[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.000065] Using writeable configuration source: "/tmp/tmp.6zbuq1oQBE/springsettings.1287938.cfg"
[t=00:00:00.011001] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.011065] ============== ==============
[t=00:00:00.011077]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.011086]
[t=00:00:00.011095] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.011104] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.011113] Use "none" to disable the default log sections.
[t=00:00:00.011122] ============== ==============
[t=00:00:00.011131] ============== ==============
[t=00:00:00.011191] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.011201] MouseDragCircleCommandThreshold = 25
[t=00:00:00.011211] ROAM = 2
[t=00:00:00.011222] RotateLogFiles = 1
[t=00:00:00.011231] TeamHighlight = 0
[t=00:00:00.011241] ============== ==============
[t=00:00:00.011250] ============== ==============
[t=00:00:00.011259] Spring Engine Version: 105.1.1-814-g9774f22 BAR105 (Headless)
[t=00:00:00.011270] Build Environment: gcc libstdc++ version 20210408
[t=00:00:00.011279] Compiler Version: gcc-10.3.0
[t=00:00:00.011304] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.011428] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.011439] Binary Word Size: 64-bit (native)
[t=00:00:00.011448] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.011458] Physical CPU Cores: 1
[t=00:00:00.011467] Logical CPU Cores: 1
[t=00:00:00.011476] ============== ==============
[t=00:00:00.011541] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.011551] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.011560] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.011568] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.011577] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.012708] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.012726] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.012748] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.012767] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.012778] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.012804] [GR::SetWindowAttributes][1] cfgFullScreen=0 newRes=<8,8>
[t=00:00:00.012835] [GR::LogVersionInfo]
[t=00:00:00.012844] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.012853] GL version :
[t=00:00:00.012862] GL vendor :
[t=00:00:00.012870] GL renderer :
[t=00:00:00.012879] GLSL version:
[t=00:00:00.012888] GLEW version: spring headless stub GLEW version
[t=00:00:00.012897] GPU memory : unknown
[t=00:00:00.012907] SDL swap-int: 0
[t=00:00:00.012946] SDL driver : headless stub
[t=00:00:00.012959]
[t=00:00:00.012968] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.012977] ARB shader support : 0
[t=00:00:00.012985] GLSL shader support : 0
[t=00:00:00.012994] GL4 support : 0
[t=00:00:00.013003] FBO extension support : 0
[t=00:00:00.013012] NVX GPU mem-info support : 0
[t=00:00:00.013020] ATI GPU mem-info support : 0
[t=00:00:00.013030] NPOT-texture support : 1 (0)
[t=00:00:00.013059] S3TC/DXT1 texture support : 0/0
[t=00:00:00.013068] texture query-LOD support : 1 (0)
[t=00:00:00.013077] MSAA frame-buffer support : 0 (0)
[t=00:00:00.013086] Z-buffer depth : 16 (-)
[t=00:00:00.013095] primitive-restart support : 0 (0)
[t=00:00:00.013104] clip-space control support: 0 (0)
[t=00:00:00.013112] seamless cube-map support : 0 (0)
[t=00:00:00.013121] frag-depth layout support : 0 (0)
[t=00:00:00.013130] persistent maps support : 0 (0)
[t=00:00:00.013139]
[t=00:00:00.013148] max. FBO samples : -1
[t=00:00:00.013157] max. texture size : 2048
[t=00:00:00.013169] max. texture anisotropy level: 0.000000
[t=00:00:00.013178] max. vec4 varyings/attributes: 0/0
[t=00:00:00.013187] max. draw-buffers : 0
[t=00:00:00.013195] max. rec. indices/vertices : 0/0
[t=00:00:00.013204] max. uniform buffer-bindings : 0
[t=00:00:00.013213] max. uniform block-size : 0KB
[t=00:00:00.013221] max. storage buffer-bindings : 0
[t=00:00:00.013230] max. storage block-size : 0MB
[t=00:00:00.013239]
[t=00:00:00.013249] enable AMD-hacks : 0
[t=00:00:00.013258] compress MIP-maps: 0
[t=00:00:00.013274] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[t=00:00:00.013743] [GR::UpdateGLConfigs]
[t=00:00:00.013760] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.013774] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.013783] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.013790] [GR::InitGLState]
[t=00:00:00.013799] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.182890] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.189238] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.194787] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.195316] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.195339] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.195354] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-814-g9774f22/
[t=00:00:00.234842] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-814-g9774f22/base
[t=00:00:00.236070] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.257625] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.257963] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.270712] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 35ms
[t=00:00:00.270737] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.270900] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.274481] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f0b5801b6a0 (SpringVFS) global=(nil) (null)
[t=00:00:00.274499] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.274588] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.274609] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.274619] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.274629] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.274647] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:62:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1i
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:71:VerifyFile():/var/lib/zkreplay/.spring/cacert.pem file size is too small (probably broken), redownloading
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:111:ValidateCaFile():Downloading https://curl.se/ca/cacert.pem
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:178:DownloadSetConfig():Free disk space: 1194 MB
[t=00:00:00.279818][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.279856][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.279876][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1287938/replay.sdfz" for game data...
