[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.W9M5nwJAu8/springsettings.1133620.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64) Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 1, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 26ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f8fe00a6340 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 7280 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1133620/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 208ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4655c610] using map "Jurassic Sands v1.00" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Jurassic Sands v1.00", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4655c610] using game "Zero-K v1.9.4.3" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.9.4.3", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 114ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (56 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 513ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 586ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 31ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 5 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 784ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 123ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 35ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 29ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 68ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Bait Prevention Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Ward Fire Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_bait_prevention.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_ward_fire.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 140ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] aceunit1 was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1133620/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Mex Placement Initialised with 32 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 32, 263 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=f6710bb5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=ccee59c [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=b53f11aa [f=-000001] [Path] [PathEstimator::ReadFile] hash=b53f11aa file="cache/104dev-maintenance/paths/Jurassic Sands v1.00.pe-b53f11aa.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=f6710bb5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=ccee59c [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=b53f11ba [f=-000001] [Path] [PathEstimator::ReadFile] hash=b53f11ba file="cache/104dev-maintenance/paths/Jurassic Sands v1.00.pe2-b53f11ba.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (320ms, checksum f202e663)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11934,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/1133620/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=824be63147edb685f2425ad194526a7c277551084c2a17e57d7accc1b5711b65ecbe94c890dd78a0250af18179a59237d69ac4ce1da52cdb6f009cab1d157e8d" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=68be4d2ee4a44734d5c45bff9fb3ce2b1a4d6c66339e9052371b8b8a2f3dbb10f28a65368c33caaa3eae3b8e31e450d772a56038c4e34a2be7e6088de9161b38]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8944993553128a6dbdced6336a8b0a88c9711914a4704ce2e88f28e47b4fd3ddf644d122116b98d8c609e4f4d3c6f35f52601b140ff8d69c3691c567854cc9d3]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x542c9a30,0x5f5c3c30}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 53e3c4604a516e963cec041f4596f592 [f=-000001] Connection attempt from milbar [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: milbar changed status [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from Rafalpluk [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Rafalpluk changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="milbar" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=824be63147edb685f2425ad194526a7c277551084c2a17e57d7accc1b5711b65ecbe94c890dd78a0250af18179a59237d69ac4ce1da52cdb6f009cab1d157e8d" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="milbar" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rafalpluk" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=824be63147edb685f2425ad194526a7c277551084c2a17e57d7accc1b5711b65ecbe94c890dd78a0250af18179a59237d69ac4ce1da52cdb6f009cab1d157e8d" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rafalpluk" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="milbar" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=68be4d2ee4a44734d5c45bff9fb3ce2b1a4d6c66339e9052371b8b8a2f3dbb10f28a65368c33caaa3eae3b8e31e450d772a56038c4e34a2be7e6088de9161b38]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="milbar" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8944993553128a6dbdced6336a8b0a88c9711914a4704ce2e88f28e47b4fd3ddf644d122116b98d8c609e4f4d3c6f35f52601b140ff8d69c3691c567854cc9d3]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="milbar" string="[Game::Load][lua{Rules,Gaia}={0000000108764400,000000010875d470}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rafalpluk" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=68be4d2ee4a44734d5c45bff9fb3ce2b1a4d6c66339e9052371b8b8a2f3dbb10f28a65368c33caaa3eae3b8e31e450d772a56038c4e34a2be7e6088de9161b38]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rafalpluk" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8944993553128a6dbdced6336a8b0a88c9711914a4704ce2e88f28e47b4fd3ddf644d122116b98d8c609e4f4d3c6f35f52601b140ff8d69c3691c567854cc9d3]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rafalpluk" string="[Game::Load][lua{Rules,Gaia}={0000000107f57800,00000000cf6f8db0}]" [f=-000001] Allies: I choose: U225 Singularity RUS! [f=-000001] hi :) [f=-000001] hi [f=-000001] [0] Event [6388,26.1210938,4689]: 0 finished unit Engineer Commander [f=-000001] [0] Event [660,26.1239014,2577]: 1 finished unit Engineer Commander [f=0000000] [0] Rafalpluk, team: 1, elo:2543, userid: 6079 [f=0000000] [0] milbar, team: 0, elo:1500, userid: 506712 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000030] [30] Event [800,26.1159515,2656]: 1 finished unit Hovercraft Platform [f=0000060] [60] Event [6488,26.1159515,4616]: 0 finished unit Gunship Plant [f=0000325] [325] Event [6280,26.1159515,4568]: 0 finished unit Metal Extractor [f=0000468] [468] Event [584,26.1159515,2456]: 1 finished unit Metal Extractor [f=0000585] [585] Event [6440,26.1159515,4440]: 0 finished unit Metal Extractor [f=0000706] [706] Event [488,26.1159515,2664]: 1 finished unit Metal Extractor [f=0000755] [755] Event [768,26.1159515,2656]: 1 finished unit Quill [f=0000896] [896] Event [584,26.1159515,2648]: 1 finished unit Solar Collector [f=0001161] [1161] Event [504,26.1159515,2536]: 1 finished unit Solar Collector [f=0001185] [1185] Event [6440,26.1521454,4712]: 0 finished unit Caretaker [f=0001336] [1336] Event [768,26.1159515,2656]: 1 finished unit Quill [f=0001533] [1533] Event [6248,26.1159515,4616]: 0 finished unit Wind/Tidal Generator [f=0001842] [1842] Event [6216,26.1159515,4520]: 0 finished unit Wind/Tidal Generator [f=0001846] [1846] Event [6488,47.1159515,4616]: 0 finished unit Wasp [f=0001994] [1994] Event [6328,26.1159515,4488]: 0 finished unit Wind/Tidal Generator [f=0002035] [2035] Event [1448,19.1757813,4248]: 1 finished unit Metal Extractor [f=0002191] [2191] Event [768,26.1159515,2656]: 1 finished unit Bolas [f=0002221] [2221] Event [6408,26.1159515,4504]: 0 finished unit Wind/Tidal Generator [f=0002720] [2720] Event [1288,20.4516144,4392]: 1 finished unit Metal Extractor [f=0002800] [2800] Event [520,24.1252899,4840]: 1 finished unit Metal Extractor [f=0002880] [2880] Event [992,26.1159515,2528]: 1 finished unit Lotus [f=0002923] [2923] Event [6488,47.1159515,4616]: 0 finished unit Wasp [f=0003395] [3395] Event [344,26.1159515,4872]: 1 finished unit Metal Extractor [f=0003635] [3635] Event [392,24.2610168,4920]: 1 finished unit Wind/Tidal Generator [f=0003728] [3728] Event [768,26.1159515,2656]: 1 finished unit Quill [f=0003873] [3873] Event [472,25.7992554,4904]: 1 finished unit Wind/Tidal Generator [f=0003902] [3902] Event [2824,26.1159515,4984]: 1 finished unit Metal Extractor [f=0004035] [4035] Event [6488,47.1159515,4616]: 0 finished unit Locust [f=0004051] [4051] Event [6576,26.1159515,4240]: 0 finished unit Lotus [f=0004185] [4185] Event [2184,26.1159515,2344]: 1 finished unit Metal Extractor [f=0004501] [4501] Event [2936,26.1159515,4760]: 1 finished unit Metal Extractor [f=0004547] [4547] Event [2328,26.1159515,2488]: 1 finished unit Metal Extractor [f=0004781] [4781] Event [768,26.1159515,2656]: 1 finished unit Bolas [f=0004960] [4960] Event [424,26.1159515,4808]: 1 finished unit Solar Collector [f=0005022] [5022] Event [2448,26.1159515,2432]: 1 finished unit Lotus [f=0005039] [5039] Event [6860.0625,57.8027458,3088.81226]: 0 lost unit Locust [f=0005216] [5216] Event [6320,26.1159515,4256]: 0 finished unit Lotus [f=0005400] [5400] Event [664,26.1159515,664]: 1 finished unit Metal Extractor [f=0005434] [5434] Event [3136,26.1159515,4624]: 1 finished unit Lotus [f=0005463] [5463] Event [6488,47.1159515,4616]: 0 finished unit Locust [f=0005624] [5624] Event [2344,26.1159515,2376]: 1 finished unit Solar Collector [f=0005801] [5801] Event [424,26.1159515,4664]: 1 finished unit Solar Collector [f=0006000] [6000] Event [856,26.1159515,552]: 1 finished unit Metal Extractor [f=0006002] [6002] Event [2264,26.1159515,2264]: 1 finished unit Solar Collector [f=0006070] [6070] Event [6016,26.1159515,4384]: 0 finished unit Lotus [f=0006279] [6279] Event [2184,26.1159515,2440]: 1 finished unit Solar Collector [f=0006404] [6404] Event [2136,26.1159515,2280]: 1 finished unit Wind/Tidal Generator [f=0006449] [6449] Event [6376,26.1159515,4392]: 0 finished unit Solar Collector [f=0006461] [6461] Event [3104,28.2875824,4960]: 1 finished unit Lotus [f=0006617] [6617] Event [768,26.1159515,2656]: 1 finished unit Flail [f=0006682] [6682] Event [528,19.1757813,4544]: 1 finished unit Picket [f=0006703] [6703] Event [2432,26.1159515,2624]: 1 finished unit Lotus [f=0006879] [6879] Event [4584,361.542419,5048]: 0 finished unit Geothermal Generator [f=0007146] [7146] Event [872,26.1159515,664]: 1 finished unit Solar Collector [f=0007411] [7411] Event [2920,26.1159515,4936]: 1 finished unit Solar Collector [f=0007473] [7473] Event [1416,19.1757813,4376]: 1 finished unit Solar Collector [f=0007542] [7542] Event [768,26.1159515,2656]: 1 finished unit Flail [f=0007671] [7671] Event [760,26.1159515,712]: 1 finished unit Solar Collector [f=0007810] [7810] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0007815] [7815] Event [5927.60254,26.0935287,4254.19775]: 1 lost unit Bolas [f=0007876] [7876] Event [2856,26.1159515,4792]: 1 finished unit Solar Collector [f=0007924] [7924] Event [792,26.1159515,504]: 1 finished unit Wind/Tidal Generator [f=0007937] [7937] Event [1336,19.1757813,4280]: 1 finished unit Solar Collector [f=0008044] [8044] Event [6070.61182,26.1159515,4708.82764]: 1 lost unit Bolas [f=0008067] [8067] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0008130] [8130] Event [2776,26.1159515,4808]: 1 finished unit Wind/Tidal Generator [f=0008164] [8164] Event [728,26.1159515,584]: 1 finished unit Wind/Tidal Generator [f=0008191] [8191] Event [1400,19.1757813,4472]: 1 finished unit Wind/Tidal Generator [f=0008322] [8322] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0008370] [8370] Event [2808,26.1159515,4920]: 1 finished unit Wind/Tidal Generator [f=0008404] [8404] Event [632,26.1159515,584]: 1 finished unit Wind/Tidal Generator [f=0008431] [8431] Event [1320,19.4924774,4472]: 1 finished unit Wind/Tidal Generator [f=0008444] [8444] Event [1192,26.1159515,2632]: 1 finished unit Caretaker [f=0008518] [8518] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0008623] [8623] Event [6152,25.9078369,4872]: 0 finished unit Energy Pylon [f=0008640] [8640] Event [2728,26.1159515,5000]: 1 finished unit Wind/Tidal Generator [f=0008645] [8645] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0008686] [8686] Event [1240,21.4921875,4360]: 1 finished unit Wind/Tidal Generator [f=0008794] [8794] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0008893] [8893] Event [4760,361.298126,5032]: 0 finished unit Energy Pylon [f=0008920] [8920] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009023] [9023] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009128] [9128] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009233] [9233] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009238] [9238] Event [6248,26.1159515,4376]: 0 finished unit Caretaker [f=0009344] [9344] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009586] [9586] Event [1080,26.1159515,2472]: 1 finished unit Caretaker [f=0009597] [9597] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009632] [9632] Event [1632,21.1664429,4304]: 1 finished unit Picket [f=0009670] [9670] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009755] [9755] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009845] [9845] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009900] [9900] Event [2792,28.0794678,3544]: 1 finished unit Metal Extractor [f=0009907] [9907] Event [6184,26.1159515,4296]: 0 finished unit Stardust [f=0009931] [9931] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0009945] [9945] Event [1016.21271,26.1159515,2604.69189]: 1 finished unit Engineer Commander [f=0010014] [10014] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0010099] [10099] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0010189] [10189] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0010265] [10265] Event [768,26.1159515,2656]: 1 finished unit Dagger [f=0010451] [10451] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0010603] you should expand from start [f=0010615] [10615] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0010682] [10682] Event [1736,30.9749756,1064]: 1 finished unit Metal Extractor [f=0010714] [10714] Event [4680,366.736267,4984]: 0 finished unit Caretaker [f=0010787] [10787] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0010801] [10801] Event [2976,25.9802246,4592]: 1 finished unit Picket [f=0010814] [10814] Event [3880,26.1159515,3736]: 1 finished unit Metal Extractor [f=0010900] [10900] Event [6456,26.1159515,4232]: 0 finished unit Stardust [f=0010984] [10984] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0010989] you cant win with such tiny base [f=0011010] [11010] Event [5560,105.154266,4984]: 0 finished unit Energy Pylon [f=0011168] [11168] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0011282] [11282] Event [1896,29.5000763,1128]: 1 finished unit Metal Extractor [f=0011347] [11347] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0011514] [11514] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0011548] [11548] Event [4656,363.4245,5072]: 0 finished unit Aegis [f=0011679] [11679] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0011844] [11844] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0012009] [12009] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0012046] yeah i cant know how to yet i just played in single [f=0012096] [12096] Event [5560,105.154266,4984]: 0 lost unit Energy Pylon [f=0012174] [12174] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0012249] [12249] Event [6152,25.9078369,4872]: 0 lost unit Energy Pylon [f=0012339] [12339] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0012391] [12391] Event [6357.11377,170.585754,4857.68408]: 0 lost unit Locust [f=0012432] [12432] Event [6067.80127,26.1159515,4457.38379]: 1 lost unit Dagger [f=0012452] [12452] Event [6440,26.1521454,4712]: 0 lost unit Caretaker [f=0012458] [12458] Event [6497.10547,28.5512714,4744.604]: 1 lost unit Dagger [f=0012460] [12460] Event [6446.86426,29.338562,4753.02148]: 1 lost unit Dagger [f=0012464] [12464] Event [6554.28271,26.8644943,4733.40576]: 1 lost unit Dagger [f=0012467] [12467] Event [6450.82373,34.4615593,4773.12158]: 1 lost unit Dagger [f=0012482] [12482] Event [3208,26.1521454,1384]: 1 finished unit Metal Extractor [f=0012504] [12504] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0012524] [12524] Event [6655.15674,26.1159515,4579.07959]: 1 lost unit Dagger [f=0012557] [12557] Event [6603.54688,26.1159515,4675.54346]: 1 lost unit Dagger [f=0012570] [12570] Event [6533.03857,26.1163368,4674.44678]: 1 lost unit Dagger [f=0012589] [12589] Event [6530.97119,26.1441631,4710.27051]: 1 lost unit Dagger [f=0012598] [12598] Event [6553.81396,26.1159515,4588.78809]: 1 lost unit Dagger [f=0012669] [12669] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0012720] [12720] Event [6504.75391,26.8739815,4725.64209]: 1 lost unit Dagger [f=0012834] [12834] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0012926] [12926] Event [6552.52246,29.5620575,4761.21533]: 1 lost unit Dagger [f=0012999] [12999] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0013126] see the replay, may help you get the idea [f=0013159] [13159] Event [6488,26.1159515,4616]: 0 lost unit Gunship Plant [f=0013164] [13164] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0013187] [13187] Event [6473.45654,26.2341652,4735.56445]: 1 lost unit Dagger [f=0013242] [13242] Event [6610.61719,31.8006744,4777.26709]: 1 lost unit Dagger [f=0013263] [13263] Event [6601.45215,25.7836342,4729.51367]: 1 lost unit Dagger [f=0013329] [13329] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0013493] [13493] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0013658] [13658] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0013709] i