[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.Iow603Byry/springsettings.1258844.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64) Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 1, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 25ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f9d2401bff0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 4115 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1258844/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 222ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x457287c0] using map "Random Plateaus v1.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Random Plateaus v1.0", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x457287c0] using game "Zero-K v1.9.12.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.9.12.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 121ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 526ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 589ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 10ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 5 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 655ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 107ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 22ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 24ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 55ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker [f=-000001] Map Terrain Generation [f=-000001] Random Seed, 1448844 [f=-000001] Wave generation complete [f=-000001] Draw points, 7, factor, 1.01814878 [f=-000001] Voronoi generation complete [f=-000001] std, 59.6509094, bucketWidth, 54.9969864 [f=-000001] Terrain structure complete [f=-000001] Edge processing complete [f=-000001] ApplyLineDistanceFunc [f=-000001] Tier propagation complete [f=-000001] Height application complete [f=-000001] Smoothing complete [f=-000001] Map terrain complete [f=-000001] Metal generation complete Loaded gadget: Map Terrain Generator Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Bait Prevention Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Generic Plate Command Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Ward Fire Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: map_texture_generator.lua Loaded gadget: randommapgen_texture.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: WaterParams Loaded gadget: Wind generation Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Economy Multiplier Handicap Loaded gadget: Map Border Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Map Terrain Generator Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Generic Plate Command Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_map_border.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_bait_prevention.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_econ_mult.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_ward_fire.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Unified Texturing Loaded gadget: Chicken control Loaded gadget: WaterParams Loaded gadget: Wind generation Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] rtwfroody was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1258844/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Select Com at start [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Mex Placement Initialised with 28 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Font Cache [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=74843864 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=90f56d74 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3ccfa979 [f=-000001] [Path] [PathEstimator::ReadFile] hash=3ccfa979 file="cache/104dev-maintenance/paths/Random Plateaus v1.0.pe-3ccfa979.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 1 PF thread (5 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 100 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 200 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 300 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 400 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 500 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 600 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 700 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 800 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 900 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1000 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1100 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1200 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1300 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1400 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1500 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-3ccfa979" [f=-000001] [Path] [PathEstimator::WriteFile] hash=3ccfa979 file="cache/104dev-maintenance/paths/Random Plateaus v1.0.pe-3ccfa979.