[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.031989] Using writeable configuration source: "/tmp/tmp.40TDE9AIM5/springsettings.1002067.cfg"
[t=00:00:00.140165] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.141152] ============== ==============
[t=00:00:00.141175]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] FarTextureHandler
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.141190]
[t=00:00:00.141203] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.141215] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.141228] Use "none" to disable the default log sections.
[t=00:00:00.141241] ============== ==============
[t=00:00:00.141255] ============== ==============
[t=00:00:00.141331] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.141348] MouseDragCircleCommandThreshold = 25
[t=00:00:00.141362] ROAM = 2
[t=00:00:00.141375] RotateLogFiles = 1
[t=00:00:00.141388] TeamHighlight = 0
[t=00:00:00.141402] ============== ==============
[t=00:00:00.141415] ============== ==============
[t=00:00:00.141428] Spring Engine Version: 104.0.1-1681-gc5724ef BAR (Headless)
[t=00:00:00.141442] Build Environment: gcc libstdc++ version 20200515
[t=00:00:00.141455] Compiler Version: gcc-10.1.0
[t=00:00:00.141743] Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64)
[t=00:00:00.141905] Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM
[t=00:00:00.141920] Binary Word Size: 64-bit (native)
[t=00:00:00.141933] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.141947] Physical CPU Cores: 1
[t=00:00:00.142403] Logical CPU Cores: 1
[t=00:00:00.142421] ============== ==============
[t=00:00:00.142513] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.142527] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.142540] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.142553] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.142565] SSE 4.0A: 0, SSE 5.0A: 0
[t=00:00:00.149019] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.149046] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.149501] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.149542] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.149558] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.149705] [GR::LogVersionInfo]
[t=00:00:00.149725] SDL version : 0.0.0 (linked) / 2.0.1 (compiled)
[t=00:00:00.149738] GL version :
[t=00:00:00.149751] GL vendor :
[t=00:00:00.149764] GL renderer :
[t=00:00:00.149777] GLSL version:
[t=00:00:00.150043] GLEW version: spring headless stub GLEW version
[t=00:00:00.150061] GPU memory : unknown
[t=00:00:00.150074] SDL swap-int: 0
[t=00:00:00.150087]
[t=00:00:00.150100] ARB shader support : 0
[t=00:00:00.150113] GLSL shader support : 0
[t=00:00:00.150126] FBO extension support : 0
[t=00:00:00.150138] NVX GPU mem-info support : 0
[t=00:00:00.150151] ATI GPU mem-info support : 0
[t=00:00:00.150164] NPOT-texture support : 1 (0)
[t=00:00:00.150177] S3TC/DXT1 texture support : 0/0
[t=00:00:00.150190] texture query-LOD support : 1 (0)
[t=00:00:00.150203] MSAA frame-buffer support : 0 (0)
[t=00:00:00.150216] 24-bit Z-buffer support : 0 (-)
[t=00:00:00.150257] primitive-restart support : 0 (0)
[t=00:00:00.150278] clip-space control support: 0 (0)
[t=00:00:00.150293] seamless cube-map support : 0 (0)
[t=00:00:00.150306] persistent maps support : 0 (0)
[t=00:00:00.150319] frag-depth layout support : 0 (-)
[t=00:00:00.150332]
[t=00:00:00.150460] max. FBO samples : -1
[t=00:00:00.150479] max. texture size : 2048
[t=00:00:00.150495] max. texture anisotropy level: 0.000000
[t=00:00:00.150508] max. vec4 varyings/attributes: 0/0
[t=00:00:00.150521] max. draw-buffers : 0
[t=00:00:00.150533] max. rec. indices/vertices : 0/0
[t=00:00:00.150546] max. uniform buffer-bindings : 0
[t=00:00:00.150559] max. uniform block-size : 0KB
[t=00:00:00.150571]
[t=00:00:00.150585] enable ATI-hacks : 0
[t=00:00:00.150597] compress MIP-maps: 0
[t=00:00:00.150621] [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[t=00:00:00.150635] [GR::UpdateGLConfigs]
[t=00:00:00.150656] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.150673] [GR::UpdateScreenMatrices]
[t=00:00:00.150687] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.150701] [GR::InitGLState]
[t=00:00:00.150819] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:07.150720] [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[t=00:00:07.432173] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:07.452630] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:07.453718] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:07.453831] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:07.453856] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1681-gc5724ef/
[t=00:00:07.787099] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1681-gc5724ef/base
[t=00:00:07.789419] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:07.804258] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:07.804677] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:07.809677] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 22ms
[t=00:00:07.810055] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:07.810270] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:07.816166] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f1d5c091340 (SpringVFS) global=(nil) (null)
[t=00:00:07.816194] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:07.820502] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1)
[t=00:00:07.820543] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:07.820559] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:07.820572] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:07.820599] [Threading] Main thread CPU affinity mask set: 1
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.73.0 OpenSSL/1.1.1h
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:188:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /home/runner/work/spring/spring/spring/tools/pr-downloader/src/pr-downloader.cpp:174:DownloadSetConfig():Free disk space: 7143 MB
[t=00:00:07.961249][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:07.965032][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:07.965085][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1002067/replay.sdfz" for game data...
