[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.EZcbeDr3n9/springsettings.1277275.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64) Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 1, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 28ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f811001eba0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 3252 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1277275/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 213ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4512c800] using map "Random Plateaus v1.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Random Plateaus v1.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4512c800] using game "Zero-K v1.9.12.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.9.12.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 117ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 446ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 503ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 9ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 5 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 669ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 98ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 22ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 28ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 102ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker [f=-000001] Map Terrain Generation [f=-000001] Random Seed, 7490774 [f=-000001] Wave generation complete [f=-000001] Draw points, 7, factor, 0.99665314 [f=-000001] Voronoi generation complete [f=-000001] std, 107.900818, bucketWidth, 113.674141 [f=-000001] Terrain structure complete [f=-000001] Edge processing complete [f=-000001] ApplyLineDistanceFunc [f=-000001] Tier propagation complete [f=-000001] Height application complete [f=-000001] Smoothing complete [f=-000001] Map terrain complete [f=-000001] Metal generation complete Loaded gadget: Map Terrain Generator Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Bait Prevention Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Generic Plate Command Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Ward Fire Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: map_texture_generator.lua Loaded gadget: randommapgen_texture.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: WaterParams Loaded gadget: Wind generation Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Economy Multiplier Handicap Loaded gadget: Map Border Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Map Terrain Generator Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Generic Plate Command Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_map_border.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_bait_prevention.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_econ_mult.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_ward_fire.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Unified Texturing Loaded gadget: Chicken control Loaded gadget: WaterParams Loaded gadget: Wind generation Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Niarteloc was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1277275/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Select Com at start [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Mex Placement Initialised with 24 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Font Cache [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=6d3327c9 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=90f56d74 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=357e98de [f=-000001] [Path] [PathEstimator::ReadFile] hash=357e98de file="cache/104dev-maintenance/paths/Random Plateaus v1.1.pe-357e98de.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 1 PF thread (5 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 100 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 200 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 300 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 400 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 500 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 600 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 700 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 800 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 900 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1000 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1100 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1200 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1300 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1400 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1500 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-357e98de" [f=-000001] [Path] [PathEstimator::WriteFile] hash=357e98de file="cache/104dev-maintenance/paths/Random Plateaus v1.1.pe-357e98de.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-357e98de" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=6d3327c9 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=90f56d74 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=357e98ee [f=-000001] [Path] [PathEstimator::ReadFile] hash=357e98ee file="cache/104dev-maintenance/paths/Random Plateaus v1.1.pe2-357e98ee.