[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.000088] Using writeable configuration source: "/tmp/tmp.JP0ee10RB4/springsettings.1002127.cfg"
[t=00:00:00.004608] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.004670] ============== ==============
[t=00:00:00.004686]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.004701]
[t=00:00:00.004714] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.004727] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.004740] Use "none" to disable the default log sections.
[t=00:00:00.004753] ============== ==============
[t=00:00:00.004767] ============== ==============
[t=00:00:00.004833] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.004848] MouseDragCircleCommandThreshold = 25
[t=00:00:00.004862] ROAM = 2
[t=00:00:00.004876] RotateLogFiles = 1
[t=00:00:00.004889] TeamHighlight = 0
[t=00:00:00.004903] ============== ==============
[t=00:00:00.004916] ============== ==============
[t=00:00:00.004930] Spring Engine Version: 104.0.1-1681-gc5724ef BAR (Headless)
[t=00:00:00.004943] Build Environment: gcc libstdc++ version 20200515
[t=00:00:00.004957] Compiler Version: gcc-10.1.0
[t=00:00:00.004990] Operating System: Linux 4.19.0-13-amd64 #1 SMP Debian 4.19.160-2 (2020-11-28) (x86_64)
[t=00:00:00.005132] Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM
[t=00:00:00.005147] Binary Word Size: 64-bit (native)
[t=00:00:00.005160] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.005173] Physical CPU Cores: 1
[t=00:00:00.005187] Logical CPU Cores: 1
[t=00:00:00.005200] ============== ==============
[t=00:00:00.005288] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.005302] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.005315] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.005328] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.005341] SSE 4.0A: 0, SSE 5.0A: 0
[t=00:00:00.007717] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.007739] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.007768] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.007797] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.007812] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.007848] [GR::LogVersionInfo]
[t=00:00:00.007862] SDL version : 0.0.0 (linked) / 2.0.1 (compiled)
[t=00:00:00.007875] GL version :
[t=00:00:00.007888] GL vendor :
[t=00:00:00.007901] GL renderer :
[t=00:00:00.007914] GLSL version:
[t=00:00:00.007927] GLEW version: spring headless stub GLEW version
[t=00:00:00.007940] GPU memory : unknown
[t=00:00:00.007954] SDL swap-int: 0
[t=00:00:00.007967]
[t=00:00:00.007980] ARB shader support : 0
[t=00:00:00.007993] GLSL shader support : 0
[t=00:00:00.008006] FBO extension support : 0
[t=00:00:00.008019] NVX GPU mem-info support : 0
[t=00:00:00.008032] ATI GPU mem-info support : 0
[t=00:00:00.008045] NPOT-texture support : 1 (0)
[t=00:00:00.008058] S3TC/DXT1 texture support : 0/0
[t=00:00:00.008071] texture query-LOD support : 1 (0)
[t=00:00:00.008084] MSAA frame-buffer support : 0 (0)
[t=00:00:00.008097] 24-bit Z-buffer support : 0 (-)
[t=00:00:00.008134] primitive-restart support : 0 (0)
[t=00:00:00.008148] clip-space control support: 0 (0)
[t=00:00:00.008161] seamless cube-map support : 0 (0)
[t=00:00:00.008174] persistent maps support : 0 (0)
[t=00:00:00.008188] frag-depth layout support : 0 (-)
[t=00:00:00.008201]
[t=00:00:00.008214] max. FBO samples : -1
[t=00:00:00.008227] max. texture size : 2048
[t=00:00:00.008242] max. texture anisotropy level: 0.000000
[t=00:00:00.008255] max. vec4 varyings/attributes: 0/0
[t=00:00:00.008268] max. draw-buffers : 0
[t=00:00:00.008281] max. rec. indices/vertices : 0/0
[t=00:00:00.008294] max. uniform buffer-bindings : 0
[t=00:00:00.008307] max. uniform block-size : 0KB
[t=00:00:00.008320]
[t=00:00:00.008333] enable ATI-hacks : 0
[t=00:00:00.008346] compress MIP-maps: 0
[t=00:00:00.008365] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[t=00:00:00.008379] [GR::UpdateGLConfigs]
[t=00:00:00.008399] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.008416] [GR::UpdateScreenMatrices]
[t=00:00:00.008430] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.008443] [GR::InitGLState]
[t=00:00:00.009456] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.190501] [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[t=00:00:00.194834] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.199086] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.199741] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.199771] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.199793] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1681-gc5724ef/
[t=00:00:00.237084] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1681-gc5724ef/base
[t=00:00:00.238149] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.253335] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.253785] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.259252] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 23ms
[t=00:00:00.259277] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.259496] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.263991] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f90dc095f60 (SpringVFS) global=(nil) (null)
[t=00:00:00.264018] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.264145] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1)
[t=00:00:00.264170] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.264185] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.264199] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.264225] [Threading] Main thread CPU affinity mask set: 1
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1h
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/pr-downloader.cpp:174:DownloadSetConfig():Free disk space: 4075 MB
[t=00:00:00.270211][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.270386][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.270425][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1002127/replay.sdfz" for game data...
