[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.050708] Using writeable configuration source: "/tmp/tmp.SfKxsjViAO/springsettings.1002185.cfg"
[t=00:00:00.140470] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.141810] ============== ==============
[t=00:00:00.141837]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.141852]
[t=00:00:00.141865] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.141878] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.141891] Use "none" to disable the default log sections.
[t=00:00:00.141904] ============== ==============
[t=00:00:00.141918] ============== ==============
[t=00:00:00.141999] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.142014] MouseDragCircleCommandThreshold = 25
[t=00:00:00.142044] ROAM = 2
[t=00:00:00.142059] RotateLogFiles = 1
[t=00:00:00.142072] TeamHighlight = 0
[t=00:00:00.142086] ============== ==============
[t=00:00:00.142099] ============== ==============
[t=00:00:00.142113] Spring Engine Version: 104.0.1-1681-gc5724ef BAR (Headless)
[t=00:00:00.142127] Build Environment: gcc libstdc++ version 20200515
[t=00:00:00.142204] Compiler Version: gcc-10.1.0
[t=00:00:00.142236] Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64)
[t=00:00:00.142468] Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM
[t=00:00:00.142489] Binary Word Size: 64-bit (native)
[t=00:00:00.142502] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.142516] Physical CPU Cores: 1
[t=00:00:00.142530] Logical CPU Cores: 1
[t=00:00:00.142602] ============== ==============
[t=00:00:00.142713] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.142728] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.142741] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.142754] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.142767] SSE 4.0A: 0, SSE 5.0A: 0
[t=00:00:00.150355] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.150384] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.150869] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.150932] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.150950] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.151189] [GR::LogVersionInfo]
[t=00:00:00.151266] SDL version : 0.0.0 (linked) / 2.0.1 (compiled)
[t=00:00:00.151279] GL version :
[t=00:00:00.151292] GL vendor :
[t=00:00:00.151305] GL renderer :
[t=00:00:00.151318] GLSL version:
[t=00:00:00.151331] GLEW version: spring headless stub GLEW version
[t=00:00:00.151344] GPU memory : unknown
[t=00:00:00.151357] SDL swap-int: 0
[t=00:00:00.151370]
[t=00:00:00.151383] ARB shader support : 0
[t=00:00:00.151396] GLSL shader support : 0
[t=00:00:00.151468] FBO extension support : 0
[t=00:00:00.151489] NVX GPU mem-info support : 0
[t=00:00:00.151502] ATI GPU mem-info support : 0
[t=00:00:00.151575] NPOT-texture support : 1 (0)
[t=00:00:00.151591] S3TC/DXT1 texture support : 0/0
[t=00:00:00.151604] texture query-LOD support : 1 (0)
[t=00:00:00.151617] MSAA frame-buffer support : 0 (0)
[t=00:00:00.151629] 24-bit Z-buffer support : 0 (-)
[t=00:00:00.151762] primitive-restart support : 0 (0)
[t=00:00:00.151782] clip-space control support: 0 (0)
[t=00:00:00.151796] seamless cube-map support : 0 (0)
[t=00:00:00.151809] persistent maps support : 0 (0)
[t=00:00:00.151874] frag-depth layout support : 0 (-)
[t=00:00:00.151889]
[t=00:00:00.152070] max. FBO samples : -1
[t=00:00:00.152092] max. texture size : 2048
[t=00:00:00.152109] max. texture anisotropy level: 0.000000
[t=00:00:00.152176] max. vec4 varyings/attributes: 0/0
[t=00:00:00.152191] max. draw-buffers : 0
[t=00:00:00.152256] max. rec. indices/vertices : 0/0
[t=00:00:00.152277] max. uniform buffer-bindings : 0
[t=00:00:00.152291] max. uniform block-size : 0KB
[t=00:00:00.152303]
[t=00:00:00.152316] enable ATI-hacks : 0
[t=00:00:00.152329] compress MIP-maps: 0
[t=00:00:00.152353] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[t=00:00:00.152447] [GR::UpdateGLConfigs]
[t=00:00:00.152472] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.152491] [GR::UpdateScreenMatrices]
[t=00:00:00.152505] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.152518] [GR::InitGLState]
[t=00:00:00.152635] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:04.377394] [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[t=00:00:04.444033] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:04.494044] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:04.494710] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:04.494742] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:04.494764] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1681-gc5724ef/
[t=00:00:05.623983] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1681-gc5724ef/base
[t=00:00:05.679638] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:05.706085] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:05.706576] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:05.713307] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 95ms
[t=00:00:05.713337] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:05.713520] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:05.719888] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fe0c0091340 (SpringVFS) global=(nil) (null)
[t=00:00:05.719925] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:05.723705] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1)
[t=00:00:05.723743] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:05.723759] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:05.723773] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:05.723801] [Threading] Main thread CPU affinity mask set: 1
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1h
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/pr-downloader.cpp:174:DownloadSetConfig():Free disk space: 7083 MB
[t=00:00:05.744726][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:05.745489][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:05.745545][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1002185/replay.sdfz" for game data...
