[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
Using writeable configuration source: "/tmp/tmp.nGCzCcHAVS/springsettings.1193907.cfg"
LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
==============  ==============
  Available:
    ArchiveScanner
    AutohostInterface
    BumpWater
    CSMFGroundTextures
    CrashHandler
    CregSerializer
    DecalsDrawerGL4
    DynWater
    FarTextureHandler
    Font
    GameServer
    GroundMoveType
    KeyBindings
    LuaSocket
    Model
    Net
    Path
    Piece
    RoamMeshDrawer
    Shader
    SkyBox
    Sound
    Texture
    VFS
  Enabled:
    Sound (Notice)
    VFS (Info)
  
  Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
==============  ==============
==============  ==============
  InputTextGeo = 0.26 0.73 0.02 0.028
  MouseDragCircleCommandThreshold = 25
  ROAM = 2
  RotateLogFiles = 1
  TeamHighlight = 0
==============  ==============
==============  ==============
  Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless)
      Build Environment: gcc libstdc++ version 20160609
       Compiler Version: gcc-5.4.0 20160609
       Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
        Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
       Binary Word Size: 64-bit (native)
          Process Clock: std::chrono::high_resolution_clock
     Physical CPU Cores: 1
      Logical CPU Cores: 1
==============  ==============
[good_fpu_init][STREFLOP_SSE]
	SSE 1.0 : 1,  SSE 2.0 : 1
	SSE 3.0 : 1, SSSE 3.0 : 1
	SSE 4.1 : 1,  SSE 4.2 : 1
	SSE 4.0A: 1,  SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 10s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[GR::LogVersionInfo]
	SDL version : 0.0.0 (linked) / 2.0.1 (compiled)
	GL version  : 
	GL vendor   : 
	GL renderer : 
	GLSL version: 
	GLEW version: spring headless stub GLEW version
	GPU memory  : unknown
	SDL swap-int: 0
	
	ARB shader support        : 0
	GLSL shader support       : 0
	FBO extension support     : 0
	NVX GPU mem-info support  : 0
	ATI GPU mem-info support  : 0
	NPOT-texture support      : 1 (0)
	S3TC/DXT1 texture support : 0/0
	texture query-LOD support : 1 (0)
	MSAA frame-buffer support : 0 (0)
	24-bit Z-buffer support   : 0 (-)
	primitive-restart support : 0 (0)
	clip-space control support: 0 (0)
	seamless cube-map support : 0 (0)
	frag-depth layout support : 0 (-)
	
	max. FBO samples             : -1
	max. texture size            : 2048
	max. texture anisotropy level: 0.000000
	max. vec4 varyings/attributes: 0/0
	max. draw-buffers            : 0
	max. rec. indices/vertices   : 0/0
	max. uniform buffer-bindings : 0
	max. uniform block-size      : 0KB
	
	enable ATI-hacks : 0
	compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<8,8>
[GR::InitGLState]
[GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/
Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base
Scanning: /var/lib/zkreplay/Zero-K/maps
Scanning: /var/lib/zkreplay/Zero-K/games
Scanning: /var/lib/zkreplay/Zero-K/packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 30ms
[VFS] [SpringVFS::ReserveArchives]
[VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f34d801cc70 (SpringVFS) global=(nil) (null)
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1)
	[async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
	[async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[ThreadPool::SetThreadCount][2] workers=0
[Threading] Main thread CPU affinity mask set: 1
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 7111 MB
[f=-000001] [CPreGame] using server IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1193907/replay.sdfz" for game data...