am curious what you have in this crater :D [f=0013823] [13823] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0014056] [14056] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0014265] [14265] Event [2718.85791,45.9345551,4939.40869]: 0 lost unit Wasp [f=0014527] [14527] Event [1192,26.1159515,2480]: 1 finished unit Airplane Plant [f=0014590] [14590] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0014825] [14825] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0014842] [14842] Event [6576,26.1159515,4240]: 0 lost unit Lotus [f=0014854] [14854] Event [6456,26.125061,4232]: 0 lost unit Stardust [f=0014877] [14877] Event [6210.52295,26.1234627,4245.53857]: 1 lost unit Halberd [f=0014878] [14878] Event [6320,26.0093689,4256]: 0 lost unit Lotus [f=0014926] [14926] Event [6184,26.1159515,4296]: 0 lost unit Stardust [f=0014972] [14972] Event [6248,24.8539352,4376]: 0 lost unit Caretaker [f=0014997] [14997] Event [6440,26.4615631,4440]: 0 lost unit Metal Extractor [f=0015014] [15014] Event [6328,26.1439018,4488]: 0 lost unit Wind/Tidal Generator [f=0015045] [15045] Event [6216,26.1720085,4520]: 0 lost unit Wind/Tidal Generator [f=0015065] [15065] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0015065] [15065] Event [6016,26.1159515,4384]: 0 lost unit Lotus [f=0015078] [15078] Event [6376,26.1159515,4392]: 0 lost unit Solar Collector [f=0015102] [15102] Event [6280,26.3407898,4568]: 0 lost unit Metal Extractor [f=0015104] [15104] Event [6248,26.2812042,4616]: 0 lost unit Wind/Tidal Generator [f=0015227] [15227] Event [6248,26.0622597,4728]: 0 lost unit Gunship Plant [f=0015270] [15270] Event [6215.10107,22.9908886,4812.44629]: 1 lost unit Halberd [f=0015304] [15304] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0015326] [15326] Event [6099.73438,23.2282333,4793.23047]: 0 lost unit Engineer Commander [f=0015530] i literraly eachonomy based but i cant build fast enought [f=0015544] [15544] Event [768,26.1159515,2656]: 1 finished unit Halberd [f=0015729] thanks i think [f=0015816] [15816] Event [1212.28162,28.677351,2517.99976]: 1 finished unit Swift [f=0015932] Player milbar left the game: normal quit [f=0015932] [15932] Event [undefined]: milbar quit [f=0015979] [15979] Event [1212.5,30.1159515,2517.99976]: 1 finished unit Swift [f=0016068] because you dont have enough metal spots [f=0016143] [16143] Event [1212.5,30.1159515,2517.99976]: 1 finished unit Swift [f=0016308] [16308] Event [1212.27576,28.6714516,2517.99976]: 1 finished unit Swift [f=0016473] [16473] Event [1212.27661,28.6739044,2517.99976]: 1 finished unit Swift [f=0016638] [16638] Event [1212.27893,28.6762218,2517.99976]: 1 finished unit Swift [f=0016768] [16768] Event [5411.40039,188.143478,4985.95166]: 0 lost unit Wasp [f=0016803] [16803] Event [1212.28027,28.6743069,2517.99976]: 1 finished unit Swift [f=0016847] Rafalpluk paused the game [f=0016847] Rafalpluk unpaused the game [f=0016878] Rafalpluk paused the game [f=0016878] Rafalpluk unpaused the game [f=0016967] [16967] Event [1212.5,30.1159515,2517.99976]: 1 finished unit Swift [f=0017223] Rafalpluk has forced a win due to dropped opposition. [f=0017223] game_message: milbar has been destroyed! [f=0017223] [17223] Event [undefined]: milbar resigned [f=0017223] game_message: Rafalpluk wins! [f=0017223] Submitting stats [f=0017223] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0017223] Part| Total Time|Time of the last 0.5s [f=0017223] Draw 25416.96ms 27.06% [f=0017223] Lua::Callins::Synced 11580.05ms 8.36% [f=0017223] Lua::Callins::Unsynced 31770.90ms 31.04% [f=0017223] Lua::CollectGarbage::Synced 573.46ms 1.79% [f=0017223] Lua::CollectGarbage::Unsynced 1176.47ms 0.40% [f=0017223] Misc::Profiler::AddTime 85.49ms 0.00% [f=0017223] Sim 62874.60ms 53.33% [f=0017223] [17223] Received game_message: milbar has been destroyed! [f=0017223] [17223] Received game_message: Rafalpluk wins! [f=0017224] [17224] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0017224] [17224] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0017224] [17224] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 2,2065,1975,1975,2065,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,5.0666666,4.66666651,4.66666651,5.0666666,0,0,0,0,0,0,0,0,790,700,700,790,0,0,0,0,0,0,0,0,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 