[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.SNelyPWGsI/springsettings.1159836.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64) Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 1, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 41ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f34cc01b550 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 4098 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1159836/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 214ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x465639d0] using map "Aurelian v1.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Aurelian v1.0", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x465639d0] using game "Zero-K v1.9.7.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.9.7.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 109ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (103 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 698ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 803ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 59ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 5 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 793ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 120ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 29ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 4ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 26ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 60ms [f=-000001] Synced LuaRules: starting loading [f=-000001] Setting up autohandicap [f=-000001] RiposteR, spectator, false, allyTeamID, 0, customKeys.elo, , 2827, nil [f=-000001] Brackman, spectator, false, allyTeamID, 1, customKeys.elo,
, 2361, nil [f=-000001] Team 0, 1, 2827 [f=-000001] Team 1, 1, 2361 [f=-000001] firstAllyTeamMean, 2827 [f=-000001] secondAllyTeamMean, 2361 [f=-000001] lowerWinChance, 0.06401323 [f=-000001] autoHandicapValue, 1.14999998 Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: s11n gadget Loaded gadget: s11n map feature loader Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Bait Prevention Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Ward Fire Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Economy Multiplier Handicap Loaded gadget: Map Border Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_map_border.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: s11n_gadget_load.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_bait_prevention.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_econ_mult.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_ward_fire.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] NorthChileanG was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1159836/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Mex Placement Initialised with 30 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Font Cache [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ebd4f4f3 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=54e400e9 [f=-000001] [Path] [PathEstimator::ReadFile] hash=54e400e9 file="cache/104dev-maintenance/paths/Aurelian v1.0.pe-54e400e9.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ebd4f4f3 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=54e400f9 [f=-000001] [Path] [PathEstimator::ReadFile] hash=54e400f9 file="cache/104dev-maintenance/paths/Aurelian v1.0.pe2-54e400f9.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (475ms, checksum 804950d1)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11933,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/1159836/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d6cd09ec06139cbc02254ca03206de2ae8cc2bc2a2c4ad8868c980f0f202598e98dec15f4f63e69b75fe49c46652a83996d8ef0734deb8eb7c8a2412dd49bbc3" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=9a7c070480af808f997245b4eb9550fa3a8931f97321188c9d74c19f2bf813d4e394fbc66fcc20541b21fc96b74db0453ca9af0f425c19ff281ebc602e36827d]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=e5cd49cde9018dd1886224f4d4f721b080b86b9d44ce02eb86d0c74d251da969d57f55630d682aa94de97a5aa4a757884cb014152867453d1367f146c75ab863]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x533c6d70,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: f5b6f860b52e1c7aa97820f54596f592 [f=-000001] Connection attempt from RiposteR [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: RiposteR changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="RiposteR" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d6cd09ec06139cbc02254ca03206de2ae8cc2bc2a2c4ad8868c980f0f202598e98dec15f4f63e69b75fe49c46652a83996d8ef0734deb8eb7c8a2412dd49bbc3" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="RiposteR" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from Brackman [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Brackman changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Brackman" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d6cd09ec06139cbc02254ca03206de2ae8cc2bc2a2c4ad8868c980f0f202598e98dec15f4f63e69b75fe49c46652a83996d8ef0734deb8eb7c8a2412dd49bbc3" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Brackman" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="RiposteR" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=9a7c070480af808f997245b4eb9550fa3a8931f97321188c9d74c19f2bf813d4e394fbc66fcc20541b21fc96b74db0453ca9af0f425c19ff281ebc602e36827d]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="RiposteR" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=e5cd49cde9018dd1886224f4d4f721b080b86b9d44ce02eb86d0c74d251da969d57f55630d682aa94de97a5aa4a757884cb014152867453d1367f146c75ab863]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="RiposteR" string="[Game::Load][lua{Rules,Gaia}={0000000119a61550,0000000000000000}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Brackman" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=9a7c070480af808f997245b4eb9550fa3a8931f97321188c9d74c19f2bf813d4e394fbc66fcc20541b21fc96b74db0453ca9af0f425c19ff281ebc602e36827d]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Brackman" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=e5cd49cde9018dd1886224f4d4f721b080b86b9d44ce02eb86d0c74d251da969d57f55630d682aa94de97a5aa4a757884cb014152867453d1367f146c75ab863]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Brackman" string="[Game::Load][lua{Rules,Gaia}={00000000da7ebd90,0000000000000000}]" [f=-000001] Spectators: !predict [f=-000001] > Team RiposteR has a 93.6% chance to win [f=-000001] > Team Brackman has a 6.4% chance to win [f=-000001] Allies: I choose: 2B-3A 6BM! [f=-000001] Allies: I choose: Engineer! [f=-000001] [0] Event [5116,-15.998535,6764]: 0 finished unit Engineer Commander [f=-000001] [0] Event [1457,-15.997375,3083]: 1 finished unit Engineer Commander [f=0000000] [0] Game has noElo set. [f=0000000] [0] RiposteR, team: 0, elo:2827, userid: 535154 [f=0000000] [0] Brackman, team: 1, elo:2361, userid: 245091 [f=0000000] [0] ?, team: 2, elo:0 [f=0000001] Playback continued [f=0000007] [7] Event [1392,0,3232]: 1 finished unit Shipyard [f=0000037] those percentages [f=0000090] [90] Event [4800,0,6832]: 0 finished unit Shipyard [f=0000129] dont include handicap effect [f=0000241] [241] Event [1224,-1,3064]: 1 finished unit Metal Extractor [f=0000328] i know [f=0000330] [330] Event [4952,-1,6584]: 0 finished unit Metal Extractor [f=0000366] [366] Event [1400,0,3232]: 1 finished unit Hunter [f=0000373] Spectators: Brackman's Shipyard is idle [f=0000451] [451] Event [1480,-1,2856]: 1 finished unit Metal Extractor [f=0000499] [499] Event [4800,0,6840]: 0 finished unit Hunter [f=0000570] [570] Event [5128,-1,6968]: 0 finished unit Metal Extractor [f=0000720] [720] Event [1608,-1,3240]: 1 finished unit Metal Extractor [f=0000820] [820] Event [1624,0,3160]: 1 finished unit Wind/Tidal Generator [f=0000827] [827] Event [4800,0,6840]: 0 finished unit Hunter [f=0000905] [905] Event [1592,0,3080]: 1 finished unit Wind/Tidal Generator [f=0000935] [935] Event [5336,-1,6712]: 0 finished unit Metal Extractor [f=0000994] [994] Event [1560,0,3000]: 1 finished unit Wind/Tidal Generator [f=0001041] [1041] Event [5192,0,6952]: 0 finished unit Wind/Tidal Generator [f=0001084] [1084] Event [1544,0,2920]: 1 finished unit Wind/Tidal Generator [f=0001143] [1143] Event [5256,0,6872]: 0 finished unit Wind/Tidal Generator [f=0001174] [1174] Event [1416,0,2904]: 1 finished unit Wind/Tidal Generator [f=0001176] [1176] Event [3992.12061,0,5422.33643]: 0 lost unit Hunter [f=0001249] [1249] Event [5320,0,6792]: 0 finished unit Wind/Tidal Generator [f=0001264] [1264] Event [1336,0,2952]: 1 finished unit Wind/Tidal Generator [f=0001349] [1349] Event [5272,0,6712]: 0 finished unit Wind/Tidal Generator [f=0001354] [1354] Event [1256,0,3000]: 1 finished unit Wind/Tidal Generator [f=0001458] [1458] Event [5192,0,6680]: 0 finished unit Wind/Tidal Generator [f=0001559] [1559] Event [5112,0,6632]: 0 finished unit Wind/Tidal Generator [f=0001731] [1731] Event [5032,0,6600]: 0 finished unit Wind/Tidal Generator [f=0001790] [1790] Event [1576,-1,3368]: 1 finished unit Urchin [f=0001952] [1952] Event [1400,0,3232]: 1 finished unit Mariner [f=0001958] Spectators: Brackman's Shipyard is idIe [f=0002039] [2039] Event [1704,0,3144]: 1 finished unit Wind/Tidal Generator [f=0002125] [2125] Event [1688,0,3064]: 1 finished unit Wind/Tidal Generator [f=0002207] [2207] Event [1640,0,2984]: 1 finished unit Wind/Tidal Generator [f=0002346] [2346] Event [4984,-1,6504]: 0 finished unit Urchin [f=0002511] [2511] Event [4800,0,6840]: 0 finished unit