[f=-000001] [PreGame::StartServerForDemo] starting GameServer
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [PreGame::StartServerForDemo] started GameServer
[f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 200ms
[f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[f=-000001] [PreGame::AddMapArchivesToVFS][server=0x450f0be0] using map "Intersection v4.1" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Intersection v4.1", overwrite=false)] section=1 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::AddModArchivesToVFS][server=0x450f0be0] using game "Zero-K v1.9.8.0" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.9.8.0", overwrite=false)] section=0 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 114ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           
[f=-000001] [LuaIntro] Loading widget:      Main                   
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 593ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 663ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 21ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 5
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 761ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 115ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 26ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [Init] shadow rendering is disabled (config-value -1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Set ROAM mode to DisplayLists
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: off
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 27ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 105ms
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Setting up autohandicap
[f=-000001] Amnykon, spectator, false, allyTeamID, 0, customKeys.elo, , 2537, nil
[f=-000001] StStephenHawking, spectator, false, allyTeamID, 1, customKeys.elo, , 2065, nil
[f=-000001] Team 0, 1, 2537
[f=-000001] Team 1, 1, 2065
[f=-000001] firstAllyTeamMean, 2537
[f=-000001] secondAllyTeamMean, 2065
[f=-000001] lowerWinChance, 0.06197472
[f=-000001] autoHandicapValue, 1.20000005
Loaded gadget:  API versioning stuff for maps and user widgets  
Loaded gadget:  Dev Command Checker  
Loaded gadget:  Save/Load           
Loaded gadget:  Startbox handler    
Loaded gadget:  Wanted Speed        
Loaded gadget:  Metalspot Finder Gadget  
Loaded gadget:  No Friendly Fire    
Loaded gadget:  IconGenerator       
Loaded gadget:  Mex Placement       
Loaded gadget:  Nano Frame Death Handeling  
Loaded gadget:  Nano Frame Rate Limit  
Loaded gadget:  No Self-D           
Loaded gadget:  ShareControl        
Loaded gadget:  UnitPriority        
Loaded gadget:  Mex Control with energy link  
Loaded gadget:  Script notification  
Loaded gadget:  Antinuke Handler    
Loaded gadget:  Attributes          
Loaded gadget:  Attributes Generic  
Loaded gadget:  Auto-Target Lookahead  
Loaded gadget:  Bait Prevention     
Loaded gadget:  Boolean Disable     
Loaded gadget:  Impulse Float Toggle  
Loaded gadget:  LockOptions         
Loaded gadget:  Perks               
Loaded gadget:  Shield Charge       
Loaded gadget:  StartSetup          
Loaded gadget:  Stockpile           
Loaded gadget:  Teleport Throw      
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 0
Loaded gadget:  UnitMorph           
Loaded gadget:  Zenith Skyline Checker  
Loaded gadget:  AirPlantParents     
Loaded gadget:  AirTransport_SeaPickup  
Loaded gadget:  Aircraft Command    
Loaded gadget:  Aircraft Crashing   
Loaded gadget:  Allow Builder Hold Fire  
Loaded gadget:  Area Guard          
Loaded gadget:  Block Ally and Neutral Attack  
Loaded gadget:  Block direct control  
Loaded gadget:  Blocking Tag Implementation  
Loaded gadget:  Bomber Dive         
Loaded gadget:  CAI                 
Loaded gadget:  CEG Spawner         
Loaded gadget:  Capture             
Loaded gadget:  Carrier Drones      
Loaded gadget:  Command Raw Move    
Loaded gadget:  Command Transfer Unit  
Loaded gadget:  Constructor Auto Assist  
Loaded gadget:  Control gunship strafe range  
Loaded gadget:  D-Gun Aim Fix       
Loaded gadget:  Debris physics      
Loaded gadget:  Decloak when damaged  
Loaded gadget:  Dev Commands        
Loaded gadget:  Disable Buildoptions  
Loaded gadget:  Dont fire at radar  
Loaded gadget:  Experience          
Loaded gadget:  Factory Anti Slacker  
