[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.pnhsJUoZ2u/springsettings.1012033.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 180ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f0570092420 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 6512 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1012033/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 311ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x46080640] using map "Sparkles Reef v1.01" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Sparkles Reef v1.01", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x46080640] using game "Zero-K v1.8.12.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.12.1", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 335ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1927ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 2049ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 31ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 980ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 126ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 147ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 611ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 81ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] PRO_rANDY was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1012033/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Mex Placement Initialised with 34 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 34, 70 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f81ce41e [f=-000001] [Path] [PathEstimator::ReadFile] hash=f81ce41e file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe-f81ce41e.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f81ce42e [f=-000001] [Path] [PathEstimator::ReadFile] hash=f81ce42e file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe2-f81ce42e.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (919ms, checksum 6fad1f9b)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11667,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/1012033/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=679b57ad93068abec70387c7551dcc20a4054c3b7ef67008e266b49245fa7780dd3ae0d56619cd8e36a2a4d910286a9cc16167e0b6d8e3202ff2c095b50b154e]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0811c7eedb01ea9a08dbeedace65c456b8bd8b1f1ba162bf5e68f05dfc40eb22d88fec71c7d23cf3b38da1cdfb0c9e8dd56c52de558e3f37e129b932290b51e8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x526acb70,0x52af0080}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: e410de5f16423c99647bea68bf54ffe2 [f=-000001] Connection attempt from Masper [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Masper changed status [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from JackLander [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: JackLander changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="JackLander" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="JackLander" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Masper" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Masper" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Masper" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=679b57ad93068abec70387c7551dcc20a4054c3b7ef67008e266b49245fa7780dd3ae0d56619cd8e36a2a4d910286a9cc16167e0b6d8e3202ff2c095b50b154e]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Masper" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0811c7eedb01ea9a08dbeedace65c456b8bd8b1f1ba162bf5e68f05dfc40eb22d88fec71c7d23cf3b38da1cdfb0c9e8dd56c52de558e3f37e129b932290b51e8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Masper" string="[Game::Load][lua{Rules,Gaia}={000000007e72cd80,00000001027242d0}]" [f=-000001] Allies: I choose: Strike! [f=-000001] yeh water ffs [f=-000001] [Game::ClientReadNet][LOGMSG] sender="JackLander" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=679b57ad93068abec70387c7551dcc20a4054c3b7ef67008e266b49245fa7780dd3ae0d56619cd8e36a2a4d910286a9cc16167e0b6d8e3202ff2c095b50b154e]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="JackLander" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0811c7eedb01ea9a08dbeedace65c456b8bd8b1f1ba162bf5e68f05dfc40eb22d88fec71c7d23cf3b38da1cdfb0c9e8dd56c52de558e3f37e129b932290b51e8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="JackLander" string="[Game::Load][lua{Rules,Gaia}={000000009e5e48a0,00000000ad1535e0}]" [f=-000001] Allies: I choose: Guardian! [f=-000001] [0] Event [4818,-60.477966,261]: 0 finished unit Strike Commander [f=-000001] [0] Event [369,-60.436768,4902]: 1 finished unit Guardian Commander [f=0000000] [0] Masper, team: 0, elo:2021, userid: 518109 [f=0000000] [0] JackLander, team: 1, elo:1692, userid: 513030 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000181] [181] Event [416,0,4928]: 1 finished unit Shipyard [f=0000225] [225] Event [4784,0,400]: 0 finished unit Shipyard [f=0000554] [554] Event [4984,-1,264]: 0 finished unit Metal Extractor [f=0000625] [625] Event [136,-1,4856]: 1 finished unit Metal Extractor [f=0000689] [689] Event [262.849854,15.6556778,4878.21094]: 1 finished unit Firefly [f=0000818] [818] Event [280,-1,4984]: 1 finished unit Metal Extractor [f=0000839] [839] Event [4840,-1,136]: 0 finished unit Metal Extractor [f=0000868] [868] Event [4792,0,400]: 0 finished unit Mariner [f=0000930] [930] Event [136,0,4936]: 1 finished unit Wind/Tidal Generator [f=0000971] [971] Event [408.000031,-45,4927.98779]: 1 finished unit Seawolf [f=0000974] [974] Event [4744,0,184]: 0 finished unit Wind/Tidal Generator [f=0001065] [1065] Event [200,0,5016]: 1 finished unit Wind/Tidal Generator [f=0001094] [1094] Event [4824,0,200]: 0 finished unit Wind/Tidal Generator [f=0001214] [1214] Event [4904,0,200]: 0 finished unit Wind/Tidal Generator [f=0001229] [1229] Event [264,0,5064]: 1 finished unit Wind/Tidal Generator [f=0001413] [1413] Event [4760,0,136]: 0 finished unit Wind/Tidal Generator [f=0001428] [1428] Event [72,0,4904]: 1 finished unit Wind/Tidal Generator [f=0001444] [1444] Event [4776,-1,760]: 0 finished unit Urchin [f=0001529] [1529] Event [4808,0,72]: 0 finished unit Wind/Tidal Generator [f=0001637] [1637] Event [72,0,4984]: 1 finished unit Wind/Tidal Generator [f=0001649] [1649] Event [4888,0,120]: 0 finished unit Wind/Tidal Generator [f=0001841] [1841] Event [120,0,5032]: 1 finished unit Wind/Tidal Generator [f=0001880] [1880] Event [4968,0,168]: 0 finished unit Wind/Tidal Generator [f=0001886] [1886] Event [408.000031,-45,4927.98779]: 1 finished unit Seawolf [f=0001995] [1995] Event [4904,0,56]: 0 finished unit Wind/Tidal Generator [f=0002026] [2026] Event [184,0,5080]: 1 finished unit Wind/Tidal Generator [f=0002143] [2143] Event [4984,0,120]: 0 finished unit Wind/Tidal Generator [f=0002202] [2202] Event [4280,-1,280]: 0 finished unit Urchin [f=0002259] [2259] Event [56,0,5080]: 1 finished unit Wind/Tidal Generator [f=0002333] [2333] Event [5048,0,184]: 0 finished unit Wind/Tidal Generator [f=0002529] [2529] Event [5064,0,264]: 0 finished unit Wind/Tidal Generator [f=0002664] [2664] Event [408.000031,0,4927.98779]: 1 finished unit Mariner [f=0002722] [2722] Event [5000,0,328]: 0 finished unit Wind/Tidal Generator [f=0002731] [2731] Event [4792,0,400]: 0 finished unit Hunter [f=0002951] [2951] Event [4984,0,408]: 0 finished unit Wind/Tidal Generator [f=0003251] [3251] Event [4984,0,488]: 0 finished unit Wind/Tidal Generator [f=0003299] [3299] Event [4792,0,400]: 0 finished unit Hunter [f=0003430] [3430] Event [408.000031,0,4927.98779]: 1 finished unit Corsair [f=0003480] [3480] Event [5064,0,344]: 0 finished unit Wind/Tidal Generator [f=0003574] [3574] Event [168,-1,3464]: 1 finished unit Metal Extractor [f=0003677] [3677] Event [4952,-1,1656]: 0 finished unit Metal Extractor [f=0003720] [3720] Event [5064,0,424]: 0 finished unit Wind/Tidal Generator [f=0003924] [3924] Event [4792,0,400]: 0 finished unit Hunter [f=0004013] [4013] Event [4739.69873,-45,997.232361]: 1 lost unit Seawolf [f=0004068] [4068] Event [344,-1,3448]: 1 finished unit Metal Extractor [f=0004162] [4162] Event [4776,-1,1672]: 0 finished unit Metal Extractor [f=0004254] [4254] Event [152,0,3416]: 1 finished unit Wind/Tidal Generator [f=0004285] [4285] Event [5064,0,504]: 0 finished unit Wind/Tidal Generator [f=0004346] [4346] Event [408.000031,0,4927.98779]: 1 finished unit Corsair [f=0004423] [4423] Event [216,0,3416]: 1 finished unit Wind/Tidal Generator [f=0004447] [4447] Event [5032,0,600]: 0 finished unit Wind/Tidal Generator [f=0004587] [4587] Event [280,0,3432]: 1 finished unit Wind/Tidal Generator [f=0004624] [4624] Event [5048,0,680]: 0 finished unit Wind/Tidal Generator [f=0004732] [4732] Event [4616,-1,1512]: 0 finished unit Urchin [f=0004782] [4782] Event [344,0,3384]: 1 finished unit Wind/Tidal Generator [f=0004847] [4847] Event [4792,0,400]: 0 finished unit Mariner [f=0004947] [4947] Event [120,0,3352]: 1 finished unit Wind/Tidal Generator [f=0005142] [5142] Event [56,0,3304]: 1 finished unit Wind/Tidal Generator [f=0005332] [5332] Event [3487.11646,-45,247.938385]: 1 lost unit Seawolf [f=0005350] [5350] Event [56,0,3224]: 1 finished unit Wind/Tidal Generator [f=0005437] [5437] Event [4792,0,400]: 0 finished unit Hunter [f=0005739] [5739] Event [3720,-1,104]: 0 finished unit Metal Extractor [f=0005756] [5756] Event [4792,0,400]: 0 finished unit Hunter [f=0006000] [6000] Event [4472,-1,1288]: 0 finished unit Urchin [f=0006072] [6072] Event [4792,0,400]: 0 finished unit Hunter [f=0006095] [6095] Event [3826.30298,0,2456.15527]: 0 lost unit Hunter [f=0006115] [6115] Event [3824.37231,0,2410.14014]: 0 lost unit Hunter [f=0006121] [6121] Event [3765.54419,0,2342.69873]: 0 lost unit Hunter [f=0006180] [6180] Event [3861.8208,0,2538.9917]: 0 lost unit Hunter [f=0006189] [6189] Event [3528,-1,184]: 0 finished unit Metal Extractor [f=0006240] [6240] Event [1272,-1,4712]: 1 finished unit Urchin [f=0006387] [6387] Event [4792,0,400]: 0 finished unit Hunter [f=0006644] [6644] Event [4776,28.0340576,2552]: 0 finished unit Metal Extractor [f=0006654] [6654] Event [408.000031,0,4927.98779]: 1 finished unit Siren [f=0006698] [6698] Event [3672,-1,280]: 0 finished unit Urchin [f=0006875] [6875] Event [1400,-1,5016]: 1 finished unit Metal Extractor [f=0007004] [7004] Event [4616,26.8914795,2616]: 0 finished unit Metal Extractor [f=0007064] [7064] Event [3032,-1,1672]: 0 lost unit Metal Extractor [f=0007121] [7121] Event [4792,0,400]: 0 finished unit Corsair [f=0007295] [7295] Event [1592,-1,4936]: 1 finished unit Metal Extractor [f=0007465] [7465] Event [1480,0,5032]: 1 finished unit Wind/Tidal Generator [f=0007470] [7470] Event [968,-1,3544]: 1 finished unit Urchin [f=0007630] [7630] Event [1544,0,5000]: 1 finished unit Wind/Tidal Generator [f=0007824] [7824] Event [1624,0,5016]: 1 finished unit Wind/Tidal Generator [f=0007989] [7989] Event [1464,0,5080]: 1 finished unit Wind/Tidal Generator [f=0008089] [8089] Event [3733.89502,0,1639.31726]: 0 lost unit Hunter [f=0008154] [8154] Event [1384,0,5096]: 1 finished unit Wind/Tidal Generator [f=0008319] [8319] Event [1304,0,5080]: 1 finished unit Wind/Tidal