Mariner [f=0002665] [2665] Event [5104,-5,6736]: 0 finished unit Lotus [f=0002681] [2681] Event [1400,0,3232]: 1 finished unit Corsair [f=0002688] Spectators: Brackman's Shipyard is idle [f=0002974] [2974] Event [4800,0,6840]: 0 finished unit Hunter [f=0003036] [3036] Event [1400,0,3232]: 1 finished unit Hunter [f=0003110] [3110] Event [5056,0,6528]: 0 finished unit Radar Tower [f=0003284] [3284] Event [2712,-1,2568]: 1 finished unit Urchin [f=0003317] [3317] Event [1400,0,3232]: 1 finished unit Hunter [f=0003324] Spectators: Brackman's Shipyard is idIe [f=0003530] [3530] Event [3336,-1,7096]: 0 finished unit Urchin [f=0003612] [3612] Event [4800,0,6840]: 0 finished unit Hunter [f=0003615] [3615] Event [2520,-1,2568]: 1 finished unit Metal Extractor [f=0003989] [3989] Event [3640,-1,7240]: 0 finished unit Metal Extractor [f=0004031] [4031] Event [1400,0,3232]: 1 finished unit Mariner [f=0004080] [4080] Event [2904,-1,2344]: 1 finished unit Metal Extractor [f=0004128] [4128] Event [5640,-1,5672]: 0 finished unit Metal Extractor [f=0004310] [4310] Event [4800,0,6840]: 0 finished unit Hunter [f=0004514] [4514] Event [3192,-1,7480]: 0 finished unit Metal Extractor [f=0004580] [4580] Event [1336,-1,4936]: 1 finished unit Urchin [f=0004702] [4702] Event [2808,-1,1976]: 1 finished unit Metal Extractor [f=0004726] [4726] Event [5848,-1,5288]: 0 finished unit Metal Extractor [f=0004875] [4875] Event [2808,0,2056]: 1 finished unit Wind/Tidal Generator [f=0004981] [4981] Event [3848.59814,0,6612.63672]: 0 lost unit Hunter [f=0005005] [5005] Event [2936,-1,6968]: 0 finished unit Metal Extractor [f=0005040] [5040] Event [968,-1,4552]: 1 finished unit Metal Extractor [f=0005055] [5055] Event [3749.71558,0,6858.30957]: 0 lost unit Hunter [f=0005062] [5062] Event [1176,0,3272]: 1 finished unit Caretaker [f=0005066] [5066] Event [2744,0,2136]: 1 finished unit Wind/Tidal Generator [f=0005213] [5213] Event [2696,0,2216]: 1 finished unit Wind/Tidal Generator [f=0005234] [5234] Event [5928,-1,5560]: 0 finished unit Urchin [f=0005267] [5267] Event [1160,0,3144]: 1 finished unit Wind/Tidal Generator [f=0005330] [5330] Event [1400,0,3232]: 1 finished unit Corsair [f=0005360] [5360] Event [2632,0,2296]: 1 finished unit Wind/Tidal Generator [f=0005420] [5420] Event [1112,0,3224]: 1 finished unit Wind/Tidal Generator [f=0005473] [5473] Event [4800,-4,6840]: 0 finished unit Mistral [f=0005510] [5510] Event [3160,-1,6936]: 0 finished unit Urchin [f=0005529] [5529] Event [2568,0,2376]: 1 finished unit Wind/Tidal Generator [f=0005561] [5561] Event [4207.71875,0,6917.67773]: 1 lost unit Hunter [f=0005565] [5565] Event [6216,-1,5400]: 0 finished unit Metal Extractor [f=0005569] [5569] Event [728,-1,5000]: 1 finished unit Metal Extractor [f=0005582] [5582] Event [1080,0,3304]: 1 finished unit Wind/Tidal Generator [f=0005677] [5677] Event [2520,0,2456]: 1 finished unit Wind/Tidal Generator [f=0005677] [5677] Event [3032,0,7080]: 0 finished unit Wind/Tidal Generator [f=0005728] [5728] Event [1032,0,3384]: 1 finished unit Wind/Tidal Generator [f=0005829] [5829] Event [5888,0,5472]: 0 finished unit Picket [f=0005843] [5843] Event [3096,0,7176]: 0 finished unit Wind/Tidal Generator [f=0005905] [5905] Event [984,0,3464]: 1 finished unit Wind/Tidal Generator [f=0005912] [5912] Event [2456,0,2536]: 1 finished unit Wind/Tidal Generator [f=0005930] [5930] Event [4461.5083,0,6158.25049]: 1 lost unit Hunter [f=0005983] [5983] Event [4800,0,6840]: 0 finished unit Hunter [f=0006022] [6022] Event [3160,0,7272]: 0 finished unit Wind/Tidal Generator [f=0006057] [6057] Event [1400,-4,3232]: 1 finished unit Mistral [f=0006063] Spectators: Brackman's Shipyard is idle [f=0006067] [6067] Event [952,0,3544]: 1 finished unit Wind/Tidal Generator [f=0006132] [6132] Event [5864,0,5224]: 0 finished unit Wind/Tidal Generator [f=0006187] [6187] Event [3240,0,7368]: 0 finished unit Wind/Tidal Generator [f=0006228] [6228] Event [1400,0,3232]: 1 finished unit Hunter [f=0006247] [6247] Event [904,0,3624]: 1 finished unit Wind/Tidal Generator [f=0006252] [6252] Event [6232,0,5336]: 0 finished unit Wind/Tidal Generator [f=0006333] [6333] Event [4800,0,6840]: 0 finished unit Hunter [f=0006337] [6337] Event [3304,0,7464]: 0 finished unit Wind/Tidal Generator [f=0006395] [6395] Event [1400,0,3232]: 1 finished unit Hunter [f=0006502] [6502] Event [3384,0,7416]: 0 finished unit Wind/Tidal Generator [f=0006522] [6522] Event [5656,0,5608]: 0 finished unit Wind/Tidal Generator [f=0006548] [6548] Event [1400,0,3232]: 1 finished unit Hunter [f=0006555] Spectators: Brackman's Shipyard is idIe [f=0006697] [6697] Event [607.654724,0,4161.94385]: 0 lost unit Hunter [f=0006742] [6742] Event [3480,0,7384]: 0 finished unit Wind/Tidal Generator [f=0006922] [6922] Event [3576,0,7336]: 0 