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 1 PF thread (1 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 25 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 50 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 75 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 100 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 125 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 150 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 175 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 200 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 225 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 250 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 275 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 300 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 325 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 350 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 375 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-357e98ee" [f=-000001] [Path] [PathEstimator::WriteFile] hash=357e98ee file="cache/104dev-maintenance/paths/Random Plateaus v1.1.pe2-357e98ee.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-357e98ee" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (3342ms, checksum 6a2b71b4)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={12253,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Mex Placement Initialised with 24 spots. [f=-000001] Opening demofile demos/1277275/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=b2560d3e86eb2373f3a0c34c5c5a0164070165a1bd8083f7848bbda7823f4a74fc95cf9b3e99a6f8e830e7036d97df48cbe73b31f0eabd354b975dd129670120" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=06d84c422c7a7310719bdf264fa5c6f04440e0f52aadb54c4c97e7e319d986d8896e52ab98edd75c06cbcc1ecf30e5ea451f4c16f9d6666995a1d631ebab952b]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=635325728acfa9bd41c1e6a1b00980f229d5bc81055e136d2a6418e62eeefeca6092bec17589553ebcecdada1b6c52d5a3547cd7e6cb0543b59ce63f6bf4da56]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x517277f0,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 2b70db61042af25fe4f3a959009643bf [f=-000001] Connection attempt from Skel [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Skel changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Skel" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=b2560d3e86eb2373f3a0c34c5c5a0164070165a1bd8083f7848bbda7823f4a74fc95cf9b3e99a6f8e830e7036d97df48cbe73b31f0eabd354b975dd129670120" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Skel" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from sowa_8 [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: sowa_8 changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sowa_8" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=b2560d3e86eb2373f3a0c34c5c5a0164070165a1bd8083f7848bbda7823f4a74fc95cf9b3e99a6f8e830e7036d97df48cbe73b31f0eabd354b975dd129670120" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sowa_8" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Skel" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=06d84c422c7a7310719bdf264fa5c6f04440e0f52aadb54c4c97e7e319d986d8896e52ab98edd75c06cbcc1ecf30e5ea451f4c16f9d6666995a1d631ebab952b]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Skel" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=635325728acfa9bd41c1e6a1b00980f229d5bc81055e136d2a6418e62eeefeca6092bec17589553ebcecdada1b6c52d5a3547cd7e6cb0543b59ce63f6bf4da56]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Skel" string="[Game::Load][lua{Rules,Gaia}={00000000dd751f30,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sowa_8" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=06d84c422c7a7310719bdf264fa5c6f04440e0f52aadb54c4c97e7e319d986d8896e52ab98edd75c06cbcc1ecf30e5ea451f4c16f9d6666995a1d631ebab952b]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sowa_8" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=635325728acfa9bd41c1e6a1b00980f229d5bc81055e136d2a6418e62eeefeca6092bec17589553ebcecdada1b6c52d5a3547cd7e6cb0543b59ce63f6bf4da56]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sowa_8" string="[Game::Load][lua{Rules,Gaia}={0000000060ae96f0,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] hi gl hf [f=-000001] [0] Event [4674,173.895508,4530]: 0 finished unit Engineer Commander [f=-000001] [0] Event [371,172.417343,665]: 1 finished unit Engineer Commander [f=0000000] [0] Skel, team: 1, elo:1651, userid: 462078 [f=0000000] [0] sowa_8, team: 0, elo:1356, userid: 409212 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000009] [9] Event [440,174.324554,560]: 1 finished unit Cloakbot Factory [f=0000013] [13] Event [4480,174.169464,4480]: 0 finished unit Tank Foundry [f=0000227] [227] Event [4504,171.829941,4376]: 0 finished unit Metal Extractor [f=0000228] [228] Event [296,172.856781,664]: 1 finished unit Metal Extractor [f=0000357] [357] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0000452] [452] Event [4824,172.85672,4456]: 0 finished unit Metal Extractor [f=0000483] [483] Event [616,171.829956,744]: 1 finished unit Metal Extractor [f=0000671] [671] Event [520,168.8965,792]: 1 finished unit Solar Collector [f=0000722] [722] Event [440,173.316772,569.599976]: 1 finished unit Conjurer [f=0000851] [851] Event [360,169.641724,744]: 1 finished