3,2155,2350,2350,2155,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,1275,1275,1275,1275,8.19999981,7.4000001,7.4000001,8.19999981,0,0,0,0,0,0,0,0,880,1075,1075,880,0,0,0,0,0,0,0,0,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 4,2335,2545,2545,2335,0,2.91065717,2.91065717,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,10.5333338,10.5333338,8,1275,1275,1275,1275,9,9.19404411,9.19404411,9,0,0,0,0,0,0,0,0,1060,1270,1270,1060,0,0,0,0,0,0,0,0,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 5,2370,2545,2545,2370,0.23364539,13.2379055,13.2379055,0.23364539,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8.45636272,12,12,8.45636272,1275,1275,1275,1275,9.01557636,9.68848324,9.68848324,9.01557636,0,0,0,0,0,0,0,0,1095,1270,1270,1095,0,0,0,0,0,0,0,0,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 6,2775,2825,2825,2775,0.91052461,18.9958611,18.9958611,0.91052461,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10.365797,12,12,10.365797,1275,1275,1275,1275,9.04512501,10.1838636,10.1838636,9.04512501,0,190,190,0,0,0,0,0,1500,1360,1360,1500,0,0,0,0,0,0,0,0,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 7,2775,2825,2825,2775,7.02685738,24.5431347,24.5431347,7.02685738,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12.8269348,12,12,12.8269348,1275,1275,1275,1275,9.40775585,11.3698177,11.3698177,9.40775585,0,190,190,0,0,0,0,0,1500,1360,1360,1500,0,0,0,0,0,0,0,0,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 8,3075,3095,3095,3075,12.4615469,33.162899,33.162899,12.4615469,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,90,0,12.1336279,12,12,12.1336279,1275,1275,1275,1275,11.0289774,14.6413202,14.6413202,11.0289774,0,190,190,0,0,0,0,0,1800,1540,1540,1800,0,0,0,0,25.25,0,0,25.25,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 9,3075,3185,3185,3075,13.0060263,42.6315117,42.6315117,13.0060263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,90,0,8.83937931,12,12,8.83937931,1275,1275,1275,1275,9.03629971,16.2979069,16.2979069,9.03629971,0,190,190,0,0,0,0,0,1800,1630,1630,1800,0,0,0,0,25.25,0,0,25.25,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 10,3295,3470,3470,3295,15.0025005,43.9456367,43.9456367,15.0025005,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,90,0,9.57342815,12.5938873,12.5938873,9.57342815,1275,1275,1275,1275,9.13309765,17.487608,17.487608,9.13309765,220,190,190,220,0,0,0,0,1800,1915,1915,1800,0,0,0,0,25.25,0,0,25.25,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 11,3385,3560,3560,3385,28.3271446,45.2665443,45.2665443,28.3271446,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,90,90,90,16.3825874,16.190588,16.190588,16.3825874,1275,1275,1275,1275,9.88830853,20.2880611,20.2880611,9.88830853,220,190,190,220,0,0,0,0,1800,2005,2005,1800,0,0,0,0,25.25,0,0,25.25,0,0,0,0 [f=0017224] [17224] Game End Stats Values: 12,3385,3930,3930,3385,45.4168282,47.1628189,47.1628189,45.4168282,0,0,0,0,0,0,0,0,0,0,0,0,107.217972,220,220,107.217972,90,90,90,90,16.8554916,16.4272461,16.4272461,16.8554916,1275,1275,1275,1275,10.1393118,24.459753,24.459753,10.1393118,220,380,380,220,0,0,0,0,1800,2185,2185,1800,0,0,0,0,25.25,0,0,25.25,220,107.217972,107.217972,220 [f=0017224] [17224] Game End Stats Values: 13,3255,4090,4090,3255,62.2093697,50.0985031,50.0985031,62.2093697,0,0,0,0,0,0,0,0,0,0,0,0,107.217972,220,220,107.217972,180,180,180,180,15.3829947,17.423687,17.423687,15.3829947,1275,1275,1275,1275,10.1195021,25.195713,25.195713,10.1195021,0,380,380,0,0,0,0,0,1800,2255,2255,1800,220,0,0,220,25.25,0,0,25.25,220,107.217972,107.217972,220 [f=0017224] [17224] Game End Stats Values: 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40,1405,13670,13670,1405,675.773987,1622.91357,1622.91357,675.773987,0,0,0,0,0,0,0,0,1455.68579,2524.69116,2524.69116,1455.68579,2052.16211,5594.61914,5594.61914,2052.16211,525,750,750,525,27,36.5430756,36.5430756,27,0,1505,1505,0,2,65.4841385,65.4841385,2,0,6420,6420,0,1440,4387.60059,4387.60059,1440,880,4995,4995,880,5242.60059,3225.66675,3225.66675,5242.60059,577.497253,0,0,577.497253,5884.42871,4187.53662,4187.53662,5884.42871 [f=0017349] Player Rafalpluk left the game: normal quit [f=0017349] [17349] Event [undefined]: Rafalpluk quit [f=0017355] No clients connected, shutting down server [f=0017355] Server shutdown [f=0017355] [17355] all players disconnected [f=0017417] [17417] Event [1212.5,30.1159515,2517.99976]: 1 finished unit Raven [f=0017732] [17732] Event [1212.5,30.1159515,2517.99976]: 1 finished unit Raven [f=0018047] [18047] Event [1212.5,30.1159515,2517.99976]: 1 finished unit Raven [f=0018362] [18362] Event [1212.5,30.1159515,2517.99976]: 1 finished unit Raven [f=0018677] [18677] Event [1212.5,30.1159515,2517.99976]: 1 finished unit Raven [f=0018956] Autoquit sending quit command. [f=0018956] [QuitAction] user exited to system [f=0018956] [SpringApp::Kill][1] fromRun=1 [f=0018956] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0018956] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018956] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018956] [ThreadPool::SetThreadCount][2] workers=0 [f=0018956] [SpringApp::Kill][2] [f=0018956] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0018956] [Game::KillLua][3] dtor=0 luaUI=0x54710be0 [f=0018956] Start widgetHandler:Shutdown [f=0018956] Shutdown - SaveOrderList Complete [f=0018956] Writing last game win data [f=0018956] Shutdown - SaveConfigData Complete [f=0018956] Shutdown Widget - Chili Highlight [f=0018956] Shutdown Widget - Save/Load API [f=0018956] Shutdown Widget - Draw After Chili [f=0018956] Shutdown Widget - EPIC Menu [f=0018956] Shutdown Widget - Chili Minimap [f=0018956] Shutdown Widget - Chili Widget Selector [f=0018956] Shutdown Widget - Local Team Colors [f=0018956] Shutdown Widget - Display Keys 2 [f=0018956] Shutdown Widget - Save Game Menu [f=0018956] Shutdown Widget - HealthBars [f=0018956] Shutdown Widget - Noises [f=0018956] Shutdown Widget - Unit Icons [f=0018956] Shutdown Widget - Win Counter [f=0018956] Shutdown Widget - BuildETA [f=0018956] Shutdown Widget - SpringRTS Replay Stats [f=0018956] Shutdown Widget - Modular Comm Info [f=0018956] Shutdown Widget - Music Player v2 [f=0018956] Shutdown Widget - State Reverse and Latency [f=0018956] Shutdown Widget - CameraShake [f=0018956] Shutdown Widget - Chili Economy Panel Default [f=0018956] Shutdown Widget - Chili EndGame Window [f=0018956] Shutdown Widget - Chili Nuke Warning [f=0018956] Shutdown Widget - Chili Selections & CursorTip v2 [f=0018956] Shutdown Widget - Chili Spectator Panels [f=0018956] Shutdown Widget - Context Menu [f=0018956] Shutdown Widget - Darkening [f=0018956] Shutdown Widget - Defense Range Zero-K [f=0018956] Shutdown Widget - Grab Input [f=0018956] Input grabbing is disabled! [f=0018956] Shutdown Widget - Highlight Geos [f=0018956] Shutdown Widget - Local Widgets Config [f=0018956] Shutdown Widget - MinimapEvents [f=0018956] Shutdown Widget - MetalFeatures (new) [f=0018956] Shutdown Widget - Missile Silo Range [f=0018956] Shutdown Widget - Point Tracker [f=0018956] Shutdown Widget - Showeco and Grid Drawer [f=0018956] Shutdown Widget - Stereo3D [f=0018956] Shutdown Widget - Attack AoE [f=0018956] Shutdown Widget - UnitShapes [f=0018956] Shutdown Widget - Map Edge Extension [f=0018956] Shutdown Widget - Selection Send [f=0018956] Shutdown Widget - LupsManager [f=0018956] Shutdown Widget - Newton Firezone [f=0018956] Shutdown Widget - Chili Pro Console [f=0018956] Shutdown Widget - Persistent Build Height [f=0018956] Shutdown Widget - Lasso Terraform GUI [f=0018956] Shutdown Widget - Chili Framework [f=0018956] Shutdown Widget - Lups [f=0018956] Shutdown Widget - Custom Markers [f=0018956] Shutdown Widget - Chili Core Selector [f=0018956] Shutdown Widget - Mex Placement Handler [f=0018956] Shutdown Widget - Select Keys [f=0018956] Shutdown Widget - Pause Screen [f=0018956] Shutdown Widget - Layout Handler [f=0018956] Shutdown Widget - Text To Speech Control [f=0018956] End widgetHandler:Shutdown [f=0018956] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={600192,69432901} {int,ext,rec}Allocs={14722445,0,0} {chunk,block}Bytes={69432901,0} [f=0018956] [Game::KillLua][1] dtor=0 luaGaia=0x5f5c3c30 [f=0018956] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={357198,54881072} {int,ext,rec}Allocs={14722446,0,0} {chunk,block}Bytes={54881072,0} [f=0018956] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={357198,54881072} {int,ext,rec}Allocs={14722446,0,0} {chunk,block}Bytes={54881072,0} [f=0018956] [Game::KillLua][2] dtor=0 luaRules=0x542c9a30 [f=0018956] Start gadgetHandler:Shutdown [f=0018956] Shutdown - StartSetup [f=0018956] Shutdown - UnitMorph [f=0018956] Shutdown - Carrier Drones [f=0018956] Shutdown - LupsNanoSpray [f=0018956] Shutdown - Missile Silo Controller [f=0018956] Shutdown - Modular Comm Info [f=0018956] Shutdown - Terrain Texture Handler [f=0018956] Shutdown - UnitCloakShield [f=0018956] Shutdown - Starlight Handler [f=0018956] End gadgetHandler:Shutdown [f=0018956] Start gadgetHandler:Shutdown [f=0018956] Shutdown - Save/Load [f=0018956] Shutdown - Teleport Throw [f=0018956] Shutdown - UnitMorph [f=0018956] Shutdown - Modular Comm Info [f=0018956] Shutdown - Retreat Command [f=0018956] Shutdown - Shockwaves [f=0018956] Shutdown - UnitCloakShield [f=0018956] Shutdown - Lups Cloak FX [f=0018956] Shutdown - Lups [f=0018956] Shutdown - Lups Shield [f=0018956] End gadgetHandler:Shutdown [f=0018956] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={14722477,0,0} {chunk,block}Bytes={0,0} [f=0018956] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={14722477,0,0} {chunk,block}Bytes={0,0} [f=0018956] [Game::KillLua][4] dtor=0 [f=0018956] [Game::~CGame][1] [f=0018956] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0018956] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0018956] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0018956] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0018956] [Game::KillLua][4] dtor=1 [f=0018956] [Game::KillMisc][1] [f=0018956] [Game::KillMisc][2] [f=0018956] [Game::KillMisc][3] [f=0018956] [Game::KillRendering][1] [f=0018956] [3DOParser::Kill] allocated 1 pieces [f=0018956] [S3OParser::Kill] allocated 376 pieces [f=0018956] [AssParser::Kill] allocated 43 pieces [f=0018956] [Game::KillInterface][1] [f=0018956] [Game::KillInterface][2] [f=0018956] [Game::KillSimulation][1] [f=0018956] [Game::KillSimulation][2] [f=0018956] [CCollisionHandler] dis-/continuous tests: 0/952346 [f=0018956] [Game::KillSimulation][3] [f=0018956] [~CPathCache(28x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018956] [~CPathCache(28x20)] cacheHits=211 hitPercentage=49% numHashColls=0 maxCacheSize=27 [f=0018956] [~CPathCache(56x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018956] [~CPathCache(56x40)] cacheHits=161 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0018956] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018956] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018956] [LosHandler::Kill] raycast instance cache-{hits,misses}={15873,14330}; shared=6%; cached=47% [f=0018956] [Game::KillSimulation][4] [f=0018956] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0018956] [Game::~CGame][2] [f=0018956] [Game::~CGame][3] [f=0018956] [SpringApp::Kill][3] [f=0018956] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 200563 bytes sent 136989 bytes recv'd [f=0018956] [SpringApp::Kill][4] font=0x4648eaa0 [f=0018956] [SpringApp::Kill][5] [f=0018956] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7834 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/bce544c746dfd4844cd2be613e87ae43.sdp (0x46503f60) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/bce544c746dfd4844cd2be613e87ae43.sdp" numZipFiles=7834 sumInflSize=723107kb sumReadTime=2387ms file="bitmaps/loadpictures/skydust.png" indx=514 inflSize=3031kb readTime=27ms file="objects3d/factorygunship_dead.s3o" indx=5158 inflSize=47kb readTime=26ms file="objects3d/commsupport.s3o" indx=5023 inflSize=85kb readTime=26ms file="icons/kbotbuilder.png" indx=1042 inflSize=1kb readTime=23ms file="icons/gunshipaa.png" indx=1004 inflSize=1kb readTime=20ms file="luaui/widgets/map_edge_barrier.lua" indx=4716 inflSize=7kb readTime=19ms file="luaui/widgets/dbg_fpslog.lua" indx=4573 inflSize=1kb readTime=18ms file="luaui/configs/customcmdtypes.lua" indx=2843 inflSize=10kb readTime=18ms file="bitmaps/gpl/explosion2/exp00_10.tga" indx=430 inflSize=15kb readTime=17ms file="effects/gundam_megapartgun.lua" indx=717 inflSize=5kb readTime=15ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/bce544c746dfd4844cd2be613e87ae43.sdp] 32562561 bytes cached in 2807 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=381 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/JurassicSands_V1.00.sd7 (0x465e5d20) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x4660f700) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x465059a0) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f8fe001ac60) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 208857 bytes cached in 67 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]