finished unit Wind/Tidal Generator [f=0006933] [6933] Event [1400,0,3232]: 1 finished unit Hunter [f=0006957] [6957] Event [4800,0,6840]: 0 finished unit Mariner [f=0006974] [6974] Event [3944,-1,2648]: 1 finished unit Metal Extractor [f=0007047] [7047] Event [5704,0,5656]: 0 finished unit Wind/Tidal Generator [f=0007099] [7099] Event [1400,0,3232]: 1 finished unit Hunter [f=0007125] [7125] Event [1224,-1,5256]: 1 finished unit Metal Extractor [f=0007137] [7137] Event [5800,0,5336]: 0 finished unit Wind/Tidal Generator [f=0007271] [7271] Event [4800,0,6840]: 0 finished unit Hunter [f=0007347] [7347] Event [6216,0,5464]: 0 finished unit Wind/Tidal Generator [f=0007394] [7394] Event [4008,-1,3000]: 1 finished unit Metal Extractor [f=0007873] [7873] Event [4152,-1,3064]: 1 finished unit Urchin [f=0007948] [7948] Event [4800,-4,6840]: 0 finished unit Mistral [f=0008007] [8007] Event [1512,0,3112]: 1 finished unit Caretaker [f=0008045] [8045] Event [1400,0,3232]: 1 finished unit Siren [f=0008052] Spectators: Brackman's Shipyard is idle [f=0008372] [8372] Event [4024,0,2632]: 1 finished unit Wind/Tidal Generator [f=0008411] [8411] Event [5192,-1,4200]: 0 finished unit Metal Extractor [f=0008522] [8522] Event [4040,0,2712]: 1 finished unit Wind/Tidal Generator [f=0008559] [8559] Event [4844.7041,-4,5430.84668]: 0 lost unit Mistral [f=0008672] [8672] Event [4056,0,2792]: 1 finished unit Wind/Tidal Generator [f=0008683] [8683] Event [4800,0,6840]: 0 finished unit Corsair [f=0008694] [8694] Event [1400,0,3232]: 1 finished unit Mariner [f=0008701] [8701] Event [1144,0,5256]: 1 finished unit Wind/Tidal Generator [f=0008701] Spectators: Brackman's Shipyard is idIe [f=0008775] [8775] Event [7432,10.2546692,4616]: 0 finished unit Metal Extractor [f=0008791] [8791] Event [1112,0,5176]: 1 finished unit Wind/Tidal Generator [f=0008822] [8822] Event [4072,0,2872]: 1 finished unit Wind/Tidal Generator [f=0008822] [8822] Event [4913.26416,0,5686.68896]: 1 lost unit Hunter [f=0008875] [8875] Event [5544,-1,4248]: 0 finished unit Metal Extractor [f=0008881] [8881] Event [1080,0,5096]: 1 finished unit Wind/Tidal Generator [f=0008922] [8922] Event [7448,8.37921143,4552]: 0 finished unit Wind/Tidal Generator [f=0008927] [8927] Event [2808,-1,4328]: 1 finished unit Metal Extractor [f=0008971] [8971] Event [1048,0,5016]: 1 finished unit Wind/Tidal Generator [f=0008972] [8972] Event [4104,0,2952]: 1 finished unit Wind/Tidal Generator [f=0009061] [9061] Event [1032,0,4936]: 1 finished unit Wind/Tidal Generator [f=0009118] [9118] Event [7408.89648,-88.47464,4904.96191]: 0 finished unit Engineer Commander [f=0009118] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0009118] [9118] Received game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0009211] [9211] Event [1000,0,4856]: 1 finished unit Wind/Tidal Generator [f=0009312] [9312] Event [4800,0,6840]: 0 finished unit Mariner [f=0009361] [9361] Event [968,0,4776]: 1 finished unit Wind/Tidal Generator [f=0009486] [9486] Event [1400,0,3232]: 1 finished unit Siren [f=0009519] [9519] Event [5192,-1,4200]: 0 lost unit Metal Extractor [f=0009526] [9526] Event [936,0,4696]: 1 finished unit Wind/Tidal Generator [f=0009541] [9541] Event [3016,-1,4408]: 1 finished unit Urchin [f=0009629] [9629] Event [7736,10.2468872,5432]: 0 finished unit Metal Extractor [f=0009642] [9642] Event [4800,0,6840]: 0 finished unit Hunter [f=0009676] [9676] Event [904,0,4616]: 1 finished unit Wind/Tidal Generator [f=0009714] [9714] Event [5544,-1,4248]: 0 lost unit Metal Extractor [f=0009841] [9841] Event [872,0,4536]: 1 finished unit Wind/Tidal Generator [f=0009958] [9958] Event [4800,0,6840]: 0 finished unit Hunter [f=0010045] [10045] Event [1400,0,3232]: 1 finished unit Siren [f=0010166] [10166] Event [4936,0,6712]: 0 finished unit Caretaker [f=0010215] [10215] Event [2960,0,4272]: 1 finished unit Radar Tower [f=0010220] [10220] Event [4800,0,6840]: 0 finished unit Hunter [f=0010348] [10348] Event [5688,-1,1912]: 1 finished unit Metal Extractor [f=0010426] [10426] Event [4616.354,0,2901.94897]: 0 lost unit Mariner [f=0010476] [10476] Event [7816,10.2468872,5256]: 0 finished unit Geothermal Generator [f=0010516] [10516] Event [4856,0,6680]: 0 finished unit Caretaker [f=0010630] [10630] Event [1400,0,3232]: 1 finished unit Siren [f=0010632] [10632] Event [7760,10.2468872,5360]: 0 finished unit Lotus [f=0010652] [10652] Event [4800,-4,6840]: 0 finished unit Mistral [f=0010737] [10737] Event [4712,0,7016]: 0 finished unit Caretaker [f=0010807] Spectators: Brackman's widget: Remember air switch! [f=0010835] [10835] Event [5656,0,5608]: 0 lost unit Wind/Tidal Generator [f=0010894] [10894] Event [5522.41357,0,5124.51465]: 1 lost unit Hunter [f=0010902] [10902] Event [5912,-1,2584]: 1 finished unit Urchin [f=0010951] [10951] Event [5432,0,6696]: 0 finished unit Wind/Tidal Generator [f=0011146] [11146] Event [5528,0,6696]: 0 finished unit Wind/Tidal Generator [f=0011200] [11200] Event [1400,0,3232]: 1 finished unit Siren [f=0011240] [11240] Event [4573.7334,-0.1529065,5581.27441]: 1 lost unit Hunter [f=0011260] [11260] Event [4800,0,6840]: 0 finished unit Siren [f=0011325] [11325] Event [5624,0,6696]: 0 finished unit Wind/Tidal Generator [f=0011338] [11338] Event [6280,-1,2504]: 1 finished unit Metal Extractor [f=0011360] [11360] Event [1336,-1,5160]: 1 finished unit Urchin [f=0011395] [11395] Event [4439.39307,0,5813.20605]: 1 lost unit Corsair [f=0011431] [11431] Event [4441.59766,0,5891.01465]: 0 lost unit Hunter [f=0011474] [11474] Event [5640,-1,5672]: 0 lost unit Metal Extractor [f=0011485] [11485] Event [4800,-4,6840]: 0 finished unit Mistral [f=0011524] [11524] Event [5720,0,6696]: 0 finished unit Wind/Tidal Generator [f=0011524] [11524] Event [5704,0,5656]: 0 lost unit Wind/Tidal Generator [f=0011696] [11696] Event [5888,0,5472]: 0 lost unit Picket [f=0011714] [11714] Event [5816,0,6680]: 0 finished unit Wind/Tidal Generator [f=0011756] [11756] Event [7728,10.1924133,5312]: 0 finished unit Radar Tower [f=0011770] [11770] Event [1400,0,3232]: 1 finished unit Siren [f=0011794] [11794] Event [5928,-1,5560]: 0 lost unit Urchin [f=0011803] [11803] Event [4800,-4,6840]: 0 finished unit Mistral [f=0011903] [11903] Event [4800,-2,6840]: 0 finished unit Cutter [f=0011912] [11912] Event [6216,0,5464]: 0 lost unit Wind/Tidal Generator [f=0011925] [11925] Event [5912,0,6680]: 0 finished unit Wind/Tidal Generator [f=0011948] [11948] Event [6216,-1,5400]: 0 lost unit Metal Extractor [f=0012009] [12009] Event [1400,-4,3232]: 1 finished unit Mistral [f=0012011] [12011] Event [6232,0,5336]: 0 lost unit Wind/Tidal Generator [f=0012046] [12046] Event [1032,0,4664]: 1 finished unit Wind/Tidal Generator [f=0012120] [12120] Event [3144,-1,4312]: 1 finished unit Urchin [f=0012127] [12127] Event [6008,0,6680]: 0 finished unit Wind/Tidal Generator [f=0012136] [12136] Event [1064,0,4744]: 1 finished unit Wind/Tidal Generator [f=0012142] [12142] Event [3864,-1,5384]: 0 finished unit Metal Extractor [f=0012175] [12175] Event [5864,0,5224]: 0 lost unit Wind/Tidal Generator [f=0012222] [12222] Event [5836.6543,0,5111.25439]: 0 lost unit Hunter [f=0012226] [12226] Event [1096,0,4824]: 1 finished unit Wind/Tidal Generator [f=0012234] [12234] Event [1400,-4,3232]: 1 finished unit Mistral [f=0012265] [12265] Event [5848,-1,5288]: 0 lost unit Metal Extractor [f=0012288] [12288] Event [7552,10.2468872,4624]: 0 finished unit Lotus [f=0012308] [12308] Event [6104,0,6680]: 0 finished unit Wind/Tidal Generator [f=0012316] [12316] Event [1128,0,4904]: 1 finished unit Wind/Tidal Generator [f=0012320] [12320] Event [3864,-1,5384]: 0 lost unit Metal Extractor [f=0012346] [12346] Event [4800,-4,6840]: 0 finished unit Mistral [f=0012404] [12404] Event [5808.14307,0,4875.37305]: 0 lost unit Hunter [f=0012406] [12406] Event [1160,0,4984]: 1 finished unit Wind/Tidal Generator [f=0012477] [12477] Event [1400,0,3232]: 1 finished unit Corsair [f=0012495] [12495] Event [4212.77393,0,5784.43945]: 1 lost unit Hunter [f=0012496] [12496] Event [1192,0,5064]: 1 finished unit Wind/Tidal Generator [f=0012509] [12509] Event [6200,0,6680]: 0 finished unit Wind/Tidal Generator [f=0012633] [12633] Event [4800,0,6840]: 0 finished unit Corsair [f=0012696] [12696] Event [1400,0,3232]: 1 finished unit Mariner [f=0012705] [12705] Event [6296,0,6680]: 0 finished unit Wind/Tidal Generator [f=0012711] [12711] Event [6136,-1,2680]: 1 finished unit Urchin [f=0012761] [12761] Event [4800,0,6840]: 0 finished unit Hunter [f=0012915] [12915] Event [6392,0,6664]: 0 finished unit Wind/Tidal Generator [f=0012951] [12951] Event [4800,0,6840]: 0 finished unit Hunter [f=0012974] [12974] Event [1208,0,3480]: 1 finished unit Caretaker [f=0013070] [13070] Event [1196.78796,-83.545197,4165.19922]: 1 finished unit Engineer Commander [f=0013111] [13111] Event [6488,0,6664]: 0 finished unit Wind/Tidal Generator [f=0013114] [13114] Event [5640,-1,5672]: 0 finished unit Metal Extractor [f=0013136] [13136] Event [4800,0,6840]: 0 finished unit Hunter [f=0013157] [13157] Event [6070.56201,0,3520.22607]: 1 lost unit Siren [f=0013179] [13179] Event [4841.625,-2,5916.40137]: 0 lost unit Cutter [f=0013196] [13196] Event [6112,0,2544]: 1 finished unit Radar Tower [f=0013285] [13285] Event [1400,0,3232]: 1 finished unit Siren [f=0013304] [13304] Event [6584,0,6664]: 0 finished unit Wind/Tidal Generator [f=0013309] [13309] Event [4760.61035,0,6539.29541]: 0 lost unit Hunter [f=0013343] [13343] Event [5165.05322,0,6276.64111]: 0 lost unit Hunter [f=0013388] [13388] Event [5087.3916,0,6223.68604]: 0 lost unit