[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.kHZirPWsnf/springsettings.1016605.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 137ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fb328092420 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 6366 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1016605/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 503ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x46673380] using map "Prestige v1.00" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Prestige v1.00", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x46673380] using game "Zero-K v1.8.12.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.12.1", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 124ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (56 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 835ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 950ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 45ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1043ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 142ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 37ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 12ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 32ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 156ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 97ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] ATOSTIC was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1016605/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Mex Placement Initialised with 22 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 22, 31 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ea82e07e [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=10c771d3 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=ad4972aa [f=-000001] [Path] [PathEstimator::ReadFile] hash=ad4972aa file="cache/104dev-maintenance/paths/Prestige v1.00.pe-ad4972aa.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ea82e07e [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=10c771d3 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=ad4972ba [f=-000001] [Path] [PathEstimator::ReadFile] hash=ad4972ba file="cache/104dev-maintenance/paths/Prestige v1.00.pe2-ad4972ba.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1735ms, checksum 4314b7cc)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11664,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/1016605/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=101a2638f003a97a6568082a40f69fd2030c6b820097906d3d520e9fdedf9fa8aa02d807be239940b9accf848f647403048cbda04573be6f7ed638bbb39defa2" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0c7f739d532aea35af84f0352b2507d25ec0abcdbd5ecdc56e1e5c89be51bf6078b1b8f0429e8a7475f388e7b8a89eba7451ccb89f7b1a608c5d6c39e23ff9a1]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=3695442f0e1ff90321db4c4cc4c558017e6ef293cb1a3794c6f2b45615fe1e7f91cf428961fee02b07767f97b9fa4aa2ab9eac78051223921647d0716c034c24]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x542e3a40,0x67a1d530}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Beginning demo playback [f=-000001] GameID: daa2e75fe2829a2be79d95cf4596f592 [f=-000001] Connection attempt from Rhinehard [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from SausageandMash [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=101a2638f003a97a6568082a40f69fd2030c6b820097906d3d520e9fdedf9fa8aa02d807be239940b9accf848f647403048cbda04573be6f7ed638bbb39defa2" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=101a2638f003a97a6568082a40f69fd2030c6b820097906d3d520e9fdedf9fa8aa02d807be239940b9accf848f647403048cbda04573be6f7ed638bbb39defa2" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0c7f739d532aea35af84f0352b2507d25ec0abcdbd5ecdc56e1e5c89be51bf6078b1b8f0429e8a7475f388e7b8a89eba7451ccb89f7b1a608c5d6c39e23ff9a1]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=3695442f0e1ff90321db4c4cc4c558017e6ef293cb1a3794c6f2b45615fe1e7f91cf428961fee02b07767f97b9fa4aa2ab9eac78051223921647d0716c034c24]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[Game::Load][lua{Rules,Gaia}={00000000b50d7960,000000014f627f60}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=0c7f739d532aea35af84f0352b2507d25ec0abcdbd5ecdc56e1e5c89be51bf6078b1b8f0429e8a7475f388e7b8a89eba7451ccb89f7b1a608c5d6c39e23ff9a1]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=3695442f0e1ff90321db4c4cc4c558017e6ef293cb1a3794c6f2b45615fe1e7f91cf428961fee02b07767f97b9fa4aa2ab9eac78051223921647d0716c034c24]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[Game::Load][lua{Rules,Gaia}={0000000063ed3890,00000000e3a6f110}]" [f=-000001] Allies: I choose: Recon! [f=-000001] Allies: I choose: 3 Balls! [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] how's you do against dan? [f=-000001] hi mate [f=-000001] [0] Event [858,47.0717773,2527]: 0 finished unit Strike Commander [f=-000001] [0] Event [5879,47.0734863,4126]: 1 finished unit Recon Commander [f=0000000] [0] SausageandMash, team: 0, elo:2041, userid: 458416 [f=0000000] [0] Rhinehard, team: 1, elo:1989, userid: 451400 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000015] [15] Event [952,47.0703125,2648]: 0 finished unit Amphbot Factory [f=0000027] [27] Event [5824,47.0703125,4224]: 1 finished unit Tank Foundry [f=0000034] *how'd [f=0000314] [314] Event [808,47.0703125,2680]: 0 finished unit Metal Extractor [f=0000330] tough i walked into acid lol [f=0000368] [368] Event [5928,47.0703125,4232]: 1 finished unit Metal Extractor [f=0000479] i saw that part [f=0000548] [548] Event [988,47.0703125,2648]: 0 finished unit Conch [f=0000599] [599] Event [808,47.0703125,2456]: 0 finished unit Metal Extractor [f=0000664] [664] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0000669] [669] Event [5992,47.0703125,4232]: 1 finished unit Solar Collector [f=0000759] that was a bit sad [f=0000885] [885] Event [712,47.0703125,2408]: 0 finished unit Solar Collector [f=0000939] [939] Event [5944,47.0703125,4152]: 1 finished unit Solar Collector [f=0001092] [1092] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0001336] [1336] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0001349] [1349] Event [632,47.0703125,2280]: 0 finished unit Wind/Tidal Generator [f=0001406] [1406] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0001532] [1532] Event [584,52.1385193,2200]: 0 finished unit Wind/Tidal Generator [f=0001702] i didnt think he was top 60 so i cant be that bad [f=0001720] [1720] Event [552,70.2697754,2120]: 0 finished unit Wind/Tidal Generator [f=0001779] [1779] Event [6168,47.0703125,4024]: 1 finished unit Metal Extractor [f=0001782] i got put against psaniac whilst watching you guys [f=0001909] [1909] Event [520,109.378815,2040]: 0 finished unit Wind/Tidal Generator [f=0001993] [1993] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0002003] you did well against him hes a good player [f=0002102] fm that is mad [f=0002143] [2143] Event [488,167.863464,1960]: 0 finished unit Wind/Tidal Generator [f=0002214] [2214] Event [2344,47.0703125,2968]: 0 finished unit Metal Extractor [f=0002355] [2355] Event [1322.84692,27.9296875,2482.20142]: 0 lost unit Duck [f=0002415] [2415] Event [440,234.690094,1880]: 0 finished unit Wind/Tidal Generator [f=0002428] [2428] Event [6000,47.0703125,4064]: 1 finished unit Lotus [f=0002506] [2506] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0002549] [2549] Event [5796,48.3903122,4224]: 1 finished unit Welder [f=0002701] [2701] Event [408,293.313599,1800]: 0 finished unit Wind/Tidal Generator [f=0002789] [2789] Event [1754.18066,27.9296875,3116.77539]: 0 lost unit Duck [f=0002973] [2973] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0003042] [3042] Event [2552,47.0703125,3160]: 0 finished unit Metal Extractor [f=0003115] [3115] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0003277] [3277] Event [2552,47.0703125,3160]: 0 lost unit Metal Extractor [f=0003290] [3290] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0003320] [3320] Event [2520.68286,47.2362328,3064.62793]: 0 lost unit Conch [f=0003370] [3370] Event [2457.1062,47.0847015,2930.00635]: 1 lost unit Kodachi [f=0003372] [3372] Event [2576,100.15564,2960]: 0 lost unit Radar Tower [f=0003550] [3550] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0003668] [3668] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0003953] yep i got beat in 6 mins [f=0004018] [4018] Event [988,47.0703125,2648]: 0 finished unit Conch [f=0004091] [4091] Event [6040,298.632813,4328]: 1 finished unit Wind/Tidal Generator [f=0004095] wow [f=0004260] [4260] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0004267] [4267] Event [6104,298.632813,4296]: 1 finished unit Wind/Tidal Generator [f=0004357] [4357] Event [5796,48.3903122,4224]: 1 finished unit Welder [f=0004380] [4380] Event [1040,47.0703125,2560]: 0 finished unit Lotus [f=0004514] [4514] Event [6152,298.632813,4248]: 1 finished unit Wind/Tidal Generator [f=0004774] [4774] Event [6200,298.632813,4200]: 1 finished unit Wind/Tidal Generator [f=0004815] [4815] Event [1008,47.0703125,2816]: 0 finished unit Lotus [f=0005015] [5015] Event [988,47.0703125,2648]: 0 finished unit Conch [f=0005048] [5048] Event [6232,298.632813,4152]: 1 finished unit Wind/Tidal Generator [f=0005322] [5322] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0005340] [5340] Event [2302.29907,47.0703125,3284.38574]: 0 lost unit Duck [f=0005361] [5361] Event [2434.8479,47.1056213,3188.7644]: 0 lost unit Duck [f=0005366] [5366] Event [6312,298.632813,4088]: 1 finished unit Wind/Tidal Generator [f=0005444] [5444] Event [2262.51123,47.0703125,3047.18579]: 0 lost unit Conch [f=0005461] [5461] Event [2344,47.0703125,2968]: 0 lost unit Metal Extractor [f=0005492] [5492] Event [2344,47.0703125,3096]: 0 lost unit Caretaker [f=0005492] [5492] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0005586] [5586] Event [5180.19336,27.9296875,3881.38916]: 0 lost unit Duck [f=0005777] [5777] Event [6055.77979,47.0703125,3889.21631]: 0 lost unit Duck [f=0005959] [5959] Event [1000,47.0703125,4008]: 0 finished unit Metal Extractor [f=0005987] [5987] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0006018] [6018] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0006026] [6026] Event [4768,100.369263,2864]: 1 finished unit Radar Tower [f=0006282] [6282] Event [1808.51782,27.9296875,1872.99597]: 0 lost unit Conch [f=0006313] [6313] Event [5064,47.0703125,3160]: 1 lost unit Metal Extractor [f=0006363] [6363] Event [4967.55957,47.0703125,3144.31494]: 0 lost unit Duck [f=0006435] [6435] Event [1192,47.0703125,4232]: 0 finished unit Metal Extractor [f=0006449] [6449] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0006597] knew i should have gone cloaks lol [f=0006668] [6668] Event [4872,47.0703125,2968]: 1 finished unit Metal Extractor [f=0006839] [6839] Event [5796,48.3903122,4224]: 1 finished unit Welder [f=0006841] [6841] Event [1408,47.0703125,4000]: 0 finished unit Lotus [f=0006985] i hate cloaks i get twiwtchy as hell lol [f=0007070] [7070] Event [988,47.0703125,2648]: 0 finished unit Conch [f=0007331] [7331] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0007388] [7388] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0007596] thought id give a new factory a try [f=0007759] [7759] Event [5064,46.1854553,3160]: 1 finished unit Metal Extractor [f=0007784] [7784] Event [988,47.0703125,2648]: 0 finished unit Conch [f=0008025] [8025] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0008111] [8111] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0008215] [8215] Event [4816,47.0703125,3136]: 1 finished unit Lotus [f=0008322] [8322] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0008578] [8578] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0008605] [8605] Event [2440,47.093811,3112]: 0 finished unit Caretaker [f=0008801] [8801] Event [6120,47.0703125,3880]: 1 finished unit Solar Collector [f=0008820] [8820] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0008852] [8852] Event [2550.96924,27.9296875,2513.95703]: 0 lost unit Duck [f=0008857] [8857] Event [2528,100.247498,2912]: 0 finished unit Radar Tower [f=0008859] [8859] Event [4896,47.0703125,3264]: 1 finished unit Lotus [f=0008906] [8906] Event [2522.68457,27.9296875,2761.64648]: 0 lost unit Duck [f=0009049] [9049] Event [5796,48.3903122,4224]: 1 finished unit Welder [f=0009075] [9075] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0009211] [9211] Event [6088,47.0703125,4040]: 1 finished unit Solar Collector [f=0009252] [9252] Event [1330.28406,27.5818443,2493.10596]: 1 lost unit Kodachi [f=0009292] [9292] Event [6328,47.0703125,2680]: 1 finished unit Metal Extractor [f=0009500] [9500] Event [2552,45.9098816,3160]: 0 finished unit Metal Extractor [f=0009652] [9652] Event [1000,47.0703125,1144]: 0 finished unit Metal Extractor [f=0009660] [9660] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0009678] [9678] Event [6248,47.0703125,3912]: 1 finished unit Solar Collector [f=0009799] [9799] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0009855] [9855] Event [4480,100.390625,2096]: 1 finished unit Radar Tower [f=0010005] [10005] Event [2344,45.9098816,2968]: 0 finished unit Metal Extractor [f=0010084] [10084] Event [2280,47.0703125,2136]: 0 finished unit Metal Extractor [f=0010147] [10147] Event [2323.03271,47.0703125,2184.24951]: 0 finished unit Strike Commander [f=0010147] game_message: Morph complete: 3 Balls lvl 1 -> 3 Balls lvl 2 [f=0010147] [10147] Received game_message: Morph complete: 3 Balls lvl 1 -> 3 Balls lvl 2 [f=0010224] [10224] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0010239] [10239] Event [4336,27.9296875,2208]: 1 finished unit Lotus [f=0010249] [10249] Event [1288,47.0703125,904]: 0 finished unit Metal Extractor [f=0010386] [10386] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0010462] [10462] Event [3576,27.9296875,3960]: 1 finished unit Metal Extractor [f=0010483] [10483] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0010586] [10586] Event [2088,47.0703125,1944]: 0 finished unit Metal Extractor [f=0010596] [10596] Event [3387.55615,65.1075668,3972.90894]: 0 lost unit Duck [f=0010616] [10616] Event [3212.3606,35.5952682,4079.33032]: 0 lost unit Duck [f=0010620] [10620] Event [3331.60132,58.0651283,3982.4668]: 0 lost unit Duck [f=0010633] [10633] Event [6344,298.632813,4008]: 1 finished unit Wind/Tidal Generator [f=0010725] [10725] Event [988,47.0703125,2648]: 0 finished unit Duck [f=0010731] [10731] Event [3271.27539,33.6958733,3942.29736]: 1 lost unit Kodachi [f=0010762] [10762] Event [1264,47.0703125,1312]: 0 finished unit Lotus [f=0010836] [10836] Event [2974.88672,27.9296875,3567.89868]: 0 lost unit Duck [f=0010878] [10878] Event [6328,47.0703125,2456]: 1 finished unit Metal Extractor [f=0010904] [10904] Event [6408,298.632813,3960]: 1 finished unit Wind/Tidal Generator [f=0011010] [11010] Event [5796,48.3903122,4224]: 1 finished unit Welder [f=0011242] [11242] Event [1472,47.0703125,1040]: 0 finished unit Lotus [f=0011564] [11564] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0011772] [11772] Event [3657.90454,27.9296875,4027.4895]: 1 finished unit Recon Commander [f=0011998] [11998] Event [988,47.0703125,2648]: 0 finished unit Conch [f=0012104] [12104] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0012121] [12121] Event [4448,95.9953308,1808]: 1 finished unit Lotus [f=0012174] [12174] Event [3264,47.0489502,4016]: 1 finished unit Radar Tower [f=0012575] [12575] Event [2552,45.9098816,3160]: 0 lost unit Metal Extractor [f=0012620] [12620] Event [2528,100.247498,2912]: 0 lost unit Radar Tower [f=0012625] [12625] Event [3576,27.9296875,1224]: 0 finished unit Metal Extractor [f=0012636] [12636] Event [2440,47.1172714,3112]: 0 lost unit Caretaker [f=0012676] [12676] Event [4464,27.9296875,1376]: 1 finished unit Lotus [f=0012694] [12694] Event [2344,45.9098816,2968]: 0 lost unit Metal Extractor [f=0012705] [12705] Event [5796,48.3903122,4224]: 1 finished unit Welder [f=0012748] [12748] Event [2249.83594,47.0703125,3122.44263]: 1 lost unit Kodachi [f=0012755] [12755] Event [2160.45117,47.0703125,3234.57349]: 0 lost unit Duck [f=0012762] [12762] Event [6456,298.632813,3912]: 1 finished unit Wind/Tidal Generator [f=0012795] [12795] Event [2115.65894,47.0703125,3382.84326]: 0 lost unit Duck [f=0012839] [12839] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0012844] [12844] Event [1968.22424,47.0703125,3319.90747]: 1 lost unit Kodachi [f=0012866] [12866] Event [936,47.0703125,2520]: 0 finished unit Caretaker [f=0012870] [12870] Event [3973.42212,32.9160461,1094.80554]: 0 lost unit Duck [f=0012890] [12890] Event [1791.23828,27.9296875,3383.68188]: 0 lost unit Duck [f=0012942] [12942] Event [6552,298.632813,3848]: 1 finished unit Wind/Tidal Generator [f=0013107] [13107] Event [6584,298.632813,3784]: 1 finished unit Wind/Tidal Generator [f=0013243] [13243] Event [988,47.0703125,2648]: 0 finished unit Scallop [f=0013246] [13246] Event [4464,27.9296875,960]: 1 finished unit Lotus [f=0013259] [13259] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0013272] [13272] Event [6584,298.632813,3688]: 1 finished unit Wind/Tidal Generator [f=0013407] [13407] Event [4275.74072,27.9296875,1132.78833]: 1 lost unit Kodachi [f=0013423] [13423] Event [840,47.0703125,2584]: 0 finished unit Caretaker [f=0013452] [13452] Event [6584,298.632813,3624]: 1 finished unit Wind/Tidal Generator [f=0013488] [13488] Event [2880,27.9296875,4160]: 1 finished unit Lotus [f=0013523] [13523] Event [988,47.0703125,2648]: 0 finished unit Conch [f=0013558] [13558] Event [4464,27.9296875,960]: 1 lost unit Lotus [f=0013668] [13668] Event [4370.57031,27.9296875,1076.7926]: 0 lost unit Duck [f=0013756] [13756] Event [4286.82324,27.9296875,730.715027]: 0 lost unit Duck [f=0013775] [13775] Event [2816,27.9296875,3568]: 1 finished unit Lotus [f=0013799] [13799] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0013833] [13833] Event [2864,27.9296875,3984]: 1 finished unit Lotus [f=0013850] [13850] Event [824,47.0703125,2808]: 0 finished unit Caretaker [f=0013963] [13963] Event [3899.5105,27.9296875,904.024658]: 1 lost unit Kodachi [f=0013969] [13969] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0014100] [14100] Event [3923.38452,27.9383717,861.33075]: 0 lost unit Strike Commander [f=0014296] wow is that all he can take [f=0014312] [14312] Event [2848,27.9296875,3792]: 1 finished unit Lotus [f=0014400] [14400] Event [5796,48.3903122,4224]: 1 finished unit Welder [f=0014414] [14414] Event [988,47.0703125,2648]: 0 finished unit Scallop [f=0014924] [14924] Event [2344,44.8701096,2968]: 0 lost unit Metal Extractor [f=0014954] [14954] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0015049] [15049] Event [2704,99.5414734,3312]: 1 finished unit Lotus [f=0015060] [15060] Event [2432.5647,45.5250854,3078.78491]: 0 lost unit Conch [f=0015095] [15095] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0015437] [15437] Event [1742.30188,27.9296875,3397.6106]: 1 lost unit Kodachi [f=0015455] [15455] Event [1609.67615,27.9296875,3215.89063]: 1 lost unit Kodachi [f=0015506] [15506] Event [5796,48.3903122,4224]: 1 finished unit Kodachi [f=0015676] [15676] Event [2552,44.8701096,3160]: 1 finished unit Metal Extractor [f=0015708] [15708] Event [988,47.0703125,2648]: 0 finished unit Scallop [f=0015770] [15770] Event [3559.19678,27.9296875,1000.79889]: 0 lost unit Conch [f=0015840] [15840] Event [3174.44336,27.9296875,1009.15613]: 1 lost unit Kodachi [f=0015848] [15848] Event [3305.91211,27.9296875,1080.28198]: 0 lost unit Scallop [f=0016064] [16064] Event [3576,27.9296875,1224]: 0 lost unit Metal Extractor [f=0016144] [16144] Event [2806.00146,27.9296875,3314.19385]: 0 lost unit Conch [f=0016457] [16457] Event [2344,44.8701096,2968]: 1 lost unit Metal Extractor [f=0016526] [16526] Event [2552,44.8701096,3160]: 1 lost unit Metal Extractor [f=0016537] [16537] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0016848] [16848] Event [1767.73596,27.9296875,3305.82935]: 0 lost unit Conch [f=0016878] [16878] Event [2520,47.0703125,3544]: 1 finished unit Stinger [f=0017021] well you are about to be top 110 playerr [f=0017208] lol as if [f=0017256] [17256] Event [988,47.0703125,2648]: 0 finished unit Scallop [f=0017417] check your stats after this ;) [f=0017431] [17431] Event [2696,27.9296875,3512]: 1 finished unit Caretaker [f=0017574] i like that this is like TA [f=0017887] [17887] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0017911] [17911] Event [5312,16.3619995,4328]: 1 finished unit Fusion Reactor [f=0018007] [18007] Event [2667.13501,27.9296875,3655.04224]: 1 finished unit Recon Commander [f=0018007] [18007] Event [2667.13501,27.9296875,3655.04224]: 1 lost unit Recon Commander [f=0018091] ta? [f=0018181] [18181] Event [5796,48.3903122,4224]: 1 finished unit Minotaur [f=0018267] [18267] Event [3576,26.7692757,1224]: 1 finished unit Metal Extractor [f=0018488] [18488] Event [988,47.0703125,2648]: 0 finished unit Scallop [f=0018520] total annhiliation [f=0018523] [18523] Event [5768,47.0703125,4088]: 1 finished unit Caretaker [f=0018643] [18643] Event [5528,46.4828491,4056]: 1 finished unit Energy Pylon [f=0018676] [18676] Event [2880,27.9296875,4160]: 1 lost unit Lotus [f=0018742] oh right lol ive never played it [f=0018780] [18780] Event [2535.13306,27.9296875,4252.58838]: 1 lost unit Kodachi [f=0018833] [18833] Event [5796,48.3903122,4224]: 1 finished unit Blitz [f=0018876] [18876] Event [2482.31006,27.9296875,4500.72461]: 0 lost unit Scallop [f=0019116] [19116] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0019303] [19303] Event [5848,47.0703125,4088]: 1 finished unit Caretaker [f=0019322] [19322] Event [4600,47.0703125,1944]: 1 finished unit Metal Extractor [f=0019347] [19347] Event [2516.86475,27.9296875,4093.18384]: 0 lost unit Buoy [f=0019373] [19373] Event [2306.31152,27.9296875,4296.30518]: 0 lost unit Buoy [f=0019715] [19715] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0019806] [19806] Event [3280.27759,27.9296875,1913.26624]: 1 lost unit Kodachi [f=0019823] oops lol ive just found the unit i wanted and forgot about XD [f=0019893] [19893] Event [4808,47.0703125,2136]: 1 finished unit Metal Extractor [f=0019918] [19918] Event [3259.63477,18.9859791,2108.81982]: 1 lost unit Kodachi [f=0020111] [20111] Event [988,47.0703125,2648]: 0 finished unit Archer [f=0020168] [20168] Event [5768,47.0703125,3976]: 1 finished unit Caretaker [f=0020198] [20198] Event [2808,27.9296875,3912]: 1 finished unit Stinger [f=0020315] [20315] Event [2414.79004,47.0703125,2068.09717]: 1 lost unit Kodachi [f=0020393] [20393] Event [2292.85425,47.0703125,1898.27869]: 1 lost unit Kodachi [f=0020622] [20622] Event [5796,48.3903122,4224]: 1 finished unit Minotaur [f=0020673] [20673] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0020736] [20736] Event [1864.43408,27.9296875,4161.41846]: 0 lost unit Scallop [f=0020846] [20846] Event [1834.05847,27.9296875,4096.46143]: 0 lost unit Buoy [f=0020879] [20879] Event [4768,100.369263,2864]: 1 lost unit Radar Tower [f=0020944] [20944] Event [5796,48.3903122,4224]: 1 finished unit Blitz [f=0020989] [20989] Event [4608.80322,47.0703125,2945.11914]: 0 lost unit Scallop [f=0021002] much too late now [f=0021094] [21094] Event [988,47.0703125,2648]: 0 finished unit Archer [f=0021135] [21135] Event [5928,47.0703125,904]: 1 