[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.iz5H7TmYaL/springsettings.1030115.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-13-amd64 #1 SMP Debian 4.19.160-2 (2020-11-28) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 17ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f9ee4092420 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 4465 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1030115/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 203ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x45941790] using map "Sparkles Reef v1.01" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Sparkles Reef v1.01", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x45941790] using game "Zero-K v1.8.12.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.12.1", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 108ms [f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 976ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1106ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 31ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1113ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 304ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 59ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 24ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 98ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 83ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] bloa was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1030115/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Mex Placement Initialised with 34 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 34, 70 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f81ce41e [f=-000001] [Path] [PathEstimator::ReadFile] hash=f81ce41e file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe-f81ce41e.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f81ce42e [f=-000001] [Path] [PathEstimator::ReadFile] hash=f81ce42e file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe2-f81ce42e.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (257ms, checksum 6fad1f9b)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11664,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/1030115/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 3 to team 0 [f=-000001] -> Connection established (given id 3) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=679b57ad93068abec70387c7551dcc20a4054c3b7ef67008e266b49245fa7780dd3ae0d56619cd8e36a2a4d910286a9cc16167e0b6d8e3202ff2c095b50b154e]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0811c7eedb01ea9a08dbeedace65c456b8bd8b1f1ba162bf5e68f05dfc40eb22d88fec71c7d23cf3b38da1cdfb0c9e8dd56c52de558e3f37e129b932290b51e8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x51f7a1e0,0x63b16e30}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 65340060a0b6aef813c9066752e76435 [f=-000001] Connection attempt from mad_kraft [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: mad_kraft changed status [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from Lord_Stronghold [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Lord_Stronghold changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Lord_Stronghold" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Lord_Stronghold" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Lord_Stronghold" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=679b57ad93068abec70387c7551dcc20a4054c3b7ef67008e266b49245fa7780dd3ae0d56619cd8e36a2a4d910286a9cc16167e0b6d8e3202ff2c095b50b154e]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Lord_Stronghold" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0811c7eedb01ea9a08dbeedace65c456b8bd8b1f1ba162bf5e68f05dfc40eb22d88fec71c7d23cf3b38da1cdfb0c9e8dd56c52de558e3f37e129b932290b51e8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Lord_Stronghold" string="[Game::Load][lua{Rules,Gaia}={0000000069ee4fc0,00000000ea33c910}]" [f=-000001] Allies: I choose: Recon! