[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.nTWuKkVAXu/springsettings.1009063.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 24ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fa138091a90 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 7158 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1009063/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 222ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x45a441a0] using map "Sparkles Reef v1.01" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Sparkles Reef v1.01", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x45a441a0] using game "Zero-K v1.8.12.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.12.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 117ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 916ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1123ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 4ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 34ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 992ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 108ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 26ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 61ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 77ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Godde was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/1009063/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Mex Placement Initialised with 34 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: State Reverse and Latency [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 34, 70 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=8bbec589 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=9328a55 [f=-000001] [Path] [PathEstimator::ReadFile] hash=9328a55 file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe-9328a55.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=8bbec589 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=9328a65 [f=-000001] [Path] [PathEstimator::ReadFile] hash=9328a65 file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe2-9328a65.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (717ms, checksum ed7d3ad5)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11664,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/1009063/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=9585994053e5963c0b9cd60697fd1091b6399f2644fba48751ecda3418a337438c8b3c36564c83eda6f1c91edc274a5d9ffb11a053701a45ad330606c3ea756d]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=57f7a195b58cba76a33eec704c1cc064be69b95c0feb483581c3ff701e45a2314648a1d6ffacef1669eb6257aa74ce338026fc0f8f8846512113151f5d47de39]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x52073980,0x630c0600}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: 27c5d75f6634b86651a030115fc8eb57 [f=-000001] Connection attempt from Rhinehard [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Rhinehard changed status [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from MukeshBatra [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: MukeshBatra changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="MukeshBatra" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="MukeshBatra" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="MukeshBatra" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=9585994053e5963c0b9cd60697fd1091b6399f2644fba48751ecda3418a337438c8b3c36564c83eda6f1c91edc274a5d9ffb11a053701a45ad330606c3ea756d]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="MukeshBatra" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=57f7a195b58cba76a33eec704c1cc064be69b95c0feb483581c3ff701e45a2314648a1d6ffacef1669eb6257aa74ce338026fc0f8f8846512113151f5d47de39]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="MukeshBatra" string="[Game::Load][lua{Rules,Gaia}={00000000ce70bf60,00000000efa3df30}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=9585994053e5963c0b9cd60697fd1091b6399f2644fba48751ecda3418a337438c8b3c36564c83eda6f1c91edc274a5d9ffb11a053701a45ad330606c3ea756d]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=57f7a195b58cba76a33eec704c1cc064be69b95c0feb483581c3ff701e45a2314648a1d6ffacef1669eb6257aa74ce338026fc0f8f8846512113151f5d47de39]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Rhinehard" string="[Game::Load][lua{Rules,Gaia}={0000000048037850,00000000c6c14740}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] Allies: I choose: Recon! [f=-000001] never played a water battle [f=-000001] shipyard is viable now [f=-000001] wouldnt know lol [f=-000001] gl hf [f=-000001] ship raiders are longer strong than normal raiders [f=-000001] hover or amph work too [f=-000001] > Game will be force started in 60 seconds [f=-000001] gl hf :) [f=-000001] [0] Event [4889,-61.536011,254]: 0 finished unit Recon Commander [f=-000001] [0] Event [313,-60.837097,4902]: 