Generator [f=0008484] [8484] Event [408.000031,0,4927.98779]: 1 finished unit Siren [f=0008624] [8624] Event [3288,-1,1272]: 0 finished unit Urchin [f=0009235] [9235] Event [408.000031,0,4927.98779]: 1 finished unit Corsair [f=0009239] [9239] Event [3032,-1,1112]: 0 finished unit Urchin [f=0009284] [9284] Event [4792,0,400]: 0 finished unit Siren [f=0009752] [9752] Event [4792,-45,400]: 0 finished unit Seawolf [f=0009987] [9987] Event [408.000031,0,4927.98779]: 1 finished unit Corsair [f=0010020] [10020] Event [2456,-1,3000]: 1 finished unit Urchin [f=0010082] [10082] Event [4784,22.5848389,2664]: 0 finished unit Fusion Reactor [f=0010122] [10122] Event [2328,-1,104]: 0 finished unit Metal Extractor [f=0010194] [10194] Event [4792,-45,400]: 0 finished unit Seawolf [f=0010566] [10566] Event [3793.1084,0,2295.26685]: 0 lost unit Hunter [f=0010580] [10580] Event [3814.1936,0,2469.68018]: 1 lost unit Corsair [f=0010634] [10634] Event [4792,0,400]: 0 finished unit Corsair [f=0010649] [10649] Event [2136,-1,232]: 0 finished unit Urchin [f=0010737] [10737] Event [408.000031,0,4927.98779]: 1 finished unit Corsair [f=0010743] [10743] Event [3720,-1,2872]: 1 finished unit Urchin [f=0010960] [10960] Event [1976,-1,728]: 0 lost unit Metal Extractor [f=0011085] [11085] Event [4792,0,400]: 0 finished unit Corsair [f=0011298] [11298] Event [3880,-1,2776]: 1 finished unit Urchin [f=0011486] [11486] Event [408.000031,0,4927.98779]: 1 finished unit Corsair [f=0011521] [11521] Event [1832,-1,648]: 0 finished unit Urchin [f=0011595] [11595] Event [1432,-1,2728]: 1 finished unit Urchin [f=0011853] [11853] Event [3480,-1,2776]: 1 finished unit Urchin [f=0011854] [11854] Event [4512,158.326416,2912]: 0 finished unit Advanced Radar [f=0012118] [12118] Event [408.000031,0,4927.98779]: 1 finished unit Mariner [f=0012128] [12128] Event [1832,-1,648]: 0 lost unit Urchin [f=0012604] [12604] Event [2296,-1,312]: 0 finished unit Urchin [f=0012627] [12627] Event [4792,0,400]: 0 finished unit Envoy [f=0012760] [12760] Event [3553.23462,0,2517.4856]: 1 lost unit Corsair [f=0012793] [12793] Event [408.000031,-4,4927.98779]: 1 finished unit Mistral [f=0012857] [12857] Event [3643.65479,-45,2256.14941]: 0 lost unit Seawolf [f=0013126] [13126] Event [3720.14307,-45,2336.74487]: 0 lost unit Seawolf [f=0013147] [13147] Event [3786.47729,0,2371.51343]: 0 lost unit Corsair [f=0013158] [13158] Event [3734.57739,0,2443.72949]: 0 lost unit Hunter [f=0013184] [13184] Event [2344,-1,424]: 0 finished unit Urchin [f=0013217] [13217] Event [3828.18677,0,2377.02783]: 0 lost unit Corsair [f=0013327] [13327] Event [1943.50586,0,526.453857]: 1 lost unit Siren [f=0013423] [13423] Event [4792,0,400]: 0 finished unit Corsair [f=0013482] [13482] Event [3645.51563,0,2398.19312]: 0 lost unit Corsair [f=0013484] [13484] Event [408.000031,-4,4927.98779]: 1 finished unit Mistral [f=0013647] [13647] Event [2792,-1,5016]: 1 finished unit Metal Extractor [f=0013814] [13814] Event [2392,-1,536]: 0 finished unit Urchin [f=0013889] [13889] Event [4792,0,400]: 0 finished unit Corsair [f=0014119] [14119] Event [4309.5708,0,2410.62598]: 1 lost unit Corsair [f=0014168] [14168] Event [408.000031,-4,4927.98779]: 1 finished unit Mistral [f=0014217] [14217] Event [3144,-1,4392]: 1 finished unit Metal Extractor [f=0014296] [14296] Event [4510.97119,0,2383.75464]: 1 lost unit Corsair [f=0014327] [14327] Event [4404.51953,22.1307259,2708.79736]: 0 lost unit Strike Commander [f=0014339] [14339] Event [4792,0,400]: 0 finished unit Corsair [f=0014439] [14439] Event [4152,128.43811,2616]: 0 lost unit Stinger [f=0014727] [14727] Event [3384,-1,5016]: 1 finished unit Metal Extractor [f=0014748] [14748] Event [4273.20166,0,1967.67969]: 