share_control.lua
Loaded gadget: start_boxes.lua