unit Solar Collector [f=0000887] [887] Event [4648,159.992813,4072]: 0 finished unit Metal Extractor [f=0001075] [1075] Event [4568,170.399734,4360]: 0 finished unit Solar Collector [f=0001151] [1151] Event [440,173.316772,569.599976]: 1 finished unit Conjurer [f=0001311] [1311] Event [472,163.309326,936]: 1 finished unit Solar Collector [f=0001364] [1364] Event [4616,167.007248,4280]: 0 finished unit Solar Collector [f=0001528] [1528] Event [4452,175.949478,4480]: 0 finished unit Kodachi [f=0001693] [1693] Event [4664,163.633331,4200]: 0 finished unit Solar Collector [f=0001708] [1708] Event [440,173.316772,569.599976]: 1 finished unit Conjurer [f=0001900] [1900] Event [472,159.992859,1048]: 1 finished unit Metal Extractor [f=0002013] [2013] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0002141] [2141] Event [4696,166.109406,4280]: 0 finished unit Solar Collector [f=0002225] [2225] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0002235] [2235] Event [4452,175.949478,4480]: 0 finished unit Kodachi [f=0002403] [2403] Event [4846.07275,165.41658,4265.41748]: 0 finished unit Engineer Commander [f=0002403] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0002403] [2403] Received game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0002436] [2436] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0002544] [2544] Event [4760,169.001663,4360]: 0 finished unit Solar Collector [f=0002652] [2652] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0002686] [2686] Event [584,209.917786,1912]: 1 finished unit Metal Extractor [f=0002869] [2869] Event [440,157.904572,1128]: 1 finished unit Wind/Tidal Generator [f=0002882] [2882] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0003028] [3028] Event [456,157.491577,1208]: 1 finished unit Wind/Tidal Generator [f=0003127] [3127] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0003185] [3185] Event [472,158.30397,1288]: 1 finished unit Wind/Tidal Generator [f=0003345] [3345] Event [472,159.180908,1368]: 1 finished unit Wind/Tidal Generator [f=0003366] [3366] Event [4452,175.949478,4480]: 0 finished unit Blitz [f=0003367] [3367] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0003506] [3506] Event [488,160.20929,1448]: 1 finished unit Wind/Tidal Generator [f=0003599] [3599] Event [504,167.6987,1528]: 1 lost unit Wind/Tidal Generator [f=0003644] [3644] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0003650] [3650] Event [472,158.30397,1288]: 1 lost unit Wind/Tidal Generator [f=0003701] [3701] Event [4824,172.85672,4456]: 0 lost unit Metal Extractor [f=0003852] [3852] Event [616,171.829956,744]: 1 lost unit Metal Extractor [f=0003904] [3904] Event [488,160.20929,1448]: 1 lost unit Wind/Tidal Generator [f=0003917] [3917] Event [520,192.186035,1608]: 1 finished unit Wind/Tidal Generator [f=0003924] [3924] Event [472,159.992859,1048]: 1 lost unit Metal Extractor [f=0003954] [3954] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0003958] [3958] Event [472,159.180908,1368]: 1 lost unit Wind/Tidal Generator [f=0004002] [4002] Event [456,157.491577,1208]: 1 lost unit Wind/Tidal Generator [f=0004012] [4012] Event [440,158.20517,1128]: 1 lost unit Wind/Tidal Generator [f=0004012] [4012] Event [4648,159.992813,4072]: 0 lost unit Metal Extractor [f=0004042] [4042] Event [4640,159.169418,4032]: 0 lost unit Picket [f=0004152] [4152] Event [536,206.595154,1688]: 1 finished unit Wind/Tidal Generator [f=0004261] [4261] Event [296,172.856781,664]: 1 lost unit Metal Extractor [f=0004277] [4277] Event [4504,171.829941,4376]: 0 lost unit Metal Extractor [f=0004283] [4283] Event [4452,175.949478,4480]: 0 finished unit Blitz [f=0004288] [4288] Event [4489.05273,168.211075,4245.54395]: 1 lost unit Glaive [f=0004424] [4424] Event [318.821686,175.140869,573.654114]: 1 lost unit Conjurer [f=0004429] [4429] Event [552,212.222229,1768]: 1 finished unit Wind/Tidal Generator [f=0004458] [4458] Event [1624,169.61441,1096]: 1 finished unit Metal Extractor [f=0004473] [4473] Event [577.419983,174.10968,591.668152]: 0 lost unit Kodachi [f=0004481] [4481] Event [680,237.086121,2840]: 1 finished unit Metal Extractor [f=0004576] [4576] Event [537.237549,169.948868,742.198425]: 1 lost unit Glaive [f=0004605] [4605] Event [355.580719,161.970154,947.485168]: 0 lost unit Kodachi [f=0004632] [4632] Event [552,209.671112,1848]: 1 finished unit Wind/Tidal Generator [f=0005266] [5266] Event [1832,165.04921,408]: 1 finished unit Metal Extractor [f=0005347] [5347] Event [440,173.316772,569.599976]: 1 finished unit Conjurer [f=0005467] [5467] Event [4648,157.091812,4072]: 0 finished unit Metal Extractor [f=0005708] [5708] Event [4824,169.955719,4456]: 0 finished unit Metal Extractor [f=0005747] [5747] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0005770] [5770] Event [4452,175.949478,4480]: 0 finished unit Blitz [f=0005954] [5954] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0006047] [6047] Event [584,209.917786,1912]: 1 lost unit Metal Extractor [f=0006110] [6110] Event [552,209.539581,1848]: 1 lost unit Wind/Tidal Generator [f=0006171] [6171] Event [552,212.36795,1768]: 1 lost unit Wind/Tidal Generator [f=0006201] [6201] Event [536,206.779327,1688]: 1 lost unit Wind/Tidal Generator [f=0006255] [6255] Event [520,192.370209,1608]: 1 lost unit Wind/Tidal Generator [f=0006284] [6284] Event [4452,175.949478,4480]: 0 finished unit Kodachi [f=0006286] [6286] Event [2792,158.28241,280]: 1 finished unit Metal Extractor [f=0006294] [6294] Event [296,169.95578,664]: 1 finished unit Metal Extractor [f=0006596] [6596] Event [440,173.316772,569.599976]: 1 finished unit Reaver [f=0006706] [6706] Event [4536,168.765717,4280]: 0 finished unit Solar Collector [f=0006811] [6811] Event [616,168.928955,744]: 1 finished unit Metal Extractor [f=0006827] [6827] Event [4776,165.152512,4264]: 0 finished unit Solar Collector [f=0006895] [6895] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0006974] [6974] Event [4641.0835,157.831924,3953.85718]: 1 lost unit Glaive [f=0007002] [7002] Event [4665.83691,157.257477,3946.78223]: 1 lost unit Glaive [f=0007028] [7028] Event [4665.49365,157.324249,3912.7522]: 1 lost unit Glaive [f=0007137] [7137] Event [472,157.392609,1048]: 1 finished unit Metal Extractor [f=0007181] [7181] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0007261] [7261] Event [2840,296.131989,1112]: 1 finished unit Metal Extractor [f=0007466] [7466] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0007559] [7559] Event [565.517639,182.656235,1595.17188]: 0 lost unit Blitz [f=0007623] [7623] Event [4504,168.92894,4376]: 0 finished unit Metal Extractor [f=0007638] [7638] Event [540.419067,190.149796,1626.40381]: 0 lost unit Blitz [f=0007752] [7752] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0008037] [8037] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0008070] [8070] Event [4552,165.954498,4216]: 0 finished unit Caretaker [f=0008310] [8310] Event [584,206.914856,1912]: 1 finished unit Metal Extractor [f=0008319] [8319] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0008401] [8401] Event [3512,120.457085,1992]: 1 finished unit Metal Extractor [f=0008578] [8578] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0008580] [8580] Event [1624,169.61441,1096]: 1 lost unit Metal Extractor [f=0008625] [8625] Event [672,200.6147,1920]: 1 finished unit Lotus [f=0008641] [8641] Event [4582.74365,163.98967,4168.55176]: 0 finished unit Engineer Commander [f=0008641] game_message: Morph complete: Engineer lvl 2 -> Engineer lvl 3 [f=0008641] [8641] Received game_message: Morph complete: Engineer lvl 2 -> Engineer lvl 3 [f=0008700] [8700] Event [4452,175.949478,4480]: 0 finished unit Blitz [f=0008858] [8858] Event [1832,165.04921,408]: 1 lost unit Metal Extractor [f=0008860] [8860] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0008925] [8925] Event [560,204.929749,2016]: 1 finished unit Lotus [f=0009016] [9016] Event [3432,111.264389,2152]: 1 finished unit Metal Extractor [f=0009103] [9103] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0009217] [9217] Event [4452,175.949478,4480]: 0 finished unit Blitz [f=0009304] [9304] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0009469] [9469] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0009511] [9511] Event [2792,158.28241,280]: 1 lost unit Metal Extractor [f=0009616] [9616] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0010024] [10024] Event [552,209.158829,1800]: 1 finished unit Solar Collector [f=0010390] [10390] Event [360,164.177002,1848]: 1 finished unit Solar Collector [f=0010390] [10390] Event [440,173.316772,569.599976]: 1 finished unit Reaver [f=0010686] [10686] Event [280,168.708557,1720]: 1 finished unit Solar Collector [f=0010722] [10722] Event [4440,237.086136,2280]: 1 finished unit Metal Extractor [f=0010742] [10742] Event [1333.2179,167.345322,1467.68945]: 1 lost unit Ronin [f=0010803] [10803] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0010984] [10984] Event [344,162.145615,1592]: 1 finished unit Solar Collector [f=0010985] [10985] Event [1813.37598,106.388664,1919.45679]: 1 lost unit Ronin [f=0010994] [10994] Event [2078.90991,144.990662,1796.57104]: 1 lost unit Ronin [f=0011070] [11070] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0011074] [11074] Event [2069.74438,135.926956,1822.84375]: 0 lost unit Blitz [f=0011159] [11159] Event [216,107.796104,4824]: 1 finished unit Metal Extractor [f=0011200] [11200] Event [1235.42737,123.981934,2177.20825]: 1 lost unit Ronin [f=0011280] [11280] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0011401] [11401] Event [933.948364,168.061676,1907.03247]: 0 lost unit Kodachi [f=0011430] [11430] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0011432] [11432] Event [496,187.565079,2016]: 1 finished unit Lotus [f=0011458] [11458] Event [1135.30603,146.57428,1831.52271]: 0 lost unit Blitz [f=0011585] [11585] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0011763] [11763] Event [4452,175.949478,4480]: 0 finished unit Minotaur [f=0012024] [12024] Event [440,173.316772,569.599976]: 1 finished unit Reaver [f=0012077] [12077] Event [4648,169.468521,4360]: 0 finished unit Solar Collector [f=0012270] [12270] Event [4904,107.796356,296]: 1 finished unit Metal Extractor [f=0012295] [12295] Event [440,173.316772,569.599976]: 1 finished unit Conjurer [f=0012479] [12479] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0012613] [12613] Event [4332.38281,171.756622,4279.2168]: 1 lost unit Glaive [f=0012619] [12619] Event [4324.95117,171.581619,4279.50635]: 1 lost unit Glaive [f=0012630] [12630] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0012672] [12672] Event [4345.24658,170.405106,4230.27051]: 1 lost unit Glaive [f=0012724] [12724] Event [3255.30005,167.944427,3575.74829]: 0 lost unit Blitz [f=0012735] [12735] Event [304,59.3180199,4624]: 1 finished unit Lotus [f=0012763] [12763] Event [4398.62354,172.853867,4342.62842]: 1 lost unit Glaive [f=0012780] [12780] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0012805] [12805] Event [376,158.748093,1448]: 1 finished unit Solar Collector [f=0012951] [12951] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0013075] [13075] Event [424,156.896805,1304]: 1 finished unit Solar Collector [f=0013290] [13290] Event [336,96.8023071,4752]: 1 finished unit Lotus [f=0013375] [13375] Event [408,155.425323,1160]: 1 finished unit Solar Collector [f=0013479] [13479] Event [440,173.316772,569.599976]: 1 finished unit Scythe [f=0013809] [13809] Event [440,173.316772,569.599976]: 1 finished unit Imp [f=0013890] [13890] Event [368,106.167801,4848]: 1 finished unit Lotus [f=0014021] [14021] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0014111] [14111] Event [1624,166.713409,1096]: 1 finished unit Metal Extractor [f=0014459] [14459] Event [336,107.200371,4896]: 1 finished unit Lotus [f=0014534] [14534] Event [632,174.367966,544]: 1 finished unit Cloakbot Plate [f=0014708] [14708] Event [4840,168.873352,4344]: 0 finished unit Solar Collector [f=0014908] [14908] Event [216,156.028625,1240]: 1 finished unit Energy Pylon [f=0015008] [15008] Event [1832,162.148209,408]: 1 finished unit Metal Extractor [f=0015055] [15055] Event [440,173.316772,569.599976]: 1 finished unit Knight [f=0015118] [15118] Event [320,108.417007,4992]: 1 finished unit Lotus [f=0015228] [15228] Event [4440.34375,164.070892,4011.82813]: 1 lost unit Glaive [f=0015245] [15245] Event [4226.76074,172.619415,4322.47168]: 1 lost unit Reaver [f=0015279] [15279] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0015443] [15443] Event [4367.99658,166.937332,3968.32861]: 1 lost unit Imp [f=0015482] [15482] Event [4452,175.949478,4480]: 0 finished unit Minotaur [f=0015543] [15543] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015573] [15573] Event [4350.64453,174.590668,4424.67188]: 0 lost unit Minotaur [f=0015602] [15602] Event [4224.54541,172.23558,4333.00635]: 1 lost unit Reaver [f=0015602] [15602] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015640] [15640] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015645] [15645] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015680] [15680] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015690] [15690] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015765] [15765] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015792] [15792] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015798] [15798] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015809] [15809] Event [472,175.790085,424]: 1 finished unit Caretaker [f=0015810] [15810] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015839] [15839] Event [4363.2085,175.045059,4504.2876]: 1 lost unit Glaive [f=0015862] [15862] Event [440,173.316772,569.599976]: 1 finished unit Reaver [f=0015901] [15901] Event [4452,175.949478,4480]: 0 lost unit Minotaur [f=0015915] [15915] Event [4313.65576,167.68042,3997.81592]: 1 lost unit Reaver [f=0016006] [16006] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0016040] [16040] Event [4483.22607,174.246719,4605.62891]: 1 lost unit Glaive [f=0016102] [16102] Event [4365.41846,167.917969,4137.08496]: 1 lost unit Scythe [f=0016116] [16116] Event [4374.58789,169.213699,4200.12939]: 0 finished unit Engineer Commander [f=0016116] [16116] Event [4374.58789,169.213699,4200.12939]: 0 lost unit Engineer Commander [f=0016116] game_message: Morph complete: Engineer lvl 3 -> Engineer lvl 4 [f=0016116] [16116] Received game_message: Morph complete: Engineer lvl 3 -> Engineer lvl 4 [f=0016126] [16126] Event [4648,157.091812,4072]: 0 lost unit Metal Extractor [f=0016177] [16177] Event [4328.99121,175.23999,4487.34033]: 1 lost unit Glaive [f=0016195] [16195] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0016236] [16236] Event [4403.86182,168.341232,4187.83643]: 1 lost unit Glaive [f=0016296] [16296] Event [4564.86133,161.534058,4085.79443]: 1 lost unit Glaive [f=0016299] [16299] Event [4376.84424,169.460007,4211.12061]: 0 lost unit Engineer Commander [f=0016305] [16305] Event [4452,177.218307,4480]: 0 lost unit Minotaur [f=0016325] [16325] Event [4452,178.064194,4480]: 0 lost unit Minotaur [f=0016332] [16332] Event [632,174.367966,566]: 1 finished unit Imp [f=0016335] [16335] Event [4452,178.064194,4480]: 0 lost unit Minotaur [f=0016359] [16359] Event [4452,178.064194,4480]: 0 lost unit Minotaur [f=0016369] [16369] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0016383] [16383] Event [4452,178.064194,4480]: 0 lost unit Minotaur [f=0016440] [16440] Event [4452,178.064194,4480]: 0 lost unit Minotaur [f=0016454] [16454] Event [4504,168.810379,4376]: 0 lost unit Metal Extractor [f=0016458] [16458] Event [4452,178.090103,4480]: 0 lost unit Minotaur [f=0016471] [16471] Event [4480,177.003281,4480]: 0 lost unit Tank Foundry [f=0016478] Player sowa_8 left the game: normal quit [f=0016478] [16478] Event [undefined]: sowa_8 quit [f=0016547] [16547] Event [4490.12451,169.981827,4568.02686]: 