finished unit Metal Extractor [f=0021289] [21289] Event [1408,47.0703125,4000]: 0 lost unit Lotus [f=0021339] [21339] Event [4816,47.0703125,3136]: 1 lost unit Lotus [f=0021609] [21609] Event [4872,47.0703125,2968]: 1 lost unit Metal Extractor [f=0021666] [21666] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0021752] [21752] Event [1192,47.0703125,4232]: 0 lost unit Metal Extractor [f=0021774] oh shit forgat about thyhat lol [f=0021865] [21865] Event [6184,47.0703125,1144]: 1 finished unit Metal Extractor [f=0021966] [21966] Event [5796,48.3903122,4224]: 1 finished unit Minotaur [f=0021982] [21982] Event [3392,27.9296875,1168]: 1 lost unit Lotus [f=0022090] [22090] Event [4954.02832,27.9296875,2621.49976]: 0 lost unit Buoy [f=0022112] [22112] Event [988,47.0703125,2648]: 0 finished unit Archer [f=0022260] [22260] Event [3232,27.9296875,1024]: 1 lost unit Lotus [f=0022301] [22301] Event [5796,48.3903122,4224]: 1 finished unit Blitz [f=0022302] [22302] Event [3576,26.7692757,1224]: 1 lost unit Metal Extractor [f=0022327] [22327] Event [1150.71069,47.0703125,4073.33105]: 1 lost unit Blitz [f=0022603] [22603] Event [1543.65808,36.6518364,3874.68042]: 0 lost unit Buoy [f=0022725] [22725] Event [1513.96692,32.9502449,3823.32593]: 0 lost unit Archer [f=0022998] yep could have been much better to rememebr at the bigging [f=0023027] [23027] Event [4317.90576,27.9296875,1177.52026]: 0 lost unit Archer [f=0023070] [23070] Event [1000,47.0703125,4008]: 0 lost unit Metal Extractor [f=0023198] [23198] Event [988,47.0703125,2648]: 0 finished unit Buoy [f=0023201] [23201] Event [4464,27.9296875,1376]: 1 lost unit Lotus [f=0023224] [23224] Event [5796,48.3903122,4224]: 1 finished unit Minotaur [f=0023392] [23392] Event [1073.61963,44.6586151,3640.65015]: 0 lost unit Archer [f=0023418] [23418] Event [4628.85254,27.9296875,1343.30981]: 0 lost unit Scallop [f=0023511] [23511] Event [5796,48.3903122,4224]: 1 finished unit Blitz [f=0023586] [23586] Event [1297.69263,27.9296875,3526.55469]: 0 lost unit Buoy [f=0023677] [23677] Event [988,47.0703125,2648]: 0 finished unit Archer [f=0023701] [23701] Event [3384.27588,27.9296875,1007.1618]: 1 lost unit Blitz [f=0024005] any way gg hope to get you again [f=0024064] [24064] Event [undefined]: SausageandMash resigned [f=0024064] game_message: SausageandMash has been destroyed! [f=0024064] game_message: Rhinehard wins! [f=0024064] Submitting stats [f=0024064] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0024064] Part| Total Time|Time of the last 0.5s [f=0024064] Draw 21389.59ms 14.83% [f=0024064] Lua::Callins::Synced 16217.03ms 18.91% [f=0024064] Lua::Callins::Unsynced 29855.55ms 22.09% [f=0024064] Lua::CollectGarbage::Synced 1346.44ms 0.10% [f=0024064] Lua::CollectGarbage::Unsynced 1719.50ms 0.70% [f=0024064] Misc::Profiler::AddTime 93.26ms 0.10% [f=0024064] Sim 54510.05ms 70.85% [f=0024064] [24064] Received game_message: SausageandMash has been destroyed! [f=0024064] [24064] Received game_message: Rhinehard wins! [f=0024065] [24065] Game End Stats Header: 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53,13530,4195,13530,4195,1187.54346,316.573792,1187.54346,316.573792,0,0,0,0,0,0,0,0,164.823792,2115.24121,164.823792,2115.24121,9573.3584,6249.38867,9573.3584,6249.38867,1560,360,1560,360,70.2112274,11.4518309,70.2112274,11.4518309,2065,0,2065,0,31.6061935,12.864027,31.6061935,12.864027,4180,1740,4180,1740,8271,3605.33301,8271,3605.33301,5725,2095,5725,2095,3785.33301,8648.00195,3785.33301,8648.00195,2016.4491,884.81781,2016.4491,884.81781,7238.09619,9731.54395,7238.09619,9731.54395 [f=0024065] [24065] Game End Stats Values: 54,13530,3855,13530,3855,1240.34949,331.926788,1240.34949,331.926788,0,0,0,0,0,0,0,0,164.823792,2122.57007,164.823792,2122.57007,9858.86914,6369.26855,9858.86914,6369.26855,1560,360,1560,360,83.3270721,20.0719013,83.3270721,20.0719013,2065,0,2065,0,35.4870605,13.0235224,35.4870605,13.0235224,4180,1400,4180,1400,8811,3905.33301,8811,3905.33301,5725,2095,5725,2095,4085.33301,9188.00195,4085.33301,9188.00195,2143.69922,884.81781,2143.69922,884.81781,7379.49756,10017.0547,7379.49756,10017.0547 [f=0024065] [24065] Game End Stats Values: 55,13530,3855,13530,3855,1268.96838,339.870544,1268.96838,339.870544,0,0,0,0,0,0,0,0,164.823792,2122.57007,164.823792,2122.57007,9858.86914,6369.26855,9858.86914,6369.26855,1560,360,1560,360,83.2362595,20.012207,83.2362595,20.012207,2065,0,2065,0,34.5773468,12.9929571,34.5773468,12.9929571,4180,1400,4180,1400,8811,3905.33301,8811,3905.33301,5725,2095,5725,2095,4085.33301,9188.00195,4085.33301,9188.00195,2197.44922,884.81781,2197.44922,884.81781,7379.49756,10017.0547,7379.49756,10017.0547 [f=0024288] Spectator