[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.000853] Using writeable configuration source: "/tmp/tmp.OehzdfpfFW/springsettings.1002144.cfg"
[t=00:00:00.009619] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.010764] ============== ==============
[t=00:00:00.010801]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.010817]
[t=00:00:00.010830] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.010843] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.010855] Use "none" to disable the default log sections.
[t=00:00:00.010868] ============== ==============
[t=00:00:00.010882] ============== ==============
[t=00:00:00.010953] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.010969] MouseDragCircleCommandThreshold = 25
[t=00:00:00.010983] ROAM = 2
[t=00:00:00.010997] RotateLogFiles = 1
[t=00:00:00.011011] TeamHighlight = 0
[t=00:00:00.011025] ============== ==============
[t=00:00:00.011038] ============== ==============
[t=00:00:00.011051] Spring Engine Version: 104.0.1-1681-gc5724ef BAR (Headless)
[t=00:00:00.011065] Build Environment: gcc libstdc++ version 20200515
[t=00:00:00.011078] Compiler Version: gcc-10.1.0
[t=00:00:00.011410] Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64)
[t=00:00:00.011971] Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM
[t=00:00:00.011989] Binary Word Size: 64-bit (native)
[t=00:00:00.012003] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.012016] Physical CPU Cores: 1
[t=00:00:00.012031] Logical CPU Cores: 1
[t=00:00:00.012044] ============== ==============
[t=00:00:00.012487] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.012505] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.012518] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.012539] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.012553] SSE 4.0A: 0, SSE 5.0A: 0
[t=00:00:00.020171] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.020200] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.020990] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.021034] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.021050] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.021193] [GR::LogVersionInfo]
[t=00:00:00.021212] SDL version : 0.0.0 (linked) / 2.0.1 (compiled)
[t=00:00:00.021225] GL version :
[t=00:00:00.021238] GL vendor :
[t=00:00:00.021251] GL renderer :
[t=00:00:00.021264] GLSL version:
[t=00:00:00.021278] GLEW version: spring headless stub GLEW version
[t=00:00:00.021291] GPU memory : unknown
[t=00:00:00.021304] SDL swap-int: 0
[t=00:00:00.021317]
[t=00:00:00.021331] ARB shader support : 0
[t=00:00:00.021343] GLSL shader support : 0
[t=00:00:00.021356] FBO extension support : 0
[t=00:00:00.021369] NVX GPU mem-info support : 0
[t=00:00:00.021382] ATI GPU mem-info support : 0
[t=00:00:00.021395] NPOT-texture support : 1 (0)
[t=00:00:00.021408] S3TC/DXT1 texture support : 0/0
[t=00:00:00.021421] texture query-LOD support : 1 (0)
[t=00:00:00.021434] MSAA frame-buffer support : 0 (0)
[t=00:00:00.021447] 24-bit Z-buffer support : 0 (-)
[t=00:00:00.021488] primitive-restart support : 0 (0)
[t=00:00:00.021501] clip-space control support: 0 (0)
[t=00:00:00.021515] seamless cube-map support : 0 (0)
[t=00:00:00.021527] persistent maps support : 0 (0)
[t=00:00:00.021574] frag-depth layout support : 0 (-)
[t=00:00:00.021588]
[t=00:00:00.021717] max. FBO samples : -1
[t=00:00:00.021735] max. texture size : 2048
[t=00:00:00.021752] max. texture anisotropy level: 0.000000
[t=00:00:00.021765] max. vec4 varyings/attributes: 0/0
[t=00:00:00.021778] max. draw-buffers : 0
[t=00:00:00.021791] max. rec. indices/vertices : 0/0
[t=00:00:00.021804] max. uniform buffer-bindings : 0
[t=00:00:00.021817] max. uniform block-size : 0KB
[t=00:00:00.021830]
[t=00:00:00.021843] enable ATI-hacks : 0
[t=00:00:00.021856] compress MIP-maps: 0
[t=00:00:00.021878] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[t=00:00:00.021892] [GR::UpdateGLConfigs]
[t=00:00:00.021914] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.021931] [GR::UpdateScreenMatrices]
[t=00:00:00.021946] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.021960] [GR::InitGLState]
[t=00:00:00.022083] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:05.346307] [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[t=00:00:05.441120] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:05.473359] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:05.499273] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:05.499358] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:05.499385] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1681-gc5724ef/
[t=00:00:05.796941] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1681-gc5724ef/base
[t=00:00:05.798623] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:05.812203] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:05.812589] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:05.817585] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 20ms
[t=00:00:05.817610] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:05.817778] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:05.823219] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f8534091340 (SpringVFS) global=(nil) (null)
[t=00:00:05.823266] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:05.826815] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1)
[t=00:00:05.826844] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:05.826860] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:05.826891] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:05.826926] [Threading] Main thread CPU affinity mask set: 1
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1h
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/pr-downloader.cpp:174:DownloadSetConfig():Free disk space: 7130 MB
[t=00:00:05.846116][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:05.846679][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:05.846780][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1002144/replay.sdfz" for game data...
