[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.f1PkGS1oNm/springsettings.1153057.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64) Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 1, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 33ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f293c01b550 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 1592 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1153057/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 229ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4497cb10] using map "Cobalt Dream v1.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Cobalt Dream v1.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4497cb10] using game "Zero-K v1.9.7.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.9.7.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 116ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (38 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 580ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 654ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 19ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 5 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 769ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 119ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 44ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 27ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 106ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Bait Prevention Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Ward Fire Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Economy Multiplier Handicap Loaded gadget: Map Border Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_map_border.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_bait_prevention.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_econ_mult.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_ward_fire.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 111ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] izirayd was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1153057/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Mex Placement Initialised with 44 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Font Cache [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 44, 78 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=55079fce [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=aad9a4a2 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=b1e064c9 [f=-000001] [Path] [PathEstimator::ReadFile] hash=b1e064c9 file="cache/104dev-maintenance/paths/Cobalt Dream v1.1.pe-b1e064c9.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=55079fce [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=aad9a4a2 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=b1e064d9 [f=-000001] [Path] [PathEstimator::ReadFile] hash=b1e064d9 file="cache/104dev-maintenance/paths/Cobalt Dream v1.1.pe2-b1e064d9.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (178ms, checksum 48665436)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11934,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/1153057/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=e83948aa6840334dfa941769d2c19a3ee3f5352fa5245859a90c6479e49c3e1562a8cc2709fdc8d7452eef69adaf0e96fe2d33789bdeecff969fb51b19cd2b35" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=c68b5d4662947fada55ba2fe0dc4d07ac401af93ed23700012474a8fd97e0a615fbc2eb194a95f43a464ff493a10726caef2c1b513b2f63112983edac3d294e7]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=81daf6f00dc22fa499674950aada58c06a241d82283ddcb436ae8a6c6eea80ec72aedc78df7419a3a36ef82a57533b5992fd56759506c6cfb20a097455e8257c]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x50d9ad60,0x50ab51d0}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: f94ceb60838ea30ad2bf8fc94596f592 [f=-000001] Connection attempt from PRO_Clopse [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: PRO_Clopse changed status [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from Jack500 [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Jack500 changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jack500" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=e83948aa6840334dfa941769d2c19a3ee3f5352fa5245859a90c6479e49c3e1562a8cc2709fdc8d7452eef69adaf0e96fe2d33789bdeecff969fb51b19cd2b35" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jack500" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=e83948aa6840334dfa941769d2c19a3ee3f5352fa5245859a90c6479e49c3e1562a8cc2709fdc8d7452eef69adaf0e96fe2d33789bdeecff969fb51b19cd2b35" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=c68b5d4662947fada55ba2fe0dc4d07ac401af93ed23700012474a8fd97e0a615fbc2eb194a95f43a464ff493a10726caef2c1b513b2f63112983edac3d294e7]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=81daf6f00dc22fa499674950aada58c06a241d82283ddcb436ae8a6c6eea80ec72aedc78df7419a3a36ef82a57533b5992fd56759506c6cfb20a097455e8257c]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_Clopse" string="[Game::Load][lua{Rules,Gaia}={00000000f54ae6d0,00000000f284f970}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jack500" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=c68b5d4662947fada55ba2fe0dc4d07ac401af93ed23700012474a8fd97e0a615fbc2eb194a95f43a464ff493a10726caef2c1b513b2f63112983edac3d294e7]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jack500" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=81daf6f00dc22fa499674950aada58c06a241d82283ddcb436ae8a6c6eea80ec72aedc78df7419a3a36ef82a57533b5992fd56759506c6cfb20a097455e8257c]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jack500" string="[Game::Load][lua{Rules,Gaia}={00000000d5be8890,00000000dd14f6a0}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] Allies: I choose: Staying at the Shop! [f=-000001] gl hf [f=-000001] [0] Event [467,195.791504,884]: 0 finished unit Engineer Commander [f=-000001] [0] Event [3714,195.765686,5202]: 1 finished unit Engineer Commander [f=0000000] [0] PRO_Clopse, team: 1, elo:2249, userid: 529075 [f=0000000] [0] Jack500, team: 0, elo:1906, userid: 492723 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000004] [4] Event [352,195.761719,976]: 0 finished unit Tank Foundry [f=0000006] [6] Event [3704,195.761719,5032]: 1 finished unit Jumpbot Factory [f=0000281] [281] Event [408,195.761719,696]: 0 finished unit Metal Extractor [f=0000286] [286] Event [3928,195.761719,5112]: 1 finished unit Metal Extractor [f=0000556] [556] Event [3688,195.761719,5448]: 1 finished unit Metal Extractor [f=0000615] [615] Event [168,195.761719,1032]: 0 finished unit Metal Extractor [f=0000686] [686] Event [352,197.081726,1004]: 0 finished unit Welder [f=0000856] [856] Event [3704.03687,195.761719,5008]: 1 finished unit Pyro [f=0000955] [955] Event [136,195.761719,952]: 0 finished unit Solar Collector [f=0001141] [1141] Event [3480,195.761719,4760]: 1 finished unit Metal Extractor [f=0001175] [1175] Event [3704.03687,195.761719,5008]: 1 finished unit Puppy [f=0001347] [1347] Event [3304,332.841797,4792]: 1 finished unit Wind/Tidal Generator [f=0001482] [1482] Event [3256,338.818359,4760]: 1 finished unit Wind/Tidal Generator [f=0001523] [1523] Event [216,195.761719,840]: 0 finished unit Solar Collector [f=0001568] [1568] Event [3704.03687,195.761719,5008]: 1 finished unit Puppy [f=0001602] [1602] Event [3208,338.191406,4744]: 1 finished unit Wind/Tidal Generator [f=0001890] [1890] Event [3128,195.761719,4904]: 1 finished unit Metal Extractor [f=0001992] [1992] Event [3160,338.759766,4712]: 1 finished unit Wind/Tidal Generator [f=0002035] [2035] Event [616,195.761719,1384]: 0 finished unit Metal Extractor [f=0002075] [2075] Event [312,195.761719,712]: 0 finished unit Solar Collector [f=0002156] [2156] Event [352,197.081726,1004]: 0 finished unit Kodachi [f=0002172] [2172] Event [3096,338.818359,4680]: 