Loaded gadget:  Factory Plate       
Loaded gadget:  Factory Stop Production  
Loaded gadget:  Fall Damage         
Loaded gadget:  Feature Effects     
Loaded gadget:  Fire Once command   
Loaded gadget:  Fog Hidden Effects API  
Loaded gadget:  Galaxy Campaign Battle Handler  
Loaded gadget:  GameRules Events    
Loaded gadget:  Grey Goo            
Loaded gadget:  Gunship Bugger Off  
Loaded gadget:  Gunship Oscillate   
Loaded gadget:  Gunship Strafe Control  
Loaded gadget:  Hide Autorepairlevel Command  
Loaded gadget:  Ignore Gibs         
Loaded gadget:  Instant Self Destruct  
Loaded gadget:  Invincibility       
Loaded gadget:  Jumpjets            
Loaded gadget:  LUS                 
Loaded gadget:  Lag Monitor         
Loaded gadget:  LupsNanoSpray       
Loaded gadget:  Mantis 6282         
Loaded gadget:  Missile Silo Controller  
Loaded gadget:  Mod statistics      
Loaded gadget:  Modular Comm Info   
Loaded gadget:  Nuke Explosion Chooser  
Loaded gadget:  One Click Weapon    
Loaded gadget:  Orbital Drop        
Loaded gadget:  Overkill Prevention  
Loaded gadget:  Overkill Prevention Placeholder  
Loaded gadget:  Paralysis           
Loaded gadget:  Player extra information  
Loaded gadget:  Prevent Lab Hax     
Loaded gadget:  Prevent Landship    
Loaded gadget:  Prevent turret overshoot  
Loaded gadget:  Projectile Radar Homing  
Loaded gadget:  Projectile Retarget  
Loaded gadget:  Puppy Handler       
Loaded gadget:  Radar Wobble Control  
Loaded gadget:  Reclaim HP changer  
Loaded gadget:  Refuel Pad Handler  
Loaded gadget:  Regeneration        
Loaded gadget:  Remove Wait         
Loaded gadget:  Repair Speed Changer  
Loaded gadget:  Resign Gadget       
Loaded gadget:  Retreat Command     
Loaded gadget:  Rezz Hp changer + effect  
Loaded gadget:  Shield Link         
Loaded gadget:  Shockwaves          
Loaded gadget:  Show Shooter        
Loaded gadget:  Spherical LOS       
Loaded gadget:  Tactical Unit AI    
Loaded gadget:  Target Features     
Loaded gadget:  Target Priority     
Loaded gadget:  Target on the move  
Loaded gadget:  Teleporter          
Loaded gadget:  Terraformers        
Loaded gadget:  Terrain Texture Handler  
Loaded gadget:  Time slow v2        
Loaded gadget:  Torpedo Stay Underwater  
Loaded gadget:  Transport Load Unload  
Loaded gadget:  Transport Selected Load  
Loaded gadget:  Transport Speed     
Loaded gadget:  TransportAIbuttons  
Loaded gadget:  Turn Without Interia  
Loaded gadget:  Typemap Options     
Loaded gadget:  Unit removal from rezzed structures  
Loaded gadget:  UnitStealth         
Loaded gadget:  Units on fire       
Loaded gadget:  Wade Effects        
Loaded gadget:  Ward Fire           
Loaded gadget:  Water Effects       
Loaded gadget:  Weapon Impulse      
Loaded gadget:  Weapon Reaim Time   
Loaded gadget:  api_subdir_gadgets.lua  
Loaded gadget:  api_widget_events.lua  
Loaded gadget:  astar.lua           
Loaded gadget:  feature placer v3   
Loaded gadget:  init_auto_ready.lua  
Loaded gadget:  lups_cloak_fx.lua   
Loaded gadget:  lups_thrusters.lua  
Loaded gadget:  lups_wrapper.lua    
Loaded gadget:  weapon_hide_sniper.lua  
Loaded gadget:  Center Offset and Growth Scale  
Loaded gadget:  Commander Upgrade   
Loaded gadget:  CustomUnitShaders   
Loaded gadget:  Factory exit flatten  
Loaded gadget:  Game Over           
Loaded gadget:  On/Off              
Loaded gadget:  UnitCloakShield     
Loaded gadget:  Water level modoption  
Loaded gadget:  Windmill Control    
Loaded gadget:  Fighter pull-up     
Loaded gadget:  Energy Drain        
Loaded gadget:  Share mode          
Loaded gadget:  Chicken control     
Loaded gadget:  Area Denial         
Loaded gadget:  Cannot Damage Unit  
Loaded gadget:  Disallow unit for command targeting  
Loaded gadget:  Single-Hit Weapon   
Loaded gadget:  Starlight Handler   
Loaded gadget:  Noexplode Stopper   
Loaded gadget:  Unit Explosion Spawner  
Loaded gadget:  Economy Multiplier Handicap  
Loaded gadget:  Map Border          
Loaded gadget:  Shield Merge        
Loaded gadget:  Lups Shield         
Loaded gadget:  Endgame Graphs      
Loaded gadget:  Awards              
Loaded gadget:  Backup allyteam names  
Loaded gadget:  Gadget Profiler New  
Loaded gadget:  Gameframe Orders    
Loaded gadget:  Planet Wars Structures  
Loaded gadget:  Profiler            
Loaded gadget:  Zombies!            