[t=00:00:00.420204][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.423069][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.423104][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.424870][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.424900][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 145ms
[t=00:00:00.425137][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:00.469966][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x56131dfcbe30] using map "Red Comet Remake 1.7" (loaded=0 cached=0)
[t=00:00:00.470987][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Red Comet Remake 1.7", overwrite=false)] section=1 cached=0
[t=00:00:00.473335][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.473839][f=-000001] [PreGame::AddModArchivesToVFS][server=0x56131dfcbe30] using game "Zero-K v1.10.1.4" (loaded=0 cached=0)
[t=00:00:00.474814][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.1.4", overwrite=false)] section=0 cached=0
[t=00:00:00.485173][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.485370][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.492978][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 67ms
[t=00:00:00.493250][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen
[t=00:00:00.537549][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.537588][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.537681][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.537741][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.537798][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.537853][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.538945][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.539435][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.539903][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.542372][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.544962][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.546753][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.546792][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.547264][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.552513][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.553615][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.554569][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.554857][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.555427][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.555443][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.560071][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.560121][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.710580][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.779733][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (38 MB)"
[t=00:00:01.876910][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:02.273742][f=-000001] Loading UnitDefs_posts
[t=00:00:02.891619][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.986705][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.029061][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.082213][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1157ms
[t=00:00:03.145171][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1284ms
[t=00:00:03.146389][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.383858][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.425751][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 43ms
[t=00:00:03.425802][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.425821][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.465337][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 38ms
[t=00:00:03.465384][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.468972][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.805452][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.897417][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:04.066902][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:04.130967][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:04.131018][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.835875][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 704ms
[t=00:00:04.835928][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.958065][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 122ms
[t=00:00:04.958109][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.981506][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:05.895347][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:05.899662][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.899715][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.910303][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models and Textures"
[t=00:00:12.138800][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:12.156118][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:12.156172][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:12.156968][f=-000001] InfoTexture: legacy
[t=00:00:12.156992][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:12.159693][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:12.926283][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:12.927859][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:12.927885][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:12.929581][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:12.929606][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.984010][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:12.984074][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:13.299324][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:13.339678][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[t=00:00:13.382021][f=-000001] Loaded DecalsDrawer: off
[t=00:00:13.382069][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:13.382854][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:13.854526][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:13.873967][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:14.053570][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:14.054309][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:14.054331][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:14.063073][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.063128][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.063144][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=bf3bb90f
[t=00:00:14.063157][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=b1a40b3b
[t=00:00:14.063170][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.063182][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.063194][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=65b666f7
[t=00:00:14.067987][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.068043][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.068056][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=bf3bb90f
[t=00:00:14.068068][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=b1a40b3b
[t=00:00:14.068081][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.068093][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.068105][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=65b66707
[t=00:00:14.068120][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x56132b159350 has BLOCKSIZE 1
[t=00:00:14.071067][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.071085][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.071098][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=bf3bb90f
[t=00:00:14.071110][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=b1a40b3b
[t=00:00:14.071123][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.071135][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=65b6645d
[t=00:00:14.074090][f=-000001] [Path] [PathEstimator::ReadFile] hash=65b6645d file="cache/105dev-BAR105/paths/Red Comet Remake 1.7.pe-65b6645d.zip" (exists=1)
[t=00:00:14.075449][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:14.083537][f=-000001] Path cache (48, 32) initialized.
[t=00:00:14.083591][f=-000001] Path cache (48, 32) initialized.
[t=00:00:14.087667][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.087712][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=105
[t=00:00:14.087726][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=bf3bb90f
[t=00:00:14.087739][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=b1a40b3b
[t=00:00:14.087752][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.087764][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=65b6646d
[t=00:00:14.169869][f=-000001] [Path] [PathEstimator::ReadFile] hash=65b6646d file="cache/105dev-BAR105/paths/Red Comet Remake 1.7.pe2-65b6646d.zip" (exists=1)
[t=00:00:14.171097][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:14.175088][f=-000001] Path cache (24, 16) initialized.
[t=00:00:14.175127][f=-000001] Path cache (24, 16) initialized.
[t=00:00:14.175142][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (120ms, checksum f1f13333)"
[t=00:00:14.175229][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:14.175245][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:14.175274][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:14.409008][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 83ms
[t=00:00:14.414942][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:17.170795][f=-000001] Setting morph for custom comms for player: 1
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:17.546343][f=-000001] Synced LuaRules: finished loading
[t=00:00:17.573050][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: player_extra_information.lua
Loaded gadget: share_control.lua
Loaded gadget: start_boxes.lua
Loaded gadget: start_teamnames.lua
Loaded gadget: start_waterlevel.lua
Loaded gadget: typemap_options.lua
Loaded gadget: unit_air_plants.lua
Loaded gadget: unit_aircraft_crash.lua