1 finished unit Wind/Tidal Generator [f=0002307] [2307] Event [3032,325.552734,4664]: 1 finished unit Wind/Tidal Generator [f=0002447] [2447] Event [3088,338.818359,4608]: 1 finished unit Radar Tower [f=0002547] [2547] Event [3128,338.818359,4616]: 1 finished unit Wind/Tidal Generator [f=0002574] [2574] Event [616,195.761719,1384]: 0 lost unit Metal Extractor [f=0002587] [2587] Event [456,195.761719,600]: 0 finished unit Solar Collector [f=0002637] [2637] Event [3192,338.818359,4648]: 1 finished unit Wind/Tidal Generator [f=0002727] [2727] Event [3256,338.818359,4680]: 1 finished unit Wind/Tidal Generator [f=0002817] [2817] Event [3320,329.525391,4728]: 1 finished unit Wind/Tidal Generator [f=0002964] [2964] Event [968,195.761719,1240]: 0 finished unit Metal Extractor [f=0003152] [3152] Event [584,195.761719,472]: 0 finished unit Solar Collector [f=0003263] [3263] Event [352,197.081726,1004]: 0 finished unit Kodachi [f=0003489] [3489] Event [728,195.761719,392]: 0 finished unit Solar Collector [f=0003722] [3722] Event [3704.03687,195.761719,5008]: 1 finished unit Constable [f=0003984] [3984] Event [856,195.761719,280]: 0 finished unit Solar Collector [f=0003993] [3993] Event [968,195.761719,1240]: 0 lost unit Metal Extractor [f=0004027] [4027] Event [352,197.081726,1004]: 0 finished unit Kodachi [f=0004155] [4155] Event [3704.03687,195.761719,5008]: 1 finished unit Constable [f=0004570] [4570] Event [984,195.761719,152]: 0 finished unit Solar Collector [f=0004636] [4636] Event [616,194.859161,1384]: 0 finished unit Metal Extractor [f=0004860] [4860] Event [2928,195.761719,4720]: 1 finished unit Lotus [f=0004986] [4986] Event [1160,195.761719,168]: 0 finished unit Solar Collector [f=0005051] [5051] Event [352,197.081726,1004]: 0 finished unit Kodachi [f=0005100] [5100] Event [2944,195.761719,4848]: 1 finished unit Lotus [f=0005220] [5220] Event [616,194.859161,1384]: 0 lost unit Metal Extractor [f=0005350] [5350] Event [3816,195.761719,4264]: 1 finished unit Metal Extractor [f=0005567] [5567] Event [1422.55188,195.761719,1277.80481]: 0 lost unit Kodachi [f=0005585] [5585] Event [1160,195.761719,72]: 0 finished unit Metal Extractor [f=0005661] [5661] Event [528,195.896301,1344]: 0 finished unit Picket [f=0005805] [5805] Event [2632,195.761719,4200]: 1 finished unit Metal Extractor [f=0005923] [5923] Event [352,197.081726,1004]: 0 finished unit Kodachi [f=0006120] [6120] Event [2544,195.761719,4128]: 1 finished unit Lotus [f=0006193] [6193] Event [1448,195.761719,152]: 0 finished unit Metal Extractor [f=0006232] [6232] Event [3768,195.761719,3560]: 1 finished unit Metal Extractor [f=0006458] [6458] Event [3576,195.761719,4792]: 1 finished unit Wind/Tidal Generator [f=0006487] [6487] Event [616,194.031372,1384]: 0 finished unit Metal Extractor [f=0006520] [6520] Event [352,197.081726,1004]: 0 finished unit Kodachi [f=0006641] [6641] Event [1650.32422,195.761719,428.456177]: 1 lost unit Puppy [f=0006698] [6698] Event [3640,195.761719,4776]: 1 finished unit Wind/Tidal Generator [f=0006862] [6862] Event [3848,195.761719,3432]: 1 finished unit Metal Extractor [f=0006937] [6937] Event [3704,195.761719,4792]: 1 finished unit Wind/Tidal Generator [f=0007045] [7045] Event [968,194.859161,1240]: 0 finished unit Metal Extractor [f=0007078] [7078] Event [3704.03687,195.761719,5008]: 1 finished unit Pyro [f=0007099] [7099] Event [1600,217.318359,272]: 0 finished unit Lotus [f=0007140] [7140] Event [2184,195.761719,3288]: 1 finished unit Metal Extractor [f=0007145] [7145] Event [352,197.081726,1004]: 0 finished unit Kodachi [f=0007191] [7191] Event [3768,195.761719,4824]: 1 finished unit Wind/Tidal Generator [f=0007425] [7425] Event [1696,195.761719,512]: 0 finished unit Lotus [f=0007432] [7432] Event [3728,195.761719,3440]: 1 finished unit Lotus [f=0007446] [7446] Event [3832,195.761719,4840]: 1 finished unit Wind/Tidal Generator [f=0007485] [7485] Event [2032,195.761719,3248]: 1 finished