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=679b57ad93068abec70387c7551dcc20a4054c3b7ef67008e266b49245fa7780dd3ae0d56619cd8e36a2a4d910286a9cc16167e0b6d8e3202ff2c095b50b154e]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0811c7eedb01ea9a08dbeedace65c456b8bd8b1f1ba162bf5e68f05dfc40eb22d88fec71c7d23cf3b38da1cdfb0c9e8dd56c52de558e3f37e129b932290b51e8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[Game::Load][lua{Rules,Gaia}={000000016184cf30,00000000e6aa8ab0}]" [f=-000001] [Game::ClientReadNet] added new player rifqifajarzain with number 2 to team 0 [f=-000001] > SPRINGIE:User rifqifajarzain|turretmissile|4_3||False|||ID [f=-000001] Connection attempt from rifqifajarzain [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rifqifajarzain" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="rifqifajarzain" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Allies: I choose: BravoOne! [f=-000001] Spectator rifqifajarzain left the game: timeout [f=-000001] [0] Event [undefined]: rifqifajarzain timed out [f=-000001] > Game will be force started in 60 seconds [f=-000001] [0] Event [4796,-61.38916,207]: 0 finished unit Engineer Commander [f=-000001] [0] Event [181,-61.016998,4896]: 1 finished unit Recon Commander [f=0000000] [0] mad_kraft, team: 0, elo:2126, userid: 494666 [f=0000000] [0] Lord_Stronghold, team: 1, elo:1927, userid: 402916 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000003] [3] Event [4808,-60.068054,312]: 0 finished unit Amphbot Factory [f=0000006] [6] Event [320,-1,4864]: 1 finished unit Hovercraft Platform [f=0000240] [240] Event [4984,-1,264]: 0 finished unit Metal Extractor [f=0000353] [353] Event [136,-1,4856]: 1 finished unit Metal Extractor [f=0000480] [480] Event [4840,-1,136]: 0 finished unit Metal Extractor [f=0000492] [492] Event [88,0,4856]: 1 finished unit Wind/Tidal Generator [f=0000582] [582] Event [4936,0,200]: 0 finished unit Wind/Tidal Generator [f=0000624] [624] Event [288,0,4864]: 1 finished unit Quill [f=0000627] [627] Event [136,0,4808]: 1 finished unit Wind/Tidal Generator [f=0000672] [672] Event [4872,0,184]: 0 finished unit Wind/Tidal Generator [f=0000762] [762] Event [4776,0,136]: 0 finished unit Wind/Tidal Generator [f=0000852] [852] Event [4664,0,136]: 0 finished unit Wind/Tidal Generator [f=0000873] [873] Event [288,0,4864]: 1 finished unit Dagger [f=0000972] [972] Event [4552,0,136]: 0 finished unit Wind/Tidal Generator [f=0001126] [1126] Event [288,0,4864]: 1 finished unit Dagger [f=0001152] [1152] Event [4440,0,136]: 0 finished unit Wind/Tidal Generator [f=0001252] [1252] Event [280,-1,4984]: 1 finished unit Metal Extractor [f=0001273] [1273] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0001332] [1332] Event [4328,0,136]: 0 finished unit Wind/Tidal Generator [f=0001389] [1389] Event [288,0,4864]: 1 finished unit Dagger [f=0001512] [1512] Event [4216,0,136]: 0 finished unit Wind/Tidal Generator [f=0001516] [1516] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0001562] [1562] Event [232,0,4952]: 1 finished unit Wind/Tidal Generator [f=0001677] [1677] Event [4104,0,120]: 0 finished unit Wind/Tidal Generator [f=0001729] [1729] Event [288,0,4864]: 1 finished unit Dagger [f=0001771] [1771] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0001857] [1857] Event [3992,0,120]: 0 finished unit Wind/Tidal Generator [f=0001874] [1874] Event [328,0,4952]: 1 finished unit Wind/Tidal Generator [f=0002077] [2077] Event [288,0,4864]: 1 finished unit Dagger [f=0002118] [2118] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0002125] [2125] Event [3880,0,120]: 0 finished unit Wind/Tidal Generator [f=0002174] [2174] Event [328,0,5000]: 1 finished unit Wind/Tidal Generator [f=0002443] [2443] Event [3768,0,120]: 0 finished unit Wind/Tidal Generator [f=0002495] [2495] Event [232,0,5000]: 1 finished unit Wind/Tidal Generator [f=0002596] [2596] Event [288,0,4864]: 1 finished unit Quill [f=0002611] [2611] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0002617] [2617] Event [3720,-1,104]: 0 finished unit Metal Extractor [f=0002700] [2700] Event [3656,0,120]: 0 finished unit Wind/Tidal Generator [f=0002969] [2969] Event [3544,0,120]: 0 finished unit Wind/Tidal Generator [f=0003093] [3093] Event [4773.93799,-60.413185,738.214661]: 0 lost unit Duck [f=0003181] [3181] Event [504,26.8914795,2504]: 1 finished unit Metal Extractor [f=0003289] [3289] Event [3520,48.9685059,32]: 0 finished unit Radar Tower [f=0003307] [3307] Event [288,0,4864]: 1 finished unit Quill [f=0003359] [3359] Event [3528,-1,184]: 0 finished unit Metal Extractor [f=0003374] [3374] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0003721] [3721] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0003753] [3753] Event [288,0,4864]: 1 finished unit Dagger [f=0003828] [3828] Event [1400,-1,5016]: 1 finished unit Metal Extractor [f=0003831] [3831] Event [344,28.0340576,2568]: 1 finished unit Metal Extractor [f=0003930] [3930] Event [3768,-1,488]: 0 finished unit Urchin [f=0004051] [4051] Event [288,0,4864]: 1 finished unit Dagger [f=0004073] [4073] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0004150] [4150] Event [3512,-1,360]: 0 finished unit Urchin [f=0004305] [4305] Event [288,0,4864]: 1 finished unit Dagger [f=0004490] [4490] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0004490] [4490] Event [1592,-1,4936]: 1 finished unit Metal Extractor [f=0004587] [4587] Event [288,0,4864]: 1 finished unit Dagger [f=0004625] [4625] Event [344,-1,3448]: 1 finished unit Metal Extractor [f=0004645] [4645] Event [4952,-1,1656]: 0 finished unit Metal Extractor [f=0004692] [4692] Event [3224,-1,248]: 0 finished unit Urchin [f=0004822] [4822] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0004842] [4842] Event [288,0,4864]: 1 finished unit Dagger [f=0004876] [4876] Event [1664,0,4912]: 1 finished unit Radar Tower [f=0005078] [5078] Event [4776,-1,1672]: 0 finished unit Metal Extractor [f=0005160] [5160] Event [1368,0,5096]: 1 finished unit Wind/Tidal Generator [f=0005196] [5196] Event [168,-1,3464]: 1 finished unit Metal Extractor [f=0005241] [5241] Event [4666.84766,-30.35359,1711.64856]: 0 lost unit Duck [f=0005243] [5243] Event [4504,-1,1656]: 0 lost unit Urchin [f=0005291] [5291] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0005415] [5415] Event [1288,0,5096]: 1 finished unit Wind/Tidal Generator [f=0005548] [5548] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0005617] [5617] Event [2088,-1,3448]: 1 finished unit Metal Extractor [f=0005670] [5670] Event [1208,0,5096]: 1 finished unit Wind/Tidal Generator [f=0005769] [5769] Event [3480,0,168]: 0 finished unit Wind/Tidal Generator [f=0005804] [5804] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0005863] [5863] Event [3368,0,168]: 0 finished unit Wind/Tidal Generator [f=0005903] [5903] Event [4392,-1,1368]: 0 finished unit Urchin [f=0005925] [5925] Event [1128,0,5096]: 1 finished unit Wind/Tidal Generator [f=0006007] [6007] Event [3256,0,168]: 0 finished unit Wind/Tidal Generator [f=0006057] [6057] Event [288,0,4864]: 1 finished unit Mace [f=0006180] [6180] Event [1048,0,5096]: 1 finished unit Wind/Tidal Generator [f=0006212] [6212] Event [3144,0,168]: 0 finished unit Wind/Tidal Generator [f=0006230] [6230] Event [2424,-1,3544]: 1 finished unit Metal Extractor [f=0006326] [6326] Event [3248.54785,-65.685028,193.006912]: 0 finished unit Engineer Commander [f=0006326] game_message: Morph complete: BravoOne lvl 1 -> BravoOne lvl 2 [f=0006326] [6326] Received game_message: Morph complete: BravoOne lvl 1 -> BravoOne lvl 2 [f=0006358] [6358] Event [3649.79517,0,1337.54187]: 1 lost unit Dagger [f=0006379] [6379] Event [3787.19653,-65.836174,1343.96399]: 0 lost unit Conch [f=0006386] [6386] Event [3032,0,168]: 0 finished unit Wind/Tidal Generator [f=0006423] [6423] Event [3661.38647,0,1460.98291]: 1 lost unit Dagger [f=0006447] [6447] Event [3726.48071,0,1408.36987]: 1 lost unit Dagger [f=0006450] [6450] Event [968,0,5096]: 1 finished unit Wind/Tidal Generator [f=0006467] [6467] Event [3582.25708,-66.176361,1232.0061]: 0 lost unit Duck [f=0006499] [6499] Event [3501.0918,-63.796341,1418.01575]: 0 lost unit Duck [f=0006523] [6523] Event [3322.5686,0,1314.66406]: 1 lost unit Dagger [f=0006536] [6536] Event [2920,0,168]: 0 finished unit Wind/Tidal Generator [f=0006700] [6700] Event [2808,0,152]: 0 finished unit Wind/Tidal Generator [f=0006734] [6734] Event [888,0,5096]: 1 finished unit Wind/Tidal Generator [f=0006798] [6798] Event [4808,-60.071899,348]: 0 finished unit Buoy [f=0006850] [6850] Event [2696,0,152]: 0 finished unit Wind/Tidal Generator [f=0006989] [6989] Event [808,0,5096]: 1 finished unit Wind/Tidal Generator [f=0007000] [7000] Event [2584,0,152]: 0 finished unit Wind/Tidal Generator [f=0007004] [7004] Event [288,0,4864]: 1 finished unit Dagger [f=0007135] [7135] Event [2472,0,152]: 0 finished unit Wind/Tidal Generator [f=0007146] [7146] Event [168,0,4760]: 1 finished unit Caretaker [f=0007199] [7199] Event [88,0,4808]: 1 finished unit Wind/Tidal Generator [f=0007244] [7244] Event [728,0,5096]: 1 finished unit Wind/Tidal Generator [f=0007258] [7258] Event [288,0,4864]: 1 finished unit Dagger [f=0007299] [7299] Event [2360,0,152]: 0 finished unit Wind/Tidal Generator [f=0007409] [7409] Event [392,27.0617676,2504]: 1 finished unit Solar Collector [f=0007449] [7449] Event [2248,0,152]: 0 finished unit Wind/Tidal Generator [f=0007512] [7512] Event [288,0,4864]: 1 finished unit Dagger [f=0007514] [7514] Event [648,0,5096]: 1 finished unit Wind/Tidal Generator [f=0007553] [7553] Event [184,0,4712]: 1 finished unit Caretaker [f=0007608] [7608] Event [4808,-60.071899,348]: 0 finished unit Scallop [f=0007627] [7627] Event [288,0,4864]: 1 finished unit Dagger [f=0007679] [7679] Event [2392,-1,264]: 0 finished unit Urchin [f=0007716] [7716] Event [584,26.9573975,2504]: 1 finished unit Solar Collector [f=0007789] [7789] Event [2296,-1,3400]: 1 finished unit Urchin [f=0007807] [7807] Event [288,0,4864]: 1 finished unit Dagger [f=0007872] [7872] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0007925] [7925] Event [4776,28.0340576,2552]: 0 finished unit Metal Extractor [f=0007964] [7964] Event [2504,-1,456]: 0 finished unit Urchin [f=0008127] [8127] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0008146] [8146] Event [312,26.8310547,2632]: 1 finished unit Solar Collector [f=0008195] [8195] Event [288,0,4864]: 1 finished unit Dagger [f=0008311] [8311] Event [2320,0,3568]: 1 finished unit Radar Tower [f=0008359] [8359] Event [4616,26.8914795,2616]: 0 finished unit Metal Extractor [f=0008405] [8405] Event [416,19.9645996,2624]: 1 finished unit Radar Tower [f=0008429] [8429] Event [1944,-1,376]: 0 finished unit Urchin [f=0008508] [8508] Event [952,0,4952]: 1 finished unit Wind/Tidal Generator [f=0008556] [8556] Event [3000,0,216]: 0 finished unit Wind/Tidal Generator [f=0008602] [8602] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0008641] [8641] Event [560,10.9558105,2608]: 1 finished unit Radar Tower [f=0008728] [8728] Event [2056,-1,568]: 0 finished unit Urchin [f=0008766] [8766] Event [384,0,4512]: 1 finished unit Shipyard [f=0008784] [8784] Event [1032,0,4952]: 1 finished unit Wind/Tidal Generator [f=0008788] [8788] Event [3016,0,328]: 0 finished unit Wind/Tidal Generator [f=0008865] [8865] Event [3094.63281,-64.270973,1602.22595]: 0 lost unit Duck [f=0008882] [8882] Event [3246.46191,0,1314.50562]: 1 lost unit Dagger [f=0008951] [8951] Event [672,17.5201416,2560]: 1 finished unit Radar Tower [f=0009020] [9020] Event [3016,0,440]: 0 finished unit Wind/Tidal Generator [f=0009044] [9044] Event [1112,0,4952]: 1 finished unit Wind/Tidal Generator [f=0009085] [9085] Event [3363.04248,0,1377.15491]: 1 lost unit Dagger [f=0009140] [9140] Event [3339.98438,0,1656.5697]: 1 lost unit Dagger [f=0009158] [9158] Event [4632,-1,2184]: 0 finished unit Urchin [f=0009191] [9191] Event [688,20.8380127,2480]: 1 finished unit Radar Tower [f=0009195] [9195] Event [3343.67334,0,1279.65869]: 1 lost unit Dagger [f=0009200] [9200] Event [3130.18335,0,1691.54138]: 1 lost unit Dagger [f=0009238] [9238] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0009246] [9246] Event [3406.5188,-65.437347,1434.42993]: 0 lost unit Duck [f=0009305] [9305] Event [3322.99146,0,1562.40771]: 1 lost unit Dagger [f=0009314] [9314] Event [1192,0,4952]: 1 finished unit Wind/Tidal Generator [f=0009336] [9336] Event [3032,0,552]: 0 finished unit Wind/Tidal Generator [f=0009351] [9351] Event [3391.72339,0,1524.60669]: 1 lost unit Dagger [f=0009376] [9376] Event [3544.41211,0,1455.99731]: 1 lost unit Dagger [f=0009389] [9389] Event [1544,-1,232]: 0 finished unit Urchin [f=0009521] [9521] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0009569] [9569] Event [984,0,4840]: 1 finished unit Wind/Tidal Generator [f=0009643] [9643] Event [3032,0,664]: 0 finished unit Wind/Tidal Generator [f=0009750] [9750] Event [3104.21729,0,1569.55554]: 1 lost unit Dagger [f=0009809] [9809] Event [1064,0,4840]: 1 finished unit Wind/Tidal Generator [f=0009841] [9841] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0009879] [9879] Event [4680,0,280]: 0 finished unit Caretaker [f=0009942] [9942] Event [1528,-1,568]: 0 finished unit Urchin [f=0009999] [9999] Event [3048,0,776]: 0 finished unit Wind/Tidal Generator [f=0010049] [10049] Event [1144,0,4856]: 1 finished unit Wind/Tidal Generator [f=0010174] [10174] Event [2875.05908,0,1914.64343]: 1 lost unit Dagger [f=0010226] [10226] Event [4312,-1,2360]: 0 finished unit Urchin [f=0010304] [10304] Event [1224,0,4856]: 1 finished unit Wind/Tidal Generator [f=0010455] [10455] Event [3048,0,888]: 0 finished unit Wind/Tidal Generator [f=0010464] [10464] Event [1736,-1,104]: 0 finished unit Metal Extractor [f=0010539] [10539] Event [4680,0,328]: 0 finished unit Caretaker [f=0010798] [10798] Event [1664,0,4912]: 1 lost unit Radar Tower [f=0010827] [10827] Event [3064,0,1000]: 0 finished unit Wind/Tidal Generator [f=0010926] [10926] Event [1592,-1,4936]: 1 lost unit Metal Extractor [f=0010952] [10952] Event [4680,0,376]: 0 finished unit Caretaker [f=0011004] [11004] Event [1224,0,4856]: 1 lost unit Wind/Tidal Generator [f=0011026] [11026] Event [1400,-1,5016]: 1 lost unit Metal Extractor [f=0011111] [11111] Event [1192,0,4952]: 1 lost unit Wind/Tidal Generator [f=0011225] [11225] Event [3064,0,1112]: 0 finished unit Wind/Tidal Generator [f=0011230] [11230] Event [1087.25049,0,4908.52588]: 1 lost unit Quill [f=0011257] [11257] Event [1144,0,4856]: 1 lost unit Wind/Tidal Generator [f=0011298] [11298] Event [1128,0,5096]: 1 lost unit Wind/Tidal Generator [f=0011320] [11320] Event [1368,0,5096]: 1 lost unit Wind/Tidal Generator [f=0011341] [11341] Event [2328,-1,104]: 0 finished unit Metal Extractor [f=0011346] [11346] Event [4808,-60.071899,348]: 0 finished unit Buoy [f=0011355] [11355] Event [1208,0,5096]: 1 lost unit Wind/Tidal Generator [f=0011367] [11367] Event [1288,0,5096]: 1 lost unit Wind/Tidal Generator [f=0011375] [11375] Event [4680,-60.883789,456]: 0 finished unit Amphbot Plate [f=0011422] [11422] Event [1112,0,4952]: 1 lost unit Wind/Tidal Generator [f=0011490] [11490] Event [1048,0,5096]: 1 lost unit Wind/Tidal Generator [f=0011545] [11545] Event [1032,0,4952]: 1 lost unit Wind/Tidal Generator [f=0011553] [11553] Event [3080,0,1224]: 0 finished unit Wind/Tidal Generator [f=0011608] [11608] Event [1064,0,4840]: 1 lost unit Wind/Tidal Generator [f=0011662] [11662] Event [984,0,4840]: 1 lost unit Wind/Tidal Generator [f=0011724] [11724] Event [968,0,5096]: 1 lost unit Wind/Tidal Generator [f=0011725] [11725] Event [4808,-60.071899,348]: 0 finished unit Scallop [f=0011782] [11782] Event [2036.89453,-59.031624,528.846375]: 0 finished unit Engineer Commander [f=0011782] game_message: Morph complete: BravoOne lvl 2 -> BravoOne lvl 3 [f=0011782] [11782] Received game_message: Morph complete: BravoOne lvl 2 -> BravoOne lvl 3 [f=0011800] [11800] Event [952,0,4952]: 1 lost unit Wind/Tidal Generator [f=0011832] [11832] Event [872,0,5048]: 1 lost unit Wind/Tidal Generator [f=0011849] [11849] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0011862] [11862] Event [888,0,5096]: 1 lost unit Wind/Tidal Generator [f=0011928] [11928] Event [808,0,5096]: 1 lost unit Wind/Tidal Generator [f=0011950] [11950] Event [1976,-1,728]: 0 finished unit Metal Extractor [f=0011963] [11963] Event [3080,0,1336]: 0 finished unit Wind/Tidal Generator [f=0011982] [11982] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0012044] [12044] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0012102] [12102] Event [728,0,5096]: 1 lost unit Wind/Tidal Generator [f=0012124] [12124] Event [4936,0,296]: 0 finished unit Wind/Tidal Generator [f=0012135] [12135] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0012213] Player Lord_Stronghold left the game: timeout [f=0012213] [12213] Event [undefined]: Lord_Stronghold timed out [f=0012220] [12220] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0012274] [12274] Event [3096,0,1448]: 0 finished unit Wind/Tidal Generator [f=0012359] [12359] Event [4952,0,408]: 0 finished unit Wind/Tidal Generator [f=0012381] [12381] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0012434] [12434] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0012553] [12553] Event [3096,0,1560]: 0 finished unit Wind/Tidal Generator [f=0012609] [12609] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0012649] [12649] Event [4952,0,520]: 0 finished unit Wind/Tidal Generator [f=0012664] [12664] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0012749] [12749] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0012858] [12858] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0012875] [12875] Event [3112,0,1672]: 0 finished unit Wind/Tidal Generator [f=0012911] [12911] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0012975] [12975] Event [4968,0,632]: 0 finished unit Wind/Tidal Generator [f=0013009] [13009] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0013349] [13349] Event [4808,-60.071899,348]: 0 finished unit Buoy [f=0013403] [13403] Event [4968,0,744]: 0 finished unit Wind/Tidal Generator [f=0013413] [13413] Event [1288,15.4876709,1480]: 0 finished unit Metal Extractor [f=0013424] [13424] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0013707] [13707] Event [2368.00513,-64.887573,3030.30688]: 