1 finished unit Engineer Commander [f=0000000] [0] MukeshBatra, team: 1, elo:2361 [f=0000000] [0] Rhinehard, team: 0, elo:1951 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000008] [8] Event [464,0,4864]: 1 finished unit Shipyard [f=0000054] wouldnt hover just get done by ships [f=0000060] [60] Event [4848,0,432]: 0 finished unit Shipyard [f=0000244] [244] Event [280,-1,4984]: 1 finished unit Metal Extractor [f=0000412] [412] Event [4984,-1,264]: 0 finished unit Metal Extractor [f=0000478] [478] Event [4856,0,432]: 0 finished unit Hunter [f=0000481] [481] Event [136,-1,4856]: 1 finished unit Metal Extractor [f=0000583] [583] Event [168,0,4920]: 1 finished unit Wind/Tidal Generator [f=0000600] hover is still hover [f=0000673] [673] Event [216,0,4968]: 1 finished unit Wind/Tidal Generator [f=0000801] [801] Event [4856,0,432]: 0 finished unit Hunter [f=0000817] [817] Event [4840,-1,136]: 0 finished unit Metal Extractor [f=0000956] [956] Event [4760,0,200]: 0 finished unit Wind/Tidal Generator [f=0001005] [1005] Event [464,0,4856]: 1 finished unit Mariner [f=0001106] [1106] Event [4760,0,120]: 0 finished unit Wind/Tidal Generator [f=0001272] [1272] Event [4696,0,120]: 0 finished unit Wind/Tidal Generator [f=0001515] [1515] Event [464,0,4856]: 1 finished unit Hunter [f=0001552] [1552] Event [4696,0,200]: 0 finished unit Wind/Tidal Generator [f=0001595] [1595] Event [4856,0,432]: 0 finished unit Mariner [f=0001620] [1620] Event [1400,-1,5016]: 1 finished unit Metal Extractor [f=0001782] [1782] Event [1480,0,4984]: 1 finished unit Wind/Tidal Generator [f=0001902] [1902] Event [1528,0,4968]: 1 finished unit Wind/Tidal Generator [f=0001941] [1941] Event [464,0,4856]: 1 finished unit Hunter [f=0001950] [1950] Event [4632,0,120]: 0 finished unit Wind/Tidal Generator [f=0002190] [2190] Event [1592,-1,4936]: 1 finished unit Metal Extractor [f=0002200] [2200] Event [4856,-2,432]: 0 finished unit Cutter [f=0002235] [2235] Event [344,-1,3448]: 1 finished unit Metal Extractor [f=0002310] [2310] Event [382.93689,0,3637.40576]: 0 lost unit Hunter [f=0002377] [2377] Event [4632,0,200]: 0 finished unit Wind/Tidal Generator [f=0002495] [2495] Event [464,0,4856]: 1 finished unit Hunter [f=0002545] [2545] Event [1528,0,4968]: 1 lost unit Wind/Tidal Generator [f=0002863] [2863] Event [4568,0,120]: 0 finished unit Wind/Tidal Generator [f=0002907] [2907] Event [1544,0,4968]: 1 finished unit Wind/Tidal Generator [f=0003079] [3079] Event [464,0,4856]: 1 finished unit Hunter [f=0003103] [3103] Event [168,-1,3464]: 1 finished unit Metal Extractor [f=0003209] [3209] Event [4856,0,432]: 0 finished unit Hunter [f=0003259] [3259] Event [3720,-1,104]: 0 finished unit Metal Extractor [f=0003290] [3290] Event [4568,0,200]: 0 finished unit Wind/Tidal Generator [f=0003306] [3306] Event [248,0,3480]: 1 finished unit Wind/Tidal Generator [f=0003347] [3347] Event [4623.93359,-58.911743,146.352875]: 0 finished unit Recon Commander [f=0003347] game_message: Morph complete: Recon lvl 1 -> Recon lvl 2 [f=0003347] [3347] Received game_message: Morph complete: Recon lvl 1 -> Recon lvl 2 [f=0003499] [3499] Event [328,0,3496]: 1 finished unit Wind/Tidal Generator [f=0003560] [3560] Event [4504,0,120]: 0 finished unit Wind/Tidal Generator [f=0003768] [3768] Event [4504,0,200]: 0 finished unit Wind/Tidal Generator [f=0003795] [3795] Event [2792,-1,5016]: 1 finished unit Metal Extractor [f=0003854] [3854] Event [4856,0,432]: 0 finished unit Hunter [f=0003860] [3860] Event [120,0,3528]: 1 finished unit Wind/Tidal Generator [f=0003962] [3962] Event [464,0,4856]: 1 finished unit Mariner [f=0003983] [3983] Event [4004.68311,0,3308.00293]: 0 lost unit Hunter [f=0004002] [4002] Event [4085.10938,0,3273.03638]: 1 lost unit Hunter [f=0004004] [4004] Event [4440,0,120]: 0 finished unit Wind/Tidal Generator [f=0004026] [4026] Event [120,0,3608]: 1 finished unit Wind/Tidal Generator [f=0004111] [4111] Event [3528,-1,184]: 0 finished unit Metal Extractor [f=0004184] [4184] Event [4440,0,200]: 0 finished unit Wind/Tidal Generator [f=0004191] [4191] Event [120,0,3688]: 1 finished unit Wind/Tidal Generator [f=0004212] [4212] Event [360,0,5000]: 1 finished unit Wind/Tidal Generator [f=0004244] [4244] Event [4856,-2,432]: 0 finished unit Cutter [f=0004299] [4299] Event [3567.50415,0,2667.40259]: 1 lost unit Hunter [f=0004356] [4356] Event [120,0,3768]: 1 finished unit Wind/Tidal Generator [f=0004377] [4377] Event [440,0,5000]: 1 finished unit Wind/Tidal Generator [f=0004486] [4486] Event [3596.95093,-2,2620.08276]: 0 lost unit Cutter [f=0004521] [4521] Event [120,0,3848]: 1 finished unit Wind/Tidal Generator [f=0004542] [4542] Event [520,0,5000]: 1 finished unit Wind/Tidal Generator [f=0004555] [4555] Event [4856,0,432]: 0 finished unit Hunter [f=0004575] [4575] Event [3336,-1,4744]: 1 finished unit Urchin [f=0004701] [4701] Event [120,0,3928]: 1 