[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.kVrUGZhr6T/springsettings.1153829.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64) Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 1, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 41ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f71c001b550 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 1282 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1153829/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 204ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4659f060] using map "Red Comet Remake 1.7" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Red Comet Remake 1.7", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4659f060] using game "Zero-K v1.9.7.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.9.7.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 110ms [f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (38 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 488ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 564ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 18ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 5 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 765ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 116ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 26ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 27ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 95ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Bait Prevention Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Ward Fire Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Economy Multiplier Handicap Loaded gadget: Map Border Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_map_border.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_bait_prevention.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_econ_mult.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_ward_fire.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 113ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] RiposteR was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1153829/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Ambient Player [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Mex Placement Initialised with 40 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Font Cache [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=bf3bb90f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=f7fb6965 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=31e044d4 [f=-000001] [Path] [PathEstimator::ReadFile] hash=31e044d4 file="cache/104dev-maintenance/paths/Red Comet Remake 1.7.pe-31e044d4.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=bf3bb90f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=f7fb6965 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=31e044e4 [f=-000001] [Path] [PathEstimator::ReadFile] hash=31e044e4 file="cache/104dev-maintenance/paths/Red Comet Remake 1.7.pe2-31e044e4.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (195ms, checksum 0b4584c2)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11933,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/1153829/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 3 to team 0 [f=-000001] -> Connection established (given id 3) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=cbcac7aba82ab2912d242ded614a7a2482ea56990eb0c787fb8af9a35159db15d03ddc130be1440cb7a542a46d0072638e66d88e3391c43c0abd72f956167f40" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f03ef830f930efdad9bbdf64ca222f3eb8f403b6c92ea929f6ae8956661b624456e7f35ee418529e3890ded836d1cd08372b5687e1b4eb98bc76447e4b59896f]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1b068c927ef441ae81a185c008aedd3a54700d4c235cc169b6fe086362f3ab875b1a03ec3bbd43718e33aa6a5e8c8941dd8cec4bc7e2498149720323e7f7f86e]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x5a323050,0x63337940}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 