0 lost unit Minotaur [f=0016600] [16600] Event [632,174.367966,566]: 1 finished unit Imp [f=0016625] [16625] Event [4616,167.007248,4280]: 0 lost unit Solar Collector [f=0016668] Skel has forced a win due to dropped opposition. [f=0016668] game_message: sowa_8 has been destroyed! [f=0016668] [16668] Event [undefined]: sowa_8 resigned [f=0016668] game_message: Skel wins! [f=0016668] Submitting stats [f=0016668] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0016668] Part| Total Time|Time of the last 0.5s [f=0016668] Draw 14209.06ms 32.73% [f=0016668] Lua::Callins::Synced 9547.97ms 15.97% [f=0016668] Lua::Callins::Unsynced 20863.61ms 42.12% [f=0016668] Lua::CollectGarbage::Synced 416.96ms 1.50% [f=0016668] Lua::CollectGarbage::Unsynced 769.22ms 0.20% [f=0016668] Misc::Profiler::AddTime 68.93ms 0.10% [f=0016668] Sim 35072.00ms 48.30% [f=0016668] [16668] Received game_message: sowa_8 has been destroyed! [f=0016668] [16668] Received game_message: Skel wins! [f=0016669] [16669] Game End Stats Header: 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Game End Stats Values: 31,4450,6905,6905,4450,559.71344,194.074814,194.074814,559.71344,0,0,0,0,0,0,0,0,128.573334,1393.24951,1393.24951,128.573334,2569.94336,2697.43848,2697.43848,2569.94336,0,450,450,0,24,26.1333332,26.1333332,24,1905,1275,1275,1905,20.2484398,28.4825745,28.4825745,20.2484398,850,2365,2365,850,1854.19995,2313,2313,1854.19995,1695,2815,2815,1695,2313,2049.19995,2049.19995,2313,279.521973,360.175537,360.175537,279.521973,2900.73608,2929.05786,2929.05786,2900.73608 [f=0016669] [16669] Game End Stats Values: 32,4450,7115,7115,4450,571.28894,213.004669,213.004669,571.28894,0,0,0,0,0,0,0,0,128.573334,1505.33887,1505.33887,128.573334,2569.94336,2697.43848,2697.43848,2569.94336,0,540,540,0,24,28,28,24,1905,1275,1275,1905,12.7717066,29.2619915,29.2619915,12.7717066,850,2485,2485,850,1854.19995,2313,2313,1854.19995,1695,2815,2815,1695,2313,2049.19995,2049.19995,2313,279.521973,360.175537,360.175537,279.521973,2900.73608,2929.05786,2929.05786,2900.73608 [f=0016669] [16669] Game End Stats Values: 33,4450,7265,7265,4450,602.305298,234.358765,234.358765,602.305298,0,0,0,0,0,0,0,0,128.573334,1635.85083,1635.85083,128.573334,2569.94336,2697.43848,2697.43848,2569.94336,0,540,540,0,24,28,28,24,1905,1275,1275,1905,14.0677624,30.4902706,30.4902706,14.0677624,850,2550,2550,850,1854.19995,2313,2313,1854.19995,1695,2900,2900,1695,2313,2049.19995,2049.19995,2313,279.521973,360.175537,360.175537,279.521973,2900.73608,2929.05786,2929.05786,2900.73608 [f=0016669] [16669] Game End Stats Values: 34,4520,7505,7505,4520,636.5,237.932083,237.932083,636.5,0,0,0,0,0,0,0,0,128.573334,1650.2229,1650.2229,128.573334,2569.94336,2697.43848,2697.43848,2569.94336,0,630,630,0,24.3999996,28,28,24.3999996,1905,1275,1275,1905,14.2796478,30.2382202,30.2382202,14.2796478,850,2550,2550,850,1854.19995,2313,2313,1854.19995,1765,3050,3050,1765,2313,2049.19995,2049.19995,2313,279.521973,360.175537,360.175537,279.521973,2900.73608,2929.05786,2929.05786,2900.73608 [f=0016669] [16669] Game End Stats Values: 35,4520,7955,7955,4520,675.115417,245.674759,245.674759,675.115417,0,0,0,0,0,0,0,0,128.573334,1679.36816,1679.36816,128.573334,2885.91895,3605.68896,3605.68896,2885.91895,0,720,720,0,26,28,28,26,1905,1275,1275,1905,14.574357,32.7161827,32.7161827,14.574357,850,2625,2625,850,2129.19995,2313,2313,2129.19995,1765,3335,3335,1765,2313,2389.19995,2389.19995,2313,279.521973,377.1745,377.1745,279.521973,3826.12671,3393.11108,3393.11108,3826.12671 [f=0016669] [16669] Game End Stats Values: 36,4520,7625,7625,4520,704.675781,246.914352,246.914352,704.675781,0,0,0,0,0,0,0,0,128.573334,1778.60046,1778.60046,128.573334,3197.55176,5044.2207,5044.2207,3197.55176,0,720,720,0,26,28,28,26,1905,1275,1275,1905,13.9706907,33.2159805,33.2159805,13.9706907,850,2295,2295,850,2459.19995,3184.99976,3184.99976,2459.19995,1765,3335,3335,1765,3184.99976,2719.19995,2719.19995,3184.99976,279.521973,394.173462,394.173462,279.521973,5264.65869,3755.61353,3755.61353,5264.65869 [f=0016669] [16669] Game End Stats Values: 37,5735,7490,7490,5735,738.967285,255.667664,255.667664,738.967285,0,0,0,0,0,0,0,0,128.573334,1953.34827,1953.34827,128.573334,3700.29541,7074.10645,7074.10645,3700.29541,0,720,720,0,25.8666668,28,28,25.8666668,3205,1275,1275,3205,16.3038788,38.005764,38.005764,16.3038788,850,1980,1980,850,2984.19995,3296.66626,3296.66626,2984.19995,1680,3515,3515,1680,3296.66626,3374.19995,3374.19995,3296.66626,333.055603,480.174591,480.174591,333.055603,7340.95605,4410.09424,4410.09424,7340.95605 [f=0016669] [16669] Game End Stats Values: 38,575,7600,7600,575,764.039673,255.668579,255.668579,764.039673,0,0,0,0,0,0,0,0,292.112976,1971.01318,1971.01318,292.112976,3852.90405,7994.68652,7994.68652,3852.90405,0,720,720,0,17.0666676,28,28,17.0666676,0,1275,1275,0,12.8537035,36.6667595,36.6667595,12.8537035,0,2090,2090,0,3114.19995,8324.33301,8324.33301,3114.19995,575,3515,3515,575,8575,3569.19995,3569.19995,8575,379.989197,550.677368,550.677368,379.989197,8754.69922,4629.22949,4629.22949,8754.69922 [f=0016669] [16669] Game End Stats Values: 