1 lost unit Corsair [f=0014775] [14775] Event [4336.5376,0,2034.22632]: 0 lost unit Corsair [f=0014789] [14789] Event [4792,0,400]: 0 finished unit Corsair [f=0014849] [14849] Event [408.000031,-4,4927.98779]: 1 finished unit Mistral [f=0014857] [14857] Event [3720,-1,2872]: 1 lost unit Urchin [f=0014928] [14928] Event [4611.58008,0,1728.65222]: 0 lost unit Envoy [f=0014949] [14949] Event [4431.77295,0,1792.51343]: 1 lost unit Corsair [f=0015075] [15075] Event [4466.30371,0,1906.76135]: 0 lost unit Corsair [f=0015207] [15207] Event [4430.92285,0,2215.20605]: 0 lost unit Siren [f=0015239] [15239] Event [4792,0,400]: 0 finished unit Corsair [f=0015268] Player Masper left the game: normal quit [f=0015268] [15268] Event [undefined]: Masper quit [f=0015437] [15437] Event [3918.51978,0,2037.39795]: 1 lost unit Siren [f=0015533] [15533] Event [408.000031,-4,4927.98779]: 1 finished unit Mistral [f=0015581] [15581] Event [4632,-1,4792]: 1 finished unit Metal Extractor [f=0015649] JackLander has forced a win due to dropped opposition. [f=0015649] game_message: Masper has been destroyed! [f=0015649] [15649] Event [undefined]: Masper resigned [f=0015649] game_message: JackLander wins! [f=0015649] Submitting stats [f=0015649] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0015649] Part| Total Time|Time of the last 0.5s [f=0015649] Draw 21348.98ms 31.11% [f=0015649] Lua::Callins::Synced 7191.72ms 6.08% [f=0015649] Lua::Callins::Unsynced 28365.78ms 37.79% [f=0015649] Lua::CollectGarbage::Synced 1161.20ms 0.30% [f=0015649] Lua::CollectGarbage::Unsynced 1239.35ms 0.90% [f=0015649] Misc::Profiler::AddTime 76.61ms 0.10% [f=0015649] Sim 47763.06ms 51.65% [f=0015649] [15649] Received game_message: Masper has been destroyed! [f=0015649] [15649] Received game_message: JackLander wins! [f=0015650] [15650] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0015650] [15650] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0015650] [15650] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015650] [15650] Game End Stats Values: 2,1975,1975,1975,1975,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,5.5999999,5.5999999,5.5999999,5.5999999,0,0,0,0,0,0,0,0,700,700,700,700,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015650] [15650] Game End Stats Values: 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Corsair [f=0015779] Player JackLander left the game: normal quit [f=0015779] [15779] Event [undefined]: JackLander quit [f=0015785] No clients connected, shutting down server [f=0015785] Server shutdown [f=0016030] [16030] Event [4824,-1,4696]: 1 finished unit Metal Extractor [f=0016213] [16213] Event [408.000031,-4,4927.98779]: 1 finished unit Mistral [f=0016897] [16897] Event [408.000031,-4,4927.98779]: 1 finished unit Mistral [f=0017577] [17577] Event [408.000031,-4,4927.98779]: 1 finished unit Mistral [f=0018022] Autoquit sending quit command. [f=0018022] [QuitAction] user exited to system [f=0018022] [SpringApp::Kill][1] fromRun=1 [f=0018022] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0018022] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018022] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018022] [ThreadPool::SetThreadCount][2] workers=0 [f=0018022] [SpringApp::Kill][2] [f=0018022] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0018022] [Game::KillLua][3] dtor=0 luaUI=0x6320c2e0 [f=0018022] Start widgetHandler:Shutdown [f=0018022] Shutdown - SaveOrderList Complete [f=0018022] Writing last game win data [f=0018022] Shutdown - SaveConfigData Complete [f=0018022] Shutdown Widget - Save/Load API [f=0018022] Shutdown Widget - Chili Highlight [f=0018022] Shutdown Widget - Draw After Chili [f=0018022] Shutdown Widget - EPIC Menu [f=0018022] Shutdown Widget - Chili Widget Selector [f=0018022] Shutdown Widget - Chili Minimap [f=0018022] Shutdown Widget - Local Team Colors [f=0018022] Shutdown Widget - Display Keys 2 [f=0018022] Shutdown Widget - Save Game Menu [f=0018022] Shutdown Widget - Unit Icons [f=0018022] Shutdown Widget - Noises [f=0018022] Shutdown Widget - HealthBars [f=0018022] Shutdown Widget - Win Counter [f=0018022] Shutdown Widget - SpringRTS Replay Stats [f=0018022] Shutdown Widget - BuildETA [f=0018022] Shutdown Widget - Modular Comm Info [f=0018022] Shutdown Widget - State Reverse and Latency [f=0018022] Shutdown Widget - Music Player v2 [f=0018022] Shutdown Widget - Stereo3D [f=0018022] Shutdown Widget - Showeco and Grid Drawer [f=0018022] Shutdown Widget - Point Tracker [f=0018022] Shutdown Widget - Missile Silo Range [f=0018022] Shutdown Widget - MinimapEvents [f=0018022] Shutdown Widget - Local Widgets Config [f=0018022] Shutdown Widget - Highlight Geos [f=0018022] Shutdown Widget - Grab Input [f=0018022] Input grabbing is disabled! [f=0018022] Shutdown Widget - Defense Range Zero-K [f=0018022] Shutdown Widget - MetalFeatures (new) [f=0018022] Shutdown Widget - Darkening [f=0018022] Shutdown Widget - Context Menu [f=0018022] Shutdown Widget - Chili Spectator Panels [f=0018022] Shutdown Widget - Chili Selections & CursorTip v2 [f=0018022] Shutdown Widget - Chili Nuke Warning [f=0018022] Shutdown Widget - Chili EndGame Window [f=0018022] Shutdown Widget - Chili Economy Panel Default [f=0018022] Shutdown Widget - CameraShake [f=0018022] Shutdown Widget - Attack AoE [f=0018022] Shutdown Widget - Selection Send [f=0018022] Shutdown Widget - LupsManager [f=0018022] Shutdown Widget - Newton Firezone [f=0018022] Shutdown Widget - Chili Pro Console [f=0018022] Shutdown Widget - Lasso Terraform GUI [f=0018022] Shutdown Widget - Lups [f=0018022] Shutdown Widget - Chili Framework [f=0018022] Shutdown Widget - Chili Core Selector [f=0018022] Shutdown Widget - Custom Markers [f=0018022] Shutdown Widget - Mex Placement Handler [f=0018022] Shutdown Widget - Select Keys [f=0018022] Shutdown Widget - Pause Screen [f=0018022] Shutdown Widget - Text To Speech Control [f=0018022] Shutdown Widget - Persistent Build Height [f=0018022] Shutdown Widget - Layout Handler [f=0018022] End widgetHandler:Shutdown [f=0018022] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={541111,67147033} {int,ext,rec}Allocs={27003222,0,0} {chunk,block}Bytes={67147033,0} [f=0018022] [Game::KillLua][1] dtor=0 luaGaia=0x52af0080 [f=0018022] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={309047,53222542} {int,ext,rec}Allocs={27003223,0,0} {chunk,block}Bytes={53222542,0} [f=0018022] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={309047,53222542} {int,ext,rec}Allocs={27003223,0,0} {chunk,block}Bytes={53222542,0} [f=0018022] [Game::KillLua][2] dtor=0 luaRules=0x526acb70 [f=0018022] Start gadgetHandler:Shutdown [f=0018022] Shutdown - StartSetup [f=0018022] Shutdown - UnitMorph [f=0018022] Shutdown - Carrier Drones [f=0018022] Shutdown - LupsNanoSpray [f=0018022] Shutdown - Missile Silo Controller [f=0018022] Shutdown - Modular Comm Info [f=0018022] Shutdown - Terrain Texture Handler [f=0018022] Shutdown - UnitCloakShield [f=0018022] Shutdown - Starlight Handler [f=0018022] End gadgetHandler:Shutdown [f=0018022] Start gadgetHandler:Shutdown [f=0018022] Shutdown - Save/Load [f=0018022] Shutdown - Teleport Throw [f=0018022] Shutdown - UnitMorph [f=0018022] Shutdown - Modular Comm Info [f=0018022] Shutdown - Retreat Command [f=0018022] Shutdown - Shockwaves [f=0018022] Shutdown - we require more minerals v1.1 [f=0018022] Shutdown - UnitCloakShield [f=0018022] Shutdown - Lups Cloak FX [f=0018022] Shutdown - Lups [f=0018022] Shutdown - Lups Shield [f=0018022] End gadgetHandler:Shutdown [f=0018022] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={27003262,0,0} {chunk,block}Bytes={0,0} [f=0018022] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={27003262,0,0} {chunk,block}Bytes={0,0} [f=0018022] [Game::KillLua][4] dtor=0 [f=0018022] [Game::~CGame][1] [f=0018022] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0018022] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0018022] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0018022] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0018022] [Game::KillLua][4] dtor=1 [f=0018022] [Game::KillMisc][1] [f=0018022] [Game::KillMisc][2] [f=0018022] [Game::KillMisc][3] [f=0018022] [Game::KillRendering][1] [f=0018022] [3DOParser::Kill] allocated 137 pieces [f=0018022] [S3OParser::Kill] allocated 2816 pieces [f=0018022] [AssParser::Kill] allocated 243 pieces [f=0018022] [Game::KillInterface][1] [f=0018022] [Game::KillInterface][2] [f=0018022] [Game::KillSimulation][1] [f=0018022] [Game::KillSimulation][2] [f=0018022] [CCollisionHandler] dis-/continuous tests: 0/537544 [f=0018022] [Game::KillSimulation][3] [f=0018022] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018022] [~CPathCache(20x20)] cacheHits=47 hitPercentage=36% numHashColls=0 maxCacheSize=8 [f=0018022] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018022] [~CPathCache(40x40)] cacheHits=16 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0018022] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018022] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018022] [LosHandler::Kill] raycast instance cache-{hits,misses}={3798,7503}; shared=0%; cached=34% [f=0018022] [Game::KillSimulation][4] [f=0018022] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0018022] [Game::~CGame][2] [f=0018022] [Game::~CGame][3] [f=0018022] [SpringApp::Kill][3] [f=0018022] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 190172 bytes sent 168960 bytes recv'd [f=0018022] [SpringApp::Kill][4] font=0x45fbaaa0 [f=0018022] [SpringApp::Kill][5] [f=0018022] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7811 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/7aaa689c1e2aad568a0b00b270a1e509.sdp (0x44d5f7c0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/7aaa689c1e2aad568a0b00b270a1e509.sdp" numZipFiles=7811 sumInflSize=722900kb sumReadTime=6035ms file="weapons/atomic_blastsml.tdf" indx=7795 inflSize=0kb readTime=241ms file="bitmaps/loadpictures/selectionkeys.png" indx=513 inflSize=2340kb readTime=76ms file="bitmaps/cc/bigexplo.tga" indx=409 inflSize=256kb readTime=63ms file="unittextures/bcore_abc_1.tga" indx=6984 inflSize=3210kb readTime=57ms file="objects3d/corcomalt3.s3o" indx=5028 inflSize=114kb readTime=56ms file="objects3d/crasher.s3o" indx=5075 inflSize=161kb readTime=52ms file="objects3d/logroach.s3o" indx=5219 inflSize=22kb readTime=48ms file="objects3d/amphbomb.s3o" indx=4836 inflSize=40kb readTime=47ms file="luarules/gadgets/unit_turn.lua" indx=1810 inflSize=3kb readTime=43ms file="objects3d/infiltrator.s3o" indx=5205 inflSize=74kb readTime=39ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/7aaa689c1e2aad568a0b00b270a1e509.sdp] 55388645 bytes cached in 2902 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=133 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/SparklesReef_V1.01.sd7 (0x461085e0) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x462a83b0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x4602b670) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f0570092710) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 207630 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]