unit Lotus [f=0007716] [7716] Event [3896,195.761719,4920]: 1 finished unit Wind/Tidal Generator [f=0007750] [7750] Event [3704.03687,195.761719,5008]: 1 finished unit Pyro [f=0007956] [7956] Event [3912,195.761719,4984]: 1 finished unit Wind/Tidal Generator [f=0008040] [8040] Event [1912,195.761719,2856]: 1 finished unit Metal Extractor [f=0008226] [8226] Event [3944,195.761719,5048]: 1 finished unit Wind/Tidal Generator [f=0008310] [8310] Event [1984,195.761719,2768]: 1 finished unit Lotus [f=0008398] [8398] Event [352,197.081726,1004]: 0 finished unit Blitz [f=0008427] [8427] Event [3704.03687,195.761719,5008]: 1 finished unit Pyro [f=0008496] [8496] Event [3912,195.761719,5176]: 1 finished unit Wind/Tidal Generator [f=0008610] [8610] Event [1776,195.761719,2912]: 1 finished unit Lotus [f=0008749] [8749] Event [3864,195.761719,5240]: 1 finished unit Wind/Tidal Generator [f=0008840] [8840] Event [3048,195.761719,3720]: 1 finished unit Metal Extractor [f=0008850] [8850] Event [1824,195.761719,2880]: 1 finished unit Lotus [f=0008860] [8860] Event [3704.03687,195.761719,5008]: 1 finished unit Constable [f=0008999] [8999] Event [392,195.761719,856]: 0 finished unit Caretaker [f=0009004] [9004] Event [3816,195.761719,5304]: 1 finished unit Wind/Tidal Generator [f=0009076] [9076] Event [1464,195.761719,1944]: 0 finished unit Metal Extractor [f=0009161] [9161] Event [352,197.081726,1004]: 0 finished unit Blitz [f=0009289] [9289] Event [3768,195.761719,5368]: 1 finished unit Wind/Tidal Generator [f=0009296] [9296] Event [3704.03687,195.761719,5008]: 1 finished unit Constable [f=0009327] [9327] Event [472,195.761719,872]: 0 finished unit Caretaker [f=0009424] [9424] Event [3008,195.761719,3584]: 1 finished unit Lotus [f=0009574] [9574] Event [352,197.081726,1004]: 0 finished unit Blitz [f=0009604] [9604] Event [3640,195.761719,5496]: 1 finished unit Wind/Tidal Generator [f=0009701] [9701] Event [3528,195.761719,5048]: 1 finished unit Caretaker [f=0009842] [9842] Event [2048,195.761719,2816]: 1 finished unit Lotus [f=0009874] [9874] Event [3576,195.761719,5560]: 1 finished unit Wind/Tidal Generator [f=0009906] [9906] Event [352,197.081726,1004]: 0 finished unit Blitz [f=0009973] [9973] Event [3704.03687,195.761719,5008]: 1 finished unit Pyro [f=0010113] [10113] Event [3008,195.761719,3296]: 1 finished unit Lotus [f=0010125] [10125] Event [2160,195.761719,2768]: 1 finished unit Lotus [f=0010202] [10202] Event [3310.2229,195.761719,5489.99609]: 1 lost unit Pyro [f=0010211] [10211] Event [3512,195.761719,5112]: 1 finished unit Caretaker [f=0010244] [10244] Event [3406.51978,195.797318,5428.39355]: 1 lost unit Pyro [f=0010244] [10244] Event [3321.02393,195.087769,5484.80225]: 0 lost unit Kodachi [f=0010264] [10264] Event [3512,195.761719,5608]: 1 lost unit Wind/Tidal Generator [f=0010277] [10277] Event [3504,195.761719,5312]: 1 finished unit Lotus [f=0010293] [10293] Event [3380.83887,195.075104,5474.77881]: 0 lost unit Kodachi [f=0010300] [10300] Event [352,197.081726,1004]: 0 finished unit Blitz [f=0010386] [10386] Event [3595.4978,195.761719,5250.88672]: 0 lost unit Kodachi [f=0010390] [10390] Event [3498.13696,195.762573,5265.14941]: 0 lost unit Kodachi [f=0010395] [10395] Event [2256,195.761719,2896]: 1 finished unit Lotus [f=0010412] [10412] Event [3650.99561,195.761719,5253.37354]: 0 lost unit Kodachi [f=0010447] [10447] Event [3795.82837,195.761719,5138.95605]: 1 lost unit Pyro [f=0010448] [10448] Event [3772.73486,195.698608,5145.93408]: 1 lost unit Pyro [f=0010478] [10478] Event [3529.26587,195.815308,5327.21484]: 1 lost unit Constable [f=0010507] [10507] Event [3555.75977,195.81604,5360.77246]: 0 lost unit Kodachi [f=0010547] [10547] Event [2112,195.761719,2960]: 1 finished unit Radar Tower [f=0010585] [10585] Event [3464,195.761719,4936]: 1 finished unit Caretaker [f=0010617] [10617] Event [3704.03687,195.761719,5008]: 1 finished unit Pyro [f=0010738] [10738] Event [352,197.081726,1004]: 0 finished unit Blitz [f=0010870] [10870] Event [3176,195.761719,2968]: 1 finished unit Metal Extractor [f=0010882] gg [f=0010963] [10963] Event [undefined]: Jack500 resigned [f=0010963] game_message: Jack500 has been destroyed! [f=0010963] game_message: PRO_Clopse wins! [f=0010963] Submitting stats [f=0010963] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0010963] Part| Total Time|Time of the last 0.5s [f=0010963] Draw 9075.12ms 25.55% [f=0010963] Lua::Callins::Synced 4685.50ms 9.98% [f=0010963] Lua::Callins::Unsynced 13238.61ms 33.93% [f=0010963] Lua::CollectGarbage::Synced 202.24ms 0.00% [f=0010963] Lua::CollectGarbage::Unsynced 358.59ms 0.50% [f=0010963] Misc::Profiler::AddTime 38.30ms 0.10% [f=0010963] Sim 22154.33ms 58.18% [f=0010963] [10963] Received game_message: Jack500 has been destroyed! [f=0010963] [10963] Received game_message: PRO_Clopse wins! [f=0010964] [10964] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received 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17,4570,4365,4365,4570,302.984314,13.6389866,13.6389866,302.984314,0,0,0,0,0,0,0,0,0,455.029572,455.029572,0,256.611389,690.137573,690.137573,256.611389,190,270,270,190,26,30.4938011,30.4938011,26,1275,1330,1330,1275,17.6098614,21.3714714,21.3714714,17.6098614,1050,485,485,1050,45,445,445,45,2055,2280,2280,2055,445,69.3333282,69.3333282,445,72.5,0,0,72.5,725.68335,256.611389,256.611389,725.68335 [f=0010964] [10964] Game End Stats Values: 18,4660,4580,4580,4660,354.139832,36.5134468,36.5134468,354.139832,0,0,0,0,0,0,0,0,0,455.029572,455.029572,0,256.611389,690.137573,690.137573,256.611389,280,450,450,280,26,41.3671608,41.3671608,26,1275,1330,1330,1275,24.9103909,24.5249672,24.5249672,24.9103909,1050,485,485,1050,45,445,445,45,2055,2315,2315,2055,445,69.3333282,69.3333282,445,142.5,0,0,142.5,725.68335,256.611389,256.611389,725.68335 [f=0010964] [10964] Game End Stats Values: 19,4660,4960,4960,4660,406.101501,61.2052612,61.2052612,406.101501,0,0,0,0,0,0,0,0,0,501.875977,501.875977,0,256.611389,690.137573,690.137573,256.611389,280,450,450,280,26,39.5663605,39.5663605,26,1275,1330,1330,1275,20.6307659,24.7794514,24.7794514,20.6307659,1050,705,705,1050,45,445,445,45,2055,2475,2475,2055,445,69.3333282,69.3333282,445,142.5,0,0,142.5,725.68335,256.611389,256.611389,725.68335 [f=0010964] [10964] Game End Stats Values: 20,4960,5340,5340,4960,458.379639,89.6136856,89.6136856,458.379639,0,0,0,0,0,0,0,0,101.381317,529.798035,529.798035,101.381317,256.611389,690.137573,690.137573,256.611389,280,540,540,280,26,36.6520004,36.6520004,26,1275,1330,1330,1275,20.4852009,26.8938961,26.8938961,20.4852009,1350,925,925,1350,45,445,445,45,2055,2545,2545,2055,445,69.3333282,69.3333282,445,142.5,0,0,142.5,725.68335,256.611389,256.611389,725.68335 [f=0010964] [10964] Game End Stats Values: 21,5140,5785,5785,5140,474.329681,127.745895,127.745895,474.329681,0,0,0,0,0,0,0,0,111.445892,536.251099,536.251099,111.445892,256.611389,690.137573,690.137573,256.611389,280,720,720,280,26,44.4274406,44.4274406,26,1275,1330,1330,1275,18.0633335,28.0754795,28.0754795,18.0633335,1350,925,925,1350,45,445,445,45,2235,2810,2810,2235,445,69.3333282,69.3333282,445,142.5,0,0,142.5,725.68335,256.611389,256.611389,725.68335 [f=0010964] [10964] Game End Stats Values: 22,5710,6085,6085,5710,474.329681,181.118195,181.118195,474.329681,0,0,0,0,0,0,0,0,111.445892,643.780945,643.780945,111.445892,256.611389,690.137573,690.137573,256.611389,280,810,810,280,26,56.5693283,56.5693283,26,1275,1330,1330,1275,18.4666672,30.5581589,30.5581589,18.4666672,1650,925,925,1650,45,445,445,45,2505,3020,3020,2505,445,69.3333282,69.3333282,445,142.5,0,0,142.5,725.68335,256.611389,256.611389,725.68335 [f=0010964] [10964] Game End Stats Values: 