Corsair [f=0013398] [13398] Event [1400,0,3232]: 1 finished unit Hunter [f=0013414] [13414] Event [4856,0,6680]: 0 lost unit Caretaker [f=0013426] [13426] Event [4800,-4,6840]: 0 finished unit Mistral [f=0013430] [13430] Event [5056,0,6528]: 0 lost unit Radar Tower [f=0013459] [13459] Event [4984,-1,6504]: 0 lost unit Urchin [f=0013506] [13506] Event [1400,0,3232]: 1 finished unit Hunter [f=0013513] [13513] Event [4499.79395,0,6877.74805]: 0 lost unit Hunter [f=0013515] [13515] Event [6680,0,6664]: 0 finished unit Wind/Tidal Generator [f=0013540] [13540] Event [5104,-5,6736]: 0 lost unit Lotus [f=0013556] [13556] Event [5112,0,6632]: 0 lost unit Wind/Tidal Generator [f=0013564] [13564] Event [4662.61475,0,7013.85742]: 1 lost unit Siren [f=0013613] [13613] Event [4483.94678,-4,6813.58984]: 0 lost unit Mistral [f=0013622] [13622] Event [5848,-1,5288]: 0 finished unit Metal Extractor [f=0013654] [13654] Event [5192,0,6680]: 0 lost unit Wind/Tidal Generator [f=0013715] [13715] Event [5272,0,6712]: 0 lost unit Wind/Tidal Generator [f=0013722] [13722] Event [6808,0,6600]: 0 finished unit Wind/Tidal Generator [f=0013761] [13761] Event [4936,0,6712]: 0 lost unit Caretaker [f=0013866] [13866] Event [5336,-1,6712]: 0 lost unit Metal Extractor [f=0013913] [13913] Event [5192,0,6952]: 0 lost unit Wind/Tidal Generator [f=0013916] [13916] Event [5128,-1,6968]: 0 lost unit Metal Extractor [f=0013917] [13917] Event [6904,0,6504]: 0 finished unit Wind/Tidal Generator [f=0013930] [13930] Event [5320,0,6792]: 0 lost unit Wind/Tidal Generator [f=0013937] [13937] Event [1400,0,3232]: 1 finished unit Siren [f=0013953] [13953] Event [3336,-1,7096]: 0 lost unit Urchin [f=0013969] [13969] Event [5032,0,6600]: 0 lost unit Wind/Tidal Generator [f=0014017] [14017] Event [5256,0,6872]: 0 lost unit Wind/Tidal Generator [f=0014020] [14020] Event [4712,0,7016]: 0 lost unit Caretaker [f=0014025] [14025] Event [4952,-1,6584]: 0 lost unit Metal Extractor [f=0014089] [14089] Event [6216,-1,5400]: 0 finished unit Metal Extractor [f=0014105] [14105] Event [3160,-1,6936]: 0 lost unit Urchin [f=0014112] [14112] Event [6984,0,6408]: 0 finished unit Wind/Tidal Generator [f=0014129] [14129] Event [5432,0,6696]: 0 lost unit Wind/Tidal Generator [f=0014210] [14210] Event [3032,0,7080]: 0 lost unit Wind/Tidal Generator [f=0014312] [14312] Event [3096,0,7176]: 0 lost unit Wind/Tidal Generator [f=0014322] [14322] Event [7080,0,6312]: 0 finished unit Wind/Tidal Generator [f=0014352] [14352] Event [5326.33252,0,6431.44385]: 1 lost unit Siren [f=0014361] ok [f=0014365] [14365] Event [1344,0,3552]: 1 finished unit Ship Plate [f=0014378] [14378] Event [6237.54346,0,2655.17676]: 0 lost unit Hunter [f=0014378] gg [f=0014399] [14399] Event [6199.74316,0,2624.96777]: 0 lost unit Hunter [f=0014404] [14404] Event [1400,0,3232]: 1 finished unit Siren [f=0014411] [14411] Event [6009.61475,0,3314.65137]: 1 lost unit Hunter [f=0014416] [14416] Event [3160,0,7272]: 0 lost unit Wind/Tidal Generator [f=0014424] i guess [f=0014447] [14447] Event [5209.86572,0,6801.56787]: 1 lost unit Siren [f=0014467] [14467] Event [6136,-1,2680]: 1 lost unit Urchin [f=0014473] [14473] Event [6112,0,2544]: 1 lost unit Radar Tower [f=0014477] [14477] Event [undefined]: RiposteR resigned [f=0014477] game_message: RiposteR has been destroyed! [f=0014477] game_message: Brackman wins! [f=0014477] Submitting stats [f=0014477] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0014477] Part| Total Time|Time of the last 0.5s [f=0014477] Draw 16033.00ms 24.03% [f=0014477] Lua::Callins::Synced 5744.18ms 10.57% [f=0014477] Lua::Callins::Unsynced 20238.80ms 28.02% [f=0014477] Lua::CollectGarbage::Synced 299.42ms 0.10% [f=0014477] Lua::CollectGarbage::Unsynced 642.38ms 0.20% [f=0014477] Misc::Profiler::AddTime 58.22ms 0.00% [f=0014477] Sim 41155.73ms 59.62% [f=0014477] [14477] Received game_message: RiposteR has been destroyed! [f=0014477] [14477] Received game_message: Brackman wins! [f=0014478] [14478] Game End Stats Header: 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32,12390,7800,12390,7800,2054.75195,1217.97766,2054.75195,1217.97766,0,0,0,0,0,0,0,0,785.117554,696.218567,785.117554,696.218567,4712.25732,3406.23779,4712.25732,3406.23779,1080,420,1080,420,71.3000031,69.5117722,71.3000031,69.5117722,1615,1560,1615,1560,46.9790421,35.3299141,46.9790421,35.3299141,4820,2340,4820,2340,3795,2040,3795,2040,4875,3480,4875,3480,2360,3865,2360,3865,0,97.3499374,0,97.3499374,3668.84668,5013.81152,3668.84668,5013.81152 [f=0014478] [14478] Game End Stats Values: 33,11940,7075,11940,7075,2164.79468,1295.27979,2164.79468,1295.27979,0,0,0,0,0,0,0,0,863.074707,696.218567,863.074707,696.218567,5317.11182,3937.46265,5317.11182,3937.46265,1080,180,1080,180,71.3000031,65.6103058,71.3000031,65.6103058,1615,1560,1615,1560,45.2862091,30.3700867,45.2862091,30.3700867,4220,2140,4220,2140,4680,2640,4680,2640,5025,3195,5025,3195,2960,4750,2960,4750,0,157.099945,0,157.099945,4213.59814,5622.6416,4213.59814,5622.6416 [f=0014478] [14478] Game End Stats Values: 34,11665,7040,11665,7040,2192.06982,1310.49597,2192.06982,1310.49597,0,0,0,0,0,0,0,0,863.074707,696.218567,863.074707,696.218567,5419.76514,4113.56396,5419.76514,4113.56396,960,180,960,180,71.3000183,63.7988014,71.3000183,63.7988014,1560,1560,1560,1560,49.4695129,32.6553688,49.4695129,32.6553688,4120,2140,4120,2140,4715,3515,4715,3515,5025,3160,5025,3160,3842.28345,4785,3842.28345,4785,0,166.849945,0,166.849945,4389.7002,5725.29492,4389.7002,5725.29492 [f=0014493] [14493] Event [6185.78418,0,2567.271]: 0 lost unit Hunter [f=0014523] [14523] Event [2936,-1,6968]: 0 lost unit Metal Extractor [f=0014562] [14562] Event [1352,0,3552]: 1 finished unit Hunter [f=0014652] Spectator RiposteR left the game: normal quit [f=0014652] [14652] Event [undefined]: RiposteR quit [f=0014658] Player Brackman left the game: normal quit [f=0014658] [14658] Event [undefined]: Brackman quit [f=0014664] No clients connected, shutting down server [f=0014664] Server shutdown [f=0014664] [14664] all players disconnected [f=0014736] [14736] Event [1352,0,3552]: 1 finished unit Hunter [f=0014963] [14963] Event [1400,0,3232]: 1 finished unit Siren [f=0015533] [15533] Event [1400,0,3232]: 1 finished unit Siren [f=0016104] [16104] Event [1400,0,3232]: 1 finished unit Siren [f=0016674] [16674] Event [1400,0,3232]: 1 finished unit Siren [f=0016678] Autoquit sending quit command. [f=0016678] [QuitAction] user exited to system [f=0016678] [SpringApp::Kill][1] fromRun=1 [f=0016678] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0016678] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016678] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016678] [ThreadPool::SetThreadCount][2] workers=0 [f=0016678] [SpringApp::Kill][2] [f=0016678] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0016678] [Game::KillLua][3] dtor=0 luaUI=0x53d242f0 [f=0016678] Start widgetHandler:Shutdown [f=0016678] Shutdown - SaveOrderList Complete [f=0016678] Writing last game win data [f=0016678] Shutdown - SaveConfigData Complete [f=0016678] Shutdown Widget - Chili Highlight [f=0016678] Shutdown Widget - Save/Load API [f=0016678] Shutdown Widget - Draw After Chili [f=0016678] Shutdown Widget - EPIC Menu [f=0016678] Shutdown Widget - Chili Minimap [f=0016678] Shutdown Widget - Chili Widget Selector [f=0016678] Shutdown Widget - Local Team Colors [f=0016678] Shutdown Widget - Display Keys 2 [f=0016678] Shutdown Widget - Save Game Menu [f=0016678] Shutdown Widget - HealthBars [f=0016678] Shutdown Widget - Noises [f=0016678] Shutdown Widget - Unit Icons [f=0016678] Shutdown Widget - Win Counter [f=0016678] Shutdown Widget - SpringRTS Replay Stats [f=0016678] Shutdown Widget - BuildETA [f=0016678] Shutdown Widget - Modular Comm Info [f=0016678] Shutdown Widget - Music Player v2 [f=0016678] Shutdown Widget - State Reverse and Latency [f=0016678] Shutdown Widget - CameraShake [f=0016678] Shutdown Widget - Chili Economy Panel Default [f=0016678] Shutdown Widget - Chili EndGame Window [f=0016678] Shutdown Widget - Chili Nuke Warning [f=0016678] Shutdown Widget - Chili Selections & CursorTip v2 [f=0016678] Shutdown Widget - Chili Spectator Panels [f=0016678] Shutdown Widget - Context Menu [f=0016678] Shutdown Widget - Darkening [f=0016678] Shutdown Widget - Defense Range Zero-K [f=0016678] Shutdown Widget - Grab Input [f=0016678] Input grabbing is disabled! [f=0016678] Shutdown Widget - Highlight Geos [f=0016678] Shutdown Widget - Local Widgets Config [f=0016678] Shutdown Widget - MinimapEvents [f=0016678] Shutdown Widget - MetalFeatures (new) [f=0016678] Shutdown Widget - Missile Silo Range [f=0016678] Shutdown Widget - Point Tracker [f=0016678] Shutdown Widget - Showeco and Grid Drawer [f=0016678] Shutdown Widget - Stereo3D [f=0016678] Shutdown Widget - Attack AoE [f=0016678] Shutdown Widget - UnitShapes [f=0016678] Shutdown Widget - Map Edge Extension [f=0016678] Shutdown Widget - Selection Send [f=0016678] Shutdown Widget - LupsManager [f=0016678] Shutdown Widget - Newton Firezone [f=0016678] Shutdown Widget - Chili Pro Console [f=0016678] Shutdown Widget - Persistent Build Height [f=0016678] Shutdown Widget - Lasso Terraform GUI [f=0016678] Shutdown Widget - Chili Framework [f=0016678] Shutdown Widget - Lups [f=0016678] Shutdown Widget - Custom Markers [f=0016678] Shutdown Widget - Chili Core Selector [f=0016678] Shutdown Widget - Mex Placement Handler [f=0016678] Shutdown Widget - Select Keys [f=0016678] Shutdown Widget - Pause Screen [f=0016678] Shutdown Widget - Layout Handler [f=0016678] Shutdown Widget - Text