[t=00:00:08.266356][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:08.271912][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:08.271962][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:08.281466][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:08.281590][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 316ms
[t=00:00:08.282890][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:08.330364][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x56083c753560] using map "Scaryland v1.02" (loaded=0 cached=0)
[t=00:00:08.331193][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Scaryland v1.02", overwrite=false)] section=1 cached=0
[t=00:00:08.332428][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:08.333054][f=-000001] [PreGame::AddModArchivesToVFS][server=0x56083c753560] using game "Zero-K v1.8.11.3" (loaded=0 cached=0)
[t=00:00:08.333901][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.11.3", overwrite=false)] section=0 cached=0
[t=00:00:08.346019][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:08.346203][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:13.821572][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 5538ms
[t=00:00:13.824967][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 1), creating LoadScreen
[t=00:00:15.747881][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:15.747938][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:15.748115][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:15.748196][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:15.748270][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:15.748353][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:15.749624][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:15.750244][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:15.750842][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:15.751958][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:15.752831][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:15.753612][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:15.753650][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:15.754206][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:15.760818][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:15.762067][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:15.763166][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:15.763455][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:15.764447][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:15.764481][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:15.774238][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:15.774290][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:16.249687][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:16.259434][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:16.914410][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:17.351137][f=-000001] Loading UnitDefs_posts
[t=00:00:17.496443][f=-000001] Loading FeatureDefs_posts
[t=00:00:17.735329][f=-000001] Loading WeaponDefs_posts
[t=00:00:17.769404][f=-000001] Loading ArmorDefs_posts
[t=00:00:17.795345][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 782ms
[t=00:00:17.859406][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 945ms
[t=00:00:17.859463][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:18.362366][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:18.376062][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 13ms
[t=00:00:18.376100][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:18.376121][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:18.411649][f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 31ms
[t=00:00:18.411702][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:18.423427][f=-000001] [Init] number of ArmorDefs: 6
[t=00:00:18.888864][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:18.992046][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:19.321208][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:19.321758][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:19.321925][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:19.956497][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 634ms
[t=00:00:19.956544][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:20.065086][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 108ms
[t=00:00:20.065131][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:20.114391][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 49ms
[t=00:00:21.780245][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:21.800191][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:21.809245][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:21.810548][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:21.810588][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:21.811425][f=-000001] InfoTexture: legacy
[t=00:00:21.811458][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:21.811784][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:22.058790][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:22.061045][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:22.061077][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:22.061543][f=-000001] Set ROAM mode to DisplayLists
[t=00:00:22.061578][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:22.724032][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:22.724099][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:23.583825][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:23.620245][f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[t=00:00:24.063010][f=-000001] Loaded DecalsDrawer: off
[t=00:00:24.063078][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:24.063856][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:24.750078][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:24.777926][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:24.941153][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:24.942063][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:24.942098][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:25.231541][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 258ms
[t=00:00:25.232139][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Acid Gadget 1.0
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:38.910323][f=-000001] Setting morph for custom comms for player: 1
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Bomber Dive
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Ghetto Feature Placer
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:39.431621][f=-000001] Synced LuaRules: finished loading
[t=00:00:39.452429][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Acid Gadget 1.0
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_gameframe_orders.lua
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: bank.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_fire_once.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_over.lua
Loaded gadget: game_perks.lua
Loaded gadget: lockunits_modoption.lua
Loaded gadget: map_lua_metal_spots.lua
Loaded gadget: player_extra_information.lua
Loaded gadget: share_control.lua
Loaded gadget: start_boxes.lua
Loaded gadget: start_teamnames.lua
Loaded gadget: start_waterlevel.lua
Loaded gadget: typemap_options.lua
Loaded gadget: unit_air_plants.lua