02c7ec60abb3cb58b982267c4596f592 [f=-000001] Connection attempt from SentinelComanche [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: SentinelComanche changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=cbcac7aba82ab2912d242ded614a7a2482ea56990eb0c787fb8af9a35159db15d03ddc130be1440cb7a542a46d0072638e66d88e3391c43c0abd72f956167f40" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from PRO_Clopse [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: PRO_Clopse changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=cbcac7aba82ab2912d242ded614a7a2482ea56990eb0c787fb8af9a35159db15d03ddc130be1440cb7a542a46d0072638e66d88e3391c43c0abd72f956167f40" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f03ef830f930efdad9bbdf64ca222f3eb8f403b6c92ea929f6ae8956661b624456e7f35ee418529e3890ded836d1cd08372b5687e1b4eb98bc76447e4b59896f]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1b068c927ef441ae81a185c008aedd3a54700d4c235cc169b6fe086362f3ab875b1a03ec3bbd43718e33aa6a5e8c8941dd8cec4bc7e2498149720323e7f7f86e]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[Game::Load][lua{Rules,Gaia}={00000000fbc665b0,00000000f4a1d2e0}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f03ef830f930efdad9bbdf64ca222f3eb8f403b6c92ea929f6ae8956661b624456e7f35ee418529e3890ded836d1cd08372b5687e1b4eb98bc76447e4b59896f]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1b068c927ef441ae81a185c008aedd3a54700d4c235cc169b6fe086362f3ab875b1a03ec3bbd43718e33aa6a5e8c8941dd8cec4bc7e2498149720323e7f7f86e]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[Game::Load][lua{Rules,Gaia}={00000000672ff3b0,0000000067940740}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] Allies: I choose: RollingOut! [f=-000001] [0] Event [5513,241.485596,2166]: 0 finished unit Recon Commander [f=-000001] [0] Event [754,241.502686,1934]: 1 finished unit Engineer Commander [f=0000000] [0] SentinelComanche, team: 1, elo:2500, userid: 479165 [f=0000000] [0] PRO_Clopse, team: 0, elo:2411, userid: 529075 [f=0000000] [0] ?, team: 2, elo:0 [f=0000008] Playback continued [f=0000011] [11] Event [896,241.494751,1904]: 1 finished unit Tank Foundry [f=0000045] [45] Event [5376,241.47644,2240]: 0 finished unit Tank Foundry [f=0000241] [241] Event [728,241.47644,2120]: 1 finished unit Metal Extractor [f=0000442] [442] Event [5432,241.485596,2008]: 0 finished unit Metal Extractor [f=0000526] [526] Event [520,241.47644,1832]: 1 finished unit Metal Extractor [f=0000616] [616] Event [924,242.796448,1904]: 1 finished unit Kodachi [f=0000751] [751] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0000876] [876] Event [600,241.384888,1912]: 1 finished unit Solar Collector [f=0000877] [877] Event [5640,238.372803,2280]: 0 finished unit Metal Extractor [f=0001265] [1265] Event [664,241.45813,2024]: 1 finished unit Solar Collector [f=0001284] [1284] Event [5536,241.485596,2080]: 0 finished unit Lotus [f=0001526] [1526] Event [924,242.796448,1904]: 1 finished unit Kodachi [f=0001553] [1553] Event [5560,241.467285,1992]: 0 finished unit Solar Collector [f=0001609] [Game::ClientReadNet] added new player [Kf3in]C21 with number 2 to team 0 [f=0001609] > SPRINGIE:User [Kf3in]C21|commassault|6_6||False|MC|Federation|FR [f=0001621] Connection attempt from [Kf3in]C21 [f=0001621] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=0001621] -> Connection established (given id 2) [f=0001634] [Game::ClientReadNet][LOGMSG] sender="[Kf3in]C21" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=cbcac7aba82ab2912d242ded614a7a2482ea56990eb0c787fb8af9a35159db15d03ddc130be1440cb7a542a46d0072638e66d88e3391c43c0abd72f956167f40" [f=0001634] [Game::ClientReadNet][LOGMSG] sender="[Kf3in]C21" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=0001745] [1745] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0001944] [Game::ClientReadNet][LOGMSG] sender="[Kf3in]C21" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f03ef830f930efdad9bbdf64ca222f3eb8f403b6c92ea929f6ae8956661b624456e7f35ee418529e3890ded836d1cd08372b5687e1b4eb98bc76447e4b59896f]" [f=0001957] [Game::ClientReadNet][LOGMSG] sender="[Kf3in]C21" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1b068c927ef441ae81a185c008aedd3a54700d4c235cc169b6fe086362f3ab875b1a03ec3bbd43718e33aa6a5e8c8941dd8cec4bc7e2498149720323e7f7f86e]" [f=0001957] [Game::ClientReadNet][LOGMSG] sender="[Kf3in]C21" string="[Game::Load][lua{Rules,Gaia}={0x469e4140,0x71e53490}]" [f=0002086] [2086] Event [924,242.796448,1904]: 1 finished unit Welder [f=0002475] [2475] Event [280,241.485596,2920]: 1 finished unit Metal Extractor [f=0002497] [2497] Event [5880,241.47644,1208]: 0 finished unit Metal Extractor [f=0002642] [2642] Event [280,241.485596,2920]: 1 lost unit Metal Extractor [f=0002786] [2786] Event [145.756683,241.485596,3130.50391]: 0 lost unit Kodachi [f=0003135] [3135] Event [280,238.236389,2920]: 1 finished unit Metal Extractor [f=0003187] [3187] Event [600,241.467285,3208]: 1 finished unit Metal Extractor [f=0003324] [3324] Event [408,241.497803,2920]: 1 finished unit Solar Collector [f=0003457] [3457] Event [5544,241.485596,920]: 0 finished unit Metal Extractor [f=0003464] [3464] Event [924,242.796448,1904]: 1 finished unit Kodachi [f=0003503] [3503] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0003774] [3774] Event [432,241.47644,3056]: 1 finished unit Lotus [f=0003862] [3862] Event [5408,241.485596,976]: 0 finished unit Lotus [f=0003918] [3918] Event [5640,238.372803,2280]: 0 lost unit Metal Extractor [f=0004075] [4075] Event [5348,242.805603,2240]: 0 finished unit Welder [f=0004278] [4278] Event [568,241.47644,3112]: 1 finished unit Solar Collector [f=0004450] [4450] Event [924,242.796448,1904]: 1 finished unit Blitz [f=0004462] [4462] Event [5192,241.485596,648]: 0 finished unit Metal Extractor [f=0004853] [4853] Event [5640,235.123596,2280]: 0 finished unit Metal Extractor [f=0004935] [4935] Event [688,241.448975,1936]: 1 finished unit Lotus [f=0004985] [4985] Event [400.491974,241.494751,1440.39722]: 0 lost unit Kodachi [f=0005016] [5016] Event [704,241.47644,3120]: 1 finished unit Lotus [f=0005093] [5093] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0005121] [5121] Event [924,242.796448,1904]: 1 finished unit Welder [f=0005509] [5509] Event [760,241.494751,1880]: 1 finished unit Solar Collector [f=0005625] [5625] Event [968,241.494751,3464]: 1 finished unit Metal Extractor [f=0005708] [5708] Event [4376,241.45813,1208]: 0 finished unit Metal Extractor [f=0005778] [5778] Event [5880,241.47644,1208]: 0 lost unit Metal Extractor [f=0005815] [5815] Event [888,241.494751,3448]: 1 finished unit Solar Collector [f=0005846] [5846] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0006054] [6054] Event [4448,241.47644,1312]: 0 lost unit Lotus [f=0006154] [6154] Event [200,241.403198,1112]: 1 finished unit Metal Extractor [f=0006208] [6208] Event [4234.33838,241.494751,1006.12561]: 1 lost unit Kodachi [f=0006233] [6233] Event [792,241.47644,1768]: 1 finished unit Caretaker [f=0006448] [6448] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0006449] [6449] Event [264,241.494751,1112]: 1 finished unit Solar Collector [f=0006550] [6550] Event [888,241.494751,1800]: 1 finished unit Solar Collector [f=0006669] [6669] Event [5273.03857,241.485596,579.115784]: 0 lost unit Kodachi [f=0006824] [6824] Event [5192,241.485596,648]: 0 lost unit Metal Extractor [f=0006830] [6830] Event [368,241.494751,1152]: 1 finished unit Lotus [f=0006936] [6936] Event [924,242.796448,1904]: 1 finished unit Blitz [f=0006942] [6942] Event [3888,241.494751,864]: 0 finished unit Lotus [f=0007162] [7162] Event [1072,241.247559,3408]: 1 finished unit Lotus [f=0007281] Spectator [Kf3in]C21 left the game: normal quit [f=0007281] [7281] Event [undefined]: [Kf3in]C21 quit [f=0007302] [7302] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0007317] !predict [f=0007318] > Team PRO_Clopse has a 37.5% chance