finished unit Wind/Tidal Generator [f=0004707] [4707] Event [600,0,5000]: 1 finished unit Wind/Tidal Generator [f=0004871] [4871] Event [4856,0,432]: 0 finished unit Hunter [f=0004872] [4872] Event [680,0,5000]: 1 finished unit Wind/Tidal Generator [f=0004896] [4896] Event [120,0,4008]: 1 finished unit Wind/Tidal Generator [f=0004906] [4906] Event [464,0,4856]: 1 finished unit Hunter [f=0004980] [4980] Event [3144,-1,4392]: 1 finished unit Metal Extractor [f=0005076] [5076] Event [120,0,4088]: 1 finished unit Wind/Tidal Generator [f=0005188] [5188] Event [4856,0,432]: 0 finished unit Hunter [f=0005233] [5233] Event [464,0,4856]: 1 finished unit Hunter [f=0005256] [5256] Event [120,0,4168]: 1 finished unit Wind/Tidal Generator [f=0005312] [5312] Event [3584,-5,496]: 0 finished unit Lotus [f=0005436] [5436] Event [4776,-1,1672]: 0 finished unit Metal Extractor [f=0005445] [5445] Event [3384,-1,5016]: 1 finished unit Metal Extractor [f=0005451] [5451] Event [104,0,4248]: 1 finished unit Wind/Tidal Generator [f=0005516] [5516] Event [4856,0,432]: 0 finished unit Hunter [f=0005546] [5546] Event [464,0,4856]: 1 finished unit Hunter [f=0005631] [5631] Event [104,0,4328]: 1 finished unit Wind/Tidal Generator [f=0005719] [5719] Event [664,0,4808]: 1 finished unit Caretaker [f=0005751] [5751] Event [4952,-1,1656]: 0 finished unit Metal Extractor [f=0005791] [5791] Event [760,0,5016]: 1 finished unit Wind/Tidal Generator [f=0005811] [5811] Event [104,0,4408]: 1 finished unit Wind/Tidal Generator [f=0005833] [5833] Event [4856,0,432]: 0 finished unit Hunter [f=0005950] [5950] Event [840,0,5016]: 1 finished unit Wind/Tidal Generator [f=0005991] [5991] Event [104,0,4488]: 1 finished unit Wind/Tidal Generator [f=0006041] [6041] Event [464,0,4856]: 1 finished unit Mariner [f=0006080] [6080] Event [920,0,5016]: 1 finished unit Wind/Tidal Generator [f=0006161] [6161] Event [4856,0,432]: 0 finished unit Hunter [f=0006186] [6186] Event [104,0,4568]: 1 finished unit Wind/Tidal Generator [f=0006228] [6228] Event [464,0,4856]: 1 finished unit Hunter [f=0006260] [6260] Event [1000,0,5016]: 1 finished unit Wind/Tidal Generator [f=0006366] [6366] Event [104,0,4648]: 1 finished unit Wind/Tidal Generator [f=0006406] [6406] Event [2736,-5,1920]: 0 finished unit Lotus [f=0006409] [6409] Event [464,0,4856]: 1 finished unit Hunter [f=0006427] [6427] Event [1080,0,5016]: 1 finished unit Wind/Tidal Generator [f=0006477] [6477] Event [4856,0,432]: 0 finished unit Hunter [f=0006546] [6546] Event [104,0,4728]: 1 finished unit Wind/Tidal Generator [f=0006624] [6624] Event [1160,0,5016]: 1 finished unit Wind/Tidal Generator [f=0006723] [6723] Event [464,0,4856]: 1 finished unit Hunter [f=0006755] [6755] Event [104,0,4808]: 1 finished unit Wind/Tidal Generator [f=0006792] [6792] Event [4856,0,432]: 0 finished unit Hunter [f=0006796] [6796] Event [2696,-1,1576]: 0 finished unit Metal Extractor [f=0006819] [6819] Event [1240,0,5016]: 1 finished unit Wind/Tidal Generator [f=0006859] [6859] Event [4776,28.0340576,2552]: 0 finished unit Metal Extractor [f=0006902] [6902] Event [464,0,4856]: 1 finished unit Hunter [f=0007018] [7018] Event [1753.74023,0,4063.52271]: 1 lost unit Hunter [f=0007029] [7029] Event [1320,0,5016]: 1 finished unit Wind/Tidal Generator [f=0007056] [7056] Event [1258.08374,-2,3634.63574]: 0 lost unit Cutter [f=0007083] [7083] Event [464,0,4856]: 1 finished unit Hunter [f=0007107] [7107] Event [4856,0,432]: 0 finished unit Hunter [f=0007148] [7148] Event [1998.2522,0,4505.11621]: 0 lost unit Hunter [f=0007162] [7162] Event [1897.12793,0,4582.12793]: 1 lost unit Hunter [f=0007174] [7174] Event [4616,26.8914795,2616]: 0 finished unit Metal Extractor [f=0007201] [7201] Event [3032,-1,1672]: 0 finished unit Metal Extractor [f=0007255] [7255] Event [1810.4093,0,4581.21094]: 1 lost unit Hunter [f=0007263] [7263] Event [464,0,4856]: 1 finished unit Hunter [f=0007293] [7293] Event [1848.9624,0,4646.58301]: 0 lost unit Hunter [f=0007341] [7341] Event [1890.51758,0,4588.40186]: 1 lost unit Hunter [f=0007423] [7423] Event [4856,0,432]: 0 finished unit Hunter [f=0007443] [7443] Event [464,0,4856]: 1 finished unit Hunter [f=0007455] [7455] Event [4632,-1,4792]: 1 finished unit Metal Extractor [f=0007480] [7480] Event [344,28.0340576,2568]: 1 finished unit Metal Extractor [f=0007623] [7623] Event [464,0,4856]: 1 finished unit Hunter [f=0007738] [7738] Event [4856,0,432]: 0 finished unit Hunter [f=0007800] [7800] Event [4648,-1,4648]: 1 finished unit Urchin [f=0007869] [7869] Event [504,26.8914795,2504]: 1 finished unit Metal Extractor [f=0007953] [7953] Event [464,0,4856]: 1 finished unit Mariner [f=0008040] [8040] Event [4336,174.190674,2848]: 0 finished unit Radar Tower [f=0008160] [8160] Event [4824,-1,4696]: 1 finished unit Metal Extractor [f=0008173] [8173] Event [680,0,4904]: 1 finished unit Caretaker [f=0008355] [8355] Event [464,0,4856]: 1 finished unit Corsair [f=0008472] [8472] Event [4856,0,432]: 0 finished unit Corsair [f=0008630] [8630] Event [464,0,4856]: 1 finished unit Corsair [f=0008647] [8647] Event [1448,-1,2712]: 1 finished unit Urchin [f=0008787] [8787] Event [280,0,4776]: 1 finished unit Caretaker [f=0008835] [8835] Event [464,0,4856]: 1 finished unit Hunter [f=0008895] [8895] Event [4600,-1,3976]: 1 finished unit Urchin [f=0008933] [8933] Event [464,0,4856]: 1 finished unit Hunter [f=0008979] [8979] Event [4576,208.874512,3008]: 0 finished unit Lotus [f=0009037] [9037] Event [464,0,4856]: 1 finished unit Hunter [f=0009102] [9102] Event [4856,0,432]: 0 finished unit Mariner [f=0009142] [9142] Event [464,0,4856]: 1 finished unit Hunter [f=0009246] [9246] Event [464,0,4856]: 1 finished unit Hunter [f=0009351] [9351] Event [464,0,4856]: 1 finished unit Hunter [f=0009418] [9418] Event [4856,0,432]: 0 finished unit Hunter [f=0009456] [9456] Event [464,0,4856]: 1 finished unit Hunter [f=0009473] [9473] Event [2088,-1,3448]: 1 finished unit Metal Extractor [f=0009561] [9561] Event [464,0,4856]: 1 finished unit Hunter [f=0009666] [9666] Event [464,0,4856]: 1 finished unit Hunter [f=0009715] [9715] Event [4253.60791,0,3384.21191]: 0 lost unit Hunter [f=0009772] [9772] Event [464,0,4856]: 1 finished unit Hunter [f=0009782] [9782] Event [3734.68555,0,3224.40771]: 1 lost unit Hunter [f=0009877] [9877] Event [464,0,4856]: 1 finished unit Hunter [f=0009901] [9901] Event [4033.91431,0,3301.45825]: 1 lost unit Hunter [f=0009917] [9917] Event [3945.41016,0,3249.13696]: 1 lost unit Hunter [f=0009937] [9937] Event [4136.02783,0,3213.33862]: 0 lost unit Corsair [f=0009940] [9940] Event [4050.17432,0,3379.78784]: 1 lost unit Hunter [f=0009969] [9969] Event [4019.34399,0,3189.85498]: 0 lost unit Hunter [f=0009979] [9979] Event [3982.57031,0,3206.40405]: 1 lost unit Hunter [f=0009981] [9981] Event [464,0,4856]: 1 finished unit Hunter [f=0009982] [9982] Event [2424,-1,3544]: 1 finished unit Metal Extractor [f=0010019] [10019] Event [3855.5813,0,3385.96289]: 1 lost unit Hunter [f=0010086] [10086] Event [464,0,4856]: 1 finished unit Hunter [f=0010104] [10104] Event [3568.37817,0,3134.90845]: 0 lost unit Hunter [f=0010104] [10104] Event [3538.86572,0,3155.70972]: 1 lost unit Hunter [f=0010112] [10112] Event [3517.78931,0,3212.55005]: 0 lost unit Hunter [f=0010158] [10158] Event [3493.15234,0,3159.97656]: 0 lost unit Hunter [f=0010186] [10186] Event [3544,-1,3512]: 1 lost unit Urchin [f=0010201] [10201] Event [4227.89063,165.226761,2744.12769]: 0 finished unit Recon Commander [f=0010201] game_message: Morph complete: Recon lvl 2 -> Recon lvl 3 [f=0010201] [10201] Received game_message: Morph complete: Recon lvl 2 -> Recon lvl 3 [f=0010295] [10295] Event [464,0,4856]: 1 finished unit Corsair [f=0010370] [10370] Event [3095.55176,0,3319.87769]: 0 lost unit Hunter [f=0010391] [10391] Event [2808,0,1928]: 0 finished unit Stinger [f=0010490] [10490] Event [464,-4,4856]: 1 finished unit Mistral [f=0010491] [10491] Event [2392,-1,3304]: 1 finished unit Urchin [f=0010515] [10515] Event [1160,16.6906738,1576]: 1 finished unit Metal Extractor [f=0010520] [10520] Event [4856,0,432]: 0 finished unit Corsair [f=0010561] [10561] Event [4152,135.293579,2648]: 0 finished unit Stinger [f=0010595] [10595] Event [464,0,4856]: 1 finished unit Hunter [f=0010667] [10667] Event [3832,15.4272461,3640]: 1 finished unit Metal Extractor [f=0010672] [10672] Event [2819.35645,0,2452.11035]: 1 lost unit Hunter [f=0010700] [10700] Event [464,0,4856]: 1 finished unit Hunter [f=0010705] [10705] Event [3963.65015,0,3106.42578]: 1 lost unit Hunter [f=0010805] [10805] Event [464,0,4856]: 1 finished unit Hunter [f=0010847] [10847] Event [4856,0,432]: 0 finished unit Hunter [f=0010935] [10935] Event [1288,15.4876709,1480]: 1 finished unit Metal Extractor [f=0011103] [11103] Event [3960,17.4597168,3544]: 1 finished unit Metal Extractor [f=0011280] [11280] Event [2920,0,1560]: 0 finished unit Caretaker [f=0011342] [11342] Event [464,0,4856]: 1 finished unit Siren [f=0011592] [11592] Event [4856,0,432]: 0 finished unit Corsair [f=0011645] [11645] Event [464,-4,4856]: 1 finished unit Mistral [f=0011653] [11653] Event [1752,0,4984]: 1 finished unit Wind/Tidal Generator [f=0011681] [11681] Event [2712,-1,1784]: 0 finished unit Urchin [f=0011792] [11792] Event [464,0,4856]: 1 finished unit Hunter [f=0011800] [11800] Event [3880,18.3660889,3544]: 1 finished unit Stinger [f=0011862] [11862] Event [1976,-1,2088]: 1 finished unit Urchin [f=0011869] [11869] Event [1672,0,4984]: 1 finished unit Wind/Tidal Generator [f=0011922] [11922] Event [4856,0,432]: 0 finished unit Hunter [f=0011939] [11939] Event [4344,0,136]: 0 finished unit Wind/Tidal Generator [f=0012009] [12009] Event [3496,-1,3496]: 1 finished unit Urchin [f=0012014] [12014] Event [464,0,4856]: 1 finished unit Corsair [f=0012037] [12037] Event [1848,0,4984]: 1 finished unit Wind/Tidal Generator [f=0012104] [12104] Event [4264,0,136]: 0 finished unit Wind/Tidal Generator [f=0012206] [12206] Event [1928,0,4984]: 1 finished unit Wind/Tidal Generator [f=0012229] [12229] Event [464,0,4856]: 1 finished unit Corsair [f=0012269] [12269] Event [4184,0,152]: 0 finished unit Wind/Tidal Generator [f=0012335] [12335] Event [464,0,4856]: 1 finished unit Hunter [f=0012386] [12386] Event [2008,0,5000]: 1 finished unit Wind/Tidal Generator [f=0012433] [12433] Event [4104,0,152]: 0 finished unit Wind/Tidal Generator [f=0012446] [12446] Event [4024,-1,2264]: 0 finished unit Urchin [f=0012529] [12529] Event [464,-4,4856]: 1 finished unit Mistral [f=0012538] [12538] Event [4856,0,432]: 0 finished unit Mariner [f=0012565] [12565] Event [2088,0,5000]: 1 finished unit Wind/Tidal Generator [f=0012598] [12598] Event [4024,0,168]: 0 finished unit Wind/Tidal Generator [f=0012634] [12634] Event [464,0,4856]: 1 finished unit Hunter [f=0012667] [12667] Event [4136,-1,3400]: 1 finished unit Urchin [f=0012674] [12674] Event [1528,-1,872]: 1 finished unit Urchin [f=0012730] [12730] Event [2168,0,5000]: 1 finished unit Wind/Tidal Generator [f=0012740] [12740] Event [464,0,4856]: 1 finished unit Hunter [f=0012763] [12763] Event [3944,0,168]: 0 finished unit Wind/Tidal Generator [f=0012789] [12789] Event [3912,-1,2088]: 0 finished unit Urchin [f=0012845] [12845] Event [464,0,4856]: 1 finished unit Hunter [f=0012925] [12925] Event [2248,0,5000]: 1 finished unit Wind/Tidal Generator [f=0012928] [12928] Event [3864,0,184]: 0 finished unit Wind/Tidal Generator [f=0012943] [12943] Event [1745.13232,0,565.552979]: 0 lost unit Hunter [f=0012944] [12944] Event [1663.02161,0,686.711548]: 1 lost unit Hunter [f=0012989] [12989] Event [1721.23438,0,549.56073]: 1 lost unit Hunter [f=0013000] [13000] Event [1713.66211,0,347.868195]: 0 lost unit Hunter [f=0013057] [13057] Event [1897.37903,0,298.164703]: 0 lost unit Hunter [f=0013081] [13081] Event [1818.37939,0,355.231842]: 1 lost unit Hunter [f=0013105] [13105] Event [2328,0,5016]: 1 finished unit Wind/Tidal Generator [f=0013133] [13133] Event [2080.07666,0,325.954498]: 0 lost unit Corsair [f=0013153] [13153] Event [3784,0,184]: 0 finished unit Wind/Tidal Generator [f=0013167] [13167] Event [4856,0,432]: 0 finished unit Mariner [f=0013251] [13251] Event [3416,-1,3256]: 1 finished unit Urchin [f=0013285] [13285] Event [2408,0,5016]: 1 finished unit Wind/Tidal Generator [f=0013317] [13317] Event [1968,233.104858,2576]: 1 finished unit Radar Tower [f=0013323] [13323] Event [464,0,4856]: 1 finished unit Siren [f=0013333] [13333] Event [3704,0,184]: 0 finished unit Wind/Tidal Generator [f=0013334] [13334] Event [1160,-1,600]: 1 finished unit Urchin [f=0013431] [13431] Event [2593.43115,-0.1715292,2434.55981]: 1 lost unit Hunter [f=0013443] [13443] Event [2623.82495,0,2404.09058]: 1 lost unit Hunter [f=0013480] [13480] Event [2488,0,5016]: 1 finished unit Wind/Tidal Generator [f=0013512] [13512] Event [3624,0,200]: 0 finished unit Wind/Tidal Generator [f=0013519] [13519] Event [464,-4,4856]: 1 finished unit Mistral [f=0013519] [13519] Event [2563.87524,0,1984.34827]: 1 lost unit Hunter [f=0013548] [13548] Event [3458.65942,0,615.459839]: 1 lost unit Hunter [f=0013551] [13551] Event [3416.89355,0,701.289246]: 1 lost unit Hunter [f=0013562] [13562] Event [2736,-5,1920]: 0 lost unit Lotus [f=0013564] [13564] Event [3584,-5,496]: 0 lost unit Lotus [f=0013574] [13574] Event [2592.72778,-4,2487.28174]: 1 lost unit Mistral [f=0013624] [13624] Event [464,0,4856]: 1 finished unit Hunter [f=0013640] [13640] Event [3528,-1,184]: 0 lost unit Metal Extractor [f=0013677] [13677] Event [3640,0,264]: 0 finished unit Wind/Tidal Generator [f=0013690] [13690] Event [2568,0,5032]: 1 finished unit Wind/Tidal Generator [f=0013692] [13692] Event [2808,0,1928]: 0 lost unit Stinger [f=0013705] [13705] Event [2724.0481,0,2081.36621]: 1 lost unit Hunter [f=0013711] [13711] Event [3640,0,264]: 0 lost unit Wind/Tidal Generator [f=0013714] [13714] Event [2712,-1,1784]: 0 lost unit Urchin [f=0013729] [13729] Event [3624,0,200]: 0 lost unit Wind/Tidal Generator [f=0013828] [13828] Event [3720,0,264]: 0 finished unit Wind/Tidal Generator [f=0013838] [13838] Event [2696,-1,1576]: 0 lost unit Metal Extractor [f=0013853] [13853] Event [3530.05664,0,410.469604]: 0 lost unit Mariner [f=0013863] [13863] Event [2646.47363,0,1680.02966]: 0 lost unit Hunter [f=0013885] [13885] Event [2648,0,5032]: 1 finished unit Wind/Tidal Generator [f=0013896] [13896] Event [3547.10156,0,480.329437]: 1 lost unit Hunter [f=0013902] [13902] Event [4856,0,432]: 0 finished unit Corsair [f=0013971] [13971] Event [2920,0,1560]: 0 lost unit Caretaker [f=0013973] [13973] Event [3515.88599,0,507.543274]: 1 lost unit Hunter [f=0013991] [13991] Event [3032,-1,1672]: 0 lost unit Metal