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-3ccfa979" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=74843864 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=90f56d74 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=3ccfa989 [f=-000001] [Path] [PathEstimator::ReadFile] hash=3ccfa989 file="cache/104dev-maintenance/paths/Random Plateaus v1.0.pe2-3ccfa989.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 1 PF thread (1 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 25 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 50 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 75 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 100 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 125 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 150 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 175 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 200 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 225 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 250 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 275 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 300 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 325 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 350 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 375 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-3ccfa989" [f=-000001] [Path] [PathEstimator::WriteFile] hash=3ccfa989 file="cache/104dev-maintenance/paths/Random Plateaus v1.0.pe2-3ccfa989.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-3ccfa989" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (2916ms, checksum dff7a970)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={12190,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Mex Placement Initialised with 28 spots. [f=-000001] Opening demofile demos/1258844/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=b2560d3e86eb2373f3a0c34c5c5a0164070165a1bd8083f7848bbda7823f4a74fc95cf9b3e99a6f8e830e7036d97df48cbe73b31f0eabd354b975dd129670120" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e27a57cc5c949671803ef88eae1f1f8971be3af22c98384b05d88cf4f6b252c5a0bfa6e1f5e804683801c31e0710a63edaf9f44146eac9eae333acae60e8ce76]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=fd7d51a434ee06b3d159117b9d63dce247158ef271c4b5a13532415dcdf18998547df14da37bd7de9cc5d31e8e71cf8919a2f7b6ffbfa819c6e2dc3fee255b2a]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x51d34a10,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 6e60ba61bcefab543b4b5671939337a8 [f=-000001] Connection attempt from Orfelius [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Orfelius changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Orfelius" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=b2560d3e86eb2373f3a0c34c5c5a0164070165a1bd8083f7848bbda7823f4a74fc95cf9b3e99a6f8e830e7036d97df48cbe73b31f0eabd354b975dd129670120" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Orfelius" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from jimfuori10 [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: jimfuori10 changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="jimfuori10" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=b2560d3e86eb2373f3a0c34c5c5a0164070165a1bd8083f7848bbda7823f4a74fc95cf9b3e99a6f8e830e7036d97df48cbe73b31f0eabd354b975dd129670120" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="jimfuori10" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Orfelius" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e27a57cc5c949671803ef88eae1f1f8971be3af22c98384b05d88cf4f6b252c5a0bfa6e1f5e804683801c31e0710a63edaf9f44146eac9eae333acae60e8ce76]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Orfelius" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=fd7d51a434ee06b3d159117b9d63dce247158ef271c4b5a13532415dcdf18998547df14da37bd7de9cc5d31e8e71cf8919a2f7b6ffbfa819c6e2dc3fee255b2a]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Orfelius" string="[Game::Load][lua{Rules,Gaia}={00000000eaa86060,0000000000000000}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="jimfuori10" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e27a57cc5c949671803ef88eae1f1f8971be3af22c98384b05d88cf4f6b252c5a0bfa6e1f5e804683801c31e0710a63edaf9f44146eac9eae333acae60e8ce76]" [f=-000001] Allies: I choose: Smarty! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="jimfuori10" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=fd7d51a434ee06b3d159117b9d63dce247158ef271c4b5a13532415dcdf18998547df14da37bd7de9cc5d31e8e71cf8919a2f7b6ffbfa819c6e2dc3fee255b2a]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="jimfuori10" string="[Game::Load][lua{Rules,Gaia}={00000000643b7f20,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [0] Event [4544,102.936646,4445]: 0 finished unit Engineer Commander [f=-000001] [0] Event [659,101.005859,572]: 1 finished unit Engineer Commander [f=0000000] [0] Orfelius, team: 1, elo:2450, userid: 236556 [f=0000000] [0] jimfuori10, team: 0, elo:2124, userid: 533344 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000011] [11] Event [680,102.912025,680]: 1 finished unit Amphbot Factory [f=0000011] [11] Event [4416,105.900208,4304]: 0 finished unit Rover Assembly [f=0000227] [227] Event [4616,103.41127,4424]: 0 finished unit Metal Extractor [f=0000228] [228] Event [504,103.411293,696]: 1 finished unit Metal Extractor [f=0000318] [318] Event [680,103.97184,716]: 1 finished unit Duck [f=0000453] [453] Event [552,101.731201,376]: 1 finished unit Metal Extractor [f=0000482] [482] Event [4296,101.163193,4520]: 0 finished unit Metal Extractor [f=0000670] [670] Event [4376,99.3955383,4616]: 0 finished unit Solar Collector [f=0000678] [678] Event [824,101.163223,600]: 1 finished unit Metal Extractor [f=0000813] [813] Event [440,103.103729,632]: 1 finished unit Wind/Tidal Generator [f=0000822] [822] Event [680,103.97184,716]: 1 finished unit Conch [f=0000850] [850] Event [4536,100.945641,4632]: 0 finished unit Solar Collector [f=0000861] [861] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Mason [f=0000926] [926] Event [456,102.639839,552]: 1 finished unit Wind/Tidal Generator [f=0000996] [996] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Dart [f=0001030] [1030] Event [4616,102.402374,4520]: 0 finished unit Solar Collector [f=0001040] [1040] Event [456,102.748024,472]: 1 finished unit Wind/Tidal Generator [f=0001133] [1133] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Dart [f=0001275] [1275] Event [440,105.344421,872]: 1 finished unit Solar Collector [f=0001435] [1435] Event [4568,101.731178,4744]: 0 finished unit Metal Extractor [f=0001689] [1689] Event [456,103.43882,376]: 1 finished unit Wind/Tidal Generator [f=0001700] [1700] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0001818] [1818] Event [4064,85.4996796,4512]: 0 finished unit Lotus [f=0001884] [1884] Event [472,104.123123,296]: 1 finished unit Wind/Tidal Generator [f=0002079] [2079] Event [472,105.42878,216]: 1 finished unit Wind/Tidal Generator [f=0002334] [2334] Event [392,83.3016052,1752]: 1 finished unit Metal Extractor [f=0002347] [2347] Event [4184,98.8820496,4632]: 0 finished unit Solar Collector [f=0002492] [2492] Event [3320,44.0232162,4664]: 0 finished unit Metal Extractor [f=0002570] [2570] Event [4691.24463,93.9227829,2422.55518]: 1 lost unit Duck [f=0002583] [2583] Event [4040,80.2398071,4648]: 0 finished unit Wind/Tidal Generator [f=0002732] [2732] Event [696,97.2581406,2152]: 1 finished unit Metal Extractor [f=0002849] [2849] Event [680,103.97184,716]: 1 finished unit Duck [f=0002852] [2852] Event [3960,56.1594887,4648]: 0 finished unit Wind/Tidal Generator [f=0002882] [2882] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0003100] [3100] Event [680,103.97184,716]: 1 finished unit Duck [f=0003122] [3122] Event [3880,43.7616043,4648]: 0 finished unit Wind/Tidal Generator [f=0003123] [3123] Event [616,101.154953,312]: 1 finished unit Wind/Tidal Generator [f=0003153] [3153] Event [840,93.9918289,2296]: 1 finished unit Solar Collector [f=0003190] [3190] Event [1014.55029,98.3084793,2160.16357]: 0 lost unit Dart [f=0003219] [3219] Event [960.074829,99.493187,1980.7041]: 0 lost unit Dart [f=0003277] [3277] Event [648,100.108658,360]: 1 finished unit Wind/Tidal Generator [f=0003294] [3294] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0003356] [3356] Event [680,103.97184,716]: 1 finished unit Duck [f=0003407] [3407] Event [3800,40.9692688,4664]: 0 finished unit Wind/Tidal Generator [f=0003513] [3513] Event [848,94.743042,2240]: 1 finished unit Lotus [f=0003547] [3547] Event [728,98.7953186,424]: 1 finished unit Wind/Tidal Generator [f=0003676] [3676] Event [3720,41.5528297,4664]: 0 finished unit Wind/Tidal Generator [f=0003682] [3682] Event [920,94.6401978,2264]: 1 finished unit Solar Collector [f=0003700] [3700] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0003757] [3757] Event [808,98.6767426,488]: 1 finished unit Wind/Tidal Generator [f=0003821] [3821] Event [680,103.97184,716]: 1 finished unit Conch [f=0003872] [3872] Event [2184,38.6014137,4360]: 0 finished unit Metal Extractor [f=0003915] [3915] Event [1056,108.313629,2016]: 1 finished unit Lotus [f=0003946] [3946] Event [3640,41.9703789,4664]: 0 finished unit Wind/Tidal Generator [f=0003967] [3967] Event [888,100.298897,568]: 1 finished unit Wind/Tidal Generator [f=0004065] [4065] Event [680,103.97184,716]: 1 finished unit Duck [f=0004104] [4104] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0004112] [4112] Event [2184,33.7527618,4536]: 0 finished unit Metal Extractor [f=0004231] [4231] Event [3560,42.2641296,4664]: 0 finished unit Wind/Tidal Generator [f=0004300] [4300] Event [2168,36.6715927,4440]: 0 finished unit Solar Collector [f=0004311] [4311] Event [1080,108.035843,2072]: 1 finished unit Solar Collector [f=0004332] [4332] Event [680,103.97184,716]: 1 finished unit Duck [f=0004397] [4397] Event [976,95.2291107,336]: 1 finished unit Lotus [f=0004501] [4501] Event [3480,42.0181465,4680]: 0 finished unit Wind/Tidal Generator [f=0004511] [4511] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0004529] [4529] Event [1112,118.522301,1992]: 1 finished unit Solar Collector [f=0004562] [4562] Event [1217.07043,40.800972,439.273254]: 0 lost unit Scorcher [f=0004586] [4586] Event [680,103.97184,716]: 1 finished unit Duck [f=0004620] [4620] Event [2064,40.9733887,4416]: 0 finished unit Lotus [f=0004712] [4712] Event [1272,38.5129852,1432]: 1 finished unit Metal Extractor [f=0004771] [4771] Event [3400,42.5522003,4680]: 0 finished unit Wind/Tidal Generator [f=0004842] [4842] Event [680,103.97184,716]: 1 finished unit Duck [f=0004915] [4915] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0004950] [4950] Event [2288,36.0057449,4416]: 0 finished unit Lotus [f=0004951] [4951] Event [912,102.428177,768]: 1 finished unit Lotus [f=0005098] [5098] Event [680,103.97184,716]: 1 finished unit Duck [f=0005262] [5262] Event [1767.96045,82.2141266,1049.40588]: 0 lost unit Scorcher [f=0005267] [5267] Event [2105.80566,39.0284424,3420.27319]: 1 lost unit Duck [f=0005299] [5299] Event [1660.79443,57.7417488,1059.27002]: 1 lost unit Duck [f=0005322] [5322] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0005338] [5338] Event [2114.17749,38.7441139,3437.44604]: 0 lost unit Scorcher [f=0005354] [5354] Event [680,103.97184,716]: 1 finished unit Duck [f=0005425] [5425] Event [2096,45.9912415,4112]: 0 finished unit Picket [f=0005457] [5457] Event [1880.39673,127.531647,1216.39148]: 0 lost unit Scorcher [f=0005520] [5520] Event [1736,146.895859,2728]: 1 finished unit Metal Extractor [f=0005527] [5527] Event [2002.68225,96.0970993,2940.06494]: 0 lost unit Scorcher [f=0005595] [5595] Event [680,103.97184,716]: 1 finished unit Duck [f=0005727] [5727] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0006122] [6122] Event [2304,230.920181,2512]: 1 finished unit Radar Tower [f=0006132] [6132] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0006166] [6166] Event [3848,38.5129929,3688]: 0 finished unit Metal Extractor [f=0006439] [6439] Event [2048,146.490036,2640]: 1 finished unit Lotus [f=0006497] [6497] Event [3096,161.909515,3848]: 0 finished unit Metal Extractor [f=0006538] [6538] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0006574] [6574] Event [680,103.97184,716]: 1 finished unit Buoy [f=0006759] [6759] Event [2896,158.320374,3728]: 0 finished unit Picket [f=0006795] [6795] Event [1840,145.741974,2752]: 1 finished unit Lotus [f=0006797] [6797] Event [3944,36.0218086,3688]: 0 finished unit Solar Collector [f=0006818] [6818] Event [680,103.97184,716]: 1 finished unit Duck [f=0006866] [6866] Event [3848,38.5129929,3688]: 0 lost unit Metal Extractor [f=0006870] [6870] Event [632,100.263191,472]: 1 finished unit Caretaker [f=0006912] [6912] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Mason [f=0006954] [6954] Event [3866.53467,118.277725,3499.1814]: 1 lost unit Duck [f=0006980] [6980] Event [680,103.97184,716]: 1 finished unit Duck [f=0007089] [7089] Event [3024,161.368408,3664]: 0 finished unit Picket [f=0007164] [7164] Event [4043.9353,102.400841,3439.79785]: 0 lost unit Scorcher [f=0007230] [7230] Event [680,103.97184,716]: 1 finished unit Duck [f=0007257] [7257] Event [4024.50049,114.521484,3402.76294]: 0 lost unit Scorcher [f=0007277] [7277] Event [520,102.422226,616]: 1 finished unit Caretaker [f=0007279] [7279] Event [384,98.7634964,2128]: 1 finished unit Lotus [f=0007312] [7312] Event [4096.59131,52.4134102,3545.74707]: 0 lost unit Scorcher [f=0007333] [7333] Event [3848,35.6119537,3688]: 0 lost unit Metal Extractor [f=0007353] [7353] Event [680,103.97184,716]: 1 finished unit Duck [f=0007363] [7363] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Fencer [f=0007453] [7453] Event [680,103.97184,716]: 1 finished unit Duck [f=0007483] [7483] Event [3769.82446,39.5741959,3799.94336]: 0 lost unit Mason [f=0007557] [7557] Event [680,103.97184,716]: 1 finished unit Duck [f=0007567] [7567] Event [3981.62793,37.0968246,3840.99561]: 1 lost unit Duck [f=0007578] [7578] Event [3944,36.0218086,3688]: 0 lost unit Solar Collector [f=0007594] [7594] Event [443.527863,94.6509552,2650.58325]: 0 lost unit Scorcher [f=0007662] [7662] Event [680,103.97184,716]: 1 finished unit Duck [f=0007705] [7705] Event [376,109.601891,56]: 1 finished unit Wind/Tidal Generator [f=0007772] [7772] Event [680,103.97184,716]: 1 finished unit Duck [f=0007782] [7782] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0007838] [7838] Event [376,108.130005,136]: 1 finished unit Wind/Tidal Generator [f=0007838] [7838] Event [573.267395,91.9124298,2580.05176]: 0 lost unit Scorcher [f=0007894] [7894] Event [527.195984,95.9008636,2508.79883]: 1 lost unit Duck [f=0007896] [7896] Event [479.891663,90.9403229,2719.01172]: 0 lost unit Scorcher [f=0008061] [8061] Event [376,106.843376,216]: 1 finished unit Wind/Tidal Generator [f=0008090] [8090] Event [680,103.97184,716]: 1 finished unit Buoy [f=0008187] [8187] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0008207] [8207] Event [3848,34.7146988,3688]: 0 finished unit Metal Extractor [f=0008286] [8286] Event [376,105.710724,296]: 1 finished unit Wind/Tidal Generator [f=0008438] [8438] Event [680,103.97184,716]: 1 finished unit Buoy [f=0008481] [8481] Event [376,104.733223,376]: 1 finished unit Wind/Tidal Generator [f=0008502] [8502] Event [4360,104.008575,4408]: 0 finished unit Caretaker [f=0008539] [8539] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Mason [f=0008579] [8579] Event [3216,167.112808,3664]: 0 finished unit Picket [f=0008587] [8587] Event [680,103.97184,716]: 1 finished unit Duck [f=0008642] [8642] Event [376,103.974586,456]: 1 finished unit Wind/Tidal Generator [f=0008706] [8706] Event [3423.65332,101.25325,3734.35449]: 0 finished unit Engineer Commander [f=0008706] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0008706] [8706] Received game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0008739] [8739] Event [680,103.97184,716]: 1 finished unit Duck [f=0008799] [8799] Event [376,103.537605,536]: 1 finished unit Wind/Tidal Generator [f=0008905] [8905] Event [4408,103.805695,4408]: 0 finished unit Caretaker [f=0008942] [8942] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Fencer [f=0009003] [9003] Event [680,103.97184,716]: 1 finished unit Conch [f=0009033] [9033] Event [376,103.510094,616]: 1 finished unit Wind/Tidal Generator [f=0009107] [9107] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0009147] [9147] Event [2096,45.9912415,4112]: 0 lost unit Picket [f=0009270] [9270] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0009283] [9283] Event [680,103.97184,716]: 1 finished unit Conch [f=0009327] [9327] Event [376,103.898827,696]: 1 finished unit Wind/Tidal Generator [f=0009342] [9342] Event [2184,38.6014137,4360]: 0 lost unit Metal Extractor [f=0009389] [9389] Event [2064,40.9737091,4416]: 0 lost unit Lotus [f=0009431] [9431] Event [680,103.97184,716]: 1 finished unit Duck [f=0009436] [9436] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Fencer [f=0009442] [9442] Event [2288,36.0407753,4416]: 0 lost unit Lotus [f=0009478] [9478] Event [2184,33.7527618,4536]: 0 lost unit Metal Extractor [f=0009507] [9507] Event [376,104.563889,776]: 1 finished unit Wind/Tidal Generator [f=0009541] [9541] Event [3472,218.018036,3536]: 0 finished unit Picket [f=0009563] [9563] Event [2168,36.9571228,4440]: 0 lost unit Solar Collector [f=0009595] [9595] Event [4728,83.30159,3368]: 0 finished unit Metal Extractor [f=0009600] [9600] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0009617] [9617] Event [2024,162.368057,1272]: 1 finished unit Metal Extractor [f=0009637] [9637] Event [680,103.97184,716]: 1 finished unit Duck [f=0009688] [9688] Event [2423.93115,0.21334028,4768.56494]: 1 lost unit Duck [f=0009691] [9691] Event [296,105.121628,856]: 1 finished unit Wind/Tidal Generator [f=0009709] [9709] Event [2458.02686,29.1551685,4636.2041]: 0 lost unit Scorcher [f=0009748] [9748] Event [2505.01025,39.4925652,4546.47168]: 0 lost unit Scorcher [f=0009756] [9756] Event [2415.44263,34.1491699,4601.4751]: 1 lost unit Duck [f=0009763] [9763] Event [680,103.97184,716]: 1 finished unit Duck [f=0009785] [9785] Event [2762.7832,21.3403015,4643.28809]: 1 lost unit Duck [f=0009818] [9818] Event [2745.23633,54.722908,4410.8208]: 0 lost unit Fencer [f=0009823] [9823] Event [296,104.667847,776]: 1 finished unit Wind/Tidal Generator [f=0009868] [9868] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Scorcher [f=0009873] [9873] Event [2787.06909,58.1592255,4404.20605]: 0 lost unit Fencer [f=0009917] [9917] Event [3616,216.027283,3504]: 0 finished unit Picket [f=0009942] [9942] Event [296,104.228142,696]: 1 finished unit Wind/Tidal Generator [f=0010008] [10008] Event [3320,44.0232162,4664]: 0 lost unit Metal Extractor [f=0010025] [10025] Event [3400,42.6074638,4680]: 0 lost unit Wind/Tidal Generator [f=0010054] [10054] Event [3480,42.1639442,4680]: 0 lost unit Wind/Tidal Generator [f=0010062] [10062] Event [296,104.089531,616]: 1 finished unit Wind/Tidal