[t=00:00:06.172990][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:06.176199][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:06.176661][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:06.181044][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:06.181121][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 334ms
[t=00:00:06.181167][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:06.229270][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x556e035fa080] using map "Cobalt Dream v1.0" (loaded=0 cached=0)
[t=00:00:06.230096][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Cobalt Dream v1.0", overwrite=false)] section=1 cached=0
[t=00:00:06.231453][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:06.232091][f=-000001] [PreGame::AddModArchivesToVFS][server=0x556e035fa080] using game "Zero-K v1.8.11.3" (loaded=0 cached=0)
[t=00:00:06.232951][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.11.3", overwrite=false)] section=0 cached=0
[t=00:00:06.245879][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:06.246063][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:06.259981][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 78ms
[t=00:00:06.260295][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen
[t=00:00:06.569589][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:06.569647][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:06.569766][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:06.569841][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:06.569912][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:06.569980][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:06.571339][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:06.571979][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:06.572583][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:06.573715][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:06.574581][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:06.575352][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:06.575392][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:06.575994][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:06.582801][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:06.584410][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:06.585842][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:06.586114][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:06.586912][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:06.586941][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:06.596918][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:06.596970][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:06.870446][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:06.923671][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (38 MB)"
[t=00:00:09.672446][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:09.922139][f=-000001] Loading UnitDefs_posts
[t=00:00:10.074620][f=-000001] Loading FeatureDefs_posts
[t=00:00:10.375054][f=-000001] Loading WeaponDefs_posts
[t=00:00:10.408764][f=-000001] Loading ArmorDefs_posts
[t=00:00:10.434703][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 746ms
[t=00:00:10.497433][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 854ms
[t=00:00:10.497491][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:10.999672][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:11.000467][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:11.000511][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:11.000532][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:11.023378][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 22ms
[t=00:00:11.023432][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:11.026786][f=-000001] [Init] number of ArmorDefs: 6
[t=00:00:11.389208][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:11.657578][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:11.821787][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:11.823104][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:11.823137][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:12.458916][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 635ms
[t=00:00:12.458974][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:12.563346][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 104ms
[t=00:00:12.563403][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:12.774908][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 211ms
[t=00:00:15.692748][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:15.695213][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:15.703974][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:15.706062][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:15.706100][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:15.707775][f=-000001] InfoTexture: legacy
[t=00:00:15.707809][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:15.708790][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:19.073050][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:19.088103][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:19.088148][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:19.090961][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:19.091536][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:19.637631][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:19.637700][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:20.941682][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:21.305615][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[t=00:00:21.795423][f=-000001] Loaded DecalsDrawer: off
[t=00:00:21.795499][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:21.796693][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:22.994210][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:23.027080][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:23.200807][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 9ms
[t=00:00:23.202070][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:23.202101][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:23.485355][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 247ms
[t=00:00:23.486334][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:35.192805][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Bomber Dive
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:35.733029][f=-000001] Synced LuaRules: finished loading
[t=00:00:35.754723][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_gameframe_orders.lua
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: bank.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_fire_once.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: map_lua_metal_spots.lua
Loaded gadget: player_extra_information.lua
Loaded gadget: share_control.lua
Loaded gadget: start_boxes.lua
Loaded gadget: start_teamnames.lua
Loaded gadget: start_waterlevel.lua
Loaded gadget: typemap_options.lua
Loaded gadget: unit_air_plants.lua
Loaded gadget: unit_aircraft_crash.lua
Loaded gadget: unit_allow_builder_hold_fire.lua
Loaded gadget: unit_attributes.lua