SausageandMash left the game: normal quit [f=0024288] [24288] Event [undefined]: SausageandMash quit [f=0024294] cheers buddy [f=0024339] Player Rhinehard left the game: normal quit [f=0024339] [24339] Event [undefined]: Rhinehard quit [f=0024345] No clients connected, shutting down server [f=0024345] Server shutdown [f=0024440] [24440] Event [1248,47.0703125,3888]: 1 finished unit Lotus [f=0024533] [24533] Event [5796,48.3903122,4224]: 1 finished unit Minotaur [f=0024980] [24980] Event [5796,48.3903122,4224]: 1 finished unit Blitz [f=0026301] [26301] Event [5796,48.3903122,4224]: 1 finished unit Minotaur [f=0026574] [26574] Event [4824,27.9296875,1176]: 1 finished unit Stinger [f=0026742] [26742] Event [5796,48.3903122,4224]: 1 finished unit Blitz [f=0027369] [27369] Event [1144,47.0703125,3928]: 1 finished unit Stinger [f=0027804] [27804] Event [5796,48.3903122,4224]: 1 finished unit Minotaur [f=0028172] [28172] Event [5796,48.3903122,4224]: 1 finished unit Blitz [f=0028649] Autoquit sending quit command. [f=0028649] [QuitAction] user exited to system [f=0028649] [SpringApp::Kill][1] fromRun=1 [f=0028649] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0028649] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0028649] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0028649] [ThreadPool::SetThreadCount][2] workers=0 [f=0028649] [SpringApp::Kill][2] [f=0028649] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0028649] [Game::KillLua][3] dtor=0 luaUI=0x540e94e0 [f=0028649] Start widgetHandler:Shutdown [f=0028649] Shutdown - SaveOrderList Complete [f=0028649] Writing last game win data [f=0028649] Shutdown - SaveConfigData Complete [f=0028649] Shutdown Widget - Save/Load API [f=0028649] Shutdown Widget - Chili Highlight [f=0028649] Shutdown Widget - Draw After Chili [f=0028649] Shutdown Widget - EPIC Menu [f=0028649] Shutdown Widget - Chili Widget Selector [f=0028649] Shutdown Widget - Chili Minimap [f=0028649] Shutdown Widget - Local Team Colors [f=0028649] Shutdown Widget - Display Keys 2 [f=0028649] Shutdown Widget - Save Game Menu [f=0028649] Shutdown Widget - Unit Icons [f=0028649] Shutdown Widget - Noises [f=0028649] Shutdown Widget - HealthBars [f=0028649] Shutdown Widget - Win Counter [f=0028649] Shutdown Widget - SpringRTS Replay Stats [f=0028649] Shutdown Widget - BuildETA [f=0028649] Shutdown Widget - Modular Comm Info [f=0028649] Shutdown Widget - State Reverse and Latency [f=0028649] Shutdown Widget - Music Player v2 [f=0028649] Shutdown Widget - Stereo3D [f=0028649] Shutdown Widget - Showeco and Grid Drawer [f=0028649] Shutdown Widget - Point Tracker [f=0028649] Shutdown Widget - Missile Silo Range [f=0028649] Shutdown Widget - MinimapEvents [f=0028649] Shutdown Widget - Local Widgets Config [f=0028649] Shutdown Widget - Highlight Geos [f=0028649] Shutdown Widget - Grab Input [f=0028649] Input grabbing is disabled! [f=0028649] Shutdown Widget - Defense Range Zero-K [f=0028649] Shutdown Widget - MetalFeatures (new) [f=0028649] Shutdown Widget - Darkening [f=0028649] Shutdown Widget - Context Menu [f=0028649] Shutdown Widget - Chili Spectator Panels [f=0028649] Shutdown Widget - Chili Selections & CursorTip v2 [f=0028649] Shutdown Widget - Chili Nuke Warning [f=0028649] Shutdown Widget - Chili EndGame Window [f=0028649] Shutdown Widget - Chili Economy Panel Default [f=0028649] Shutdown Widget - CameraShake [f=0028649] Shutdown Widget - Attack AoE [f=0028649] Shutdown Widget - UnitShapes [f=0028649] Shutdown Widget - Map Edge Extension [f=0028649] Shutdown Widget - Selection Send [f=0028649] Shutdown Widget - LupsManager [f=0028649] Shutdown Widget - Newton Firezone [f=0028649] Shutdown Widget - Chili Pro Console [f=0028649] Shutdown Widget - Lasso Terraform GUI [f=0028649] Shutdown Widget - Lups [f=0028649] Shutdown Widget - Chili Framework [f=0028649] Shutdown Widget - Chili Core Selector [f=0028649] Shutdown Widget - Custom Markers [f=0028649] Shutdown Widget - Mex Placement Handler [f=0028649] Shutdown Widget - Select Keys [f=0028649] Shutdown Widget - Pause Screen [f=0028649] Shutdown Widget - Text To Speech Control [f=0028649] Shutdown Widget - Persistent Build Height [f=0028649] Shutdown Widget - Layout Handler [f=0028649] End widgetHandler:Shutdown [f=0028649] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={538391,64227312} {int,ext,rec}Allocs={28508545,0,0} {chunk,block}Bytes={64227312,0} [f=0028649] [Game::KillLua][1] dtor=0 luaGaia=0x67a1d530 [f=0028649] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={297328,49856777} {int,ext,rec}Allocs={28508546,0,0} {chunk,block}Bytes={49856777,0} [f=0028649] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={297328,49856777} {int,ext,rec}Allocs={28508546,0,0} {chunk,block}Bytes={49856777,0} [f=0028649] [Game::KillLua][2] dtor=0 