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
Loaded gadget:  Dev Command Checker  
Loaded gadget:  Engine Taskbar Stuff  
Loaded gadget:  Save/Load           
Loaded gadget:  Metalspot Finder Gadget  
Loaded gadget:  IconGenerator       
Loaded gadget:  Mex Placement       
Loaded gadget:  Script notification  
Loaded gadget:  StartSetup          
Loaded gadget:  Teleport Throw      
Loaded gadget:  UnitMorph           
Loaded gadget:  AirTransport_SeaPickup  
Loaded gadget:  Aircraft Command    
Loaded gadget:  AutoReadyStartpos   
Loaded gadget:  Block Ally and Neutral Attack  
Loaded gadget:  CAI                 
Loaded gadget:  Capture             
Loaded gadget:  Command Raw Move    
Loaded gadget:  Command Transfer Unit  
Loaded gadget:  Constructor Auto Assist  
Loaded gadget:  Dev Commands        
Loaded gadget:  Fog Hidden Effects API  
Loaded gadget:  Galaxy Campaign Battle Handler  
Loaded gadget:  Invincibility       
Loaded gadget:  Jumpjets            
Loaded gadget:  LupsNanoSpray       
Loaded gadget:  Mantis 6282         
Loaded gadget:  Missile Silo Controller  
Loaded gadget:  Modular Comm Info   
Loaded gadget:  One Click Weapon    
Loaded gadget:  Orbital Drop        
Loaded gadget:  Resign Gadget       
Loaded gadget:  Retreat Command     
Loaded gadget:  Shield Link         
Loaded gadget:  Shockwaves          
Loaded gadget:  Target Features     
Loaded gadget:  Target on the move  
Loaded gadget:  Teleporter          
Loaded gadget:  Terraformers        
Loaded gadget:  Terrain Texture Handler  
Loaded gadget:  Thrusters           
Loaded gadget:  Time slow v2        
Loaded gadget:  TransportAIbuttons  
Loaded gadget:  Units on fire       
Loaded gadget:  Widget Events       
Loaded gadget:  api_subdir_gadgets.lua  
Loaded gadget:  api_versioning.lua  
Loaded gadget:  astar.lua           
Loaded gadget:  cmd_areaguard.lua   
Loaded gadget:  cmd_hide_autorepairlevel.lua  
Loaded gadget:  cmd_onoff.lua       
Loaded gadget:  cmd_remove_wait.lua  
Loaded gadget:  cmd_select_load_helper.lua  
Loaded gadget:  dbg_ceg_spawner.lua  
Loaded gadget:  dbg_size_changer.lua  
Loaded gadget:  endgame_graphs.lua  
Loaded gadget:  factory_anti_slacker.lua  
Loaded gadget:  feature placer v3   
Loaded gadget:  feature_debris_physics.lua  
Loaded gadget:  feature_fx.lua      
Loaded gadget:  game_globallos.lua  
Loaded gadget:  game_lagmonitor.lua  
Loaded gadget:  game_map_border.lua  
Loaded gadget:  game_over.lua       
Loaded gadget:  game_perks.lua      
Loaded gadget:  lockunits_modoption.lua  
Loaded gadget:  player_extra_information.lua  
Loaded gadget:  share_control.lua   
Loaded gadget:  start_boxes.lua     
Loaded gadget:  start_teamnames.lua  
Loaded gadget:  start_waterlevel.lua  
Loaded gadget:  typemap_options.lua