39,575,7600,7600,575,765.771729,255.805908,255.805908,765.771729,0,0,0,0,0,0,0,0,297.845032,1979.81763,1979.81763,297.845032,3852.90405,7994.68652,7994.68652,3852.90405,0,720,720,0,14,27.9999981,27.9999981,14,0,1275,1275,0,5.7320509,37.1373596,37.1373596,5.7320509,0,2090,2090,0,3114.19995,8324.33301,8324.33301,3114.19995,575,3515,3515,575,8575,3569.19995,3569.19995,8575,379.989197,553.844421,553.844421,379.989197,8754.69922,4667.80078,4667.80078,8754.69922 [f=0016704] [16704] Event [4664,163.729431,4200]: 0 lost unit Solar Collector [f=0016717] [16717] Event [4568,170.445633,4360]: 0 lost unit Solar Collector [f=0016750] [16750] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0016878] Player Skel left the game: normal quit [f=0016878] [16878] Event [undefined]: Skel quit [f=0016884] No clients connected, shutting down server [f=0016884] Server shutdown [f=0016884] [16884] all players disconnected [f=0016982] [16982] Event [632,174.367966,566]: 1 finished unit Imp [f=0017406] [17406] Event [632,174.367966,566]: 1 finished unit Ronin [f=0017538] [17538] Event [72,164.152481,960]: 1 finished unit Fusion Reactor [f=0017635] [17635] Event [440,173.316772,569.599976]: 1 finished unit Scythe [f=0017667] [17667] Event [632,174.367966,566]: 1 finished unit Ronin [f=0017811] [17811] Event [440,173.316772,569.599976]: 1 finished unit Imp [f=0017905] [17905] Event [632,174.367966,566]: 1 finished unit Imp [f=0017961] [17961] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0018091] [18091] Event [632,174.367966,566]: 1 finished unit Imp [f=0018341] [18341] Event [632,174.367966,566]: 1 finished unit Imp [f=0018517] [18517] Event [440,173.316772,569.599976]: 1 finished unit Knight [f=0018564] [18564] Event [632,174.367966,566]: 1 finished unit Ronin [f=0018633] [18633] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0018725] [18725] Event [632,174.367966,566]: 1 finished unit Ronin [f=0018970] [18970] Event [632,174.367966,566]: 1 finished unit Imp [f=0018996] [18996] Event [440,173.316772,569.599976]: 1 finished unit Reaver [f=0019137] [19137] Event [632,174.367966,566]: 1 finished unit Imp [f=0019172] [19172] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0019311] [19311] Event [632,174.367966,566]: 1 finished unit Imp [f=0019346] [19346] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0019440] [19440] Event [632,174.367966,566]: 1 finished unit Ronin [f=0019490] [19490] Event [440,173.316772,569.599976]: 1 finished unit Glaive [f=0019584] [19584] Event [632,174.367966,566]: 1 finished unit Ronin [f=0019665] [19665] Event [440,173.316772,569.599976]: 1 finished unit Ronin [f=0019787] [19787] Event [632,174.367966,566]: 1 finished unit Imp [f=0019800] Autoquit sending quit command. [f=0019800] [QuitAction] user exited to system [f=0019800] [SpringApp::Kill][1] fromRun=1 [f=0019800] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0019800] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0019800] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0019800] [ThreadPool::SetThreadCount][2] workers=0 [f=0019800] [SpringApp::Kill][2] [f=0019800] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0019800] [Game::KillLua][3] dtor=0 luaUI=0x520712b0 [f=0019800] Start widgetHandler:Shutdown [f=0019800] Shutdown - SaveOrderList Complete [f=0019800] Writing last game win data [f=0019800] Shutdown - SaveConfigData Complete [f=0019800] Shutdown Widget - Save/Load API [f=0019800] Shutdown Widget - Chili Highlight [f=0019800] Shutdown Widget - Draw After Chili [f=0019800] Shutdown Widget - EPIC Menu [f=0019800] Shutdown Widget - Chili Widget Selector [f=0019800] Shutdown Widget - Chili Minimap [f=0019800] Shutdown Widget - Local Team Colors [f=0019800] Shutdown Widget - Display Keys 2 [f=0019800] Shutdown Widget - Save Game Menu [f=0019800] Shutdown Widget - Unit Icons [f=0019800] Shutdown Widget - Noises [f=0019800] Shutdown Widget - HealthBars [f=0019800] Shutdown Widget - Win Counter [f=0019800] Shutdown Widget - BuildETA [f=0019800] Shutdown Widget - SpringRTS Replay Stats [f=0019800] Shutdown Widget - Modular Comm Info [f=0019800] Shutdown Widget - Stereo3D [f=0019800] Shutdown Widget - Showeco and Grid Drawer [f=0019800] Shutdown Widget - Point Tracker [f=0019800] Shutdown Widget - Missile Silo Range [f=0019800] Shutdown Widget - MetalFeatures (new) [f=0019800] Shutdown Widget - MinimapEvents [f=0019800] Shutdown Widget - Local Widgets Config [f=0019800] Shutdown Widget - Highlight Geos [f=0019800] Shutdown Widget - Grab Input [f=0019800] Input grabbing is disabled! [f=0019800] Shutdown Widget - Defense Range Zero-K [f=0019800] Shutdown Widget - Darkening [f=0019800] Shutdown Widget - Context Menu [f=0019800] Shutdown Widget - Chili Spectator Panels [f=0019800] Shutdown Widget - Chili Selections & CursorTip v2 [f=0019800] Shutdown Widget - Chili Nuke Warning [f=0019800] Shutdown Widget - Chili EndGame Window [f=0019800] Shutdown Widget - Chili Economy Panel Default [f=0019800] Shutdown Widget - CameraShake [f=0019800] Shutdown Widget - State Reverse and Latency [f=0019800] Shutdown Widget - Music Player v2 [f=0019800] Shutdown Widget - Attack AoE [f=0019800] Shutdown Widget - Map Edge Extension [f=0019800] Shutdown Widget - Selection Send [f=0019800] Shutdown Widget - Lua Metal Decals [f=0019800] Shutdown Widget - LupsManager [f=0019800] Shutdown Widget - Newton Firezone [f=0019800] Shutdown Widget - Chili Pro Console [f=0019800] Shutdown Widget - Persistent Build Height [f=0019800] Shutdown Widget - Lasso Terraform GUI [f=0019800] Shutdown Widget - Lups [f=0019800] Shutdown Widget - Chili Framework [f=0019800] Shutdown Widget - Mex Placement Handler [f=0019800] Shutdown Widget - Chili Core Selector [f=0019800] Shutdown Widget - Custom Markers [f=0019800] Shutdown Widget - Select Keys [f=0019800] Shutdown Widget - Pause Screen [f=0019800] Shutdown Widget - Text To Speech Control [f=0019800] Shutdown Widget - Layout Handler [f=0019800] End widgetHandler:Shutdown [f=0019800] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={571246,97848553} {int,ext,rec}Allocs={12399147,0,0} {chunk,block}Bytes={97848553,0} [f=0019800] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0019800] [Game::KillLua][2] dtor=0 luaRules=0x517277f0 [f=0019800] Start gadgetHandler:Shutdown [f=0019800] Shutdown - StartSetup [f=0019800] Shutdown - UnitMorph [f=0019800] Shutdown - Carrier Drones [f=0019800] Shutdown - LupsNanoSpray [f=0019800] Shutdown - Missile Silo Controller [f=0019800] Shutdown - Modular Comm Info [f=0019800] Shutdown - Terrain Texture Handler [f=0019800] Shutdown - UnitCloakShield [f=0019800] Shutdown - Starlight Handler [f=0019800] End gadgetHandler:Shutdown [f=0019800] Start gadgetHandler:Shutdown [f=0019800] Shutdown - Save/Load [f=0019800] Shutdown - Teleport Throw [f=0019800] Shutdown - UnitMorph [f=0019800] Shutdown - Modular Comm Info [f=0019800] Shutdown - Retreat Command [f=0019800] Shutdown - Shockwaves [f=0019800] Shutdown - UnitCloakShield [f=0019800] Shutdown - Lups Cloak FX [f=0019800] Shutdown - Lups [f=0019800] Shutdown - Lups Shield [f=0019800] End gadgetHandler:Shutdown [f=0019800] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={12399250,0,0} {chunk,block}Bytes={0,0} [f=0019800] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={12399250,0,0} {chunk,block}Bytes={0,0} [f=0019800] [Game::KillLua][4] dtor=0 [f=0019800] [Game::~CGame][1] [f=0019800] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0019800] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0019800] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0019800] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0019800] [Game::KillLua][4] dtor=1 [f=0019800] [Game::KillMisc][1] [f=0019800] [Game::KillMisc][2] [f=0019800] [Game::KillMisc][3] [f=0019800] [Game::KillRendering][1] [f=0019800] [3DOParser::Kill] allocated 19 pieces [f=0019800] [S3OParser::Kill] allocated 407 pieces [f=0019800] [AssParser::Kill] allocated 4 pieces [f=0019800] [Game::KillInterface][1] [f=0019800] [Game::KillInterface][2] [f=0019800] [Game::KillSimulation][1] [f=0019800] [Game::KillSimulation][2] [f=0019800] [CCollisionHandler] dis-/continuous tests: 156/56095 [f=0019800] [Game::KillSimulation][3] [f=0019800] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0019800] [~CPathCache(20x20)] cacheHits=56 hitPercentage=23% numHashColls=0 maxCacheSize=22 [f=0019800] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0019800] [~CPathCache(40x40)] cacheHits=83 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0019800] [~CRectangleOverlapHandler] 0% overlap reduction [f=0019800] [~CRectangleOverlapHandler] 0% overlap reduction [f=0019800] [LosHandler::Kill] raycast instance cache-{hits,misses}={8259,15347}; shared=6%; cached=29% [f=0019800] [Game::KillSimulation][4] [f=0019800] [CommonDefHandler::KillStatic] 3175 sound-set data items added [f=0019800] [Game::~CGame][2] [f=0019800] [Game::~CGame][3] [f=0019800] [SpringApp::Kill][3] [f=0019800] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 209614 bytes sent 141654 bytes recv'd [f=0019800] [SpringApp::Kill][4] font=0x45063aa0 [f=0019800] [SpringApp::Kill][5] [f=0019800] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7898 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/190dd4cbdf8a87df5f768b6f33aa62e1.sdp (0x450d0820) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/190dd4cbdf8a87df5f768b6f33aa62e1.sdp" numZipFiles=7898 sumInflSize=723837kb sumReadTime=2352ms file="unittextures/factorytank_1.png" indx=7246 inflSize=4103kb readTime=92ms file="bitmaps/smoke/smoke10.tga" indx=602 inflSize=16kb readTime=30ms file="unittextures/factorytank_2.png" indx=7248 inflSize=4103kb readTime=25ms file="bitmaps/lightsmoketrail.tga" indx=508 inflSize=28kb readTime=19ms file="unitpics/gunshipraid.png" indx=6524 inflSize=9kb readTime=17ms file="luarules/utilities/clampposition.lua" indx=1942 inflSize=2kb readTime=15ms file="bitmaps/other/burst.tga" indx=535 inflSize=39kb readTime=15ms file="bitmaps/loadpictures/markers.png" indx=524 inflSize=2489kb readTime=14ms file="gamedata/modrules.lua" indx=872 inflSize=4kb readTime=14ms file="scripts/athena.lua" indx=5670 inflSize=2kb readTime=13ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/190dd4cbdf8a87df5f768b6f33aa62e1.sdp] 39240711 bytes cached in 2826 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=209 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/randomplateus_v1_1.sdz (0x45127500) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/maps/randomplateus_v1_1.sdz] 19099782 bytes cached in 13 files [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x451c4190) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x450de250) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f81100b5df0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]