luaRules=0x542e3a40 [f=0028649] Start gadgetHandler:Shutdown [f=0028649] Shutdown - StartSetup [f=0028649] Shutdown - UnitMorph [f=0028649] Shutdown - Carrier Drones [f=0028649] Shutdown - LupsNanoSpray [f=0028649] Shutdown - Missile Silo Controller [f=0028649] Shutdown - Modular Comm Info [f=0028649] Shutdown - Terrain Texture Handler [f=0028649] Shutdown - UnitCloakShield [f=0028649] Shutdown - Starlight Handler [f=0028649] End gadgetHandler:Shutdown [f=0028649] Start gadgetHandler:Shutdown [f=0028649] Shutdown - Save/Load [f=0028649] Shutdown - Teleport Throw [f=0028649] Shutdown - UnitMorph [f=0028649] Shutdown - Modular Comm Info [f=0028649] Shutdown - Retreat Command [f=0028649] Shutdown - Shockwaves [f=0028649] Shutdown - UnitCloakShield [f=0028649] Shutdown - Lups Cloak FX [f=0028649] Shutdown - Lups [f=0028649] Shutdown - Lups Shield [f=0028649] End gadgetHandler:Shutdown [f=0028649] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28508578,0,0} {chunk,block}Bytes={0,0} [f=0028649] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28508578,0,0} {chunk,block}Bytes={0,0} [f=0028649] [Game::KillLua][4] dtor=0 [f=0028649] [Game::~CGame][1] [f=0028649] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0028649] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0028649] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0028649] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0028649] [Game::KillLua][4] dtor=1 [f=0028649] [Game::KillMisc][1] [f=0028649] [Game::KillMisc][2] [f=0028649] [Game::KillMisc][3] [f=0028649] [Game::KillRendering][1] [f=0028649] [3DOParser::Kill] allocated 137 pieces [f=0028649] [S3OParser::Kill] allocated 2742 pieces [f=0028649] [AssParser::Kill] allocated 222 pieces [f=0028649] [Game::KillInterface][1] [f=0028649] [Game::KillInterface][2] [f=0028649] [Game::KillSimulation][1] [f=0028649] [Game::KillSimulation][2] [f=0028649] [CCollisionHandler] dis-/continuous tests: 0/413421 [f=0028649] [Game::KillSimulation][3] [f=0028649] [~CPathCache(28x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0028649] [~CPathCache(28x20)] cacheHits=52 hitPercentage=20% numHashColls=0 maxCacheSize=7 [f=0028649] [~CPathCache(56x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0028649] [~CPathCache(56x40)] cacheHits=205 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0028649] [~CRectangleOverlapHandler] 0% overlap reduction [f=0028649] [~CRectangleOverlapHandler] 0% overlap reduction [f=0028649] [LosHandler::Kill] raycast instance cache-{hits,misses}={5938,15033}; shared=1%; cached=27% [f=0028649] [Game::KillSimulation][4] [f=0028649] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0028649] [Game::~CGame][2] [f=0028649] [Game::~CGame][3] [f=0028649] [SpringApp::Kill][3] [f=0028649] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 300852 bytes sent 234127 bytes recv'd [f=0028649] [SpringApp::Kill][4] font=0x465a5aa0 [f=0028649] [SpringApp::Kill][5] [f=0028649] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7811 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/7aaa689c1e2aad568a0b00b270a1e509.sdp (0x46613200) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/7aaa689c1e2aad568a0b00b270a1e509.sdp" numZipFiles=7811 sumInflSize=722900kb sumReadTime=5067ms file="scripts/planeheavyfighter.lua" indx=5744 inflSize=3kb readTime=325ms file="objects3d/can.s3o" indx=4937 inflSize=64kb readTime=193ms file="unittextures/factorytank_2.png" indx=7161 inflSize=4103kb readTime=162ms file="unittextures/bcore_abc_1.tga" indx=6984 inflSize=3210kb readTime=97ms file="unittextures/factorytank_1.png" indx=7159 inflSize=4103kb readTime=83ms file="objects3d/detriment.s3o" indx=5112 inflSize=514kb readTime=68ms file="objects3d/bantha.s3o" indx=4897 inflSize=433kb readTime=65ms file="luaui/widgets/init_startup_info_selector.lua" indx=4688 inflSize=15kb readTime=45ms file="objects3d/amphcon.s3o" indx=4838 inflSize=76kb readTime=42ms file="objects3d/sphererock.s3o" indx=5440 inflSize=62kb readTime=41ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/7aaa689c1e2aad568a0b00b270a1e509.sdp] 65332983 bytes cached in 2909 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=67 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/Prestige_V1.00.sd7 (0x466f96d0) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x466f7f10) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x4661c890) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7fb328092710) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 208857 bytes cached in 67 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]