To Speech Control [f=0016678] End widgetHandler:Shutdown [f=0016678] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={431236,59534175} {int,ext,rec}Allocs={13108099,0,0} {chunk,block}Bytes={59534175,0} [f=0016678] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0016678] [Game::KillLua][2] dtor=0 luaRules=0x533c6d70 [f=0016678] Start gadgetHandler:Shutdown [f=0016678] Shutdown - StartSetup [f=0016678] Shutdown - UnitMorph [f=0016678] Shutdown - Carrier Drones [f=0016678] Shutdown - LupsNanoSpray [f=0016678] Shutdown - Missile Silo Controller [f=0016678] Shutdown - Modular Comm Info [f=0016678] Shutdown - Terrain Texture Handler [f=0016678] Shutdown - UnitCloakShield [f=0016678] Shutdown - Starlight Handler [f=0016678] End gadgetHandler:Shutdown [f=0016678] Start gadgetHandler:Shutdown [f=0016678] Shutdown - Save/Load [f=0016678] Shutdown - Teleport Throw [f=0016678] Shutdown - UnitMorph [f=0016678] Shutdown - Modular Comm Info [f=0016678] Shutdown - Retreat Command [f=0016678] Shutdown - Shockwaves [f=0016678] Shutdown - UnitCloakShield [f=0016678] Shutdown - Lups Cloak FX [f=0016678] Shutdown - Lups [f=0016678] Shutdown - Lups Shield [f=0016678] End gadgetHandler:Shutdown [f=0016678] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={13108130,0,0} {chunk,block}Bytes={0,0} [f=0016678] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={13108130,0,0} {chunk,block}Bytes={0,0} [f=0016678] [Game::KillLua][4] dtor=0 [f=0016678] [Game::~CGame][1] [f=0016678] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0016678] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0016678] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0016678] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0016678] [Game::KillLua][4] dtor=1 [f=0016678] [Game::KillMisc][1] [f=0016678] [Game::KillMisc][2] [f=0016678] [Game::KillMisc][3] [f=0016678] [Game::KillRendering][1] [f=0016678] [3DOParser::Kill] allocated 1 pieces [f=0016678] [S3OParser::Kill] allocated 246 pieces [f=0016678] [AssParser::Kill] allocated 16 pieces [f=0016678] [Game::KillInterface][1] [f=0016678] [Game::KillInterface][2] [f=0016678] [Game::KillSimulation][1] [f=0016678] [Game::KillSimulation][2] [f=0016678] [CCollisionHandler] dis-/continuous tests: 0/213703 [f=0016678] [Game::KillSimulation][3] [f=0016678] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016678] [~CPathCache(32x32)] cacheHits=19 hitPercentage=17% numHashColls=0 maxCacheSize=5 [f=0016678] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016678] [~CPathCache(64x64)] cacheHits=6 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0016678] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016678] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016678] [LosHandler::Kill] raycast instance cache-{hits,misses}={5379,13430}; shared=0%; cached=28% [f=0016678] [Game::KillSimulation][4] [f=0016678] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0016678] [Game::~CGame][2] [f=0016678] [Game::~CGame][3] [f=0016678] [SpringApp::Kill][3] [f=0016678] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 176930 bytes sent 209810 bytes recv'd [f=0016678] [SpringApp::Kill][4] font=0x46492aa0 [f=0016678] [SpringApp::Kill][5] [f=0016678] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7862 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/75495cfd394bdc0aa0e55c23418cb4be.sdp (0x46500840) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/75495cfd394bdc0aa0e55c23418cb4be.sdp" numZipFiles=7862 sumInflSize=723610kb sumReadTime=2107ms file="luaui/widgets/chili/skins/evolved/tech_mainwindow_small_tall.png" indx=4108 inflSize=6kb readTime=29ms file="units/amphassault.lua" indx=6706 inflSize=5kb readTime=25ms file="unitpics/chicken_blimpy.png" indx=6368 inflSize=10kb readTime=18ms file="luarules/gadgets/weapon_noexplode_stopper.lua" indx=1849 inflSize=2kb readTime=14ms file="bitmaps/loadpictures/selectionkeys.png" indx=513 inflSize=2340kb readTime=13ms file="gamedata/resources.lua" indx=915 inflSize=6kb readTime=12ms file="bitmaps/gpl/glow2.tga" indx=446 inflSize=256kb readTime=11ms file="luaui/configs/icontypes.lua" indx=2875 inflSize=24kb readTime=10ms file="units/chicken_tiamat.lua" indx=6742 inflSize=7kb readTime=8ms file="effects/nuke_300.lua" indx=782 inflSize=15kb readTime=7ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/75495cfd394bdc0aa0e55c23418cb4be.sdp] 28907139 bytes cached in 2790 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=55 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/aurelian_v1.0.sd7 (0x465f66f0) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x46788f40) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x4650d240) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f34cc01b840) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]