0 lost unit Duck [f=0013767] [13767] Event [4808,-60.071899,348]: 0 finished unit Scallop [f=0013829] [13829] Event [4984,0,856]: 0 finished unit Wind/Tidal Generator [f=0013840] [13840] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0013883] [13883] Event [1160,16.6906738,1576]: 0 finished unit Metal Extractor [f=0013930] [13930] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0014028] [14028] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0014086] [14086] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0014095] [14095] Event [3960,17.4597168,3544]: 0 finished unit Metal Extractor [f=0014150] [14150] Event [4984,0,968]: 0 finished unit Wind/Tidal Generator [f=0014177] [14177] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0014266] mad_kraft has forced a win due to dropped opposition. [f=0014266] game_message: Lord_Stronghold has been destroyed! [f=0014266] [14266] Event [undefined]: Lord_Stronghold resigned [f=0014266] game_message: mad_kraft wins! [f=0014266] Submitting stats [f=0014266] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0014266] Part| Total Time|Time of the last 0.5s [f=0014266] Draw 20016.22ms 21.10% [f=0014266] Lua::Callins::Synced 6172.25ms 8.40% [f=0014266] Lua::Callins::Unsynced 26557.13ms 28.00% [f=0014266] Lua::CollectGarbage::Synced 412.27ms 0.10% [f=0014266] Lua::CollectGarbage::Unsynced 1025.02ms 2.60% [f=0014266] Misc::Profiler::AddTime 68.99ms 0.00% [f=0014266] Sim 41076.86ms 63.50% [f=0014266] [14266] Received game_message: Lord_Stronghold has been destroyed! [f=0014266] [14266] Received game_message: mad_kraft wins! [f=0014267] [14267] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received 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32,5460,11770,5460,11770,843.267883,1366.7218,843.267883,1366.7218,0,0,0,0,0,0,0,0,4155.75781,0,4155.75781,0,1314.76038,2105.76587,1314.76038,2105.76587,120,1440,120,1440,23.6000023,62.2400169,23.6000023,62.2400169,1550,1960,1550,1960,25.7761822,35.6884193,25.7761822,35.6884193,560,3300,560,3300,710.25,1932.5,710.25,1932.5,3230,5070,3230,5070,2092.5,710.25,2092.5,710.25,0,340.070953,0,340.070953,2282.23096,1466.06506,2282.23096,1466.06506 [f=0014267] [14267] Game End Stats Values: 33,5460,12135,5460,12135,884.805908,1426.26099,884.805908,1426.26099,0,0,0,0,0,0,0,0,4439.29785,0,4439.29785,0,1314.76038,2105.76587,1314.76038,2105.76587,120,1440,120,1440,23.6000004,68.0727463,23.6000004,68.0727463,1550,1960,1550,1960,25.7761822,38.3217468,25.7761822,38.3217468,560,3540,560,3540,710.25,1932.5,710.25,1932.5,3230,5195,3230,5195,2092.5,710.25,2092.5,710.25,0,340.070953,0,340.070953,2282.23096,1466.06506,2282.23096,1466.06506 [f=0014296] [14296] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0014309] [14309] Event [2309.34155,0,3661.03857]: 1 lost unit Dagger [f=0014380] [14380] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0014491] [14491] Event [5000,0,1080]: 0 finished unit Wind/Tidal Generator [f=0014516] [14516] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0014574] No clients connected, shutting down server [f=0014574] Server shutdown [f=0014618] [14618] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0014660] [14660] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0014724] [14724] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0014849] [14849] Event [5016,0,1192]: 0 finished unit Wind/Tidal Generator [f=0014876] [14876] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0014914] [14914] Event [3832,15.4272461,3640]: 0 finished unit Metal Extractor [f=0015033] [15033] Event [488,-1,328]: 0 finished unit Metal Extractor [f=0015113] [15113] Event [4808,-60.071899,348]: 0 finished unit Buoy [f=0015188] [15188] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0015221] [15221] Event [5016,0,1304]: 0 finished unit Wind/Tidal Generator [f=0015381] [15381] Event [296,-1,424]: 0 finished unit Metal Extractor [f=0015433] [15433] Event [4808,-60.071899,348]: 0 finished unit Scallop [f=0015489] [15489] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0015531] [15531] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0015547] [15547] Event [5032,0,1416]: 0 finished unit Wind/Tidal Generator [f=0015606] [15606] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0015639] [15639] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0015734] [15734] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0015816] [15816] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0015854] [15854] Event [5032,0,1528]: 0 finished unit Wind/Tidal Generator [f=0015893] [15893] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0015975] [15975] Event [4808,-60.071899,348]: 0 finished unit Conch [f=0016061] [16061] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0016087] [16087] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0016165] [16165] Event [5048,0,1640]: 0 finished unit Wind/Tidal Generator [f=0016188] [16188] Event [4680,-60.883789,490]: 0 finished unit Duck [f=0016202] [16202] Event [4808,-60.071899,348]: 0 finished unit Duck [f=0016228] Autoquit sending quit command. [f=0016228] [QuitAction] user exited to system [f=0016228] [SpringApp::Kill][1] fromRun=1 [f=0016228] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0016228] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016228] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016228] [ThreadPool::SetThreadCount][2] workers=0 [f=0016228] [SpringApp::Kill][2] [f=0016228] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0016228] [Game::KillLua][3] dtor=0 luaUI=0x51d8d1c0 [f=0016228] Start widgetHandler:Shutdown [f=0016228] Shutdown - SaveOrderList Complete [f=0016228] Writing last game win data [f=0016228] Shutdown - SaveConfigData Complete [f=0016228] Shutdown Widget - Save/Load API [f=0016228] Shutdown Widget - Chili Highlight [f=0016228] Shutdown Widget - Draw After Chili [f=0016228] Shutdown Widget - EPIC Menu [f=0016228] Shutdown Widget - Chili Widget Selector [f=0016228] Shutdown Widget - Chili Minimap [f=0016228] Shutdown Widget - Local Team Colors [f=0016228] Shutdown Widget - Display Keys 2 [f=0016228] Shutdown Widget - Save Game Menu [f=0016228] Shutdown Widget - Unit Icons [f=0016228] Shutdown Widget - Noises [f=0016228] Shutdown Widget - HealthBars [f=0016228] Shutdown Widget - Win Counter [f=0016228] Shutdown Widget - SpringRTS Replay Stats [f=0016228] Shutdown Widget - BuildETA [f=0016228] Shutdown Widget - Modular Comm Info [f=0016228] Shutdown Widget - State Reverse and Latency [f=0016228] Shutdown Widget - Music Player v2 [f=0016228] Shutdown Widget - Stereo3D [f=0016228] Shutdown Widget - Showeco and Grid Drawer [f=0016228] Shutdown Widget - Point Tracker [f=0016228] Shutdown Widget - Missile Silo Range [f=0016228] Shutdown Widget - MinimapEvents [f=0016228] Shutdown Widget - Local Widgets Config [f=0016228] Shutdown Widget - Highlight Geos [f=0016228] Shutdown Widget - Grab Input [f=0016228] Input grabbing is disabled! [f=0016228] Shutdown Widget - Defense Range Zero-K [f=0016228] Shutdown Widget - MetalFeatures (new) [f=0016228] Shutdown Widget - Darkening [f=0016228] Shutdown Widget - Context Menu [f=0016228] Shutdown Widget - Chili Spectator Panels [f=0016228] Shutdown Widget - Chili Selections & CursorTip v2 [f=0016228] Shutdown Widget - Chili Nuke Warning [f=0016228] Shutdown Widget - Chili EndGame Window [f=0016228] Shutdown Widget - Chili Economy Panel Default [f=0016228] Shutdown Widget - CameraShake [f=0016228] Shutdown Widget - Attack AoE [f=0016228] Shutdown Widget - UnitShapes [f=0016228] Shutdown Widget - Selection Send [f=0016228] Shutdown Widget - LupsManager [f=0016228] Shutdown Widget - Newton Firezone [f=0016228] Shutdown Widget - Chili Pro Console [f=0016228] Shutdown Widget - Lasso Terraform GUI [f=0016228] Shutdown Widget - Lups [f=0016228] Shutdown Widget - Chili Framework [f=0016228] Shutdown Widget - Chili Core Selector [f=0016228] Shutdown Widget - Custom Markers [f=0016228] Shutdown Widget - Mex Placement Handler [f=0016228] Shutdown Widget - Select Keys [f=0016228] Shutdown Widget - Pause Screen [f=0016228] Shutdown Widget - Text To Speech Control [f=0016228] Shutdown Widget - Persistent Build Height [f=0016228] Shutdown Widget - Layout Handler [f=0016228] End widgetHandler:Shutdown [f=0016228] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={564873,68591614} {int,ext,rec}Allocs={27637625,0,0} {chunk,block}Bytes={68591614,0} [f=0016228] [Game::KillLua][1] dtor=0 luaGaia=0x63b16e30 [f=0016228] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={348628,55466703} {int,ext,rec}Allocs={27637626,0,0} {chunk,block}Bytes={55466703,0} [f=0016228] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={348628,55466703} {int,ext,rec}Allocs={27637626,0,0} {chunk,block}Bytes={55466703,0} [f=0016228] [Game::KillLua][2] dtor=0 luaRules=0x51f7a1e0 [f=0016228] Start gadgetHandler:Shutdown [f=0016228] Shutdown - StartSetup [f=0016228] Shutdown - UnitMorph [f=0016228] Shutdown - Carrier Drones [f=0016228] Shutdown - LupsNanoSpray [f=0016228] Shutdown - Missile Silo Controller [f=0016228] Shutdown - Modular Comm Info [f=0016228] Shutdown - Terrain Texture Handler [f=0016228] Shutdown - UnitCloakShield [f=0016228] Shutdown - Starlight Handler [f=0016228] End gadgetHandler:Shutdown [f=0016228] Start gadgetHandler:Shutdown [f=0016228] Shutdown - Save/Load [f=0016228] Shutdown - Teleport Throw [f=0016228] Shutdown - UnitMorph [f=0016228] Shutdown - Modular Comm Info [f=0016228] Shutdown - Retreat Command [f=0016228] Shutdown - Shockwaves [f=0016228] Shutdown - we require more minerals v1.1 [f=0016228] Shutdown - UnitCloakShield [f=0016228] Shutdown - Lups Cloak FX [f=0016228] Shutdown - Lups [f=0016228] Shutdown - Lups Shield [f=0016228] End gadgetHandler:Shutdown [f=0016228] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={27637659,0,0} {chunk,block}Bytes={0,0} [f=0016228] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={27637659,0,0} {chunk,block}Bytes={0,0} [f=0016228] [Game::KillLua][4] dtor=0 [f=0016228] [Game::~CGame][1] [f=0016228] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0016228] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0016228] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0016228] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0016228] [Game::KillLua][4] dtor=1 [f=0016228] [Game::KillMisc][1] [f=0016228] [Game::KillMisc][2] [f=0016228] [Game::KillMisc][3] [f=0016228] [Game::KillRendering][1] [f=0016228] [3DOParser::Kill] allocated 137 pieces [f=0016228] [S3OParser::Kill] allocated 2798 pieces [f=0016228] [AssParser::Kill] allocated 231 pieces [f=0016228] [Game::KillInterface][1] [f=0016228] [Game::KillInterface][2] [f=0016228] [Game::KillSimulation][1] [f=0016228] [Game::KillSimulation][2] [f=0016228] [CCollisionHandler] dis-/continuous tests: 0/770449 [f=0016228] [Game::KillSimulation][3] [f=0016228] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016228] [~CPathCache(20x20)] cacheHits=117 hitPercentage=42% numHashColls=0 maxCacheSize=17 [f=0016228] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016228] [~CPathCache(40x40)] cacheHits=51 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0016228] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016228] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016228] [LosHandler::Kill] raycast instance cache-{hits,misses}={6952,9497}; shared=8%; cached=35% [f=0016228] [Game::KillSimulation][4] [f=0016228] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0016228] [Game::~CGame][2] [f=0016228] [Game::~CGame][3] [f=0016228] [SpringApp::Kill][3] [f=0016228] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 170839 bytes sent 124910 bytes recv'd [f=0016228] [SpringApp::Kill][4] font=0x45880aa0 [f=0016228] [SpringApp::Kill][5] [f=0016228] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7811 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/7aaa689c1e2aad568a0b00b270a1e509.sdp (0x458f3b90) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/7aaa689c1e2aad568a0b00b270a1e509.sdp" numZipFiles=7811 sumInflSize=722900kb sumReadTime=4417ms file="objects3d/detriment.s3o" indx=5112 inflSize=514kb readTime=59ms file="unittextures/bcore_abc_1.tga" indx=6984 inflSize=3210kb readTime=57ms file="unittextures/bcore_abc_2.tga" indx=6986 inflSize=1800kb readTime=55ms file="units/amphassault.lua" indx=6655 inflSize=5kb readTime=52ms file="luaui/configs/lang/campaign_units.en.json" indx=2858 inflSize=4kb readTime=36ms file="objects3d/funnelweb.dae" indx=5160 inflSize=1500kb readTime=35ms file="objects3d/cremcom3.s3o" indx=5081 inflSize=200kb readTime=33ms file="bitmaps/smoke/smoke03.tga" indx=580 inflSize=16kb readTime=31ms file="objects3d/spherepole.s3o" indx=5439 inflSize=68kb readTime=30ms file="luaui/widgets/gui_epicmenu.lua" indx=4634 inflSize=100kb readTime=27ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/7aaa689c1e2aad568a0b00b270a1e509.sdp] 55264937 bytes cached in 2897 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=133 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/SparklesReef_V1.01.sd7 (0x459dc030) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x459cd1b0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x45945f10) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f9ee4092710) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 207630 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]