to win [f=0007318] > Team SentinelComanche has a 62.5% chance to win [f=0007381] [7381] Event [648,241.494751,1800]: 1 finished unit Solar Collector [f=0007447] [7447] Event [3976,241.494751,776]: 0 finished unit Solar Collector [f=0007487] [7487] Event [712,241.47644,3288]: 1 finished unit Solar Collector [f=0007547] [7547] Event [924,242.796448,1904]: 1 finished unit Blitz [f=0007790] [7790] Event [4072,241.494751,792]: 0 finished unit Solar Collector [f=0007995] [7995] Event [232,240.2771,184]: 1 finished unit Metal Extractor [f=0008082] [8082] Event [5640,241.119385,2072]: 0 finished unit Solar Collector [f=0008178] [8178] Event [680,240.734863,1704]: 1 finished unit Solar Collector [f=0008182] [8182] Event [924,242.796448,1904]: 1 finished unit Blitz [f=0008314] [8314] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0008657] [8657] Event [924,242.796448,1904]: 1 finished unit Blitz [f=0008707] [8707] Event [3800,241.494751,760]: 0 finished unit Metal Extractor [f=0008860] [8860] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0008920] [8920] Event [848,239.672852,1664]: 1 finished unit Lotus [f=0008946] [8946] Event [312,239.682007,200]: 1 finished unit Solar Collector [f=0009095] [9095] Event [5880,238.227234,1208]: 0 finished unit Metal Extractor [f=0009173] [9173] Event [4008,241.494751,904]: 0 finished unit Solar Collector [f=0009286] [9286] Event [5357.46973,236.402466,151.010513]: 1 lost unit Kodachi [f=0009372] [9372] Event [1784,241.494751,2920]: 1 finished unit Metal Extractor [f=0009490] [9490] Event [5348,242.805603,2240]: 0 finished unit Kodachi [f=0009528] [9528] Event [1848,241.494751,2168]: 1 finished unit Metal Extractor [f=0009574] [9574] Event [5640,235.123596,2280]: 0 lost unit Metal Extractor [f=0009702] [9702] Event [5536,241.485596,2080]: 0 lost unit Lotus [f=0009714] [9714] Event [872,240.78064,216]: 1 finished unit Metal Extractor [f=0009800] [9800] Event [1936,241.494751,2944]: 1 finished unit Lotus [f=0009858] [9858] Event [5192,238.236389,648]: 0 finished unit Metal Extractor [f=0009866] [9866] Event [3840,241.494751,1216]: 0 finished unit Radar Tower [f=0010013] gg [f=0010026] [10026] Event [5283.09717,241.485596,2215.89673]: 0 lost unit Kodachi [f=0010039] [10039] Event [3732.4187,241.507629,993.795715]: 0 lost unit Kodachi [f=0010041] [10041] Event [3745.23755,240.056458,1032.84497]: 0 lost unit Kodachi [f=0010045] [10045] Event [5640,241.253555,2072]: 0 lost unit Solar Collector [f=0010091] [10091] Event [5305.17236,241.410095,2202.58105]: 0 lost unit Kodachi [f=0010094] geegee [f=0010105] [10105] Event [5348,242.805603,2240]: 0 lost unit Ogre [f=0010111] game_message: PRO_Clopse has been destroyed! [f=0010111] [10111] Event [undefined]: PRO_Clopse resigned [f=0010111] game_message: SentinelComanche wins! [f=0010111] Submitting stats [f=0010111] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0010111] Part| Total Time|Time of the last 0.5s [f=0010111] Draw 16598.72ms 19.84% [f=0010111] Lua::Callins::Synced 3395.03ms 17.15% [f=0010111] Lua::Callins::Unsynced 23811.35ms 28.22% [f=0010111] Lua::CollectGarbage::Synced 273.10ms 0.10% [f=0010111] Lua::CollectGarbage::Unsynced 794.55ms 0.20% [f=0010111] Misc::Profiler::AddTime 73.15ms 0.10% [f=0010111] Sim 19704.00ms 65.20% [f=0010111] [10111] Event [5376,241.485596,2240]: 0 lost unit Tank Foundry [f=0010111] [10111] Received game_message: PRO_Clopse has been destroyed! [f=0010111] [10111] Received game_message: SentinelComanche wins! [f=0010112] [10112] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received 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18,3630,5465,5465,3630,32.1820221,132.685425,132.685425,32.1820221,0,0,0,0,0,0,0,0,428.970032,0,0,428.970032,1009.20062,1319.95825,1319.95825,1009.20062,270,450,450,270,10.666667,25.4666672,25.4666672,10.666667,1275,1275,1275,1275,14.1825867,19.7724133,19.7724133,14.1825867,700,1250,1250,700,265,810.466675,810.466675,265,1385,2490,2490,1385,821.133362,265,265,821.133362,43.1833267,105.999992,105.999992,43.1833267,1337.9939,1034.07739,1034.07739,1337.9939 [f=0010112] [10112] Game End Stats Values: 19,3770,5555,5555,3770,33.0664902,161.401474,161.401474,33.0664902,0,0,0,0,0,0,0,0,466.355286,0,0,466.355286,1009.20062,1319.95825,1319.95825,1009.20062,270,450,450,270,13.1999998,28,28,13.1999998,1275,1275,1275,1275,14.238965,20.9904041,20.9904041,14.238965,700,1250,1250,700,265,810.466675,810.466675,265,1525,2580,2580,1525,821.133362,265,265,821.133362,43.1833267,105.999992,105.999992,43.1833267,1337.9939,1034.07739,1034.07739,1337.9939 [f=0010112] [10112] Game End Stats Values: 20,3945,5925,5925,3945,37.8327675,202.121292,202.121292,37.8327675,0,0,0,0,0,0,0,0,518.774719,0,0,518.774719,1059.75122,1505.2522,1505.2522,1059.75122,270,450,450,270,15.8666668,29.4666672,29.4666672,15.8666668,1275,1275,1275,1275,14.4977503,23.7796555,23.7796555,14.4977503,875,1550,1550,875,265,810.466675,810.466675,265,1525,2650,2650,1525,821.133362,265,265,821.133362,43.1833267,105.999992,105.999992,43.1833267,1523.28784,1084.62793,1084.62793,1523.28784 [f=0010112] [10112] Game End Stats Values: 21,4210,6385,6385,4210,38.6139755,249.700043,249.700043,38.6139755,0,0,0,0,0,0,0,0,518.774719,0,0,518.774719,1059.75122,1505.2522,1505.2522,1059.75122,270,540,540,270,16,30,30,16,1275,1275,1275,1275,17.856081,24.2369137,24.2369137,17.856081,1050,1850,1850,1050,265,810.466675,810.466675,265,1615,2720,2720,1615,821.133362,265,265,821.133362,79.4333267,105.999992,105.999992,79.4333267,1523.28784,1084.62793,1084.62793,1523.28784 [f=0010112] [10112] Game End Stats Values: 22,4195,6300,6300,4195,40.2059822,280.71994,280.71994,40.2059822,0,0,0,0,0,0,0,0,518.774719,0,0,518.774719,1188.56616,1657.78137,1657.78137,1188.56616,270,540,540,270,17.0666676,32,32,17.0666676,1275,1275,1275,1275,18.1111336,23.2859917,23.2859917,18.1111336,875,1675,1675,875,440,810.466675,810.466675,440,1775,2810,2810,1775,996.133362,440,440,996.133362,79.4333267,105.999992,105.999992,79.4333267,1698.28857,1218.45361,1218.45361,1698.28857 [f=0010112] [10112] Game End Stats Values: 23,4335,6570,6570,4335,41.3635559,316.940979,316.940979,41.3635559,0,0,0,0,0,0,0,0,532.281067,0,0,532.281067,1304.56885,2183.00513,2183.00513,1304.56885,180,630,630,180,16.666666,32,32,16.666666,1330,1275,1275,1330,17.317173,28.2227421,28.2227421,17.317173,1050,1675,1675,1050,440,990.466675,990.466675,440,1775,2990,2990,1775,1176.1333,440,440,1176.1333,84.9333267,105.999992,105.999992,84.9333267,2230.29077,1340.58862,1340.58862,2230.29077 [f=0010112] [10112] Game End Stats Values: 24,700,6570,6570,700,42.5106316,351.226471,351.226471,42.5106316,0,0,0,0,0,0,0,0,1130.2688,0,0,1130.2688,1481.8562,2553.03101,2553.03101,1481.8562,0,630,630,0,13,32,32,13,0,1275,1275,0,19.3771515,32.2356873,32.2356873,19.3771515,0,1675,1675,0,440,1169.80005,1169.80005,440,700,2990,2990,700,5019.8667,440,440,5019.8667,116.683327,105.999992,105.999992,116.683327,2600.31665,1543.21167,1543.21167,2600.31665 [f=0010221] Player SentinelComanche left the game: normal quit [f=0010221] [10221] Event [undefined]: SentinelComanche quit [f=0010227] Spectator PRO_Clopse left the game: normal quit [f=0010227] [10227] Event [undefined]: PRO_Clopse quit [f=0010233] No clients connected, shutting down server [f=0010233] Server shutdown [f=0010233] [10233] all players disconnected [f=0010309] [10309] Event [924,242.796448,1904]: 1 finished unit Minotaur [f=0014494] Autoquit sending quit command. [f=0014494] [QuitAction] user exited to system [f=0014494] [SpringApp::Kill][1] fromRun=1 [f=0014494] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0014494] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0014494] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0014494] [ThreadPool::SetThreadCount][2] workers=0 [f=0014494] [SpringApp::Kill][2] [f=0014494] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0014494] [Game::KillLua][3] dtor=0 