Generator [f=0010138] [10138] Event [3392.81201,39.6664963,4710.68994]: 0 lost unit Scorcher [f=0010152] [10152] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Fencer [f=0010174] [10174] Event [3358.34497,36.3121262,4812.41406]: 0 lost unit Scorcher [f=0010182] [10182] Event [296,104.354134,536]: 1 finished unit Wind/Tidal Generator [f=0010302] [10302] Event [296,104.978874,456]: 1 finished unit Wind/Tidal Generator [f=0010363] [10363] Event [1800,44.0232048,456]: 1 finished unit Metal Extractor [f=0010422] [10422] Event [296,105.843361,376]: 1 finished unit Wind/Tidal Generator [f=0010427] [10427] Event [3108.9856,23.5563087,4991.45654]: 0 lost unit Scorcher [f=0010471] [10471] Event [3046.90283,7.3738184,4951.94189]: 1 lost unit Duck [f=0010493] [10493] Event [3246.05298,31.8746319,4906.9668]: 0 lost unit Fencer [f=0010526] [10526] Event [3191.33398,29.5236778,4963.08252]: 1 lost unit Duck [f=0010541] [10541] Event [3408.43262,34.3527641,4871.75195]: 0 lost unit Scorcher [f=0010542] [10542] Event [296,106.817192,296]: 1 finished unit Wind/Tidal Generator [f=0010591] [10591] Event [4424,97.2581482,2968]: 0 finished unit Metal Extractor [f=0010609] [10609] Event [3560,42.2641296,4664]: 0 lost unit Wind/Tidal Generator [f=0010619] [10619] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Ripper [f=0010662] [10662] Event [296,107.817146,216]: 1 finished unit Wind/Tidal Generator [f=0010662] [10662] Event [3640,42.1161003,4664]: 0 lost unit Wind/Tidal Generator [f=0010702] [10702] Event [3720,41.6985512,4664]: 0 lost unit Wind/Tidal Generator [f=0010734] [10734] Event [3800,41.1149902,4664]: 0 lost unit Wind/Tidal Generator [f=0010832] [10832] Event [680,103.97184,716]: 1 finished unit Conch [f=0010854] [10854] Event [296,108.829536,136]: 1 finished unit Wind/Tidal Generator [f=0010875] [10875] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Ripper [f=0010933] [10933] Event [680,103.97184,716]: 1 finished unit Duck [f=0011018] [11018] Event [680,103.97184,716]: 1 finished unit Duck [f=0011074] [11074] Event [296,109.667793,56]: 1 finished unit Wind/Tidal Generator [f=0011123] [11123] Event [680,103.97184,716]: 1 finished unit Duck [f=0011155] [11155] Event [2184,36.0018883,4360]: 1 finished unit Metal Extractor [f=0011167] [11167] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Ripper [f=0011225] [11225] Event [184,102.321007,24]: 1 finished unit Wind/Tidal Generator [f=0011228] [11228] Event [680,103.97184,716]: 1 finished unit Duck [f=0011275] [11275] Event [3474.10938,39.3940392,4734.86865]: 0 lost unit Fencer [f=0011284] [11284] Event [648,77.5818558,2936]: 1 finished unit Metal Extractor [f=0011293] [11293] Event [2936,38.6013947,760]: 1 finished unit Metal Extractor [f=0011333] [11333] Event [680,103.97184,716]: 1 finished unit Duck [f=0011375] [11375] Event [184,105.123726,104]: 1 finished unit Wind/Tidal Generator [f=0011417] [11417] Event [2184,31.2837753,4536]: 1 finished unit Metal Extractor [f=0011437] [11437] Event [undefined]: jimfuori10 resigned [f=0011437] game_message: jimfuori10 has been destroyed! [f=0011437] game_message: Orfelius wins! [f=0011437] Submitting stats [f=0011437] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0011437] Part| Total Time|Time of the last 0.5s [f=0011437] Draw 12018.33ms 23.23% [f=0011437] Lua::Callins::Synced 6453.47ms 14.76% [f=0011437] Lua::Callins::Unsynced 17648.40ms 33.30% [f=0011437] Lua::CollectGarbage::Synced 358.79ms 1.79% [f=0011437] Lua::CollectGarbage::Unsynced 650.08ms 0.90% [f=0011437] Misc::Profiler::AddTime 53.22ms 0.10% [f=0011437] Sim 27700.25ms 58.33% [f=0011437] [11437] Received game_message: jimfuori10 has been destroyed! [f=0011437] [11437] Received game_message: Orfelius wins! [f=0011438] [11438] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0011438] [11438] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0011438] [11438] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0011438] [11438] Game End Stats Values: 2,2060,2140,2140,2060,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,6.4000001,6.4000001,6.4000001,6.4000001,0,80,80,0,0,0,0,0,785,785,785,785,0,0,0,0,0,0,0,0,0,0,0,0 [f=0011438] [11438] Game End Stats Values: 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[11474] Event [3326.67749,32.3157692,4910.42529]: 0 lost unit Ripper [f=0011480] [11480] Event [4398.00781,106.799927,4304.02979]: 0 finished unit Ripper [f=0011555] [11555] Event [184,108.394638,184]: 1 finished unit Wind/Tidal Generator [f=0011561] Spectator jimfuori10 left the game: normal quit [f=0011561] [11561] Event [undefined]: jimfuori10 quit [f=0011606] [11606] Event [2128,40.5951424,4336]: 1 finished unit Lotus [f=0011637] [11637] Event [680,103.97184,716]: 1 finished unit Buoy [f=0011682] [11682] Event [2936,33.7533798,584]: 1 finished