[t=00:00:06.083903][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:06.089570][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:06.089669][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:06.099219][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:06.099321][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 353ms
[t=00:00:06.099363][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:06.145791][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55679b90e940] using map "Anvilwood v1.1" (loaded=0 cached=0)
[t=00:00:06.146614][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Anvilwood v1.1", overwrite=false)] section=1 cached=0
[t=00:00:06.147890][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:06.148568][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55679b90e940] using game "Zero-K v1.8.11.3" (loaded=0 cached=0)
[t=00:00:06.149404][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.11.3", overwrite=false)] section=0 cached=0
[t=00:00:06.161981][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:06.162170][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:06.174862][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 75ms
[t=00:00:06.175192][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[t=00:00:06.503605][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:06.503650][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:06.503778][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:06.503855][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:06.503925][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:06.504041][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:06.505303][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:06.505934][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:06.506518][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:06.507617][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:06.508440][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:06.509198][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:06.509235][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:06.509798][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:06.515510][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:06.516757][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:06.517844][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:06.518105][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:06.519152][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:06.519183][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:06.528939][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:06.528973][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:06.831735][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:06.931687][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:08.575433][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:09.291477][f=-000001] Loading UnitDefs_posts
[t=00:00:09.632949][f=-000001] Loading FeatureDefs_posts
[t=00:00:09.850641][f=-000001] Loading WeaponDefs_posts
[t=00:00:09.885587][f=-000001] Loading ArmorDefs_posts
[t=00:00:09.910937][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1180ms
[t=00:00:10.118250][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1554ms
[t=00:00:10.119069][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:11.363159][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:11.365119][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms
[t=00:00:11.365740][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:11.365771][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:11.393863][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 27ms
[t=00:00:11.393924][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:11.397447][f=-000001] [Init] number of ArmorDefs: 6
[t=00:00:11.779389][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:11.805066][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:12.277358][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:12.337290][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:12.337344][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:12.988966][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 651ms
[t=00:00:12.989019][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:13.090337][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 101ms
[t=00:00:13.090393][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:13.147834][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 57ms
[t=00:00:15.951228][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:15.954626][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:15.963075][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:15.964959][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:15.964993][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:15.965732][f=-000001] InfoTexture: legacy
[t=00:00:15.965760][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:15.966300][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:17.446329][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:17.462413][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[t=00:00:17.462624][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:17.463945][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:17.463996][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:18.775980][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:18.784927][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:19.658394][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:19.756945][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[t=00:00:20.035842][f=-000001] Loaded DecalsDrawer: off
[t=00:00:20.035898][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:20.036622][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:20.760321][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:20.792964][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:21.834533][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 93ms
[t=00:00:21.864719][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:21.864768][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:22.394085][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 428ms
[t=00:00:22.395482][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:34.348923][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Bomber Dive
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:34.984929][f=-000001] Synced LuaRules: finished loading
[t=00:00:35.009266][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_gameframe_orders.lua
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: bank.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_fire_once.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: map_lua_metal_spots.lua
Loaded gadget: player_extra_information.lua
Loaded gadget: share_control.lua
Loaded gadget: start_boxes.lua
Loaded gadget: start_teamnames.lua
Loaded gadget: start_waterlevel.lua
Loaded gadget: typemap_options.lua
Loaded gadget: unit_air_plants.lua
Loaded gadget: unit_aircraft_crash.lua
Loaded gadget: unit_allow_builder_hold_fire.lua
Loaded gadget: unit_attributes.lua