luaUI=0x5a13b220 [f=0014494] Start widgetHandler:Shutdown [f=0014494] Shutdown - SaveOrderList Complete [f=0014494] Writing last game win data [f=0014494] Shutdown - SaveConfigData Complete [f=0014494] Shutdown Widget - Chili Highlight [f=0014494] Shutdown Widget - Save/Load API [f=0014494] Shutdown Widget - Draw After Chili [f=0014494] Shutdown Widget - EPIC Menu [f=0014494] Shutdown Widget - Chili Minimap [f=0014494] Shutdown Widget - Chili Widget Selector [f=0014494] Shutdown Widget - Local Team Colors [f=0014494] Shutdown Widget - Display Keys 2 [f=0014494] Shutdown Widget - Save Game Menu [f=0014494] Shutdown Widget - HealthBars [f=0014494] Shutdown Widget - Noises [f=0014494] Shutdown Widget - Unit Icons [f=0014494] Shutdown Widget - Win Counter [f=0014494] Shutdown Widget - SpringRTS Replay Stats [f=0014494] Shutdown Widget - BuildETA [f=0014494] Shutdown Widget - Modular Comm Info [f=0014494] Shutdown Widget - Music Player v2 [f=0014494] Shutdown Widget - State Reverse and Latency [f=0014494] Shutdown Widget - CameraShake [f=0014494] Shutdown Widget - Chili Economy Panel Default [f=0014494] Shutdown Widget - Chili EndGame Window [f=0014494] Shutdown Widget - Chili Nuke Warning [f=0014494] Shutdown Widget - Chili Selections & CursorTip v2 [f=0014494] Shutdown Widget - Chili Spectator Panels [f=0014494] Shutdown Widget - Context Menu [f=0014494] Shutdown Widget - Darkening [f=0014494] Shutdown Widget - Defense Range Zero-K [f=0014494] Shutdown Widget - Grab Input [f=0014494] Input grabbing is disabled! [f=0014494] Shutdown Widget - Highlight Geos [f=0014494] Shutdown Widget - Local Widgets Config [f=0014494] Shutdown Widget - MinimapEvents [f=0014494] Shutdown Widget - MetalFeatures (new) [f=0014494] Shutdown Widget - Missile Silo Range [f=0014494] Shutdown Widget - Point Tracker [f=0014494] Shutdown Widget - Showeco and Grid Drawer [f=0014494] Shutdown Widget - Stereo3D [f=0014494] Shutdown Widget - Attack AoE [f=0014494] Shutdown Widget - Map Edge Extension [f=0014494] Shutdown Widget - Selection Send [f=0014494] Shutdown Widget - LupsManager [f=0014494] Shutdown Widget - Newton Firezone [f=0014494] Shutdown Widget - Chili Pro Console [f=0014494] Shutdown Widget - Persistent Build Height [f=0014494] Shutdown Widget - Lasso Terraform GUI [f=0014494] Shutdown Widget - Chili Framework [f=0014494] Shutdown Widget - Lups [f=0014494] Shutdown Widget - Custom Markers [f=0014494] Shutdown Widget - Chili Core Selector [f=0014494] Shutdown Widget - Mex Placement Handler [f=0014494] Shutdown Widget - Select Keys [f=0014494] Shutdown Widget - Pause Screen [f=0014494] Shutdown Widget - Layout Handler [f=0014494] Shutdown Widget - Text To Speech Control [f=0014494] End widgetHandler:Shutdown [f=0014494] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={573073,67935141} {int,ext,rec}Allocs={13497299,0,0} {chunk,block}Bytes={67935141,0} [f=0014494] [Game::KillLua][1] dtor=0 luaGaia=0x63337940 [f=0014494] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={373800,55685475} {int,ext,rec}Allocs={13497300,0,0} {chunk,block}Bytes={55685475,0} [f=0014494] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={373800,55685475} {int,ext,rec}Allocs={13497300,0,0} {chunk,block}Bytes={55685475,0} [f=0014494] [Game::KillLua][2] dtor=0 luaRules=0x5a323050 [f=0014494] Start gadgetHandler:Shutdown [f=0014494] Shutdown - StartSetup [f=0014494] Shutdown - UnitMorph [f=0014494] Shutdown - Carrier Drones [f=0014494] Shutdown - LupsNanoSpray [f=0014494] Shutdown - Missile Silo Controller [f=0014494] Shutdown - Modular Comm Info [f=0014494] Shutdown - Terrain Texture Handler [f=0014494] Shutdown - UnitCloakShield [f=0014494] Shutdown - Starlight Handler [f=0014494] End gadgetHandler:Shutdown [f=0014494] Start gadgetHandler:Shutdown [f=0014494] Shutdown - Save/Load [f=0014494] Shutdown - Teleport Throw [f=0014494] Shutdown - UnitMorph [f=0014494] Shutdown - Modular Comm Info [f=0014494] Shutdown - Retreat Command [f=0014494] Shutdown - Shockwaves [f=0014494] Shutdown - UnitCloakShield [f=0014494] Shutdown - Lups Cloak FX [f=0014494] Shutdown - Lups [f=0014494] Shutdown - Lups Shield [f=0014494] End gadgetHandler:Shutdown [f=0014494] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={13497332,0,0} {chunk,block}Bytes={0,0} [f=0014494] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={13497332,0,0} {chunk,block}Bytes={0,0} [f=0014494] [Game::KillLua][4] dtor=0 [f=0014494] [Game::~CGame][1] [f=0014494] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0014494] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0014494] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0014494] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0014494] [Game::KillLua][4] dtor=1 [f=0014494] [Game::KillMisc][1] [f=0014494] [Game::KillMisc][2] [f=0014494] [Game::KillMisc][3] [f=0014494] [Game::KillRendering][1] [f=0014494] [3DOParser::Kill] allocated 1 pieces [f=0014494] [S3OParser::Kill] allocated 229 pieces [f=0014494] [AssParser::Kill] allocated 33 pieces [f=0014494] [Game::KillInterface][1] [f=0014494] [Game::KillInterface][2] [f=0014494] [Game::KillSimulation][1] [f=0014494] [Game::KillSimulation][2] [f=0014494] [CCollisionHandler] dis-/continuous tests: 0/11262 [f=0014494] [Game::KillSimulation][3] [f=0014494] [~CPathCache(24x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0014494] [~CPathCache(24x16)] cacheHits=11 hitPercentage=15% numHashColls=0 maxCacheSize=9 [f=0014494] [~CPathCache(48x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0014494] [~CPathCache(48x32)] cacheHits=12 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0014494] [~CRectangleOverlapHandler] 0% overlap reduction [f=0014494] [~CRectangleOverlapHandler] 0% overlap reduction [f=0014494] [LosHandler::Kill] raycast instance cache-{hits,misses}={899,6887}; shared=0%; cached=11% [f=0014494] [Game::KillSimulation][4] [f=0014494] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0014494] [Game::~CGame][2] [f=0014494] [Game::~CGame][3] [f=0014494] [SpringApp::Kill][3] [f=0014494] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 152076 bytes sent 140877 bytes recv'd [f=0014494] [SpringApp::Kill][4] font=0x464d5aa0 [f=0014494] [SpringApp::Kill][5] [f=0014494] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7862 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/75495cfd394bdc0aa0e55c23418cb4be.sdp (0x46543190) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/75495cfd394bdc0aa0e55c23418cb4be.sdp" numZipFiles=7862 sumInflSize=723610kb sumReadTime=2028ms file="unittextures/factorytank_1.png" indx=7210 inflSize=4103kb readTime=97ms file="unittextures/factorytank_2.png" indx=7212 inflSize=4103kb readTime=24ms file="luaui/widgets/gui_reclaim_field_highlight.lua" indx=4706 inflSize=21kb readTime=22ms file="bitmaps/gpl/explosion2/exp00_10.tga" indx=430 inflSize=15kb readTime=16ms file="luaui/widgets/gfx_stereo3d.lua" indx=4625 inflSize=15kb readTime=16ms file="luarules/configs/bomber_dive_defs.lua" indx=1228 inflSize=0kb readTime=15ms file="objects3d/strikecom.dae" indx=5523 inflSize=999kb readTime=14ms file="bitmaps/pd/shield3wake.png" indx=560 inflSize=192kb readTime=13ms file="luarules/gadgets/unit_spherical_los.lua" indx=1814 inflSize=3kb readTime=13ms file="luaui/widgets/gui_chili_proconsole_test.lua" indx=4662 inflSize=46kb readTime=12ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/75495cfd394bdc0aa0e55c23418cb4be.sdp] 38574031 bytes cached in 2783 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=61 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/red_comet_remake_1.7.sd7 (0x4666e750) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x4666c270) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x46554ad0) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f71c001b840) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 208857 bytes cached in 67 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]