23,6010,6425,6425,6010,479.121643,219.753265,219.753265,479.121643,0,0,0,0,0,0,0,0,111.445892,672.848633,672.848633,111.445892,256.611389,690.137573,690.137573,256.611389,280,900,900,280,26,51.6076889,51.6076889,26,1275,1330,1330,1275,19.3194637,29.5756721,29.5756721,19.3194637,1950,925,925,1950,45,445,445,45,2505,3270,3270,2505,445,69.3333282,69.3333282,445,142.5,0,0,142.5,725.68335,256.611389,256.611389,725.68335 [f=0010964] [10964] Game End Stats Values: 24,6260,6655,6655,6260,493.418701,219.753265,219.753265,493.418701,0,0,0,0,0,0,0,0,111.445892,672.848633,672.848633,111.445892,1042.93811,1166.57129,1166.57129,1042.93811,280,1170,1170,280,26,27.1870461,27.1870461,26,1275,1330,1330,1275,19.9531364,27,27,19.9531364,2200,705,705,2200,506.666687,795,795,506.666687,2505,3450,3450,2505,795,531,531,795,142.5,0,0,142.5,1397.87231,1147.86926,1147.86926,1397.87231 [f=0010964] [10964] Game End Stats Values: 25,5860,6550,6550,5860,517.897522,219.753265,219.753265,517.897522,0,0,0,0,0,0,0,0,111.445892,672.848633,672.848633,111.445892,1379.9502,1401.19373,1401.19373,1379.9502,280,1260,1260,280,26,26.4061069,26.4061069,26,1275,1385,1385,1275,20.6319237,27,27,20.6319237,1800,485,485,1800,866.666687,1145,1145,866.666687,2505,3420,3420,2505,1495,1205.83337,1205.83337,1495,142.5,0,0,142.5,1775.68909,1720.25647,1720.25647,1775.68909 [f=0010964] [10964] Game End Stats Values: 26,5860,6640,6640,5860,526.187134,219.874069,219.874069,526.187134,0,0,0,0,0,0,0,0,111.445892,672.848633,672.848633,111.445892,1379.9502,1401.19373,1401.19373,1379.9502,280,1260,1260,280,26,24.4347286,24.4347286,26,1275,1385,1385,1275,20.3815899,27.6868,27.6868,20.3815899,1800,485,485,1800,866.666687,1145,1145,866.666687,2505,3510,3510,2505,1495,1205.83337,1205.83337,1495,142.5,0,0,142.5,1775.68909,1729.77393,1729.77393,1775.68909 [f=0011011] [11011] Event [3704.03687,195.761719,5008]: 1 finished unit Moderator [f=0011043] [11043] Event [3528,195.761719,5592]: 1 finished unit Wind/Tidal Generator [f=0011049] gg [f=0011096] Spectator Jack500 left the game: normal quit [f=0011096] [11096] Event [undefined]: Jack500 quit [f=0011247] No clients connected, shutting down server [f=0011247] Server shutdown [f=0011247] [11247] all players disconnected [f=0011466] [11466] Event [3704.03687,195.761719,5008]: 1 finished unit Moderator [f=0011521] [11521] Event [3480,195.761719,5640]: 1 finished unit Wind/Tidal Generator [f=0011825] [11825] Event [3704.03687,195.761719,5008]: 1 finished unit Moderator [f=0011910] [11910] Event [3416,195.761719,5704]: 1 finished unit Wind/Tidal Generator [f=0012003] [12003] Event [3040,195.761719,2576]: 1 finished unit Lotus [f=0012130] [12130] Event [3704.03687,195.761719,5008]: 1 finished unit Moderator [f=0012228] [12228] Event [3352,195.761719,5752]: 1 finished unit Wind/Tidal Generator [f=0012432] [12432] Event [3704.03687,195.761719,5008]: 1 finished unit Moderator [f=0012560] [12560] Event [3288,195.761719,5816]: 1 finished unit Wind/Tidal Generator [f=0012741] [12741] Event [3088,195.761719,2368]: 1 finished unit Lotus [f=0012812] [12812] Event [3224,195.761719,5864]: 1 finished unit Wind/Tidal Generator [f=0012961] [12961] Event [3704.03687,195.761719,5008]: 1 finished unit Jack [f=0013097] [13097] Event [3160,195.761719,5928]: 1 finished unit Wind/Tidal Generator [f=0013367] [13367] Event [3096,195.761719,5992]: 1 finished unit Wind/Tidal Generator [f=0013412] [13412] Event [3400,195.761719,2312]: 1 finished unit Metal Extractor [f=0013500] [13500] Event [3704.03687,195.761719,5008]: 1 finished unit Jack [f=0013637] [13637] Event [3032,195.761719,6040]: 1 finished unit Wind/Tidal Generator [f=0013839] Autoquit sending quit command. [f=0013839] [QuitAction] user exited to system [f=0013839] [SpringApp::Kill][1] fromRun=1 [f=0013839] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0013839] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0013839] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0013839] [ThreadPool::SetThreadCount][2] workers=0 [f=0013839] [SpringApp::Kill][2] [f=0013839] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0013839] [Game::KillLua][3] dtor=0 