[t=00:00:00.392854][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.396537][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.396580][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.399315][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.399359][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 128ms
[t=00:00:00.399394][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:00.443388][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55e2b76d5fc0] using map "Scaryland v1.02" (loaded=0 cached=0)
[t=00:00:00.444199][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Scaryland v1.02", overwrite=false)] section=1 cached=0
[t=00:00:00.445731][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.446358][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55e2b76d5fc0] using game "Zero-K v1.8.11.3" (loaded=0 cached=0)
[t=00:00:00.447236][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.11.3", overwrite=false)] section=0 cached=0
[t=00:00:00.459853][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.460035][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.467204][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 67ms
[t=00:00:00.467511][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen
[t=00:00:02.189991][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:02.190781][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:02.190915][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:02.190995][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:02.191070][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:02.191140][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:02.192451][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:02.193096][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:02.193728][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:02.196624][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:02.198100][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:02.200202][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:02.200244][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:02.200831][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:02.206553][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:02.207852][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:02.208987][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:02.209269][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:02.210036][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:02.210067][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:02.230377][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:02.230433][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:02.481752][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:02.494944][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:02.906513][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.315951][f=-000001] Loading UnitDefs_posts
[t=00:00:03.569208][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.677496][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.730461][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.757243][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 795ms
[t=00:00:03.823844][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 919ms
[t=00:00:03.824225][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:04.129687][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:04.131086][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms
[t=00:00:04.131698][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:04.131731][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:04.158055][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 25ms
[t=00:00:04.158108][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:04.160313][f=-000001] [Init] number of ArmorDefs: 6
[t=00:00:04.583476][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:04.662706][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:04.924965][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:04.925701][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:04.925882][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:05.604944][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 679ms
[t=00:00:05.605012][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:05.714811][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 109ms
[t=00:00:05.714866][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:05.738795][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:06.728889][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:06.747825][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:06.769674][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:06.771278][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:06.771315][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:06.772193][f=-000001] InfoTexture: legacy
[t=00:00:06.772255][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:06.773693][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:06.881749][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:06.884148][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:06.884178][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:06.884693][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:06.884723][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:07.178649][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:07.190257][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:07.536403][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:07.651664][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[t=00:00:07.753602][f=-000001] Loaded DecalsDrawer: off
[t=00:00:07.753676][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:07.754198][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:08.202508][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:08.239873][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:08.578521][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 13ms
[t=00:00:08.579586][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:08.579632][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:08.813749][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 144ms
[t=00:00:08.814048][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Acid Gadget 1.0
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:21.020553][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:21.022595][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Bomber Dive
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Ghetto Feature Placer
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:21.717171][f=-000001] Synced LuaRules: finished loading
[t=00:00:21.752438][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Acid Gadget 1.0
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_gameframe_orders.lua
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: bank.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_fire_once.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: map_lua_metal_spots.lua
Loaded gadget: player_extra_information.lua
Loaded gadget: share_control.lua
Loaded gadget: start_boxes.lua
Loaded gadget: start_teamnames.lua
Loaded gadget: start_waterlevel.lua
Loaded gadget: typemap_options.lua
Loaded gadget: unit_air_plants.lua