Extractor [f=0013993] [13993] Event [3800,0,264]: 0 finished unit Wind/Tidal Generator [f=0014013] [14013] Event [3720,0,264]: 0 lost unit Wind/Tidal Generator [f=0014055] [14055] Event [296,-1,424]: 1 finished unit Metal Extractor [f=0014064] [14064] Event [3704,0,184]: 0 lost unit Wind/Tidal Generator [f=0014065] [14065] Event [2728,0,5032]: 1 finished unit Wind/Tidal Generator [f=0014129] [14129] Event [4648,0,408]: 0 finished unit Caretaker [f=0014142] [14142] Event [3880,0,248]: 0 finished unit Wind/Tidal Generator [f=0014188] [14188] Event [4856,0,432]: 0 finished unit Hunter [f=0014220] [14220] Event [3800,0,264]: 0 lost unit Wind/Tidal Generator [f=0014243] well i dont know anything about boats then lol [f=0014275] [14275] Event [2856,0,4984]: 1 finished unit Wind/Tidal Generator [f=0014292] [14292] Event [464,0,4856]: 1 finished unit Envoy [f=0014304] gg [f=0014371] gg [f=0014440] [14440] Event [2904,0,4904]: 1 finished unit Wind/Tidal Generator [f=0014445] [14445] Event [488,-1,328]: 1 finished unit Metal Extractor [f=0014457] [14457] Event [3960,0,248]: 0 finished unit Wind/Tidal Generator [f=0014482] [14482] Event [undefined]: Rhinehard resigned [f=0014482] game_message: Rhinehard has been destroyed! [f=0014482] game_message: MukeshBatra wins! [f=0014482] Submitting stats [f=0014482] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0014482] Part| Total Time|Time of the last 0.5s [f=0014482] Draw 22613.24ms 31.21% [f=0014482] Lua::Callins::Synced 6443.53ms 7.18% [f=0014482] Lua::Callins::Unsynced 30256.88ms 38.19% [f=0014482] Lua::CollectGarbage::Synced 499.68ms 0.40% [f=0014482] Lua::CollectGarbage::Unsynced 1460.86ms 1.10% [f=0014482] Misc::Profiler::AddTime 77.37ms 0.10% [f=0014482] Sim 44358.95ms 52.64% [f=0014482] [14482] Received game_message: Rhinehard has been destroyed! [f=0014482] [14482] Received game_message: MukeshBatra wins! [f=0014483] [14483] Game End Stats Header: 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[f=0014483] [14483] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0014483] [14483] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0014483] [14483] Game End Stats Values: 2,2065,2065,2065,2065,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,5.5999999,6.26666689,6.26666689,5.5999999,0,0,0,0,0,0,0,0,790,790,790,790,0,0,0,0,0,0,0,0,0,0,0,0 [f=0014483] [14483] Game End Stats Values: 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31,7180,13025,13025,7180,299.088257,921.581055,921.581055,299.088257,0,0,0,0,0,0,0,0,1036.78394,0,0,1036.78394,2925.46436,1996.46326,1996.46326,2925.46436,1470,1740,1740,1470,31.9200039,62.2400169,62.2400169,31.9200039,1955,1330,1330,1955,27.8692551,52.9952278,52.9952278,27.8692551,440,4560,4560,440,2052.75073,1820,1820,2052.75073,3315,5395,5395,3315,2220,2252.75073,2252.75073,2220,20.0888863,520.459045,520.459045,20.0888863,2357.18384,3288.59692,3288.59692,2357.18384 [f=0014483] [14483] Game End Stats Values: 32,6255,12595,12595,6255,324.692627,1001.73492,1001.73492,324.692627,0,0,0,0,0,0,0,0,1124.64233,0,0,1124.64233,3614.15015,3457.98486,3457.98486,3614.15015,750,1740,1740,750,34.1600075,64.9600296,64.9600296,34.1600075,1955,1330,1330,1955,29.4402905,55.076931,55.076931,29.4402905,580,4060,4060,580,2772.75073,3000,3000,2772.75073,2970,5465,5465,2970,3490,3072.75073,3072.75073,3490,68.4221573,604.064148,604.064148,68.4221573,3893.6001,4266.36572,4266.36572,3893.6001 [f=0014483] [14483] Game End Stats Values: 33,6130,13405,13405,6130,349.333832,1081.15894,1081.15894,349.333832,0,0,0,0,0,0,0,0,1127.73779,64.8260498,64.8260498,1127.73779,3614.23975,3689.72681,3689.72681,3614.23975,750,1740,1740,750,33.8400116,67.8400192,67.8400192,33.8400116,1955,1330,1330,1955,22.0427475,62.4517174,62.4517174,22.0427475,580,4710,4710,580,2872.75073,3375,3375,2872.75073,2845,5625,5625,2845,3965,3272.75073,3272.75073,3965,68.4221573,787.913025,787.913025,68.4221573,4176.65283,4286.92236,4286.92236,4176.65283 [f=0014483] [14483] Game End Stats Values: 34,6165,13530,13530,6165,349.333832,1095.52063,1095.52063,349.333832,0,0,0,0,0,0,0,0,1127.73779,78.7414246,78.7414246,1127.73779,3650.35059,3728.85571,3728.85571,3650.35059,750,1740,1740,750,33.2000046,69.2000275,69.2000275,33.2000046,1955,1330,1330,1955,20,56.5534554,56.5534554,20,580,4710,4710,580,2872.75073,3375,3375,2872.75073,2880,5750,5750,2880,3965,3272.75073,3272.75073,3965,68.4221573,798.913025,798.913025,68.4221573,4215.78174,4323.0332,4323.0332,4215.78174 [f=0014486] [14486] Event [4632,0,472]: 0 finished unit Caretaker [f=0014508] [14508] Event [464,0,4856]: 1 finished unit Corsair [f=0014526] [14526] Event [3667.81104,0,814.713684]: 0 lost unit Corsair [f=0014530] [14530] Event [4130.99512,0,247.93338]: 0 lost unit Mariner [f=0014531] [14531] Event [3880,0,248]: 0 lost unit Wind/Tidal Generator [f=0014635] [14635] Event [2936,0,4824]: 1 finished unit Wind/Tidal Generator [f=0014688] Spectator Rhinehard left the game: normal quit [f=0014688] [14688] Event [undefined]: Rhinehard quit [f=0014719] [14719] Event [464,0,4856]: 1 finished unit Corsair [f=0014767] No clients connected, shutting down server [f=0014767] Server shutdown [f=0014824] [14824] Event [464,0,4856]: 1 finished unit Hunter [f=0014830] [14830] Event [2984,0,4744]: 1 finished unit Wind/Tidal Generator [f=0015018] [15018] Event [464,-4,4856]: 1 finished unit Mistral [f=0015039] [15039] Event [3032,0,4664]: 1 finished unit Wind/Tidal Generator [f=0015123] [15123] Event [464,0,4856]: 1 finished unit Hunter [f=0015219] [15219] Event [3064,0,4584]: 1 finished unit Wind/Tidal Generator [f=0015228] [15228] Event [464,0,4856]: 1 finished unit Hunter [f=0015333] [15333] Event [464,0,4856]: 1 finished unit Hunter [f=0015414] [15414] Event [3112,0,4504]: 1 finished unit Wind/Tidal Generator [f=0015579] [15579] Event [3176,0,4488]: 1 finished unit Wind/Tidal Generator [f=0015744] [15744] Event [3208,0,4568]: 1 finished unit Wind/Tidal Generator [f=0015813] [15813] Event [464,0,4856]: 1 finished unit Siren [f=0015909] [15909] Event [3240,0,4648]: 1 finished unit Wind/Tidal Generator [f=0016008] [16008] Event [464,-4,4856]: 1 finished unit Mistral [f=0016089] [16089] Event [3272,0,4728]: 1 finished unit Wind/Tidal Generator [f=0016113] [16113] Event [464,0,4856]: 1 finished unit Hunter [f=0016464] [16464] Event [3304,0,4808]: 1 finished unit Wind/Tidal Generator [f=0016492] Autoquit sending quit command. [f=0016492] [QuitAction] user exited to system [f=0016492] [SpringApp::Kill][1] fromRun=1 [f=0016492] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0016492] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016492] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016492] [ThreadPool::SetThreadCount][2] workers=0 [f=0016492] [SpringApp::Kill][2] [f=0016492] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0016492] [Game::KillLua][3] dtor=0 luaUI=0x51b8cd70 [f=0016492] Start widgetHandler:Shutdown [f=0016492] Shutdown - SaveOrderList Complete [f=0016492] Writing last game win data [f=0016492] Shutdown - SaveConfigData Complete [f=0016492] Shutdown Widget - Chili Highlight [f=0016492] Shutdown Widget - Save/Load API [f=0016492] Shutdown Widget - Draw After Chili [f=0016492] Shutdown Widget - EPIC Menu [f=0016492] Shutdown Widget - Chili Minimap [f=0016492] Shutdown Widget - Chili Widget Selector [f=0016492] Shutdown Widget - Local Team Colors [f=0016492] Shutdown Widget - Display Keys 2 [f=0016492] Shutdown Widget - Save Game Menu [f=0016492] Shutdown Widget - HealthBars [f=0016492] Shutdown Widget - Noises [f=0016492] Shutdown Widget - Unit Icons [f=0016492] Shutdown Widget - Win Counter [f=0016492] Shutdown Widget - BuildETA [f=0016492] Shutdown Widget - SpringRTS Replay Stats [f=0016492] Shutdown Widget - Modular Comm Info [f=0016492] Shutdown Widget - CameraShake [f=0016492] Shutdown Widget - Chili Economy Panel Default [f=0016492] Shutdown Widget - Chili EndGame Window [f=0016492] Shutdown Widget - Chili Nuke Warning [f=0016492] Shutdown Widget - Chili Selections & CursorTip v2 [f=0016492] Shutdown Widget - Chili Spectator Panels [f=0016492] Shutdown Widget - Context Menu [f=0016492] Shutdown Widget - Darkening [f=0016492] Shutdown Widget - MetalFeatures (new) [f=0016492] Shutdown Widget - Defense Range Zero-K [f=0016492] Shutdown Widget - Grab Input [f=0016492] Input grabbing is disabled! [f=0016492] Shutdown Widget - Highlight Geos [f=0016492] Shutdown Widget - Local Widgets Config [f=0016492] Shutdown Widget - Mex Placement Handler [f=0016492] Shutdown Widget - MinimapEvents [f=0016492] Shutdown Widget - Missile Silo Range [f=0016492] Shutdown Widget - Point Tracker [f=0016492] Shutdown Widget - Showeco and Grid Drawer [f=0016492] Shutdown Widget - Stereo3D [f=0016492] Shutdown Widget - Music Player v2 [f=0016492] Shutdown Widget - State Reverse and Latency [f=0016492] Shutdown Widget - Attack AoE [f=0016492] Shutdown Widget - Selection Send [f=0016492] Shutdown Widget - LupsManager [f=0016492] Shutdown Widget - Newton Firezone [f=0016492] Shutdown Widget - Chili Pro Console [f=0016492] Shutdown Widget - Lasso Terraform GUI [f=0016492] Shutdown Widget - Chili Framework [f=0016492] Shutdown Widget - Lups [f=0016492] Shutdown Widget - Custom Markers [f=0016492] Shutdown Widget - Chili Core Selector [f=0016492] Shutdown Widget - Select Keys [f=0016492] Shutdown Widget - Pause Screen [f=0016492] Shutdown Widget - Layout Handler [f=0016492] Shutdown Widget - Persistent Build Height [f=0016492] Shutdown Widget - Text To Speech Control [f=0016492] End widgetHandler:Shutdown [f=0016492] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={615308,74099838} {int,ext,rec}Allocs={28848744,0,0} {chunk,block}Bytes={74099838,0} [f=0016492] [Game::KillLua][1] dtor=0 luaGaia=0x630c0600 [f=0016492] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={396516,60849455} {int,ext,rec}Allocs={28848745,0,0} {chunk,block}Bytes={60849455,0} [f=0016492] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={396516,60849455} {int,ext,rec}Allocs={28848745,0,0} {chunk,block}Bytes={60849455,0} [f=0016492] [Game::KillLua][2] dtor=0 luaRules=0x52073980 [f=0016492] Start gadgetHandler:Shutdown [f=0016492] Shutdown - StartSetup [f=0016492] Shutdown - UnitMorph [f=0016492] Shutdown - Carrier Drones [f=0016492] Shutdown - LupsNanoSpray [f=0016492] Shutdown - Missile Silo Controller [f=0016492] Shutdown - Modular Comm Info [f=0016492] Shutdown - Terrain Texture Handler [f=0016492] Shutdown - UnitCloakShield [f=0016492] Shutdown - Starlight Handler [f=0016492] End gadgetHandler:Shutdown [f=0016492] Start gadgetHandler:Shutdown [f=0016492] Shutdown - Save/Load [f=0016492] Shutdown - Teleport Throw [f=0016492] Shutdown - UnitMorph [f=0016492] Shutdown - Modular Comm Info [f=0016492] Shutdown - Retreat Command [f=0016492] Shutdown - Shockwaves [f=0016492] Shutdown - we require more minerals v1.1 [f=0016492] Shutdown - UnitCloakShield [f=0016492] Shutdown - Lups Cloak FX [f=0016492] Shutdown - Lups [f=0016492] Shutdown - Lups Shield [f=0016492] End gadgetHandler:Shutdown [f=0016492] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28848778,0,0} {chunk,block}Bytes={0,0} [f=0016492] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28848778,0,0} {chunk,block}Bytes={0,0} [f=0016492] [Game::KillLua][4] dtor=0 [f=0016492] [Game::~CGame][1] [f=0016492] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0016492] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0016492] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0016492] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0016492] [Game::KillLua][4] dtor=1 [f=0016492] [Game::KillMisc][1] [f=0016492] [Game::KillMisc][2] [f=0016492] [Game::KillMisc][3] [f=0016492] [Game::KillRendering][1] [f=0016492] [3DOParser::Kill] allocated 137 pieces [f=0016492] [S3OParser::Kill] allocated 2799 pieces [f=0016492] [AssParser::Kill] allocated 241 pieces [f=0016492] [Game::KillInterface][1] [f=0016492] [Game::KillInterface][2] [f=0016492] [Game::KillSimulation][1] [f=0016492] [Game::KillSimulation][2] [f=0016492] [CCollisionHandler] dis-/continuous tests: 0/784137 [f=0016492] [Game::KillSimulation][3] [f=0016492] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016492] [~CPathCache(20x20)] cacheHits=73 hitPercentage=26% numHashColls=0 maxCacheSize=25 [f=0016492] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016492] [~CPathCache(40x40)] cacheHits=42 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0016492] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016492] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016492] [LosHandler::Kill] raycast instance cache-{hits,misses}={7525,14288}; shared=0%; cached=34% [f=0016492] [Game::KillSimulation][4] [f=0016492] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0016492] [Game::~CGame][2] [f=0016492] [Game::~CGame][3] [f=0016492] [SpringApp::Kill][3] [f=0016492] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 174399 bytes sent 189708 bytes recv'd [f=0016492] [SpringApp::Kill][4] font=0x4597baa0 [f=0016492] [SpringApp::Kill][5] [f=0016492] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7811 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/71c3fee9a9767a7820b39c0c82c54af3.sdp (0x447207c0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/71c3fee9a9767a7820b39c0c82c54af3.sdp" numZipFiles=7811 sumInflSize=722899kb sumReadTime=4562ms file="bitmaps/loadpictures/commandqueueing.png" indx=497 inflSize=3444kb readTime=263ms file="objects3d/shipriot.s3o" indx=5415 inflSize=90kb readTime=235ms file="objects3d/funnelweb.dae" indx=5160 inflSize=1500kb readTime=188ms file="objects3d/strikecom_1.dae" indx=5472 inflSize=999kb readTime=139ms file="unittextures/bcore_abc_1.tga" indx=6984 inflSize=3210kb readTime=56ms file="objects3d/corgol_512.s3o" indx=5038 inflSize=68kb readTime=48ms file="luaui/headers/overdrive.lua" indx=2950 inflSize=0kb readTime=40ms file="objects3d/firewalker.s3o" indx=5154 inflSize=84kb readTime=37ms file="bitmaps/gpl/corelaser.png" indx=427 inflSize=10kb readTime=37ms file="unitpics/shieldcon.png" indx=6539 inflSize=11kb readTime=36ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/71c3fee9a9767a7820b39c0c82c54af3.sdp] 54855813 bytes cached in 2903 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=133 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/SparklesReef_V1.01.sd7 (0x45acb720) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x45ad0dd0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x459f0160) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7fa138091580) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 207630 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]