unit Metal Extractor [f=0011714] Player Orfelius left the game: normal quit [f=0011714] [11714] Event [undefined]: Orfelius quit [f=0011720] No clients connected, shutting down server [f=0011720] Server shutdown [f=0011720] [11720] all players disconnected [f=0011765] [11765] Event [200,108.345428,264]: 1 finished unit Wind/Tidal Generator [f=0011958] [11958] Event [680,103.97184,716]: 1 finished unit Buoy [f=0011968] [11968] Event [200,107.358849,344]: 1 finished unit Wind/Tidal Generator [f=0012071] [12071] Event [200,106.341095,424]: 1 finished unit Wind/Tidal Generator [f=0012161] [12161] Event [200,105.430855,504]: 1 finished unit Wind/Tidal Generator [f=0012251] [12251] Event [200,104.783859,584]: 1 finished unit Wind/Tidal Generator [f=0012256] [12256] Event [936,152.085068,3896]: 1 finished unit Metal Extractor [f=0012326] [12326] Event [216,104.46006,664]: 1 finished unit Wind/Tidal Generator [f=0012431] [12431] Event [216,104.597527,744]: 1 finished unit Wind/Tidal Generator [f=0012542] [12542] Event [216,104.92263,824]: 1 finished unit Wind/Tidal Generator [f=0012798] [12798] Event [2184,41.889637,4248]: 1 finished unit Stinger [f=0012957] [12957] Event [4200,149.637009,216]: 1 finished unit Metal Extractor [f=0012979] [12979] Event [552,101.53466,536]: 1 finished unit Caretaker [f=0013171] [13171] Event [920,149.637039,4904]: 1 finished unit Metal Extractor [f=0013811] [13811] Event [4184,152.085083,1224]: 1 finished unit Metal Extractor [f=0014491] Autoquit sending quit command. [f=0014491] [QuitAction] user exited to system [f=0014491] [SpringApp::Kill][1] fromRun=1 [f=0014491] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0014491] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0014491] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0014491] [ThreadPool::SetThreadCount][2] workers=0 [f=0014491] [SpringApp::Kill][2] [f=0014491] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0014491] [Game::KillLua][3] dtor=0 luaUI=0x527bf6c0 [f=0014491] Start widgetHandler:Shutdown [f=0014491] Shutdown - SaveOrderList Complete [f=0014491] Writing last game win data [f=0014491] Shutdown - SaveConfigData Complete [f=0014491] Shutdown Widget - Chili Highlight [f=0014491] Shutdown Widget - Save/Load API [f=0014491] Shutdown Widget - Draw After Chili [f=0014491] Shutdown Widget - EPIC Menu [f=0014491] Shutdown Widget - Chili Minimap [f=0014491] Shutdown Widget - Chili Widget Selector [f=0014491] Shutdown Widget - Local Team Colors [f=0014491] Shutdown Widget - Display Keys 2 [f=0014491] Shutdown Widget - Save Game Menu [f=0014491] Shutdown Widget - HealthBars [f=0014491] Shutdown Widget - Noises [f=0014491] Shutdown Widget - Unit Icons [f=0014491] Shutdown Widget - Win Counter [f=0014491] Shutdown Widget - SpringRTS Replay Stats [f=0014491] Shutdown Widget - BuildETA [f=0014491] Shutdown Widget - Modular Comm Info [f=0014491] Shutdown Widget - Music Player v2 [f=0014491] Shutdown Widget - State Reverse and Latency [f=0014491] Shutdown Widget - CameraShake [f=0014491] Shutdown Widget - Chili Economy Panel Default [f=0014491] Shutdown Widget - Chili EndGame Window [f=0014491] Shutdown Widget - Chili Nuke Warning [f=0014491] Shutdown Widget - Chili Selections & CursorTip v2 [f=0014491] Shutdown Widget - Chili Spectator Panels [f=0014491] Shutdown Widget - Context Menu [f=0014491] Shutdown Widget - Darkening [f=0014491] Shutdown Widget - Defense Range Zero-K [f=0014491] Shutdown Widget - Grab Input [f=0014491] Input grabbing is disabled! [f=0014491] Shutdown Widget - Highlight Geos [f=0014491] Shutdown Widget - Local Widgets Config [f=0014491] Shutdown Widget - MinimapEvents [f=0014491] Shutdown Widget - MetalFeatures (new) [f=0014491] Shutdown Widget - Missile Silo Range [f=0014491] Shutdown Widget - Point Tracker [f=0014491] Shutdown Widget - Showeco and Grid Drawer [f=0014491] Shutdown Widget - Stereo3D [f=0014491] Shutdown Widget - Attack AoE [f=0014491] Shutdown Widget - Map Edge Extension [f=0014491] Shutdown Widget - Lua Metal Decals [f=0014491] Shutdown Widget - Selection Send [f=0014491] Shutdown Widget - LupsManager [f=0014491] Shutdown Widget - Newton Firezone [f=0014491] Shutdown Widget - Chili Pro Console [f=0014491] Shutdown Widget - Persistent Build Height [f=0014491] Shutdown Widget - Lasso Terraform GUI [f=0014491] Shutdown Widget - Chili Framework [f=0014491] Shutdown Widget - Lups [f=0014491] Shutdown Widget - Custom Markers [f=0014491] Shutdown Widget - Chili Core Selector [f=0014491] Shutdown Widget - Mex Placement Handler [f=0014491] Shutdown Widget - Select Keys [f=0014491] Shutdown Widget - Pause Screen [f=0014491] Shutdown Widget - Layout Handler [f=0014491] Shutdown Widget - Text To Speech Control [f=0014491] End widgetHandler:Shutdown [f=0014491] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={527094,93327167} {int,ext,rec}Allocs={11213633,0,0} {chunk,block}Bytes={93327167,0} [f=0014491] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0014491] [Game::KillLua][2] dtor=0 luaRules=0x51d34a10 [f=0014491] Start gadgetHandler:Shutdown [f=0014491] Shutdown - StartSetup [f=0014491] Shutdown - UnitMorph [f=0014491] Shutdown - Carrier Drones [f=0014491] Shutdown - LupsNanoSpray [f=0014491] Shutdown - Missile Silo Controller [f=0014491] Shutdown - Modular Comm Info [f=0014491] Shutdown - Terrain Texture Handler [f=0014491] Shutdown - UnitCloakShield [f=0014491] Shutdown - Starlight Handler [f=0014491] End gadgetHandler:Shutdown [f=0014491] Start gadgetHandler:Shutdown [f=0014491] Shutdown - Save/Load [f=0014491] Shutdown - Teleport Throw [f=0014491] Shutdown - UnitMorph [f=0014491] Shutdown - Modular Comm Info [f=0014491] Shutdown - Retreat Command [f=0014491] Shutdown - Shockwaves [f=0014491] Shutdown - UnitCloakShield [f=0014491] Shutdown - Lups Cloak FX [f=0014491] Shutdown - Lups [f=0014491] Shutdown - Lups Shield [f=0014491] End gadgetHandler:Shutdown [f=0014491] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11213665,0,0} {chunk,block}Bytes={0,0} [f=0014491] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11213665,0,0} {chunk,block}Bytes={0,0} [f=0014491] [Game::KillLua][4] dtor=0 [f=0014491] [Game::~CGame][1] [f=0014491] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0014491] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0014491] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0014491] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0014491] [Game::KillLua][4] dtor=1 [f=0014491] [Game::KillMisc][1] [f=0014491] [Game::KillMisc][2] [f=0014491] [Game::KillMisc][3] [f=0014491] [Game::KillRendering][1] [f=0014491] [3DOParser::Kill] allocated 1 pieces [f=0014491] [S3OParser::Kill] allocated 320 pieces [f=0014491] [AssParser::Kill] allocated 21 pieces [f=0014491] [Game::KillInterface][1] [f=0014491] [Game::KillInterface][2] [f=0014491] [Game::KillSimulation][1] [f=0014491] [Game::KillSimulation][2] [f=0014491] [CCollisionHandler] dis-/continuous tests: 0/23577 [f=0014491] [Game::KillSimulation][3] [f=0014491] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0014491] [~CPathCache(20x20)] cacheHits=57 hitPercentage=25% numHashColls=0 maxCacheSize=16 [f=0014491] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0014491] [~CPathCache(40x40)] cacheHits=32 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0014491] [~CRectangleOverlapHandler] 0% overlap reduction [f=0014491] [~CRectangleOverlapHandler] 0% overlap reduction [f=0014491] [LosHandler::Kill] raycast instance cache-{hits,misses}={5149,12011}; shared=6%; cached=24% [f=0014491] [Game::KillSimulation][4] [f=0014491] [CommonDefHandler::KillStatic] 3175 sound-set data items added [f=0014491] [Game::~CGame][2] [f=0014491] [Game::~CGame][3] [f=0014491] [SpringApp::Kill][3] [f=0014491] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 153204 bytes sent 161318 bytes recv'd [f=0014491] [SpringApp::Kill][4] font=0x4565daa0 [f=0014491] [SpringApp::Kill][5] [f=0014491] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7898 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/190dd4cbdf8a87df5f768b6f33aa62e1.sdp (0x456cb260) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/190dd4cbdf8a87df5f768b6f33aa62e1.sdp" numZipFiles=7898 sumInflSize=723837kb sumReadTime=2203ms file="anims/cursordgun_4.png" indx=32 inflSize=1kb readTime=43ms file="bitmaps/flarescale01.tga" indx=439 inflSize=41kb readTime=39ms file="bitmaps/loadpictures/commandqueueing.png" indx=512 inflSize=3444kb readTime=38ms file="unittextures/factoryveh1.png" indx=7253 inflSize=1077kb readTime=30ms file="unitpics/droneheavyslow.png" indx=6491 inflSize=10kb readTime=25ms file="luaui/widgets/unit_cloakfirestate2.lua" indx=4816 inflSize=3kb readTime=18ms file="luaui/widgets/gui_chili_facbar.lua" indx=4683 inflSize=19kb readTime=15ms file="objects3d/factoryveh.dae" indx=5223 inflSize=303kb readTime=15ms file="units/chicken_dodo.lua" indx=6766 inflSize=2kb readTime=15ms file="anims/cursorjump.txt" indx=48 inflSize=0kb readTime=13ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/190dd4cbdf8a87df5f768b6f33aa62e1.sdp] 32593196 bytes cached in 2810 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=209 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/randomplateus_v1.sdz (0x456d8930) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/maps/randomplateus_v1.sdz] 19099583 bytes cached in 13 files [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x457c3e20) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x456d2310) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f9d2401c2e0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]