luaUI=0x516f4620 [f=0013839] Start widgetHandler:Shutdown [f=0013839] Shutdown - SaveOrderList Complete [f=0013839] Writing last game win data [f=0013839] Shutdown - SaveConfigData Complete [f=0013839] Shutdown Widget - Chili Highlight [f=0013839] Shutdown Widget - Save/Load API [f=0013839] Shutdown Widget - Draw After Chili [f=0013839] Shutdown Widget - EPIC Menu [f=0013839] Shutdown Widget - Chili Minimap [f=0013839] Shutdown Widget - Chili Widget Selector [f=0013839] Shutdown Widget - Local Team Colors [f=0013839] Shutdown Widget - Display Keys 2 [f=0013839] Shutdown Widget - Save Game Menu [f=0013839] Shutdown Widget - HealthBars [f=0013839] Shutdown Widget - Noises [f=0013839] Shutdown Widget - Unit Icons [f=0013839] Shutdown Widget - Win Counter [f=0013839] Shutdown Widget - SpringRTS Replay Stats [f=0013839] Shutdown Widget - BuildETA [f=0013839] Shutdown Widget - Modular Comm Info [f=0013839] Shutdown Widget - Music Player v2 [f=0013839] Shutdown Widget - State Reverse and Latency [f=0013839] Shutdown Widget - CameraShake [f=0013839] Shutdown Widget - Chili Economy Panel Default [f=0013839] Shutdown Widget - Chili EndGame Window [f=0013839] Shutdown Widget - Chili Nuke Warning [f=0013839] Shutdown Widget - Chili Selections & CursorTip v2 [f=0013839] Shutdown Widget - Chili Spectator Panels [f=0013839] Shutdown Widget - Context Menu [f=0013839] Shutdown Widget - Darkening [f=0013839] Shutdown Widget - Defense Range Zero-K [f=0013839] Shutdown Widget - Grab Input [f=0013839] Input grabbing is disabled! [f=0013839] Shutdown Widget - Highlight Geos [f=0013839] Shutdown Widget - Local Widgets Config [f=0013839] Shutdown Widget - MinimapEvents [f=0013839] Shutdown Widget - MetalFeatures (new) [f=0013839] Shutdown Widget - Missile Silo Range [f=0013839] Shutdown Widget - Point Tracker [f=0013839] Shutdown Widget - Showeco and Grid Drawer [f=0013839] Shutdown Widget - Stereo3D [f=0013839] Shutdown Widget - Attack AoE [f=0013839] Shutdown Widget - Map Edge Extension [f=0013839] Shutdown Widget - Selection Send [f=0013839] Shutdown Widget - LupsManager [f=0013839] Shutdown Widget - Newton Firezone [f=0013839] Shutdown Widget - Chili Pro Console [f=0013839] Shutdown Widget - Persistent Build Height [f=0013839] Shutdown Widget - Lasso Terraform GUI [f=0013839] Shutdown Widget - Chili Framework [f=0013839] Shutdown Widget - Lups [f=0013839] Shutdown Widget - Custom Markers [f=0013839] Shutdown Widget - Chili Core Selector [f=0013839] Shutdown Widget - Mex Placement Handler [f=0013839] Shutdown Widget - Select Keys [f=0013839] Shutdown Widget - Pause Screen [f=0013839] Shutdown Widget - Layout Handler [f=0013839] Shutdown Widget - Text To Speech Control [f=0013839] End widgetHandler:Shutdown [f=0013839] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={602626,70094717} {int,ext,rec}Allocs={10223140,0,0} {chunk,block}Bytes={70094717,0} [f=0013839] [Game::KillLua][1] dtor=0 luaGaia=0x50ab51d0 [f=0013839] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={408173,58071354} {int,ext,rec}Allocs={10223141,0,0} {chunk,block}Bytes={58071354,0} [f=0013839] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={408173,58071354} {int,ext,rec}Allocs={10223141,0,0} {chunk,block}Bytes={58071354,0} [f=0013839] [Game::KillLua][2] dtor=0 luaRules=0x50d9ad60 [f=0013839] Start gadgetHandler:Shutdown [f=0013839] Shutdown - StartSetup [f=0013839] Shutdown - UnitMorph [f=0013839] Shutdown - Carrier Drones [f=0013839] Shutdown - LupsNanoSpray [f=0013839] Shutdown - Missile Silo Controller [f=0013839] Shutdown - Modular Comm Info [f=0013839] Shutdown - Terrain Texture Handler [f=0013839] Shutdown - UnitCloakShield [f=0013839] Shutdown - Starlight Handler [f=0013839] End gadgetHandler:Shutdown [f=0013839] Start gadgetHandler:Shutdown [f=0013839] Shutdown - Save/Load [f=0013839] Shutdown - Teleport Throw [f=0013839] Shutdown - UnitMorph [f=0013839] Shutdown - Modular Comm Info [f=0013839] Shutdown - Retreat Command [f=0013839] Shutdown - Shockwaves [f=0013839] Shutdown - UnitCloakShield [f=0013839] Shutdown - Lups Cloak FX [f=0013839] Shutdown - Lups [f=0013839] Shutdown - Lups Shield [f=0013839] End gadgetHandler:Shutdown [f=0013839] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={10223173,0,0} {chunk,block}Bytes={0,0} [f=0013839] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={10223173,0,0} {chunk,block}Bytes={0,0} [f=0013839] [Game::KillLua][4] dtor=0 [f=0013839] [Game::~CGame][1] [f=0013839] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0013839] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0013839] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0013839] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0013839] [Game::KillLua][4] dtor=1 [f=0013839] [Game::KillMisc][1] [f=0013839] [Game::KillMisc][2] [f=0013839] [Game::KillMisc][3] [f=0013839] [Game::KillRendering][1] [f=0013839] [3DOParser::Kill] allocated 1 pieces [f=0013839] [S3OParser::Kill] allocated 303 pieces [f=0013839] [AssParser::Kill] allocated 0 pieces [f=0013839] [Game::KillInterface][1] [f=0013839] [Game::KillInterface][2] [f=0013839] [Game::KillSimulation][1] [f=0013839] [Game::KillSimulation][2] [f=0013839] [CCollisionHandler] dis-/continuous tests: 0/111325 [f=0013839] [Game::KillSimulation][3] [f=0013839] [~CPathCache(16x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0013839] [~CPathCache(16x24)] cacheHits=61 hitPercentage=34% numHashColls=0 maxCacheSize=5 [f=0013839] [~CPathCache(32x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0013839] [~CPathCache(32x48)] cacheHits=34 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0013839] [~CRectangleOverlapHandler] 0% overlap reduction [f=0013839] [~CRectangleOverlapHandler] 0% overlap reduction [f=0013839] [LosHandler::Kill] raycast instance cache-{hits,misses}={1774,4969}; shared=2%; cached=25% [f=0013839] [Game::KillSimulation][4] [f=0013839] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0013839] [Game::~CGame][2] [f=0013839] [Game::~CGame][3] [f=0013839] [SpringApp::Kill][3] [f=0013839] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 145530 bytes sent 113139 bytes recv'd [f=0013839] [SpringApp::Kill][4] font=0x448acaa0 [f=0013839] [SpringApp::Kill][5] [f=0013839] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7862 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/75495cfd394bdc0aa0e55c23418cb4be.sdp (0x4497c890) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/75495cfd394bdc0aa0e55c23418cb4be.sdp" numZipFiles=7862 sumInflSize=723610kb sumReadTime=2260ms file="unittextures/factorytank_1.png" indx=7210 inflSize=4103kb readTime=52ms file="unittextures/factorytank_2.png" indx=7212 inflSize=4103kb readTime=25ms file="unitpics/cloakcon.png" indx=6399 inflSize=11kb readTime=20ms file="bitmaps/gpl/explosion2/exp00_10.tga" indx=430 inflSize=15kb readTime=20ms file="luaui/widgets/gui_chili_deluxeplayerlist.lua" indx=4646 inflSize=55kb readTime=19ms file="bitmaps/other/foam.tga" indx=526 inflSize=12kb readTime=19ms file="objects3d/commsupport.s3o" indx=5046 inflSize=85kb readTime=18ms file="bitmaps/loadpictures/linemove.png" indx=507 inflSize=3005kb readTime=15ms file="luaui/widgets/api_game_analytics.lua" indx=3846 inflSize=5kb readTime=13ms file="luarules/gadgets/api_modularcomms.lua" indx=1637 inflSize=0kb readTime=11ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/75495cfd394bdc0aa0e55c23418cb4be.sdp] 38332106 bytes cached in 2784 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=67 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/Cobalt_Dream_v1.1.sd7 (0x44a4ea40) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x44be4010) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x4492f310) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f293c01b840) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 208857 bytes cached in 67 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]